1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Vote for us!

Remember to vote for ZEJ at our Top RP Sites page! You can vote only once daily, so make sure to do so and help us reach the top!

Recursion [Current Iteration: I, 003]

Discussion in 'Statistical Roleplays' started by Eebit, Jan 2, 2015.

  1. RE: Recursion [Current Iteration: I, 002]

    Jericho waits...
     
  2. RE: Recursion [Current Iteration: I, 002]

    Auntie Em casts Chocolate Drop on Judit! 6 Int HP Recovery!
    Remaining MP: 6/30

    Auntie Em's heart swells with the Labour of Love! 8% Max MP Recovery!

    Auntie Em
    MP: 8/30
     
  3. RE: Recursion [Current Iteration: I, 002]

    Yume moves to J5 (G5 > H5 > I5 > J5)

    Yume waits...
     
  4. RE: Recursion [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [Achievement Failed]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    Judit activates Trigger Command: Open! on Glass Door Cell (I5)!

    Glass Door Cell (I5) is Opened!

    Nyor's Neutral Status is switched to Enemy Status!

    -------

    Judit recovers 6 HP (Em).
    HP: 9/30

    Judit is no longer Critical.

    Em's Innate Property Labour of Love activates! Em recovers 2 MP.
    MP: 8/30

    -------

    Yume lands on a Slime Trail Cell (J5). Yume's Movement is Reduced by 1 (Indefinite Duration)!
    Movement: 3 --- 2 (∞) Cells

    ~ Gauge Step ~

    Jericho | No Change...
    X-Gauge: {/////}{/////}{/////}

    Em | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume | No Change...
    X-Gauge: {/////}{/////}{/////}

    Judit | No Change...
    X-Gauge: {/////}{/////}{/////}


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {L} {~} {w} { } { } { } { } { } B
    { } {w} {M} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } {T} { } { } { } {B} {d} F
    {^} { } {S} { } { } {E} { } { } {C} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} { } {w} {w} {w} {w} {w} I
    { } { } {w} {~} {Y} {w} { } { } { } { } J
    { } {w} {B} {N} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    ~ Neutral Phase X ~

    Cells B2, B3, B4, J5, and K5 are covered with a Slime Trail for 2 more Turns.

    Cells C3, and C4 are covered with a Slime Trail for 1 more Turn.

    The Slime Trail in Cell J4 fades...

    -------

    Lardaver moves to C4 (B3 - B4 - C4).

    Cells B3, and B4's Slime Trails have their Durations Refreshed (3 Turns).

    Lardaver waits...

    -------

    Moldurac moves to B3 (C3 - B3).

    Cell C3's Slime Trail has its Duration Refreshed (3 Turns).

    Moldurac waits...


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {M} {~} {w} { } { } { } { } { } B
    { } {w} {~} {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } {T} { } { } { } {B} {d} F
    {^} { } {S} { } { } {E} { } { } {C} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} { } {w} {w} {w} {w} {w} I
    { } { } {w} {~} {Y} {w} { } { } { } { } J
    { } {w} {B} {N} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    ~ Enemy Phase X ~

    Nyor uses Electric Discharge on itself (K4)! Nyor's body is discharging electricity (3 Turns)!
    MP: 33/45

    Nyor waits...

    Yume takes 2 Lightning Damage (Electric Discharge).
    HP: 12/30

    Cells J4, J5, and K5's Slime Trail are Charged (Set Duration)!


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {M} {~} {w} { } { } { } { } { } B
    { } {w} {~} {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } {T} { } { } { } {B} {d} F
    {^} { } {S} { } { } {E} { } { } {C} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} { } {w} {w} {w} {w} {w} I
    { } { } {w} {~} {Y} {w} { } { } { } { } J
    { } {w} {B} {N} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer)
    HP: 17/25
    MP: 5/25
    Atk: 6
    Def: 5
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 17/20
    MP: 8/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer)
    - ➤➤➤➤ +
    HP: 12/30
    MP: 6/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 --- 2 (∞) Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 9/25
    MP: 9/25
    Atk: 6
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer) *KO*
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I) *KO* *Destroyed*
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug) *Electric Discharge (3)*
    HP: 15/15
    MP: 33/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {~} - Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1
    --- Interacts with Lightning Element


    {~} - Charged Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1, 50% Piercing Lightning (Source's) Int Damage, Chance of Spasm (Mod. -1)
    --- Loses Charge upon Duration Fade or re-application of S-Ability Debilitating Trail


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and continue with your escape. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Player Phase XI ~
     
  5. RE: Recursion [Current Iteration: I, 002]

    Jericho waits...
     
  6. RE: Recursion [Current Iteration: I, 002]

    Judit moves to I5! (F5 > G5 > H5 > I5)

    Judit waits...
     
  7. RE: Recursion [Current Iteration: I, 002]

    Auntie Em moves to H5!

    Auntie Em casts Chocolate Drop on Yume! 6 Int HP Recovery!
    Remaining MP: 2/30

    Auntie Em's heart swells with the Labour of Love! 8% Max MP Recovery

    Auntie Em
    MP: 4/30
     
  8. RE: Recursion [Current Iteration: I, 002]

    Yume moves to J4 (J5 > J4).

    Yume uses Sonic Drive on Nyor! 10 Atk Damage!
    MP: 0/15

    Drive Cooldown: 3 Turns
     
  9. RE: Recursion [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [Achievement Failed]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    Yume's Movement Reduction has an Indefinite Duration.

    Yume's Drive Cooldown has 3 Turns left.

    -----~---~---~-----

    Yume recovers 6 HP (Em).
    HP: 18/30

    Em's S-Ability Labour of Love activates! Em recovers 2 MP.
    MP: 4/30

    -------

    Yume lands on a Charged Slime Trail Cell (J4).

    Yume takes 3 Lightning Damage (Charged Slime Trail).
    HP: 15/30

    Yume evades Spasm.

    -------

    Nyor takes 8 Damage (Yume).
    HP: 7/15

    Yume's BOOST increased by 2!
    - ➤➤➤ +

    Yume takes 3 Lightning Damage (Electric Discharge).
    HP: 12/30

    ~ Gauge Step ~

    Jericho | No Change...
    X-Gauge: {/////}{/////}{/////}

    Em | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Judit | No Change...
    X-Gauge: {/////}{/////}{/////}


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {M} {~} {w} { } { } { } { } { } B
    { } {w} {~} {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } { } { } { } { } {B} {d} F
    {^} { } {S} { } { } { } { } { } {C} {d} G
    {^} {<} {<} {<} {E} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {T} {w} {w} {w} {w} {w} I
    { } { } {w} {Y} {~} {w} { } { } { } { } J
    { } {w} {B} {N} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    ~ Neutral Phase XI ~

    Cells B3, B4, and C3 are covered with a Slime Trail for 2 more Turns.

    Cells B2, J5, and K5 are covered with a Slime Trail for 1 more Turn.

    The Slime Trail in Cell C4 fades...

    -------

    Lardaver moves to C3 (C4 - C3).

    Cell C3's Slime Trails has its Duration Refreshed (3 Turns).

    Lardaver waits...

    -------

    Moldurac moves to B2 (B3 - B2).

    Cell B3's Slime Trail has its Duration Refreshed (3 Turns).

    Moldurac waits...


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} {~} {~} {w} { } { } { } { } { } B
    { } {w} {L} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } { } { } { } { } {B} {d} F
    {^} { } {S} { } { } { } { } { } {C} {d} G
    {^} {<} {<} {<} {E} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {T} {w} {w} {w} {w} {w} I
    { } { } {w} {Y} {~} {w} { } { } { } { } J
    { } {w} {B} {N} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    ~ Enemy Phase XI ~

    Nyor moves to K5 (K4 - K5).

    Cell K4 becomes covered with a Slime Trail for 3 Turns.

    Nyor uses Voltage Bomb on Yume (J4)! 7 Lightning INT Damage! Chance of Spasm (Mod. +1)!
    Yume is afflicted with Movement Reduction! Additional Hit of 7 Lightning INT Damage!
    MP: 19/45

    Yume takes 3 Lightning Damage, 3 Lightning Damage.
    HP: 6/30

    Yume enters Critical Status!

    Yume | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume evades Spasm.

    Yume takes 2 Lightning Damage (Electric Discharge).
    HP: 4/30

    Cell K4's Slime Trail is Charged (Set Duration)!

    Nyor's Electric Discharge has 2 Turns left.


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} {~} {~} {w} { } { } { } { } { } B
    { } {w} {L} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } { } { } { } { } {B} {d} F
    {^} { } {S} { } { } { } { } { } {C} {d} G
    {^} {<} {<} {<} {E} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {T} {w} {w} {w} {w} {w} I
    { } { } {w} {Y} {~} {w} { } { } { } { } J
    { } {w} {B} {~} {N} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer)
    HP: 17/25
    MP: 5/25
    Atk: 6
    Def: 5
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 17/20
    MP: 4/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *CRITICAL* *Drive Cooldown (3)*
    - ➤➤➤ +
    HP: 4/30
    MP: 0/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 --- 2 (∞) Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 9/25
    MP: 9/25
    Atk: 6
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer) *KO*
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I) *KO* *Destroyed*
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug) *Electric Discharge (2)*
    HP: 7/15
    MP: 19/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {~} - Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1
    --- Interacts with Lightning Element


    {~} - Charged Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1, 50% Piercing Lightning (Source's) Int Damage, Chance of Spasm (Mod. -1)
    --- Loses Charge upon Duration Fade or re-application of S-Ability Debilitating Trail


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and continue with your escape. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Player Phase XII ~
     
  10. RE: Recursion [Current Iteration: I, 002]

    Judit attacks Nyor! 6 ATK damage!
     
  11. RE: Recursion [Current Iteration: I, 002]

    Auntie Em's heart swells with the Labour of Love! 8% Max MP Recovery!

    Auntie Em
    MP: 6/30

    Auntie Em casts Chocolate Drop on Yume! 6 Int HP Recovery!
    Remaining MP: 0/30
     
  12. RE: Recursion [Current Iteration: I, 002]

    Yume moves to K4 (J4 > K4).

    Yume attacks Nyor! 6 Atk Damage.
    MP: 0/15

    Drive Cooldown: 2 Turns
     
  13. RE: Recursion [Current Iteration: I, 002]

    Jericho waits...
     
  14. RE: Recursion [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [Achievement Failed]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    Yume's Movement Reduction has an Indefinite Duration.

    Yume's Drive Cooldown has 2 Turns left.

    -----~---~---~-----

    Nyor takes 4 Damage (Judit).
    HP: 3/15

    Nyor enters Critical Status!

    -------

    Em's S-Ability Labour of Love activates! Em recovers 2 MP.
    MP: 6/30

    Yume recovers 6 HP (Em).
    HP: 10/30

    Yume is no longer in Critical condition.

    Yume | No Change...
    X-Gauge: {/////}{/////}{/////}

    -------

    Yume lands on a Charged Slime Trail Cell (K4).

    Yume takes 3 Lightning Damage (Charged Slime Trail).
    HP: 7/30

    Yume enters Critical Status!

    Yume | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume evades Spasm.

    -------

    Nyor takes 4 Damage (Yume).
    HP: -1/15

    Nyor K.O.!

    Yume's BOOST increased by 1!
    - ➤➤➤➤➤ +

    Yume takes 3 Lightning Damage (Electric Discharge).
    HP: 4/30

    ~ Gauge Step ~

    Jericho | No Change...
    X-Gauge: {/////}{/////}{/////}

    Em | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Judit | Full Gauge.
    X-Gauge: {/////}{/////}{/////}


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} {~} {~} {w} { } { } { } { } { } B
    { } {w} {L} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } { } { } { } { } {B} {d} F
    {^} { } {S} { } { } { } { } { } {C} {d} G
    {^} {<} {<} {<} {E} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {T} {w} {w} {w} {w} {w} I
    { } { } {w} {~} {~} {w} { } { } { } { } J
    { } {w} {B} {Y} {N} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    ~ Neutral Phase XII ~

    Cells B3, C3, and K4 are covered with a Slime Trail for 2 more Turns.

    Cell B4 is covered with a Slime Trail for 1 more Turn.

    The Slime Trails in Cells B2, J5, and K5 fade...

    -------

    Lardaver moves to B4 (C3 - B3 - B4).

    Cells C3 and B3's Slime Trails have their Duration Refreshed (3 Turns).

    Lardaver waits...

    -------

    Moldurac feels a disturbance in the dull factory air...

    Moldurac waits...


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} {~} {L} {w} { } { } { } { } { } B
    { } {w} {~} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} {J} {d} E
    {^} { } { } { } { } { } { } { } {B} {d} F
    {^} { } {S} { } { } { } { } { } {C} {d} G
    {^} {<} {<} {<} {E} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {T} {w} {w} {w} {w} {w} I
    { } { } {w} {~} { } {w} { } { } { } { } J
    { } {w} {B} {Y} {N} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer)
    HP: 17/25
    MP: 5/25
    Atk: 6
    Def: 5
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 17/20
    MP: 0/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *CRITICAL* *Drive Cooldown (2)*
    - ➤➤➤➤➤ +
    HP: 4/30
    MP: 0/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 --- 2 (∞) Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 9/25
    MP: 9/25
    Atk: 6
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer) *KO*
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I) *KO* *Destroyed*
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug) *KO)
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {~} - Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1
    --- Interacts with Lightning Element


    {~} - Charged Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1, 50% Piercing Lightning (Source's) Int Damage, Chance of Spasm (Mod. -1)
    --- Loses Charge upon Duration Fade or re-application of S-Ability Debilitating Trail


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and continue with your escape. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Player Phase XIII ~
     
  15. RE: Recursion [Current Iteration: I, 002]

    Yume uses Trigger Command: Search on Bag (K3)!

    Yume waits...

    Drive Cooldown: 1 Turn
     
  16. RE: Recursion [Current Iteration: I, 002]

    A search through the Bag for its contents yields a lone syringe, filled with a green, luminescent concoction. Its label reads 'Heartstarter'...

    Injection: Heartstarter Type-1 (x1) added to Inventory.
     
  17. RE: Recursion [Current Iteration: I, 002]

    Judit moves to G4! (H5>G5>G4)

    Judit uses the Heartstarter on Sashna!
     
  18. RE: Recursion [Current Iteration: I, 002]

    Jericho uses Trigger Command: Escape!
     
  19. RE: Recursion [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [Achievement Failed]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    Yume's Movement Reduction has an Indefinite Duration.

    Yume's Drive Cooldown has 1 Turn left.

    -----~---~---~-----

    Yume searches Bag (K3)!

    . . .

    Injection: Heartstarter Type-1 (x1) added to Inventory.

    Yume takes 3 Lightning Damage (Charged Slime Trail).
    HP: 1/30

    Yume evades Spasm.

    -------

    Sashna is Revived (Judit)!
    HP: 4/20

    Sashna enters Critical status!

    -------

    Trigger Command: Escape! (Jericho)

    . . .

    The Party escapes!

    ~ Gauge Step ~

    Jericho | No Change...
    X-Gauge: {/////}{/////}{/////}

    Em | No Change...
    X-Gauge: {/////}{/////}{/////}

    Yume | No Change...
    X-Gauge: {/////}{/////}{/////}

    Judit | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Sashna | No Change...
    X-Gauge: {/////}{/////}{/////}



    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} {~} {L} {w} { } { } { } { } { } B
    { } {w} {~} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    {E} { } { } { } { } {>} {>} {>} { } { } E
    {^} { } { } { } { } { } { } { } {B} { } F
    {^} { } { } { } { } { } { } { } {C} { } G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} { } {w} {w} {w} {w} {w} I
    { } { } {w} {~} { } {w} { } { } { } { } J
    { } {w} {B} {~} {N} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer)
    HP: 17/25
    MP: 5/25
    Atk: 6
    Def: 5
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 17/20
    MP: 0/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *CRITICAL* *Drive Cooldown (1)*
    - ➤➤➤➤➤ +
    HP: 1/30
    MP: 0/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 --- 2 (∞) Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 9/25
    MP: 9/25
    Atk: 6
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer) *CRITICAL*
    HP: 4/20
    MP: 13/35
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I) *KO* *Destroyed*
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug) *KO*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {~} - Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1
    --- Interacts with Lightning Element


    {~} - Charged Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1, 50% Piercing Lightning (Source's) Int Damage, Chance of Spasm (Mod. -1)
    --- Loses Charge upon Duration Fade or re-application of S-Ability Debilitating Trail


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and continue with your escape. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Level Complete ~

    Experience Table

    [+2 Exp] - Security Drone Mk. I
    --- x4 KO
    --- +1 Perfect Kill

    [+3 Exp] - Charge Slug
    --- x1 KO

    [-1 Exp] - Player Character KO
    --- x1 Sashna

    [+2 Exp] - No Excess Processes Used

    Total: 13 Experience Points


    Achievement Escargot to Go, Please was FAILED...

    -----~---~---~-----

    Levelling Area

    Jericho (Enforcer) | Current Level: 2
    1/10 + 13 EXP --- 14/10 EXP
    Jericho LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 4/10

    Auntie Em (Baker) | Current Level: 2
    1/10 + 13 EXP --- 14/10 EXP
    Em LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 4/10

    Yume (Drive Engineer) | Current Level: 2
    1/10 + 13 EXP --- 14/10 EXP
    Yume LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 4/10

    Judit Staunton (Pawn) | Current Level: 2
    1/10 + 13 EXP --- 14/10 EXP
    Judit LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 4/10

    Sashna Karoseike (Fortune Sewer) | Current Level: 2
    1/10 + 7 EXP --- 8/10 EXP
    Next Level: 8/10

    -----~---~---~-----

    Drops Area

    Conductive Cords (x2) - A set of multicolor cables, which allow for the extraction and processing of Mana from humans with the intention of being used by machines. [Consumable / 8% Max MP Damage to Target. MP is Recovered by User / Range: 3 Cells]

    Shocking Lens (x1) - The vibrant red lens that was forcibly (and hastily) removed from the dome of a Security Drone. It appears to have enough functionality for one last ZAP! [Consumable / Adds Chance of Spasm (Mod. 0) to Target's Next Basic Attack or A-Skill / Range: 3 Cells]

    Gold Obtained: 31 Units.

    -----~---~---~-----

    ((OoC: As before, update your profiles with X-Gauges, Stat Point distributions, and any other changes that I have requested of you throughout the battle. If you wish to purchase an A-Skill, please make me aware of this in the Strategy Thread. The next update will come when @CerberusLycan is good to go with it.))
     

  20. [HR][/HR]

    Iteration I ~ Level 003

    Location: Magyard Factory -- Eastern Sector

    Objective: Proceed through Magyard Factory!

    Achievement: No Group Hugs - Refrain from having an Ally Unit take Damage from an AoE attack which hits three or more Units. [10 Achievement Points]

    Atmosphere: Urgent State - The factory's cry echoes through the manufactured hallways. There's so much to be done if all is to go as planned, yet so little time... At the beginning of every Ally Phase, each Ally Unit is given a low chance to gain Quicken.

    Party Limit: 0/4

    Music: Weapons Factory


    {w} {w} {w} {s} {w} {w} {w} {w} {w} {w} A
    {w} { } { } { } { } { } { } { } { } {w} B
    {w} { } { } { } { } { } { } { } { } {w} C
    {w} { } { } { } { } { } { } { } { } {w} D
    {w} { } { } { } { } { } { } { } { } {w} E
    {w} { } { } { } { } { } { } { } { } {w} F
    {w} { } { } { } { } { } { } { } { } {w} G
    {w} { } { } { } { } { } { } { } { } {w} H
    {w} { } { } { } { } { } { } { } { } {w} I
    {w} {w} {w} {s} {w} {w} {w} {w} {w} {w} J
    {w} {b} { } { } { } {w} { } { } { } { } K
    {w} { } {R} {K} { } {w} { } { } { } { } L
    {w} {v} { } { } {^} {w} { } { } { } { } M
    {w} {v} { } { } {^} {w} { } { } { } { } N
    {w} {v} { } { } {^} {w} { } { } { } { } O
    {w} {v} { } { } {^} {w} { } { } { } { } P
    {w} {v} { } { } {^} {w} { } { } { } { } Q
    {w} { } { } { } { } {w} { } { } { } { } R
    {w} { } { } { } { } {w} { } { } { } { } S
    {w} { } { } { } { } {w} { } { } { } { } T
    -1---2---3---4---5---6---7---8---9--1 0-


    KAIZOR (Security Drone Mk. I)
    HP: 25/25
    MP: 40/40
    Atk: 8
    Def: 4
    Int: 1
    Spr: 3
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    RUMOID (Security Drone Mk. I)
    HP: 25/25
    MP: 40/40
    Atk: 8
    Def: 4
    Int: 1
    Spr: 3
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}



    { } - Starting Zone

    { } - Empty Cell


    { } - Undiscovered Cell


    { } - Nonexistent Cell


    {^} - Conveyor Belt (Upward)

    --- When Landed or Passed: Ends Unit's Movement Command and carries them to the end of the Conveyor Belt

    {v} - Conveyor Belt (Downward)

    --- When Landed or Passed: Ends Unit's Movement Command and carries them to the end of the Conveyor Belt

    {b} - Conveyor Switch

    --- Cannot be Occupied
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {s} - Sliding Door

    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Change this Cell into a Doorway, rendering it able to be Occupied]
    --- HP: 12/12
    --- Def: 5
    --- Spr: 3
    --- CON: 4/10


    {w} - Wall Cell

    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    Starting Zone Cells have been Set. Players may situate their Units in any Starting Zone (except that one, that one's mine. Oh, and that one, too).
     

Share This Page