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Ellon Chronicles: Dreams on the Horizon

Discussion in 'Statistical Roleplays' started by Silver, Jul 12, 2015.

  1. In the world of Ellon a deep magick runs within the veins of the earth, bringing forth life as all who dwell there know it. It is said that when man, beast, and all manner of creatures first arose from the wells of the arcane essence known simply as 'Mana' that they each carved their own paths across the land and settled where they deemed fit. Of the many that chose to go their own separate ways, the most tender of Mana's children, fearing that their siblings may one day harness a greater power to destroy them, sought to go together and so their pact was formed upon the land they deemed Pereas, the Land of the People. Upon this land the children formed two factions.

    The first formed by three facets of Mana's children all alike in their direct ties to certain magickal leylines buried deep within the the core of the world: the Elvish, incredibly humanoid save for their tall stature and eternal youth; the Fae, enigmatic beings of mischievous character and unbridled power; and the Creaton, furthest in similarity to the rest of Pereas' people in that they were born half of the beasts the siblings so feared. Together these magicked people formed a pact of solidarity in keeping with reverence for their connections to the world and formed the Sy’tri Alliance.

    The second formed by what we know today as Humanity, the least innately gifted of all of Mana's children. They chose not to form the same solidarity as their extended kin. Instead they lived alone, exploring the lands not taken by their brethren, ever-seeking to learn more about the land they had claimed than to just honor where it came from. For a time these people lived in harmony, surrounding the Alliance and providing them with the knowledge they slowly attained, but all would not stay well.

    Mankind developed much faster than any of Mana's other children. Its peoples spread and learned and built and ascended to an understanding that even they could not exist peacefully with. They developed prejudices for the kin they had traveled with, turned against them for not forming together, and deemed them lowly for their lack of curiosity and magicked features. The Creaton, worst of all, for they were viewed as savages––beasts half-born of the monsters humanity and its brethren had sought to escape. These opinions, however, were not reserved for the Alliance. The peoples of the section faction fought each other, in turns; those who figured themselves as the more innovative and knowledgable eventually split apart and traveled to the northwest regions of their land. Into the deserts where no one else would chase them and built up an impressive empire known today as the Winoan Empire.

    Those who did not dare to venture in the harsh climes of the north, settled alongside a massive river and lake which cut them away from the Alliance, and kept them free from the critical eyes of those who ran. Over time, the people came to care for one another, not prizing their knowledge above each other, but instead glorifying compassion. Their world, after all, was not meant to be wrought with hatred for one another. No. These people came to realize that Mana had allowed them to create Pereas as it was originally intended: for the People. Realizing their mistakes, they formed a marvelous bridge and docks along the lake and, although it was not with great difficulty, some began to form a relation with their lost kin. The kingdom that formed became known as Alsonde. It is here––a century and a half later––that we lay our scene.


    A stroke chimes rings out eleven in the Royal City of Arcedes. Whereas during the day many peoples from all over the kingdom, both native and refugee alike mill about in the streets selling and purchasing wares and services, the night is treated with peace. Most have already been at home for several hours by this time, save for the few persons who occupy the inn, those who choose to live into the night, and those passing through regardless of where their business lies. These people find themselves collected together in the few taverns that dot the outskirts of the city.

    One in particular, known simply as the Wormwood Tavern, finds itself especially crowded tonight. The noise is incredibly clamorous and music plays as if the rest of the city were not asleep. Barmaids rush drinks to patrons and less than pious maidens dance with the travelers, some brought upstairs by hulking men for some other late night activity. At the corner of the bar, positioned with as much space from the crowd as physically possible, sits a young woman, offered a metal cup of gin on the house, for successfully making her way to Alsonde. She is an outsider. A refugee liberated from the severe Winoan Empire.

    This is her story.
     
  2. Finally I am here. Here...I suppose this is home, now. She thought, staring into the metal cup of potent liquor in front of her. A few tentative sips of it was all that it took for the dark-haired girl to decide not to finish it. She'd reached the kingdom of Alsonde early in the morning; it took the rest of the day to make it to Arcedes. She half expected it to be as much of a struggle to move through as the Empire was, but...The people were nice. She spent half of the ride in a stranger's cart. It was such a warm welcome, and definitely unexpected. Not even twenty-four hours, and Asima Qamar was ready to call Alsonde her home. She wanted to do more for this new land; this beautiful land of peace and opportunity. Perhaps she'd see if the knights would train her, and she could join the military. She had no education, or any trade skills that she could offer, but she sure as hell was tough. The military just seemed like a logical choice to her. She leaned back, eyes closing. Even with the noise and music, it was hard not to fall asleep in the chair. Asima was dying to get to her bed and kick off her boots, and sleep through the next day.

    The foreigner slumped forward, groaning and slowly, almost painfully getting to her feet. Her clothing was dusty and worn, her body covered in dirt and grime from the road. Worst of all was her her throat. It was as dry as the desert sands of the village she was born in, and the booze they offered her was only making it worse. "Damn," she sighed, looking up at the commotion in front of the bar. A group of obviously drunk men were yelling at each other. Asima probably wouldn't be able to struggle through and ask the bartender for water, and even if she could, she was too tired to deal with them. Instead she hobbled over to the nearest table, tapping a man on the shoulder. "Is there a place I can pick up some water? They handed me gin, but that doesn't quite quench your thirst after travelin' for days on end."

    Before the stranger could answer her, a sudden cacophony erupted out that drew her attention away momentarily. The arguing group evolved into a full-blown barfight. From what Asima saw, one of the men shoved another through a couple of stools. She intended to let it play out, until she heard the breaking glass. Having seen a man die at the hands of a broken bottle in the streets of Rekks before, she didn't even hesitate as she charged towards the fight. She didn't even consider how strange it looked; a dark-skinned foreign girl, starting a fight with a very large drunk man on her first day in the kingdom.

    "Oi!" she called out, running into the man and shoving him back. She hardly even felt the glass tear through her shirt and plunge into her abdomen. She shoved even harder, and took a couple of steps back, clutching her sides. She could feel the blood running through her fingers. "Gods damn it," she hissed through her teeth. She cleared her throat, letting adrenaline start to flow through her veins. She'd been in worse spots before. She could handle a drunken idiot or two. The crowd dispersed, forming a clearing for the brawl to take place. She considered grabbing the rusted knife stuck in her boot, but unless things got especially hairy, she'd fight with her fists.

    Gods, she hoped she wouldn't need to pull her knife.
     
  3. "Whoo da 'ell da ya thiink yoo are?" the man Asima shoved slurred, tossing the bottle he had stabbed her with against the wall. It shattered right next to one of the barmaids, causing her to shriek and burst into tears of fright. Another one of the drunkards that seemed to be a part of this fight told her in his own slurred voice to shut the hell up, but when she didn't he ruthlessly slapped her, knocking her to the ground. Tension thickened the air. Clearly Asima would have to get the situation under control.

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } {R} {–} {–} {–} {–} B
    { } { } { } {+} { } {+} C
    {c} { } { } { } { } { } D
    {t} {c} {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } {M} { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Harlan
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Mac
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    You may start in either D6 or E6!
     
  4. Asima starts in D6!
    *Due to being stabbed, Asima starts at 22/30 HP!

    "I'm someone that's fed up with your behavior!" the girl growled, gripping her side tightly. She flexed her other hand tightly, ready to fight. I'm a street kid, nothing new here. I've done all of this before... She mentally reassured herself. No problems. Deep breath in, let it out slowly. She slowly took her bloodstained hand from her abdomen, and raised her fists to a fighting stance. "What?! You bastards scared? Three of ya? C'mon! Give me your best shot!"

    Perhaps not one of the best things to scream out in the middle of a bar fight after already being stabbed, but she was positive she could handle at least one of them...Maybe she'd even get them to fight each other and make her job easier.
     
  5. Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } {R} {–} {–} {–} {–} B
    { } { } { } {+} { } {+} C
    {c} { } { } { } { } {A} D
    {t} {c} {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } {M} { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima
    HP: 22/30
    MP: 20/20
    DD: 0/10
    Atk: 5
    Def: 3
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Mac
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 1
     
  6. Asima moves to D3! (D5 > D4 > D3)

    Asima uses Trigger Command: Fisticuffs on Harlan! 4 Atk damage, 2 hits!


    The unconscious barmaid complicated the fight a little. Asima didn't have time to sit and strategize, so she rushed between the two closest to the unconscious woman, and slugged the man. "C'mon, you sunnuva bitch," she hissed at him. Once she dealt with those two, she could check on the maid, then knock out the last man...That is, if all went according to her plan.

    'Plan' being knock the bastards in a couple of hits.
     
  7. Harlan takes 4 Damage!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } {R} {–} {–} {–} {–} B
    { } { } { } {+} { } {+} C
    {c} { } {A} { } { } { } D
    {t} {c} {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } {M} { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Enemy Phase

    "I'll shoow yoo ya sand beesh," the drunkard shouted, rolling back his arm intending to punch Asima but missing by a large margin. Clearly he was drunk, but was he that drunk?

    Harlan attacks Asima! 4 Atk Damage! [MISS]

    Mac moves to F3!

    Mac waits.

    Ronnie moves to C3!

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} { } { } { } D
    {t} {c} {H} { } { } { } E
    {c} { } {M} { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima
    HP: 21/30
    MP: 20/20
    DD: 2/10
    Atk: 5
    Def: 3
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan
    HP: 11/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Mac
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 2
     
  8. Asima let out a loud laugh as the man's fist sailed right past her face. "Show me what, that you couldn't hit the wide side of a barn with your piss?" she howled. Too bad she couldn't dodge the second man's fist. She grunted softly, gritting her teeth. She'd ignore him for the time being, and just beat the shit out of the guy in front of her first.

    Asima uses Trigger Command: Fisticuffs on Harlan! 4 Atk damage! 2 Hits!

    Asima waits...
     
  9. Harlan takes 4 Damage!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} { } { } { } D
    {t} {c} {H} { } { } { } E
    {c} { } {M} { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Enemy Phase

    "Whut? Whudja say streeet ret?" the drunkard fumed, clearly enraged by the woman's taunting. He was about to roll up another punch, clearly with the intent to lay down some hurt upon the girl, but he stopped short. He took a weird glance at the nearby chair before suddenly scooping it up and smashing it over the girl's head with a loud crack as the wood shattered into pieces.

    Harlan picks up the chair at E2 and smashes it over Asima's head!

    Asima takes 3 Damage!

    Asima evades stun!

    The chair at E2 is destroyed!

    Mac moves to D4!

    Mac attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima
    HP: 16/30
    MP: 20/20
    DD: 2/10
    Atk: 5
    Def: 3
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan
    HP: 7/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Mac
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 3
     
  10. Asima laughed loudly in his face, barely managing to recover from the chair to the head. She spit blood in his face as an additional taunt. "How's it feel gettin' your ass kicked by a street rat, huh!?" she screamed out, swinging at him again. The flurry of punches from her  back and side would be a problem if she couldn't get rid of at least one of the drunks soon.

    Asima uses Trigger Command: Fisticuffs on Harlan! 4 Atk damage, 2 hits!

    Asima waits...
     
  11. "Someone call the knights! Hurry!!"

    Harlan takes 4 Damage!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Enemy Phase

    Harlan uses Dizzy Punch on Asima! 4 Atk Damage! Chance of Dizzy! [MISS]

    Mac attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } {H} { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima
    HP: 14/30
    MP: 20/20
    DD: 2/10
    Atk: 5
    Def: 3
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan *CRITICAL*
    HP: 3/15
    MP: 4/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Mac
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 4
     
  12. A call for the knights? This was her chance! If she could knock some of 'em out before they arrived...maybe she could become an apprentice! Despite her injuries, she felt a sudden rush of energy throughout her body.

    Asima's innate Peristence activates! +25% atk and def!

    Asima uses Trigger Command: Fisticuffs on Harlan! 5 Atk, 2 hits!

    Asima waits...
     
  13. Asima's Innate Property, Persistence, activates!

    Harlan takes 6 Damage!

    Harlan KO!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Enemy Phase

    Mac uses Dizzy Punch on Asima! 4 Atk Damage! Chance of Dizzy!

    Asima takes 1 Damage!

    Asima is Dizzy! [Dizzy – Movement actions are random and accuracy is lowered by 20% for Two Turns. Cured upon physical attack.]

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    Asima is no longer Dizzy!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima *Persistence*
    HP: 12/30
    MP: 20/20
    DD: 2/10
    Atk: 5 --- 6
    Def: 3 --- 4
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan *KO*

    Mac
    HP: 15/15
    MP: 4/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 10/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 5
     
  14. She allowed herself a moment to flex  her fists, and catch her breath. The other two men felt like flies due to Asima's adrenaline-laden blood. "How come a sixteen-year-old girl can knock one of you bastards out three versus one? Huh!?"

    Asima's S-Ability Adrenaline Rush activates! +25% damage output!

    Asima uses Trigger Command: Fisticuffs on Mac! 6 Atk damage, 2 hits!

    Asima waits...
     
  15. Mac takes 4 Damage! [Asima MISS x1]

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima's Adrenaline Rush lasts 2 more turns!

    Enemy Phase

    "Oi! Shuddap girlie!" the man who had been beating up on the foreigner from behind slurred, landing a powerful blow on the back of the girl's head.

    Ronnie uses Dizzy Punch on Asima! 4 Atk Damage! Chance of Dizzy!

    Asima takes 1 Damage!

    Asima is Dizzy!

    The other man spat in her face, laughing as she was clearly seeing stars after his comrade's attack. He took a heavy swig of the drink in his hand and guffawed some more. "Dat durty moouth a yers needstabe put ta propaa yoose," he said with a malicious grin, his free hand finding its way to a bulge in his pants. "C'mere."

    Mac uses Take a Swig! 10% Max MP Recovery! +10% Atk for Three Turns! -1 Use Counter

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Mac's Take a Swig lasts 3 more turns!

    Asima *Persistence* *+25% DO* *+1 BA* *Dizzy*
    HP: 11/30
    MP: 20/20
    DD: 9/10
    Atk: 5 --- 6
    Def: 3 --- 4
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan *KO*

    Mac
    HP: 11/15
    MP: 5/10
    DD: --/--
    Atk: 4 --- 5
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 4/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 6
     
  16. Normally blush didn't appear on the girl's face well, due to her dark skin, but she turned red all the same. Partially from anger, partially from physical exertion, and partially because of the drunk's lewd comment. She spit a mixture of blood and saliva into his face in response. "That how you lure all the maidens?" she replied, throwing another heavy one-two at him. Gods, these guys are disgusting...

    Asima uses Trigger Command: Fisticuffs on Mac! 6 Atk, 2 hits!

    Asima waits...
     
  17. Mac takes 8 Damage!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima's Adrenaline Rush lasts 1 more turn!

    Asima is Dizzy for 1 more turn!

    Enemy Phase

    The man that had reached for his crotch immediately backed off when the girl practically knocked him out cold. He cursed vehemently, swaying a little bit out of both drunkenness and pain. "Sunovabeesh," she swore, taking a swing at her once again.

    Mac attacks Asima! 5 Atk Damage!

    Asima takes 1 Damage!

    Asima is no longer Dizzy!

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Mac's Take a Swig lasts 3 more turns!

    Asima *Persistence* *+25% DO* *+1 BA*
    HP: 9/30
    MP: 20/20
    DD: 10/10
    Atk: 5 --- 6
    Def: 3 --- 4
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan *KO*

    Mac
    HP: 3/15
    MP: 5/10
    DD: --/--
    Atk: 4 --- 5
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Ronnie
    HP: 15/15
    MP: 4/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 7
     
  18. Asima smiled sweetly at the man that she almost knocked out. She really wanted to hit him one more time, really  hard in the face, but the guy behind he was starting to piss her off. Now that she was only fighting two drunken idiots, she could switch between targets. Besides, she was starting to feel her energy drain. She wanted to make sure she could get in one good hit on the third guy before he blows started weakening again.

    Asima uses Trigger Command: Fisticuffs on Ronnie! 6 Atk, 2 Hits!

    Asima waits...
     
  19. Ronnie takes 8 Damage!

    Prologue: Rumble in the Bar

    Location: Wormwood Tavern – Bar

    Objective: Subdue the bar bums and take control of the situation.

    Achievement: With My Bare Hands – Use the Trigger Command: Fisticuffs for the entire battle instead of drawing your weapon. [3 AP]

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Asima's Adrenaline Rush fades...

    Enemy Phase

    Mac attacks Asima! 5 Atk Damage!

    Asima takes 1 Damage!

    Ronnie attacks Asima! 4 Atk Damage!

    Asima takes 1 Damage!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} {M} { } { } D
    {t} { } { } { } { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Mac's Take a Swig lasts 1 more turn!

    Neutral Phase

    "By the order of the law I demand that you cease and desist." A commanding voice beckoned from the other end of the bar. All eyes turned for a moment to see a fairly young man, definitely no older than thirty, dressed in a full suit of shining silver armor stepped into the bar. On his hip rested a beautiful white blade and a round shield made of a similar material sat casually on his arm. One would have thought this was just one of the knights nearby who had managed to get here in time to stop the rumble going on in the bar, but it was more than just that. Looking at his helmet and the insignia affixed on the cape he wore, clearly this was no run of the mill knight. No. This was the Captain of the Knights of the Royal City!

    He was about to take a closer step toward the situation, having not even drawn his weapon yet, when one of the drunkards tossed a bottle at him. He quickly reacted, bring up his shield, but before the bottle even got close to him, a mystical aura enshrouded his body. The bottle bounced of with a sizzle of energy and suddenly all eyes were on the figure standing next to the Knight Captain. Focused on the girl with long blood red hair who's free hand was extended, casting the charm which had deflected the ranged attack. "Sir, I am sorry, but I don't believe these men are willing to listen to reason," she stated evenly, her other hand falling to the sword on her hip.

    The Captain grimaced, looking at the men who seemed to be ganging up on the foreigner. He didn't wish to draw his blade on these unarmed civilians, but it appeared he would have no choice. The men had not backed down and they needed to be detained. Closing his eyes, the Captain drew his sword and nodded to his companion. "Very well then," he stated, "it is time for your first field test."

    "Affirmative."

    Captain appears at H3!

    Apprentice appears H4!

    Captain moves to E3!

    Captain uses Cover on Asima! Asima is being covered!

    The Captain was the first to move first, steadily approaching the foreign girl and noticing just how badly she had been injured in this brawl. Someone had cut her pretty deep and she was practically sucking blood instead of saliva. These men, one of whom he could see on the floor nearby, had really did a number on her. Shifting instinctively into a defensive pose, he raised his shield and offered her a kind look. His green eyes sparkled as they bore into her dark ones. "Are you alright?" he asked calmly.

    Meanwhile, the man's apprentice had quickly moved into position, raising her blade with poise and determination. A magicked film coated the blade as she suddenly lashed out at the man with the blunt edge of her blade, keeping her eyes sharp on his swaying movement to ensure her attack landed. When the man fell over in defeat, her eyes shifted to the other man. "Would you like to resist as well?"

    Apprentice moves to E4!

    Apprentice attacks Mac! 8 Atk Damage! Magicked Blade!!

    Mac takes 6 Damage!

    Mac KO!

    { } {B} {\} { } { } { } A
    { } { } {–} {–} {–} {–} B
    { } { } {R} {+} { } {+} C
    {c} { } {A} { } { } { } D
    {t} { } {C} {A} { } { } E
    {c} { } { } { } { } {c} F
    { } { } { } { } { } {t} G
    { } { } { } { } { } {c} H
    -1---2---3---4---5---6-


    Captain is covering for Asima indefinitely!

    Asima *Persistence* *CRITICAL* *Covered*
    HP: 7/30
    MP: 20/20
    DD: 10/10
    Atk: 5 --- 6
    Def: 3 --- 4
    Int: 1
    Spr: 2
    Evade: 2%
    Move: 3 Cells
    [Trigger Command: Fisticuffs – Two punch combo. Basic Attack Damage. 2 Hits. Ignores Weapon bonuses. Range: Adjacent Cell.]

    Harlan *KO*

    Mac *KO*

    Ronnie
    HP: 7/15
    MP: 4/10
    DD: --/--
    Atk: 4
    Def: 2
    Int: 1
    Spr: 1
    Evade: 7%
    Move: 3 Cells

    Barmaid *Unconscious*
    [Trigger Command: Check on – Make sure she's alright. Range: Adjacent]

    Captain *Covering*
    HP: 55/55
    MP: 27/35
    DD: 0/25
    Atk: 17
    Def: 16
    Int: 2
    Spr: 11
    Evade: 7%
    Move: 3 Cells

    Apprentice *-15% Dmg Input*
    HP: 25/25
    MP: 30/30
    DD: 0/10
    Atk: 6
    Def: 6
    Int: 7
    Spr: 4
    Evade: 1%
    Move: 3 Cells

    {–} – Bar
    [No Occupy]
    [Trigger Command: Search – Take something from the bar. Range: Adjacent]

    {+} – Barstool
    [No Occupy]
    [Trigger Command: Have a seat – Sit down for whatever reason. Range: Adjacent]

    {\} – Bargate
    [No Occupy; can passthrough]

    {t} – Table
    [No Occupy]

    {c} – Chair
    [No Occupy]


    Player Phase 8
     
  20. Just a little longer, I can take 'em...  she thought, just as the sound of a man shouting erupted through the building. A pair of knights? Asima stopped for a second, staring wide-eyed at the captain before getting punched around again. She spit more blood out onto the floor. She found it hard to catch her breath, but then suddenly the man was next to her, offering a kind look. It couldn't be seen through all the blood and bruises on her face, but she blushed. A knight!

    "Yeah, I'm fine. Taken more than one beatin' like this in my life," she responded, letting her guard drop. The captain's subordinate knocked the perverted drunk out in one hit. She couldn't help but giggle a little to herself. "Thank you. I'm going to go check on the barmaid, since you seem to have the situation under control now."

    Asima moves to B2! (D2 > C2 > D2)

    Asima uses Trigger Command: Check On on the Barmaid!
     

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