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Kudamon's Index of Entities

Discussion in 'Roleplay Archives' started by Keileon, Feb 11, 2012.

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  1. ● 20 Siendra Roale ●

    Roleplay Type: Statform
    Hex Color Code: #AA1ABA
    Battle Theme:
    Used in: Oblivion Phantasy ~ World for Two


    Oblivion Phantasy ~ World for Two [Level 1] [WIP]
    Name: Siendra Roale
    Gender: Female
    Age: 20
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Dreamcatcher [Dual Wield] The one who claims this profession is skilled in assaults on or regarding the enemy's dreams, and sending them into the most vulnerable states as well.
    Weapons:
    -- Old Spear (An old, dull spear that thus far has only proven useful for its length.) [+1 Atk] [2 Cells]
    -- Old Sword (An old, chipped sword that offers relatively little in the way of cutting power.) [+1 Atk]
    Armor: Worn Battle Garments (A battle outfit that has seen better days, it doesn't grant much protection... but it's better than nothing.) [+1 Def]
    Accessory: Garnet Amulet (A mysterious amulet with a large garnet embedded in it, it seems to hold a small amount of stored energy.) [+5 MP]

    A-Ability: Fighting Dream

    + Dreamweave: Channels power into the user's spear, which causes it to pulse an energy that tires the opponent, lulling them to sleep. Chance of Sleep. Range: 3 cells. Element: Dark. 8 MP.
    -- Dream Strike: Throws the still-pulsating spear at the sleeping enemy, dealing decent damage and draining the lost life force into the user. May only be used if Dreamweave inflicts Sleep(automatically used). 100% Atk damage, drains damage as HP. Range: Set. Element: Neutral. 2 MP.
    + Mana Wave: Jabs spear into the ground as it begins pulsing, the wave headed toward the target and restoring some energy. 100% Atk MP healing. Range: Self or 3 cells. Element: Dark. 8 MP.

    R-Ability: N/A
    S-Ability: Coercion: User's skills have a 10% higher chance of inflicting negative statuses.
    E-Trigger: Siphon Dream: Taps into the user's Excess to bolster her "regenerative" ability, making draining attacks far more effective. Increases effectiveness of HP and MP draining effects by 30%. Effect lasts 5 turns. 5 X Levels.
    X-Ability: Corrosion "Eternal Dream": Slashes the air with sword, sending a slicing wave at all enemies that has the strange added effect of corroding their health and transferring it to the user. Chance of Sleep. 100% piercing Atk damage, drains half total damage as HP and half as MP. Range: All enemies. Element: Dark.

    ~ Stats ~

    HP: 15
    MP: 25 (Garnet Pendant +5)
    ATK: 4 (Old Spear +1) (Old Sword +1)
    DEF: 3 (Worn Battle Garments +1)
    INT: 2
    SPR: 2
    Critical: 4%
    Evasion: 2%
    Movement: 2 (Dreamcatcher +0)

    Skill Points: 0
     
  2. ● 21 Strytor Verano ●

    Roleplay Type: Statform
    Hex Color Code: #59657A
    Battle Theme:
    Used in: Tales of Alidaire: The Struggle


    Tales of Alidaire: The Struggle [Level 1]
    Name: Strytor Verano
    Gender: Male
    Age: 18
    Level: 1
    Next Level: 0/10
    Appearance: Strytor, Stry for short, is of a medium build and a pale complexion. He has jet black hair, which his two equally dark fox-ears would blend well into were they not tipped with white fur. His eyes are a slate gray, though almost light enough to be called silver, and regard everything around him with an almost analytical light. A long fang carved from quartz crystal hangs as a pendant from a silver chain around his neck. His clothes are ragged and torn, but he seems not to mind, and five bushy fox tails emerge from under his shirt. These tails are black with white tips and, surprisingly enough, are not bulky enough to hinder movement. A gemstone glowing with blue-white fire floats at the tip of the central tail.

    Profession: Kitsune The one who claims this profession is a humanoid, fox-like creature with mystical ability and multiple tails. Kinda straightforward there.
    Weapon: Crystal Fang [+1 Int] A long fang pendant carved from clear quartz crystal, it serves to channel the user's arcane ability.
    Armor: Ragged Clothing [+1 Def] These clothes have seen better days. While torn, they still offer a small amount of protection.
    Accessory: Hoshi no Tama [+5 MP] A strange spherical jewel glowing with bluish-white flame, said to grant its holder power.

    A-Ability: Kitsune no Honō

    + Kitsunebi: Sends strange blue-white foxfire at a target a short distance away, which hurts more than one would think. Chance of Burn. 120% Int damage. Range: 3 cells. Element: Fire. 6 MP.

    + Inari no Mahō: Calls upon the power of the god Inari; however, as a nogitsune, the user doesn't get a whole lot of attention from the kitsune god. Oh well, it works for something. Increases Int by 20% for 3 turns. Range: Self or 3 cells. Element: Light. 8 MP.

    R-Ability: N/A
    S-Ability: Power of Nogitsune: Inherently increases Int by 10%.
    D-Ability: Kitsunetsuki: Possesses the target so as to strike at its nearby allies unexpectedly with mana, then quickly flees its host, still leaving the victim confused at the sudden loss of control and injured by the blast of mana. Chance of Confuse. 150% piercing Int damage to target and surrounding cells from target. Range: 5 cells. Element: Arcane.

    ~ Stats ~

    HP: 15
    MP: 25 (+5 from Hoshi no Tama)
    DD: 0/10
    ATK: 1 (+0 from Crystal Fang)
    DEF: 2 (+1 from Ragged Clothing)
    INT: 4 (+1 from Crystal Fang)(+1 from Power of Nogitsune)
    SPR: 3 (+0 from Ragged Clothing)
    Evasion: 2%
    Movement: 2 cells (+1 from Kitsune profession)

    Skill Points: 0
     
  3. ● 22 Kaeld Streyph + Sliaz Uski ●

    Roleplay Type: Statform
    Hex Color Code: #EDE3A8 | 9BF2F2
    Battle Theme:
    Used in: Oblivion Phantasy ~ Broken Memento


    Kaeld Streyph, Oblivion Phantasy ~ Broken Memento
    Name: Kaeld Streyph
    Gender: Female
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Carikuu Keeper [Dual Wield] [Companion I] The one who claims this profession is the keeper of a Carikuu dragon hatchling and is thus charged with the upkeep and raising of said dragon in exchange for its aid during battle.
    -- Job Line: Carikuu Keeper --- ??? --- ??? --- Cloud Herald
    Companion I: User has a Companion monster, which enters the battle with her, levels up as she does, and is KO'd when the user is. The user may use the MP of her companion as her own.
    Weapons:
    -- Rusted Katana: (A rusted steel katana with a chipped edge. While still able to be used in battle, its strength isn't ideal…) [+1 Atk]
    -- Dull Katana: (A poorly kept, dull-bladed katana with very little cutting power. It's actually better as a bludgeoning weapon…) [+1 Atk]
    Armor: Keeper's Sundress (A self-woven sundress that offers the wearer little protection.) [+1 Def]
    Accessory: White Scarf (A long, white scarf that's more decoration than protection.) [+1 MP]
    Companion: Carikuu Hatchling [Level 1]

    A-Ability: The Keeper's Way

    + Double Slash: Slashes one blade at the target before bludgeoning it with the other. 2 hits. First hit: Chance of Wound, 100% Atk damage. Second hit: 110% Atk damage. Range: Adjacent Cell. Element: Neutral. 8 MP.

    + Refined Edge: Calls upon the power of the user's companion in order to apply a sharp edge of mana to the target's physical weapon. Raises Atk by 20% for 3 turns. Range: Self or 3 cells. Element: Arcane. 9 MP.

    R-Ability: N/A
    S-Ability: Power of the Collective: User may channel her skills through her Companion.
    E-Trigger: Energy Conversion: Uses companion's borrowed mana in order to restore health and bolster attacks. Kaeld regains 50% of MP borrowed from Sliaz as HP. In addition, Kaeld's Damage Output is increased by 30% if Sliaz is adjacent to her, 20% if he is 2 or 3 cells away, and 10% if he is 4 cells away.
    X-Ability: Teamwork "The Final Slash": Summons a wave of scathing energy by slashing the user's swords into the empty air. The wave slices at one enemy near the user, while a second is summoned from the user's companion, seeking out its own target. 2 hits. 200% piercing Atk damage. Chance of Blood Loss. Chance of Frail. The two hits may not target the same enemy, and the second hit is not used if Sliaz has been KO'd. Range: 3 cells(from Kaeld), 3 cells(from Sliaz). Element: Neutral. 10 X-Levels.

    ~ Stats ~

    HP: 20
    MP: 20 (White Scarf +5)
    Atk: 4 (Rusted Katana +1) (Dull Katana +1)
    Def: 3 (Keeper's Dress +1)
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 2 (Carikuu Keeper +1)

    Skill Points: 0

    Sliaz Uski, Oblivion Phantasy ~ Broken Memento
    Name: Sliaz Uski
    Gender: Male
    Age: 1
    Level: 1

    Profession: Carikuu Hatchling [Airborne Switch] [Light Affinity I] The one who claims this profession is a rare species of dragon known for its tendency to bond with other sentient species, as well as for its affinity with light.
    *Light Affinity I: Increases Damage Output of user's Light-element Basic Attacks and abilities by 10%, while decreasing damage taken from the Light element by 20%.
    Weapon: Opal Orb [+1 Int] A large opalescent sphere that channels the holder's mana into a useable focus.
    Armor: Bright Feathers [+1 Spr] [Armor Growth] Reflective, bright white feathers with a reddish tint.
    Accessory: Cloud Token [+5 MP] A token the holder carries as a sort of good-luck charm. It holds a small amount of mana.

    A-Ability: Defender of the Light

    + Featherflash: Refracts light by puffing out feathers, creating a small radius of blinding light to protect the user and allies in range. If an enemy attack targets the user or any of the user's allies within surrounding cells, the attacker has a 50% chance of targeting one of its own allies within range. Effect lasts 3 turns. Range: Surrounding cells. Element: Light. 8 MP.

    + Rejuvinate: Releases a ray of light at the target, healing them of minor wounds and ailments. 100% Int Healing. Removes minor negative statuses. Range: Self or 3 cells. Element: Light. 10 MP.

    R-Ability: Final Burst: When Sliaz's MP hits exactly zero, he expels a blast of energy that hits all enemies within 2 cells for 70% Int damage. Sliaz regains MP equal to the total amount of damage inflicted.
    S-Ability: Energy Efficient: If Sliaz's MP is used through the effects of the Companion innate, decreases Sliaz's portion of the cost by 50%. This S-Ability only applies if 50% or less of the MP Cost is borrowed from Sliaz's MP.
    E-Trigger: Recuperation Trigger: Every turn that Kaeld does not borrow Sliaz's MP, he regains 15% max MP. Effect lasts infinite duration. 5 X-Levels.
    X-Ability: N/A

    ~ Stats ~

    HP: 15
    MP: 25 (Cloud Token +5)
    Atk: 2
    Def: 2
    Int: 4 (Opal Orb +1)
    Spr: 3 (Bright Feathers +1)
    Critical: 3%
    Evasion: 5%
    Movement: 2 (Carikuu Hatchling +1)

    Skill Points: 0
     
  4. ● 23 Kyton Haryn ●

    Roleplay Type: Freeform
    Hex Color Code: #00FF00
    Battle Theme:
    Used in: Cult of Ustream ~ Official Roleplay


    Cult of Ustream ~ Official Roleplay
    ~ General ~

    Name:
    Kyton Haryn

    Age: 19

    Gender: Male

    Species: Euthoran Shapeshifter (Fera Mutat Speciem)

    Appearance: Kyton is of a rather willowy build, with iridescent green hair and vibrant, piercing yellow eyes. His skin is somewhat dark, not very noticeably so, but a bit more "tan" when compared to many members of the Cult. His clothing, while bloodstained when this man arrived to headquarters, is now as clean as those of any other member, if a bit ragged and worn. A sheath rests at his waist, housing a splendid silver-bladed sword much like a straight katana. The sword's metal gleams almost with a bluish tint. Kyton has a noticeable Durasken accent, comparable to the accent of Earth's Irish. A tribal-styled phoenix is branded into his upper left arm, with the serial SHF-4-1549-7623 below it, marking him as a (former) soldier in Durasken's military.

    Personality: Unlike most Durasken Shapeshifters, Kyton is amicable and social towards the other members of the Cult- whether they be human, his own species, or an alien. The man has a rather charismatic demeanor, but sometimes comes across as arrogant or pensive. While only having been around a short time, Kyton seems to have a rather positive attitude and shows genuine interest in what other members have to say. He is a very good listener, actively asking questions, and seems to enjoy learning about his new environment and allies. He also can show concern for other members when given a reason. He seems to show a slight fear of dragons, possibly due to his birthplace.

    ~ Combat ~

    Fighting Style:
    Kyton has not yet engaged in combat since joining the Cult. His tactics and style in battle are currently entirely unknown to its members.

    Powers:

    --- Shapeshifting:
    Kyton's skill in this ability is unknown, however it is known that his base form is that of a vine snake, giving him his coloration, despite spending most of his time as a human. All of his forms are lime-green with venomous yellow eyes, even if this coloration is impossible in nature. What can be inferred is that Kyton has a large range of forms at his disposal due to his age, but the "theme" among his form gain is unknown. Kyton is not known to have any feral forms.

    Abilities:

    --- Enhanced Senses:
    As a Shapeshifter, Kyton's senses are incredibly acute, especially his hearing, sense of smell, and lowlight vision. These are often twice the strength or more than is normal for that particular form.

    --- Enhanced Reflexes and Agility: Yet another thing that comes from his species. A Shapeshifter's reflexes are incredible and almost qualify as precognitive if honed. His agility comes from a special chemical created by his body, known as Asyentine. This is very similar to adrenaline in composition and purpose, except that it gives more energy and stimulates his DNA to recode for shapeshifting.

    Equipment:

    --- Electrum Blade:
    Kyton carries a beautiful silver-blue straight katana in a sheath at his waist. The blade is made from the metal electrum, but his skill in swordplay is not yet known. As he was a soldier, it can be inferred this was his weapon of choice. The sword is not known to have any special properties.

    Strengths: Kyton, like all shapeshifters, has extremely good senses and nearly precognitive reflexes. He has the same metabolism that works out illness and poison quickly enough to make them harmless. However, he also seems better able to resist impulses created by instinct than most shapeshifters.

    Weaknesses: Kyton's acute senses give him the same drawback as any shapeshifter: he cannot stand bright light or loud noise. Anything else is unknown.

    ~ Other ~

    History:
    Kyton's history is unknown. All that has been revealed is that he was a soldier in Durasken's military, but reneged due to his treatment and ended up finding Cult HQ seemingly by accident.

    Relations: Kyton has been making clear efforts to be friendly with all members of the cult. He seems afraid of the resident dragons, however.

    Quotes: None.

    Trivia: None.
     
  5. ● 24 Keileon ●

    Roleplay Type: Freeform / Statform
    Hex Color Code: #798394
    Battle Theme:
    Used in:


    Unused [Level 9]
    Name: Keileon
    Gender: Female
    Age: 19
    Level: 9
    Next Level: 0/36
    Appearance: Click

    Profession: Nogitsune (Despite her naturally snide personality being subdued by past traumas, the one who claims this profession is a highly magical fox spirit that thrives on mischief and chaos.) [Empathy] [Basic Attack: Magical]
    *Empathy: Positive effects are shared between the user and adjacent allies.
    Weapon: Hoshi no Tama (The famous "Star Ball" that most Kitsune carry in their possession, this mystical jewel holds both the Kitsune's power and life force- two easily interchangeable energies.) [+1 Atk/+3 Int] [+10 MP] [User can use an act command to heal up to 5% of her max HP for an equal amount of MP]
    Armor: Will-o-Wisp (Magic that makes the user's platinum-silver fur startlingly hot to the touch.) [+2 Def/+2 Spr] [Chance of Burn when targeted by Physical damage]
    Accessory: Shock Collar (A remnant of aforementioned traumas, the user has learned to trigger the collar's activation at will to steady her focus.) [+2 Int] [+1 Move] [Negate minor negative mental effects at cost of 5% max HP.]

    A-Ability: Empathy Magic

    + Copy: The user copies a single effect on herself and applies it to another target. Duration of effect is not reset. Range: 3 cells. Element: Arcane. 8 MP.

    + Perspective: The user creates a weak link with an enemy, giving the target a brief glimpse into how the user views the battle and draining its will to fight. 120% Int damage to MP. MP Drain. Range: 3 cells. Element: Arcane. Hit Rate: 90%. 11 MP.

    + Kitsunebi: The user fires small wisps of foxfire from each tail. 5 hits. 50% Int damage each hit. Target loses 10% resistance to fire with each hit until the next player phase. Range: 3 cells. Element: Fire. Hit Rate: 80% each hit. 14 MP.

    + Telepathy: Using her ability as a way to communicate, the user predicts the moves of those around her by reading their thoughts, thus avoiding being hit. For the following enemy phase, the user avoids all incoming damage. This skill has a 2-turn cooldown. Range: Self. Element: Arcane. 2 Use Counters.

    + Synchronize: The user manifests a reflecting aura that allows harmful effects to pass through, but also casts the same effect at the attacker. For 3 turns, when afflicted with a negative or neutral status effect, the user inflicts the same status on the attacker. Range: Self. Element: Arcane. 16 MP.

    + Shock Link: The user establishes an empathic link with an enemy and triggers the jolt from her collar to damage them both. User and target both take 10% max HP damage and both are Stunned for one turn. After Stun wears off, the user is bestowed with Haste for one turn. Range: Self and single enemy. Element: Thunder. Hit Rate: 80%. 10 MP.

    + Nova's Glow: The user's fur shines with the inherent fire of the Kitsune, searing the enemy but giving an ally a warm feeling, like the fireside on a cold night. 130% Int damage; the user or an ally is healed by the total damage. Range: Enemy within 3 cells and either self or ally within 3 cells. Element: Fire(damage), Light(healing). 14 MP.

    R-Ability: Defensive: If an enemy enters an adjacent cell, the user strikes out with a Basic Attack.
    S-Ability: Empathic Bond: At the beginning of the battle, the user creates an empathic link with an ally of her choice. For the duration of the battle or until the user is KO'd, that ally has a constant 10% boost to Evasion.
    E-Trigger: Transfer Trigger: For 5 turns, the ally party benefits from all positive effects and stat boosts applied to the user. While this E-Trigger is active, the user cannot bestow any positive effects on herself. 5 X-Levels.
    X-Ability: Diripio: Positive effects on the user or any ally are applied to all members of the party. All negative effects are removed and distributed randomly among the enemy party. The durations of all effects on both parties are refreshed. Range: All. Element: Arcane. 10 X-Levels.

    ~ Stats ~

    HP: 35
    MP: 40 (Hoshi no Tama +10)
    Atk: 2 (Hoshi no Tama +1)
    Def: 7 (Will-o-Wisp +2)
    Int: 11 (Hoshi no Tama +3) (Shock Collar +2)
    Spr: 8 (Will-o-Wisp +2)
    Critical: 7%
    Evasion: 3%
    Movement: 2 (Shock Collar +1) (Nogitsune Job +0)

    Skill Points: 0
    Upgrade Points: 16
     
  6. ● 25 Skylar Arilu ●

    Roleplay Type: Statform
    Hex Color Code: #043347
    Battle Theme:
    Used in: TWEWY ~ Subversive Purgatory


    TWEWY ~ Subversive Purgatory [WIP]
    Name: Skylar Arilu
    Age: 17
    Gender: Male
    Entry Fee: TBA
    Partner: TBA

    Level: 1
    Next Level: 0/10

    Appearance: Most of Skylar's appearance is that of the stereotypical gang member- shades covering his dark teal eyes, a black jacket usually disguising his dark gray or black t-shirt, and tennis shoes that make running fast easier. His hair is dark brown, looking black in dimmer lighting, and cut military-style. His jeans are dark blue and slightly faded at the knees, held up but a black belt that carries his cell phone and a small handgun.
    Personality: Aggressive and hostile towards nearly everyone but a portion of his gang- including his leader- Skylar is difficult to approach unless you want a gun aimed at your face. He won't shoot without cause, however, so unless he is attacked he will most likely not pull the trigger. Skylar is a devoted friend once one breaches through the wall he erects around himself, but a bitter enemy if he is given cause.
    Background: A gang member during his life, Skylar was the "mole" for his group- scoping out the rival gang also residing in the city and delivering information to his leader. This is eventually what got him killed, however despite this he was usually very good at his role. While somewhat distant with his family, Skylar had a relatively normal childhood before joining his gang at age 15. After this point he frequently got in trouble for his less-than-stellar grades and attendance at school, but always had a way of slipping away from the police.

    Equipment:
    -- Head: Sunglasses [+1 Per] [Dragon Couture]
    -- Top: Black Jacket [+1 Com] [Unbranded]
    -- Bottom: Worn Jeans [+1 Com] [Unbranded]
    -- Feet: Running Shoes [+1 Agility] [Jupiter of the Monkey]
    -- Accessory: Handgun [+1 For] [Tigre Punks]

    Pin Deck: [Dragon Couture]

    • Fiery Spirit, Spirited Fire [Level: 1 / Progress: ??? / Boot: 12 sec / Reboot: 12 sec / Usage: 18 IP / Mod. 1] [Dragon Couture / Pyrokinesis / Negative]
    + Scorch Shot: A directed attack of fire to deal basic damage to the enemy. Target takes 120% user's Force as damage. Range: 3 cells. Element: Fire. 7 IP.

    + Sear: A flash of fire is all it takes to scorch the skin. Target takes 80% user's Force as damage at the end of the Enemy Phase for 3 turns. Range: 3 cells. Element: Fire. 6 IP.

    • Cure Drink [Level: 1 / Progress: [0/10] / Boot: 0 sec / Reboot: 24 sec / Usage: 15 IP / Mod. N/A] [Unbranded / Cure Drink / Ability]
    + Adrenaline: What's better than some caffeine in your system to numb the pain of battle? Lessens damage taken by 10% for 3 turns. Range: Self or Adjacent. Element: Neutral. 6 IP.

    + Electrolytes: Energy drinks are popular with joggers for more than just the energy boost- they give you something water can't. Removes 4 seconds from a single Pin's current Reboot. Range: Self or Adjacent. Element: Neutral. 6 IP.

    Unequipped Pins
    N/A

    Style: "With how drastically the flow of combat can change, even I'm not certain how I'll be fighting in a few seconds."
    - Stances: Skylar takes one Stance during battle and can switch freely between them at the beginning of his turn. When Skylar is in an offensive Stance, the cooldown of all pins with the corresponding damage type is halved. When he is in a defensive Stance, the cooldown of all Ability pins is halved. Pins with Use Counters are unaffected.
    -- Blade Stance (Default): This offensive Stance focuses on Power and Composure. Positive attacks and movement toward an enemy each take 4 seconds, but Negative attacks and movement away from an enemy each take 8 seconds.
    -- Bullet Stance: This offensive Stance focuses on Force and Perception. Negative attacks and movement away from an enemy each take 4 seconds, but Positive attacks and movement toward an enemy each take 8 seconds.
    *'Stat focus" swaps Negative stats with Positive, with the Stance's focus as the dominant stat type.
    *Movement toward or away from an enemy is tied to relative position and distance from closest enemy unit.

    -- Bracing Stance: This defensive Stance swaps offensive stats with their corresponding defensive stats. Move and Act commands each take 12 seconds, but Skylar has a 33% chance to deflect incoming damage.
    -- Aiming Stance: This defensive Stance lowers Positive and Negative stats by 25%, but increases Luck and Reaction by the same amount. Damage upon Critical Hit increases by 20% and ignores the lowered stat, and dodging allows a counterattack.

    - Combat's Flow: Each time Skylar changes his Stance, he gains one Counter. He can transfer two of these counters at a time to his partner, increasing a random stat by 10%. Each time he does this, one point is granted of Faith. An additional point is granted if Skylar's partner uses the augmented stat to attack or defend before the next Player Phase.

    - Resonant: The strength of Skylar's partner's Dragon Couture pins is innately increased by 20% if Skylar and his partner attack the same enemy during a turn. If said enemy is Erased that turn, both Skylar and his partner are granted a 10% stat boost for the remainder of the battle.

    Harmony:
    -- [Tier 1]:
    -- [Tier 2]: <Locked>
    -- [Tier 3]: <Locked>

    PRS: 20
    Faith: {/////-/////-/////}
    Pwr: 4
    Com: 3
    For: 2
    Per: 2
    Reaction: 3%
    Luck: 7%
    Agility: 3
     
  7. ● 26 Zoltan ●

    Roleplay Type: Freeform
    Hex Color Code: #8B0000
    Battle Theme: Pokémon Prism Gym Leader Remix (GlitchCity)
    Used in: Pokémon ~ Raised to Win


    Pokémon ~ Raised to Win
    Name: Zoltan
    Age: 18
    Gender: Male

    Appearance: Pale-complected and burgundy-eyed, Zoltan has a perpetual smirk on his face, unless he is thoroughly disgusted or angry. His jet-black hair seems only to bring out the bloodred color of his eyes, the dark locks short and sleek. Zoltan stands at nearly six feet tall, but is rather lanky: long-limbed and thin. He wears a black leather jacket bought with ill-gotten money, worn black jeans, a brilliant crimson tee under the jacket, and a pendant looking eerily like the oval found on a Houndoom's neck. This pendant opens easily if one knows how, and had a clasp inside to fit a shrunken PokéBall. At his brown belt are six slots to carry PokéBalls, and a few more slots that look like they are meant to hook to something. One of these slots is hooked to a pouch where he keeps his... earnings, another is hooked to his cell phone.
    Personality: Zoltan is merciless and ambitious. Truly caring for nobody but himself, and perhaps his Absol Renegade, this boy vigilantly keeps an eye on his surroundings. While he will do whatever he has to in order to get what he wants, he is cautious, and has never been caught breaking the law... by cops, at least. He has no problem with his Pokémon killing other Pokémon, or even trainers that get in the way. He firmly believes that if a Pokémon cannot hold its own in battle, it should not be allowed life. Due to his firm training, his Pokémon are ruthless yet loyal, making Zoltan a dangerous trainer to make enemies with.
    Background: Zoltan was born and raised in Toparik City with a rather abusive father- an alcoholic that only got worse when Zoltan's mother was killed after running afoul of a group of Litwick. Zoltan's only Pokémon- only friend- at the time was a wild Absol, which Zoltan fondly named Renegade, as if it had reneged from its life as a wild Pokémon to spend time with the boy. When Zoltan became a trainer- or rather, stole several PokéBalls from a store- Renegade willingly went into the PokéBall and became Zoltan's first Pokémon. After Renegade gave Zoltan's father a sound beating- thankfully sparing the man's life- the new trainer and his partner left Toparik, roaming around for a while and gaining new allies until Zoltan learned about the deathmatches. The concept interested him, and he proved to be a natural- very few of his Pokémon have died, and Zoltan quickly learned the trades of suppliers, betting, training, and keeping an eye out for the cops.

    Pokémon
    + Team

    --
    Renegade(Absol): Zoltan's first Pokémon and easily most loyal. Renegade has never lost a deathmatch, despite being entered in many, though did lose a few regular battles early in his journey with Zoltan. Renegade is as merciless as his master, with his horn, teeth, and claws filed to razor-sharp points.
    -- DuskRing(Umbreon): A quiet, yet powerful, Umbreon who is usually only used to battle at night. He is somewhat of a loner, prefering solitude over company. However, if bidden by his master(who trained him from an Eevee), he will fight anyone, alongside anyone else or alone.
    -- Volos(Haxorus): Though preferring to not fight, Volos is very powerful and was one of the reasons that Zoltan has acquired half of the region's badges. The axehead-like tusks at his jaw are sharpened to blade-like edges, which he uses to mortally wound the Pokémon Zoltan pits him against.
    -- Zyeno(Hydreigon): Destructive and cruel, this Hydreigon only obeys Zoltan because deathmatches mean food. With devastating techniques and an ill temper, Zyeno can be difficult to handle, but is well worth Zoltan's effort: the Brutal Pokémon can easily and ruthlessly kill both Pokémon and trainers.
    -- Caleb(Archeops): A rather savage Archeops, Caleb is Zoltan's main method of transportation, scouting, and thievery. With claws and teeth filed to points, Caleb is often used in deathmatches, his speed, agility, and surprisingly accurate power confounding the helpless opponent until it is dead.
    -- Jetstream(Latios*): A rare and powerful shiny Latios, even among shiny Pokémon this one is a jewel: his eyes and triangle marking are a pale cyan, rather than orange. Jetstream was bought as an egg from a supplier and hatched by Zoltan; when the boy saw how "special" Jet was, he instantly began training the Latios before the Eon dragon could do anything more than hover. Forced to grow up more quickly than he should have been, Jet is high-strung and can be a little jumpy at times, but as a whole is fast, powerful, and arrogant, and is able to communicate telepathically. Despite his young age, he has never lost a match, be it regular or to the death. This has earned him rising fame among the deathmatch circuit, several challengers hoping(and failing) to claim that reputation for themselves, and the slogan "Born to fight; raised to win".
    + PC
    -- Keileon (Ninetales*)
    -- BladeWing (Skarmory)
    -- Miki (Charizard)


    Badges: Talon Badge, Blaze Badge, Fortune Badge, Lunar Badge

    Other: Zoltan has a mild fear of Ghost-type Pokémon due to his mother's death, and his father's Haunter routinely scaring or attacking Zoltan.
     
  8. ● 27 Kaiser ●

    Roleplay Type: Freeform
    Hex Color Code: #6A89F1
    Battle Theme:
    Used in: Pokémon ~ Raised to Win


    Pokémon ~ Raised to Win
    Name: Kaiser
    Age: 21
    Gender: Male

    Appearance: Kaiser has a rather slight build, as if he runs a lot. Which he indeed does. Standing at about 5'11", he is also rather tall, giving him a very lanky appearance. This man has crystal blue eyes set in a usually calm face framed by medium-brown hair, and wears a pale blue tee and blue denim jeans. The most obvious part of his attire is a long white scarf around his neck- and by long, this scarf reaches almost down to Kaiser's waist on both ends despite being wrapped around his neck a few times. He carries a cell phone and PokéBalls at his waist.
    Personality: Kaiser is a very laid-back man, usually calm and collected despite his life of danger in the deathmatch circuit. He does partake in these struggles, however he prefers to supply trainers with Pokémon- for a fair price, at least. He will often give his number to well-known deathmatch trainers such as Zoltan so the trainers can contact him for a replacement for a lost team member. More often than not, he befriends these people as well.
    Background: Kaiser was born and raised in Emeralis- however this is about the extent to what is known of him. The man has a slight tendency to vanish for weeks without contacting anybody, and so it is difficult to track his movements. What is known, however, is that he acquired a Shinx from Professor Spruce when he was twelve and started his journey then. He has shown no aspirations for the League.

    Pokémon
    + Team
    --
    Statix (Luxray): A calm yet alert Luxray that Kaiser acquired as a Shinx from Professor Spruce. He is a powerful fighter, very fast, and able to pull deadly combinations in combat. Easily Kaiser's most recognizeable Pokémon, Statix is not one to be trifled with unless you are sure of what you are doing.
    -- Feraxai(Weavile): A vicious Weavile that Kaiser caught at the top of Mt Garnet. He had been the leader of a group of Sneasel, but now obeys Kaiser with no question or hesitation. Feraxai's preferred tactic seems to be that of dirty tricks and low blows- a cheap way to win, but effective nonetheless.
    -- Iridel(Vaporeon): Little is known about this female Vaporeon, except that she is- apparently- the mother of Zoltan's Umbreon, DuskRing. She is rarely used in battle, but appears to have a strong bond with Statix, leading to believe the two are a breeding pair. She has a very calm demeanor, is never hurried, and is difficult to get angry.
    -- Slipstorm(Flygon): Slipstorm is Kaiser's main method of transportation. This Flygon soars at a very high speed, and is a skilled fighter to boot. He will loyally follow his master's commands to the letter, and would probably be Kaiser's iconic Pokémon were it not for Statix.
    -- Azara(Serperior): Azara is an arrogant and complacent Serperior who, oddly, rarely fights. This doesn't mean she can't: rather, she rarely has the chance, as Kaiser usually sends out Statix, Feraxai, or Slipstorm. Little is known about her.
    -- Blitz(Charizard*): Kaiser's backup transportation. Rarely fights, but is still powerful. So don't get him angry: Blitz lives up to the implications of his name. He will face off against any foe and proves a deadly adversary against just about anything.
    + PC
    --
    Ditto

    Badges: None.
     
  9. ● 28 Codename: K ●

    Roleplay Type: Chatplay
    Hex Color Code: #E8B920
    Battle Theme:
    Used in: Algorithm of Fate


    Unused [Level 1] [WIP]
    Name: Codename: K
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: K, as he is currently known as, is a somewhat frail-looking boy who looks a few years younger than he actually is. Standing at roughly 5'7" and with a wiry frame, K has sleek black hair striped with dull red, as well as bright but cautious aureate eyes. His outfit consists of a dreary heather gray t-shirt with sweats to match, standard uniform for the inhabitants of the asylum that The Algorithm helped him escape from. A timid expression is constant on his face, befitting of this wary and slow-to-trust individual.

    Profession:
    Job Promotion: ? - Phobimperist - ? - ?
    Weapon:
    Armor:
    Accessory:

    A-Ability:

    + : Removes ONE minor status affliction of the user's choice from the target. Range: 3 cells. Element: Neutral. 6 MP.

    + :

    R-Ability: N/A
    S-Ability:
    -- Paranoid: The user may target his allies with skills that normally would only target the enemy.
    E-Trigger:
    X-Ability:

    ~ Stats ~

    HP: 15
    MP: 25
    Atk: 2
    Def: 3
    Int: 4
    Spr: 2
    Evasion:
    Critical:
    Movement: 2

    Skill Points: 0
    Upgrade Points: 0
     
  10. ● 29 Reika Aerixai●

    Roleplay Type: Freeform
    Hex Color Code: #8A1111
    Battle Theme:
    Used in: Cult of Ustream ~ Official Roleplay


    --- Profile coming soon ---
     
  11. ● 30 Asher Tanety ●

    Roleplay Type: Statform
    Hex Color Code: #59659E
    Battle Theme:
    Used in: Euthora-Roul ~ Kel en Myyr


    --- Profile coming soon ---
     
  12. ● 31 Fricai ●

    Roleplay Type: Freeform
    Hex Color Code: #176317
    Battle Theme:
    Used in: Cult of Ustream ~ Official Roleplay; A Broken Legend


    Cult of Ustream ~ Official Roleplay
    ~ General ~

    Name:
    Fricai

    Age: Unknown, upwards of 25

    Gender: Male

    Species: Unknown species of dragon

    Appearance: Fricai is a sickly green and rather emaciated-looking. He's very thin, and one can see his ribs pressing against his skin and paper-thin scales. Jase has tried to get Fricai back to full health, but nothing worked; no matter how much the dragon ate he did not seem to gain any more weight. It isn't that Fricai is ill or otherwise unhealthy physically- its just that the neglect he suffered as a hatchling and the abuse he suffered as he grew forever gave him his sickly stature. His eyes are bright red, slit-pupilled, and carry a manic, feral light. His wings are undersized and the pale brown, torn membranes would never support him in the air. His legs are long and thin and end in paws rather than claws. Fur-like fans decorate the back and tip of his tail.

    Personality: Fricai's demeanor can be rather... bipolar. For a long time before Shadow's arrival to Ustream, Fricai was usually vicious and aggressive, not to mention insane, attacking anything and anyone who came near him unless beaten down. He was a solitary, morose individual who Jason had to lock in the basement of HQ to keep him away from other cultists. With Shadow's arrival, however, his rare moments of sanity became more pronounced, perhaps by Shadow being one of the few who treated him equally and with no fear. It has gotten to the point where, with supervision, Fricai is allowed to roam relatively freely, though he typically stands with Shadow. Despite his seeming lucidity, his instincts are scrambled with his common sense, and he will almost always attack somebody who is afraid of him, as it sets off his prey-predator response.

    ~ Combat ~

    Fighting Style:
    Fricai rarely fights so much as attack someone. He is feral and ferocious in combat, striking mostly with his teeth and sometimes tail and claws. He has also been known to release a weak frost breath to slow an enemy down. He relies on his flexibility and relatively good speed. However, Fricai is still a very weak fighter compared to most other members of the Cult.

    Powers:

    --- Frost Breath:
    Fricai's only apparent power is the ability to release an icy mist from his fangs, similar to the venom of cobras, some species of Wyvern, and the Goldmane, Leonine, and Crested Aurora dragons. It is unknown if this power has the potential to develop.

    Abilities:

    --- Lowlight Vision:
    Due to having been locked in HQ's basement for the majority of the time from the Cult's creation and the defeat of the Black Assassin, Fricai's eyes have adjusted to conditions of nearly total darkness.

    Equipment:

    Fricai carries no equipment.

    Strengths: Fricai's only true strengths are his flexibility, reflex, and lowlight vision, mentioned above. He is also a fast runner, due to his build.

    Weaknesses: Due to being abused as a hatchling, Fricai is rather weak physically and will usually submit at the sound of a whip. His undersized wings render him flightless, and his thin scales provide almost no protection. His eyes are so attuned to darkness that even the light of the midday sun on a clear day pains him.

    ~ Other ~

    History:
    Fricai's history is unknown for the most part- he has told nobody his past and what is known about him comes from Jason's own knowledge about him. Shortly before the creation of the Cult of Ustream, Jason met up with a traveller who was carrying a caged Fricai in his covered wagon. The dragon looked nearly beaten to death, but Jason's sharp hearing picked up the shallow breathing of the injured dragon and the shapeshifter began to negotiate with the traveller. The latter was reluctant, saying that when Fricai wasn't trying to kill him he was a vicious fighter and the traveller wanted to start a "sport" similar to earthen dog fights. Jason pointed out to the traveller that dracomancers were rare and the average person wouldn't be able to beat a dragon into submission as the traveller had. Even if someone wanted to raise a dragon for that purpose, it would take several years depending on species for the dragon to reach a fighting age.

    The traveller commented gruffly that Jason seemed to know just a bit too much about dragons for someone his age(at the time, only fourteen) but negotiated a trade with Jason- Fricai for an amount of Durasken's currency. Still carrying some on him(as Mimring and Stormshaper had both had small hoards, which included Durasken gold) and figuring he'd have no use for the currency in the unsettled wilderness that was Ustream, Jason gladly bought the dragon. Determined to bring the dragon back to full health, Jason took care of Fricai for several days with the help of Mimring, Stormshaper, and Deathstorm, only to have the dragon attack him out of instinct upon waking up. The other dragons held the snarling Fricai down as Jase used mild dracomancy to just calm down the dragon, and it seemed to work for a while. However, several times between then and the formation of the cult, Jason was forced to push the influence a little further as Fricai would continuously find loopholes to various orders not to attack.

    Relations: Fricai is very friendly with Shadow, but treats everyone else with anything from flat neutrality to hostile aggression.

    Quotes:
    "The lesson here is do what your instinct tells you, but always, always remain on guard. Your instinct can always be wrong." -- Fricai, to Shadow after coaxing the latter to free him.

    Trivia: Fricai is based upon the Neglected Dragon of the adoptables website Dragon Cave. He is originally a character from the Dragon Cave roleplay A Broken Legend.
     
  13. ● 32 Ziera Meifeng + Miyoku ●

    Roleplay Type: Freeform
    Hex Color Code: #D19B1D | #75560E
    Battle Theme:
    Used in: Quirenyun's Imprinted


    Ziera Meifeng, Quirenyun's Imprinted
    Name: Ziera Meifeng
    Age: 19
    Gender: Female
    Race: Human
    Appearance: [​IMG]
    Personality: Normally rather calm, Ziera has a positive attitude and a cheery personality. Never seen without her eagle, Miyoku, she works well with a team and does her best to make sure her allies are getting along. This isn't to say that she won't slap someone into listening, however, but this is rare. She also fights opposition to the best of her ability and will not back down unless absolutely necessary. Ziera can be achingly cheerful at times, sometimes translating into an unfitting optimism in the heat of combat.

    Abilities:
    -- Heightened Vision and Hearing: Like the bird of prey that she commands, Ziera has highly acute eyes and ears that are used both in combat and in sighting enemies. While not as strong as Miyoku's, these senses are still stronger than the average human's and not to be taken lightly.
    Powers:
    -- Avimpery: Little more than the ability to control birds psychically, this power is still formidable as birds can be used in combat for their sharp beaks and talons, and Ziera can use her psychic links with them for scouting out opposition. Miyoku is controlled through Avimpery.
    Weaponry:
    -- Sniper Rifle: Ziera's weappon of choice when at a range, this rifle is kept in prime condition and Ziera is a wonderful shot with it. Despite her preference for using birds to fight, Ziera knows her way around a rifle, and having Miyoku perched on her arm all the time gives her a steady hand.
    -- Katana: Ziera's weapon of choice in close quarters, this Japanese sword is expertly made, sharpened, and polished so that it gleams with reflected light. Though it has seen its share of combat, this isn't its only use- its reflectiveness may be used to signal to Ziera's birds or even other teammates from far away, even if moonlight is the only thing the sword can reflect at the time.
    -- Miyoku: Yes, the eagle is a weapon. Ziera controls her through Avimpery(detailed above). For more details, see Miyoku's profile.
    Combat Style: Ziera is highly flexible and willingly fights at either a distance or close up, but prefers to stay at a range if her target also uses a ranged weapon. Ziera will also use her birds to fight, however usually this is only meant to distract the enemy while Ziera can sneak in a clear shot or strike. Despite her personality, the avimperist doesn't back down from a fight and rarely shows mercy.
    History: TBA
    Trivia: N/A

    Miyoku, Quirenyun's Imprinted
    Name: Miyoku
    Age: Unknown
    Gender: Female
    Race: Golden Eagle (Aquila Chrysaetos)
    Master: Ziera Meifeng
    Personality: Miyoku's personality is barely discernable, but through observation and Ziera's own words, this golden eagle is known to be a rather serious bird, very alert and ready to defend her master. She will not tolerate any threat to Ziera and will viciously attack any danger with wickedly sharp beak and talons. However, Miyoku has a bit of a soft side, clearly caring for the avimperist... despite merely tolerating her allies.

    Abilities:
    -- Heightened Intelligence: Being connected psychically to Ziera, Miyoku has acquired an intellect bordering on sentience. This doesn't do much for combat, however, except for allowing Miyoku to make intelligent decisions and use her "common sense" in battle.
    Combat Style: Miyoku has a very direct, yet evasive, battle style. Her primary tactic is to dive at an enemy, strike, and fly out of reach before she can be hit. While used mostly as a distraction, Miyoku is intelligent enough to use surrounding objects suck as rocks, sticks, and discarded knives to her advantage.
    Trivia: N/A
     
  14. ● 33 Nivali Lutreo ●

    Roleplay Type: Freeform
    Hex Color Code: #A8A8A8
    Battle Theme:
    Used in: WAVES ~ Melody in Motion


    WAVES ~ Melody in Motion
    ~ General ~

    Name:
    Nivali Lutreo

    Age: 35

    Gender: Male

    Race: Thenast

    General Appearance: As a Thenast, Nivali has the general appearance of a weasel with a human frame. Despite his chest, hands, feet, and ears being a soft gray, the rest of his fur is almost pure white. The long tail is tipped with a "fan" of long fur, still white but tipped with the same pale gray of his chest. During the heat of summer, however, or when in a very warm (tropical or subtropical) climate, Nivali's fur darkens- usually ending up a light brown, with the gray slightly darker, however there have been times where the climate has been so hot that his fur darkens into chocolate brown and black. His eyes are a dark azure, almost a cool marine blue hidden behind a pair of narrow sunglasses. Nivali usually wears a thin, gray leather jacket accompanied by faded black jeans.

    Personality: Nivali is calm and cool-headed, yet still friendly. He speaks with a self-assured confidence, but almost seems to take his time in enunciating clearly. While typically a quiet man, he's got a sharp sense of humor and one can easily get a laugh out of him with the right joke. He has a low temper and is slow to get angry, but upon succeeding in doing so he is also slow to pacify. In battle, he tends to stay on the sidelines of a team, or at a distance from his opponent when fighting alone. Nivali has a fondness for cherries and other small fruits.

    Biography: TBA

    ~ Combat ~

    Instrument:
    A somewhat standard ivory flute.

    Instrument Powers: Nivali's flute allows him to control vibrations. Through this, he can move objects, attack enemies, and control sound to an extent. Most of what he can do with it is minor- it is difficult for him to move heavy objects, for example, and his slight control over sound actually just involves vibrating the bones in the target's ears. While he can effectively deafen someone by preventing these bones from vibrating, it takes concentration to use this technique on multiple targets, leaving him open for attack.

    Character Abilities: Other than his flute's abilities and the natural reflexes and dexterity inherent in his species, Nivali has no (known) abilities of his own.
     
  15. ● 34 Kalum Tasis + Kip'yaia ●

    Roleplay Type: Statform
    Hex Color Code: #585E7E | #002AFF
    Battle Theme:
    Used in: This Dream


    Kalum Tasis, This Dream
    Name: Kalum Tasis
    Gender: Male
    Age: 19
    Level: 1
    Rank: I
    Progress: 0/10
    Appearance: [​IMG]

    Stage Advancement: Shyrden Tyro - ? - ? - ?

    Dreamclass: Shyrden Tyro (Literally "Glowing Wolf", the one who claims This Dream has aspired for almost his entire life to fight alongside the mythical Lupynn just like the figures of legend in his culture. However, even lofty dreams start small...) [Spirit Guide I]
    *Spirit Guide I: User has a Spirit Guide monster, which enters the battle with him, levels up and goes through Stage Advancement as he does, and is KO'd when the user is. The user may use the DP of his Spirit Guide as his own.
    Weapon: Longbow [+1 Phy] [3 Cells] [No Adjacent]
    Armor: Dark Shirt [+1 Res]
    Accessory: Dustrunner's Fang [+5% Critical]

    Spirit Guide: Kip'Yaia
    Memory: Lupynn Feather [+5% Critical]
    Alignment: Dream/Critical
    Gauge Type: Warrior Drive: Flow Drive increases when the user inflicts damage to the target. Flow Drive decreases upon the user going Critical or being KO'd.


    B-Ability: Pride of the Tyro-Tyr

    + Spirit Shot: User fires off an arrow imbued with the energy of his spirit guide. 120% Phy damage. +10% Phy during damage calculation only. User must borrow at least 25% of the total DP cost from Kip'yaia. Range: 3 cells. Element: Neutral. 8 DP.

    + Wild Charge: User channels the power of his spirit guide to charge the target with ethereal claws. 110% Phy damage, treated as Ethereal. Chance of Wound and user lands adjacent to the target. Kip'yaia cannot execute a Move command on the turn this skill is used. Range: 2 cells. Element: Neutral. 9 DP.


    T-Ability:
    -- Aggressor: User is granted a constant 10% increase to Phy. Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 3 TP.
    S-Ability: Quick Reaction: Upon activation, the user's C-Skills can be used once per turn for 3 turns without using an Act command.

    C-Skill: Reflow, Focus, Break
    R-Skill: N/A
    D-Skill: Regenerator: Every turn the user borrows DP from Kip'yaia, he regains 5% max HP. Every turn he does not, he regains 5% max DP.

    O-Flow: Rcha-Tyro "Kohal Cresa": "Oh, come this storm, to guard us all / For legends fight, and never fall." Invoking the legends of his culture, the user teams together with his spirit guide in order to launch an assault which will hopefully end the fight once and for all. (100% Kalum's Phy) + (50% Kip'yaia's Fnt) damage, piercing. Chance of Oblivion. Kalum regains DP equal to 50% of Kip'yaia's remaining DP. Range: Infinite. Element: Wind. 50% Flow.


    ~ Stats ~

    HP: 25
    DP: 15
    Phy: 4 (Longbow +1)
    Res: 3 (Dark Shirt +1)
    Fnt: 2
    Cog: 2
    Reflow: 7%
    Critical: 5% (Dustrunner's Fang +5%)(Lupynn Feather +5%)
    Movement: 2 Cells (Shyrden Tyro Stage +1)
    Flow Drive: {//////////}

    Skill Points: 0
    Trait Points: 0
    Upgrade Points: 0

    Kip'yaia, This Dream
    Name: Kip'yaia
    Gender: Female
    Age: Unknown
    Level: 1
    Rank: I
    Progress: 0/10
    Appearance: Kip'yaia is rather small for a Lupynn, only about the size of a Terran wolf. Her wingspan is still quite large, however, and while her feathers are largely a snowy white, they are tipped with a deep cobalt blue. The arms of each wing are quite similar. Kip'yaia's eyes are a teal sort of green, and her soft fur follows the same colors as her wings: her chest, legs, muzzle, and the tip of her tail are pure white, while her paws, back, and most of her tail and head are sapphire-colored. She is surrounded by a translucent blue aura.

    Stage Advancement: Dream Guide - ? - ? - ?

    Dreamclass: Dream Guide (The one who claims This Dream is an entity spawned by an ambitious young man's dreams and is tasked to defend him for as long as he requires.) [Airborne]
    Weapon: Ethereal Fang [+1 Fnt]
    Armor: Faint Aura [+1 Cog]
    Accessory: Wind Charm [+5 HP]

    Alignment: Reason/Guard
    Gauge Type: Healer Drive: Flow Drive increases upon the user healing or bestowing a healing effect upon self or an ally. Flow Drive decreases upon user or ally becoming Critical or being KO'd.


    B-Ability: Tasked Defense

    + Spirit Wind: Releases wind energy at the target, miraculously healing minor wounds. 100% Fnt Healing. Range: Self or 3 cells. Element: Wind. 6 DP.

    + Ether Guard: Surrounds the target with an ethereal energy, inhibiting oncoming attacks. +20% Res for 3 turns. No stack. Range: Self or 3 cells. Element: Neutral. 6 DP.


    T-Ability:
    -- Selfless: If Kip'yaia uses a skill with any positive effect, including healing, on an ally, that skill's DP cost is decreased by 10%. Trait Rank: I. Class: Basic. Status: Trigger. Rank Up: 3 TP.
    S-Ability:
    -- Absorption Burst: Kip'yaia releases a burst of energy, hitting enemies in surrounding cells for 100% Fnt damage. For the next enemy phase, Kip'yaia's damage input is decreased by 50% the average amount of damage inflicted to each enemy.

    C-Skill: Reflow, Defend, Cover
    R-Skill: N/A
    D-Skill:
    -- Protector's Aura: Allies within 2 cells of Kip'yaia regain HP at a constant rate of 5% per turn.

    O-Flow: Protection of the Pack: User calls up a wind that caresses against the wounds and ills of the ally party, healing them and leaving them better than they were before. 200% Int healing and removes all status disorders. Increases Res and Cog by 20%. Range: Self and all allies. Element: Neutral. 50% Flow.


    ~ Stats ~

    HP: 15 (Wind Charm +5)
    DP: 25
    Phy: 2
    Res: 2
    Fnt: 4 (Ethereal Fang +1)
    Cog: 3 (Faint Aura +1)
    Reflow: 9%
    Guard: 7%
    Movement: 2 Cells (Dream Guide Stage +1)
    Flow Drive: {//////////}

    Skill Points: 0
    Trait Points: 0
    Upgrade Points: 0
     
  16. ● 35 Kelyren Nenellra ●

    Roleplay Type: Freeform
    Hex Color Code: #A769E0
    Battle Theme:
    Used in: Original A.R.K.N.E.T. | A Galaxy Enslaved


    Original A.R.K.N.E.T. | A Galaxy Enslaved
    ~General~​

    Name: Kelyren Nenellra
    Gender: Female
    Age: 19
    Weight: 149 lbs (67.59 kg)
    Height: 5'10" (1.78 meters)
    Species: Nogitsune
    Appearance:
    [​IMG]

    Personality: Generally energetic and social, Kelyren(often "Kel" for short) does have a temper and an eager ambition. Craving adventure, she can be ruthless and reckless when she doesn't get what she needs or greatly desires. One of her favorite "hobbies" is to annoy the everliving fuck out of people who cross her or just generally seem unpleasant... or even just complete strangers. Don't let her soft fur and almost reflective eyes fool you: Kelyren won't hold back in a fight. To friends, however, she is indeed usually rather happy and kind, and proves to be a good problem-solver. She seems to have a fondness for open areas of water, especially the ocean.

    Theme: [O-Life Japan] Corpse Voyage ~ Be of Good Cheer!

    ~Abilities~​

    Powers:
    -- Manipulation of Crystalline Structures: Kelyren can manipulate the structure of any crystalline formation, including but not limited to gemstones, certain types of rocks and metals, and even things such as ice, sugar, and salt. This ability currently allows her to change the shape of the object, though not the actual atomic structure. Through this she can make armor and weapons, as well as mundane objects. This ability has the potential to extend and develop further, but said potential is as of yet unknown.
    Skills:
    -- Increased Stealth: Kelyren is adept at moving quietly and with silence, so while she is easily recognizeable due to her striking eye color and pale lavender hair, she can move unnoticed in the background, sneaking past enemy lines and such as long as nobody looks in her direction.

    ~Equipment~​

    Weapons:
    -- Panthera Katana: A blade which has a single mechanic that keeps it hidden: it is retractable. Extending up to 30 inches(76.2 centimeters), this silver-steel alloy blade retracts and extends much like a radio antenna, however it stays in position unless pushed in a certain way. The different segments of the blade are also less obvious than a radio antenna, and are nearly unnoticeable unless one closely inspects the blade.
    Apparel:
    -- Enigmatic Collar: A seamless choker-type leather collar rests around Kelyren's neck. As it doesn't stretch and has no apparent seams from stitching, it is unknown exactly how this collar came to be around Kelyren's neck, especially as she doesn't usually speak of it. It seems to match a wristband on her left arm, however the wristband does stretch and easily slips off.
    -- Simple Jacket: A black jacket with purple lining which seems to be Kelyren's favorite piece of her outfit. There is absolutely nothing special about it except that Kelyren is never seen not wearing it. This jacket has no zipper, and instead is a simple pull-on.

    ~Biography~​

    TBA
     
  17. ● 36 Auron ●

    Roleplay Type: Freeform
    Hex Color Code: #2C630C
    Battle Theme:
    Used in: Pokémon ~ Raised to Win


    Pokémon ~ Raised to Win
    Name: Auron
    Age: 16
    Gender: Male

    Appearance: [​IMG]
    Personality: Calm and quiet, Auron has a kind personality and wants nothing more than to keep the peace among those around him. He can be a little shy, but this is often overcome in the face of necessity. He has few friends, but this isn't out of any sort of antagonistic or antisocial personality. Rather, it's more out of his shy nature, and thus he doesn't talk much to others. However, he does have a tight bond with Tsu, his Snivy.
    Background: Born in Castelia City, Unova and raised in Virbank City, Unova, Auron had a somewhat normal upbringing. On the day he turned 16, he was given a Snivy as a birthday present, which he named Tsu. Despite challenging Roxie- the Virbank Gym Leader- he lost quickly, and decided to train before traveling to Aspertia in order to challenge and defeat the Gym Leader there, Cheren. This was accomplished somewhat easily with his growing team and he went back to Virbank to challenge Roxie again, defeating her with some effort. At this point he traveled to Castelia and was suckered into trading two of his Pokémon for Sever the Scizor and Speedster the Aerodactyl- neither of which listened to him. After a defeat at the hands of Burgh due to Speedster ignoring Auron's commands, the Aerodactyl flew away. Auron barely caught hold of the Fossil Pokémon's leg and clung for dear life as it flew towards the Altaris region.

    Pokémon
    + Team
    --
    Tsu(Snivy): Auron's faithful companion, Tsu was this boy's first Pokemon and provides an encouraging presence. This rambunctious little Snivy is reckless and overconfident, a foil to his trainer's more careful nature. He even has a slight tendency to boast and challenge Pokémon stronger than himself, putting him at odds with both Tara and Teox.
    -- Sever(Scizor): An arrogant and even sadistic Scizor, Sever is extremely high level but did not originally belong to Auron: his trainer traded him away. As such, Sever refuses to obey the trainer he sees as vastly inferior, choosing instead to smack around Auron's smaller Pokémon. Despite this, Sever will fight resolutely against something that he sees as a threat to himself.
    -- Kazu(Litwick): Auron barely caught Kazu prior to grabbing onto Speedster's leg, thus not much is known about this Litwick. He seems to prefer staying away from the other Pokémon, however, and is known to be a prankster and tricky battler.
    -- Tara(Glaceon): The most powerful of the Pokémon Auron caught on his own, Tara is a formidable Glaceon knowing such moves as Ice Beam and Shadow Ball. She has a rather serious nature and can be quite vain, putting her at odds with Tsu when the Snivy begins to boast.
    -- Teox(Nidorino): Aggressive as they come, Teox dislikes having his pride wounded and will fight an enemy until the bitter end. He remains loyal to Auron, however, and will only stop fighting when he is commanded to. Auron frequently has to break up fights between Tsu and Teox, as the two often don't know when enough is enough.
    -- Speedster(Aerodactyl): Only a slightly lower level than Sever, Speedster is an impatient and impulsive Aerodactyl who was also traded to Auron. Speedster has a habit of completely ignoring his new trainer and will sometimes even attack him, but more often simply flies away and waits for Auron to hurt himself trying to find him. Speedster can and will throw Auron off his back if the boy makes any sort of attempt to ride him.
    + PC: None.

    Badges: Basic Badge, Toxic Badge

    Other: N/A
     
  18. ● 37 Nathair Kigyo ●

    Roleplay Type: Statform
    Hex Color Code: #3D2D38
    Battle Theme:
    Used in: Oblivion Phantasy ~ Chain of Dreams


    Oblivion Phantasy ~ Chain of Dreams [Level 1]
    Name: Nathair Kigyo
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Snake Charmer (The one who claims this profession is skilled at the handling of snakes to the point of controlling them with moderate success.) [Dual-Wield] [Shed Skin I]
    *Shed Skin I: The user has a 10% higher chance to evade any physical status ailment. These status effects also have a 5% chance of ending each turn.
    Job Promotion: Snake Charmer - Ophid Adept - Dread Biter - Ouroboros Contractor

    Weapons:
    -- Azadeh: (The brilliant red scales of this deadly serpent warn of venom. She obeys Nathair without hesitation.) [+1 Atk] [Weapon Growth]
    -- Adrastos: (This snake is dully striped, as if to not draw attention to himself as he sinks his teeth into his enemy.) [+1 Atk] [Weapon Growth]
    Armor: Plain Suit (A simple cloth suit that doesn't offer much protection, but it gets the job done.) [+1 Def]
    Accessory: Snakeskin (The shed skin of a snake that still seems to contain some "life" in it. Just what is this?) [+5 HP]

    A-Ability: The Serpent's Call

    + Envenom: A flash of red, a cry of pain, and a trickle of venom. Lashes one arm towards the foe, allowing Azadeh to strike with her fangs. Chance of Poison. Range: 3 cells. Element: Neutral. 6 MP.

    + Serpent's Evaluation: "A snake's eyes are so much more efficient than our own. To see warmth is to see where the blood runs closest to the surface. Harness that vison, strike the weak points, and my job has become that much easier..." Reveals target's Weaknesses and Resistances and increases the user's Critical Rate by 10% when attacking that enemy only for 3 turns or until the user casts this skill on another target. Range: 3 cells; Self. Element: Neutral. 8 MP.

    R-Ability: N/A
    S-Ability:
    -- Focused Mind: Upon activation, the user is immune to all negative mental status afflictions for four turns.
    E-Trigger: Contract of Ouroboros: "Take my blood, my soul if you desire, as your own so that I may call upon your power, driving the dawn's light into a fit of frenzy--" Nathair raises his arms up, allowing Azadeh and Adrastos to bite his own arms, opening up the skin to allow the blood to spray free in sacrifice. It doesn't stay long, however, as the red spray is absorbed into the user's contract, forming intricately glowing red runes. Nathair's wounds now seem to heal at a quicker pace, and his battle capabilities seem greatly enhanced... The user takes 25% max HP damage. For the following 5 turns, the user is bestowed with Regeneration and his Atk and Critical Hit Rate are both increased by 20%. Azadeh's and Adrastos's added effects are upgraded to Chance of Poison. 5 X-Levels.
    X-Ability: Ouroboros Cycle "Ring of Light": "-- And as the dawn fades into night, the great serpent encircles all to match our eternal cycle; come forth now, Ouroboros, and set free your wrath against those who stand before your faithful servant!" 100% piercing Atk damage, treated as Spiritual. Disables the Cycle Mana special command of any target hit while doubling the effectiveness of the user's; both effects last 3 turns. The user is bestowed with Reraise. Range: All enemies. Element: Light. 10 X-Levels.

    ~ Stats ~

    HP: 20 (Snakeskin +5)
    MP: 20
    Atk: 4 (Azadeh +1) (Adrastos +1)
    Def: 3 (Plain Suit +1)
    Int: 2
    Spr: 2
    Evasion: 3%
    Critical: 6%
    Movement: 2 Cells (Snake Charmer Job +1)

    Skill Points: 0
    Upgrade Points: 0

    Unused [Level 15]
    Name: Nathair Kigyo
    Gender: Male
    Age: 19
    Level: 15
    Next Level: 0/54
    Appearance: [​IMG]

    Profession: Ophid Adept (The one who claims this profession is a master at commanding snakes to do his bidding and is able to channel their power.) [Viper's Blood] [Dual-Wield] [Shed Skin II]
    *Viper's Blood: The user is immune to all levels of the Poison status.
    *Shed Skin II: The user has a 20% higher chance to evade any physical status ailment. These status effects also have a 15% chance of ending each turn.
    Job Promotion: Snake Charmer - Ophid Adept - Dread Biter - Ouroboros Contractor

    Weapons:
    -- Azadeh: (The brilliant red scales of this deadly serpent warn of venom. She obeys Nathair without hesitation.) [+4 Atk / +2 Int] [Critical +5%] [Weapon Growth] [Low hance of Poison]
    -- Adrastos: (This snake is dully striped, as if to not draw attention to himself as he sinks his teeth into his enemy.) [+2 Atk / +4 Int] [Hit Rate +5%] [Weapon Growth] [Low chance of Poison]
    Armor: Refined Suit ("Hey, just because I'm willing to get my clothes a little bloody doesn't mean I can't look good doing it.") [+4 Def/+4 Spr] [-10% Magical Damage Input]
    Accessory: Pocketwatch ("If you plan to kill someone, you may as well get there on time. It's just rude to keep them waiting.") [+2 Move] [+10% Evasion] [Immune to effects that decrease or prevent movement]

    A-Ability: The Serpent's Call

    + Envenom: A flash of red, a cry of pain, and a trickle of venom. Lashes one arm towards the foe, allowing Azadeh to strike with her fangs. Chance of Poison. Range: 3 cells. Element: Neutral. 6 MP.

    + Serpent's Evaluation: "A snake's eyes are so much more efficient than our own. To see warmth is to see where the blood runs closest to the surface. Harness that vison, strike the weak points, and my job has become that much easier..." Reveals target's Weaknesses and Resistances and increases the user's Critical Rate by 10% when attacking that enemy only for 3 turns or until the user casts this skill on another target. Range: 3 cells; Self. Element: Neutral. 8 MP.

    + Siphon: Adrastos latches onto the enemy, keeping hold and draining away the target's energy. 100% Atk damage to MP. Drains damage as MP and increases Atk by 10% indefinitely, no stack. Range: Adjacent cell. Element: Neutral. 8 MP.

    + Viper's Speed: Mimics the agility of the viper in order to speed oneself up. Bestows Haste, increases Move by 1, and increases Evasion by 5% for 3 turns. No stack. Range: Self. Element: Neutral. 13 MP.

    + Call Serpent: The user calls forth a serpent guardian that wards off attacks. Summons a Serpent Guard next to the user (Denotated {
    s} / HP: [1/4 Nathair's] / Def: [1/2 Nathair's] / Spr: [1/2 Nathair's] / Covering / Follows Nathair) and bestows Covered. Range: Adjacent cell. Element: Neutral. 8 MP.

    + Python's Strength: Lunges at the foe with the sheer force of the python, knocking the target back with blunt, shattering strength. 150% Atk damage. Knockback 1 cell. Chance of Daze. Range: 2 cells. Hit Rate: 90%. Element: Neutral. 11 MP.

    + Adder Assault: The user calls forth a swarm of small, venomous snakes that strike relentlessly at the enemy. 8 hits. 50% Atk damage. Any critical hits inflict chance of Fear. After damage calculation on the final hit, the target's Def and Spr are both lowered by 20% for 2 turns and healing effectiveness is halved. Range: 4 cells. Element: Neutral. 19 MP.

    + Carotid Strike: Darts forward at blinding speed like a cobra's strike, hand outreached for the target's throat with Azadeh coiled and ready to strike. 50% piercing Atk damage. High Critical Hit rate. Low chance of Severe Poison. Range: 3 cells. Hit Rate: 90%. Element: Neutral. 14 MP.

    -- Fluid Combination: Pivots as soon as Azadeh's strike is done, allowing Adrastos his own turn at the open wound. 30% piercing Atk damage, increased to 50% if Carotid Strike was Critical. Range: Set. Hit Rate: 90%. Element: Neutral. 7 MP.

    A-Ability: The Hiss of Death

    + Snake's Eyes: The user locks gazes with the target, his crimson irises strangely fading to the venomous yellow of his snakes'. The target feels itself falling into the reflective gold, powerless under the grasp of that enrapturing, hypnotic stare. The target is afflicted with a high chance of one of the following statuses at random: Confuse, Sleep, Charm, or Fear. Any damage to the target immediately ends this effect, but is multiplied by 1.5 as long as the effect remains. Range: 2 cells. Element: Dark. 13 MP.

    + Stranglehold: The user tosses one of his snake companions at the enemy, where the thrown snake latches onto the enemy to inflict damage before it eventually lets go. Persistent damage for three turns, starting at 40% Atk Damage and increasing by 10% each turn. The user loses all effects of one weapon of his choice for the duration of this skill, including stat boosts and the extra hit to Basic Attack. The effect can be dispelled manually by physical damage to the target. Chance of Severe Poison after damage calculation on the last turn of this skill. Range: 3 cells. Element: Neutral. 8 MP.

    + Infinite World of Ouroboros: Channels the cyclical nature of the divine serpent in order to greatly enhance the user's Mana Cycle. Bestows Mana Regeneration for two turns. When Mana Regeneration fades, the user's Cycle Mana special command is enhanced by 5% for three turns. Range: Self. Element: Light. 10 MP.

    + Glare of the Basilisk: A feral glare is often all that is needed to stop an enemy in its tracks. The user's eyes glow brightly for a moment to intimidate the foe before it turns tail and runs, dropping its guard on the way. The target is unable to move or act for its next turn. Chance of Fear after this effect. If Fear succeeds, the target takes 10% more damage from the user only as long as it is still Afraid. Range: Linear 4 cells (blocked by obstacles). Hit Rate: 80%. Element: Dark. 16 14 MP.

    + Anguis Arena: "And just when you think the pressure lets up, we step into the serpent's mouth... Can you escape the hunter?" The ground is literally pierced from below by huge, wickedly curved spikes mimicking the fangs of a gigantic serpent. A malignant ring of pure venom encircles the combatants as if fencing them off from escape... Structures are set on the battlefield according to the diagram below(with the Fang Pillar cells replacing any existing structure; blank cells mark those unaffected by this skill on a normal battlefield. Toxic Pool cells do not override structures). The battlefield must be at least 9x9 cells to use this skill. If the battlefield is larger than 9x9, it is centered as best as possible with priority given to horizontal position. If a Fang Pillar cell is spawned on a character, the character is pushed away with no damage. Range: Special. Element: Neutral. 32 27 23 20 MP.

    R-Ability: Life Drain: Whenever the user successfully lands a critical hit, the extra damage is drained by the user as HP.
    S-Ability:
    -- Focused Mind: Upon activation, the user is immune to all negative mental status afflictions for four turns.
    -- Strike of the Viper: User recieves a constant 10% increase to Critical Hit Rate.
    E-Trigger: Contract of Ouroboros: "Take my blood, my soul if you desire, as your own so that I may call upon your power, driving the dawn's light into a fit of frenzy--" Nathair raises his arms up, allowing Azadeh and Adrastos to bite his own arms, opening up the skin to allow the blood to spray free in sacrifice. It doesn't stay long, however, as the red spray is absorbed into the user's contract, forming intricately glowing red runes. Nathair's wounds now seem to heal at a quicker pace, and his battle capabilities seem greatly enhanced... The user takes 25% max HP damage. For the following 5 turns, the user is bestowed with Regeneration and his Atk and Critical Hit Rate are both increased by 20%. Azadeh's and Adrastos's added effects are upgraded to Chance of Poison. 5 X-Levels.
    X-Ability: Ouroboros Cycle "Ring of Light": "And as the dawn fades into night, the great serpent encircles all to match our eternal cycle; come forth now, Ouroboros, and set free your wrath against those who stand before your faithful servant!" 100% piercing Atk damage, treated as Spiritual. Disables the Cycle Mana special command of any target hit while doubling the effectiveness of the user's; both effects last 3 turns. The user is bestowed with Reraise. Range: All enemies. Element: Light. 10 X-Levels.

    ~ Stats ~

    HP: 70
    MP: 50
    Atk: 18 (Azadeh +4) (Adrastos +2)
    Def: 12 (Refined Suit +4)
    Int: 6 (Azadeh +2) (Adrastos +4)
    Spr: 10 (Refined Suit +4)
    Evasion: 9% (Pocketwatch +10%)
    Critical: 11% (Azadeh +5%) (Strike of the Viper +10%)
    Movement: 2 Cells (Ophid Adept Job +1) (Pocketwatch +2)

    Skill Points: 0
    Upgrade Points: 11


    Anguis Arena:
    {p} {p} {p} {p} {p} {p} {p} {p} {p}
    {p} { } { } { } { } { } { } { } {p}
    {p} { } {f} {f} { } {f} {f} { } {p}
    {p} { } {f} {f} { } {f} {f} { } {p}
    {p} { } { } { } { } { } { } { } {p}
    {p} { } { } {f} { } {f} { } { } {p}
    {p} { } { } {f} { } {f} { } { } {p}
    {p} { } { } { } { } { } { } { } {p}
    {p} {p} {p} {p} {p} {p} {p} {p} {p}


    Key:
    {p} - Toxic Pool Cell
    -- Causes Poison when landed
    -- Inflicts 10% max HP damage every turn spent on cell
    -- Fades in 5 turns

    {f} - Fang Pillar Cell
    -- Blocks attacks
    -- HP: 30
    -- Def: 13
    -- Spr: 10
     
  19. ● 38 Eternity Project Zero (Daivam Sasvata) ●

    Roleplay Type: Statform
    Hex Color Code:  #38CEA0
    Battle Theme: Life Prolonging Treatment
    Used in: Oblivion Phantasy ~ Forsaken Malign


    Oblivion Phantasy ~ Forsaken Malign [Level 1]
    Name: Eternity Project Zero (Daivam Sasvata)
    Gender: Male
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Symbiote (The body of the one who claims this profession has been overtaken by a bright green morphs of Mana that strives to keep the user alive- often in the most painful way possible.) [Viral Energy] [Eterna Mask] [Life Prolonging Treatment I] [Basic Attack: Int]
    *Viral Energy: Uses a modified variant of Mana called Viral Energy.
    *Eterna Mask: An extra Accessory Slot is added with a special "Eterna Mask" Equipment that cannot be removed.
    *Life Prolonging Treatment I: When the user is KO's, he regains 10% max HP per turn until he has at least 1 HP. If the rest of the party is KO'd before the user is revived, this Innate does not prevent losing the battle.
    Job Promotion: Symbiote - Unwilling Immortal - Virulent Host - ?

    Weapon: Metal Fragment (A scrap of shrapnel that Daivam picked up as he was running away from the ruins of the destroyed facility he had been contained in. At first he used it to supplement his weak physical strength, he has since been able to channel enough Viral Energy into it to transform it into a weapon he's more adept at using.) [+1 Int]
    Armor: Duality Coat (Daivam's entire outfit fits the color scheme set by this high-necked coat- darker on his left side than his right.) [+1 Def]
    Accessories:
    -- Eterna Mask: One of the few "gifts" he'd ever recieved from GARNET, this half-mask is supposed to make it easier for Daivam to exercise control over Viral Energy. Surprisingly, it still retains its use after his "escape". [Consecutive Basic Attacking gains +1 Damage Output per turn to a maximum of +3]
    -- Dark Glove: A lone, black glove placed on his left hand. It doesn't really do anything, but affords Daivam a better grip on his weapon, at least. [+5 VE]

    A-Ability: Symbiotic Takeover

    + Pain Share: Shoots a blade of Viral Energy into the target; while not doing direct damage, it attunes to the user's remaining energy, dealing damage to the inflicted as the user takes it. Chance of Reciprocation. Range: 3 cells. Element: Neutral. 12 VE.

    + Viral Cross: Pierces own body with two tangible blades of Viral Energy, only to send them hurtling at the enemy in an X formation to attempt to deal as much harm as possible. 90% Int damage to self; 130% Int damage to target. High chance of Wound. Range: Self and 3 cells. Element: Neutral. 10 VE.

    R-Ability: Harm Absorption: User regains 5% max VE whenever he receives damage from an effect rather than an attack.
    S-Ability: Conditioned Apathy: Well used to pain and aware that he is unable to die, the user takes half damage from the effects of Reciprocation.
    B-Ability: N/A

    E-Trigger: Hypertension: The mockery of blood speeds its flow through Daivam's veins and arteries, rushing faster than a normal human heart would be able to pump blood without immediate cardiac arrest. The sudden speed in his "bloodflow" has its own drawbacks... Decreases Daivam's accuracy by 15%. Increases the number of Basic Attack hits by 2. Daivam's HP cannot go below 1 while this E-Trigger is active, but takes 20% max HP damage per turn. All effects last 3 turns. 5 X-Levels.
    X-Ability: Fatal Defiance: A shattering noise as blue-green shards scatter everywhere; in the center of it all, pierced through with his own attack, Daivam kneels in pain. Determined golden eyes observe the opposition struck with the shards, before the symbiote goes straight to work at repairing its host's body. 200% piercing Int damage. High chance of Blood Loss. Daivam's HP is reduced to 1, his X-Gauge is reduced to 0, and he cannot act next turn. For three turns, Daivam regains HP at 10% per turn between phases. Range: All enemies. Element: Neutral. 10 X-Levels.

    ~ Stats ~

    HP: 15
    VE: 25 (Dark Glove +5)
    Atk: 2
    Def: 2 (Duality Coat +1)
    Int: 4 (Metal Fragment +1)
    Spr: 3
    Evasion: 4%
    Critical: 5%
    Movement: 2 (??? Job +?)

    Skill Points: 0
    Upgrade Points: 0
     
  20. ● 39 Deliria Hayes ●

    Roleplay Type: Statform
    Hex Color Code: #2A0C0E
    Battle Theme:
    Used in: Somnambulance


    Somnambulance [Level 1]
    ~The Core Somnambulist~

    Name: Deliria Hayes
    Gender: Female
    Age: 17
    Personality: Brazen and bold, Deliria has a nonhesitating "let's do it" attitude, no matter how steeply the odds are stacked against her. She can be aggressive and openly hostile to all that stand in her way, and abrasive or overly blunt even to friends. She does have rare calmer moments, but these are often shadowed by her eager impatience to start or participate in a fight. Deliria actively resents and resists hindrance and more often than not will mildly hurt someone just to get them out of her way. The likelihood of this is only marginally decreased if the person happens to be an ally.
    Appearance: [​IMG]

    Aptitude: Level 7
    REMs: 0
    U-Sleights:
    -- Opportunist: User has two weapons, one Pwr-based and one Wis-based. Only one may be used to attack per turn and the user may choose which one.
    -- Guarded: Depending on what weapon the user last used to attack, either her For(if Pwr) or her Flx(if Wis) is increased by 10%. Increases For by default.

    Stats:
    Sub: 20
    Focus: 20
    Pwr: 4
    Wis: 4
    For: 2
    Flx: 2
    Fortune: 6%
    Blink: 4%
    Move: 2 cells



    ~Dream of Anarchy~

    Thriving in the chaos of battle, I slash down any and all who oppose me in my dreams and my pursuit of them. Order and structure disturb me; the restricting walls that society has built are too oppressive. I much prefer the anarchal power of war and chaos, and do all I can to ensure my footing in the rampant turbulence. With destruction and force by my side, I attack without mercy- and I don't care if you're friend or foe, so just stay the hell out of my way.

    Level: 1
    Next Level: 0/500

    I-Concept

    Stat Modifiers:
    Sub: - (Fingerless Glove +5)
    Focus: -
    Pwr: +1 (Broken Talon +1)
    Wis: +1 (Small Blaze +1)
    For: - (Red Jacket +1)
    Flx: -
    Fortune: - (Dire Hit +5%)
    Blink: -
    Move: -

    Elemental Affinities:
    -- Dark Output: +15%
    -- Light Resistance: -10%

    List of Inflictions:
    None.

    Basic Attack: Choice

    Innates:
    -- Anarchy Presence: Channeling the presense of the beast who possesses her, the user deals 15% more Dark damage to targets. As a result, however, she takes 10% more damage from the Light element.

    O-Concepts:
    -- Broken Talon: Not a actual talon of course, this katana is sharp but cracked and will likely need replacing soon. [+1 Pwr]
    -- Small Blaze: A small orb of fire energy which the user may use to channel her attacks through. [+1 Wis]
    D-Concept: Red Jacket: It's not like there's anything special about it or something. It just looks good. [+1 For]
    X-Concept: Fingerless Glove: Deliria is never seen without this glove; it appears that, in her dreams, its effect depends on what the wearer requires of it. [+5 Sub]

    B-Sleight: Possession -Mild-

    + Chaotic Cross: User slashes her sword twice at the enemy in an X formation, rending flesh with a grim satisfaction in her eyes. 2 hits. 100% Pwr damage. First hit decreases target's For by 10%; stacks twice. Range: Adjacent cell. Element: Neutral. 9 Focus.

    + Shadow Wisp: The user throws an orb of dark flame at the enemy, dealing damage and possibly blinding it with the smoke. 110% Wis damage. 30% chance of the target taking 10% Focus damage and being unable to attack the following turn. Range: 3 cells. Element: Dark. 8 Focus.

    C-Sleight: N/A

    E-Figment: Dire Hit: Inherently raises user's Fortune by 5%. (Upgrade: Raises effect by 5%, 2 FP)
    R-Sleight: N/A
    T-Sleight: N/A

    Z-Figment: Cleansing Flame: The user innately has a 5% chance of ending any status affliction early, and a 10% higher chance of evading an incoming status affliction.
    L-Figment: N/A
    A-Sleight: N/A

    Skill Points: 0
    Fantasy Points: 0
     
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