1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Vote for us!

Remember to vote for ZEJ at our Top RP Sites page! You can vote only once daily, so make sure to do so and help us reach the top!

Kudamon's Index of Entities

Discussion in 'Roleplay Archives' started by Keileon, Feb 11, 2012.

Thread Status:
Not open for further replies.
  1. ● Table of Contents ●

    ● Legend ●
    Concept complete, at least one finalized profile
    Concept complete, profile being revamped
    Concept complete, profile unsatisfactory
    Concept complete, profile WIP
    Concept complete, no profile
    Concept incomplete

    01 Jason "Kuda" Shaver
    02 Mimring Thunderscale
    03 Starlight Thunderscale
    04 Kurai Hirasu Thunderscale
    05 Caleb Archeo
    06 Safyria "Saf" Arrias
    07 Aniu
    08 Sarin
    09 Toiran + Animals
    10 Taranis Caiside
    11 Feravel Blazewing
    12 Tascera "Ten" Szaufer
    13 Eraka Inagei
    14 Jizara Kelat
    15 Akimy Kelat
    16 Sarcka Redmane
    17 Takuya Kanai
    18 Jayden Kaiuln
    19 Careodry
    20 Siendra Roale
    21 Strytor Verano
    22 Kaeld Streyph + Sliaz Uski
    23 Kyton Haryn
    24 Keileon
    25 Skylar Arilu
    26 Zoltan
    27 Kaiser
    28 Codename: K
    29 Reika Aerixai
    30 Asher Tanety
    31 Fricai
    32 Ziera Meifeng + Miyoku
    33 Nivali Lutreo
    34 Kalum Tasis + Kip'yaia
    35 Kelyren Nenellra
    36 Auron
    37 Nathair Kigyo
    38 Eternity Project Zero (Daviam Sasvata)
    39 Deliria Hayes
    40 Ahriman
    41 Rykon "Cross" Fulva
    42 Ryouta Meifeng
    43 Thandavi Mrithyukuli + Wolves
    ?? Aravera Calpurnia
    ?? Jaguar Version 21
    ?? Daniel Kuvalon
    ?? Tobias Shaver
     
  2. ● 01 Jason "Kuda" Shaver ●

    Roleplay Type: Fic/Freeform/Statform
    Hex Color Code: #000080
    Battle Theme:
    Used in: Cult of Ustream ~ Official Roleplay; Oblivion Phantasy ~ The Obsinate Odyssey; Euthora-Roul series; miscellaneous roleplays


    Cult of Ustream ~ Official Roleplay
    ~ General ~

    Name:
    Jason "Kuda" Shaver

    Age: 16

    Gender: Male

    Species: Euthoran Shapeshifter (Fera Mutat Speciem)

    Appearance: Jason is somewhat lanky, with a pale complexion on a somewhat skinny frame. His jet-black hair is untidy and a fair bit longer than he likes it, though never getting in the way of his sharp emerald-green eyes. The most notable thing about his eyes is their luminosity, as they seem to give off a faint glow, improving his low-light vision. He wears a loose, black t-shirt and faded black jeans, as well as a pentagram necklace that is often tucked into his shirt. On his back a quiver is strapped, along with his signature weapon- a composite longbow. Attached to his waist is an ornate sheath carrying a dagger should Jason decide to get closer to his opponent. All of Jason's animal forms are black with green eyes, even if this coloration is impossible in nature.

    Personality: Jason is aloof and solitary among almost all members of the Cult, which often seems contradictory to his role as leader. He can, however, be social when needed or among friends, and will willingly step in to help. While he can be aggressive and dominant, especially among others of his own kind, he is friendly once one gains his trust and proves to have a rather quick mind. His common sense rarely rules, however, and he can be very reckless and impulsive, often needing to be reminded by Mimring to tone it down a notch. As with most Durasken-born Shapeshifters, Jason nurses a strong dislike of humans and a fierce hatred of experiments, clones, constructs, and just about any other type of artificial being. Of course, this often puts him at odds with Lord X-Giga-X...

    ~ Combat ~

    Fighting Style:
    Jason is a relatively cautious fighter at the beginning of a battle, preferring to stay at a distance until he learns how his opponent fights. Once this is accomplished, he adapts his strategy of combat in order to win. He is built for and fully capable of switching between ranged combat and close quarters combat.

    Powers:

    --- Shapeshifting:
    [Being Reworked]

    --- Dracomancy: Jason can control dragons.  He has a dragon familiar, Mimring. Additionally, he managed to take a dragon and bind another as a familiar when he was untrained, showing his natural talent at dracomancy.

    --- Shadowimpery: A discovery made upon the first time using his Darkwing Firedrake form in combat, Jase has a severely limited ability to manipulate dark energy. He is only able to use this in his Darkwing Firedrake form, and due to research believes it is genetic.

    Abilities:

    --- Enhanced Senses:
    As a Shapeshifter, Jason's senses are incredibly acute, especially his hearing, sense of smell, and lowlight vision. These are often twice the strength or more than is normal for that particular form. Jason takes great pride in his senses.

    --- Enhanced Reflexes and Agility: Yet another thing that comes from his species. A Shapeshifter's reflexes are incredible and almost qualify as precognitive if honed. His agility comes from a special chemical created by his body, known as Asyentine. This is very similar to adrenaline in composition and purpose, except that it gives more energy and stimulates his DNA to recode for shapeshifting.

    Equipment:

    --- Flaming Burst Composite Longbow:
    By far his most commonly seen weapon, this intricately carved compound bow is made from an unnamed substance, though it has been implied it was carved from dragon horn. Though the bow carries the name "Flaming Burst", this trait is actually attributed to the arrows. These arrows are black with red tips and will erupt in flames upon hitting their target, yet the arrow itself remains unharmed by the explosion.

    --- Shardifi Dagger: A silver-steel alloy dagger with no special properties other than being coated in a mithril-orichalcum alloy created from melted dragon scales. Jason stole it from Drake Kuro during the events of CoU2.

    Strengths: Jason, as a shapeshifter, has extremely sharp senses, often double the strength of a normal human's(or whatever form he happens to be in), especially his hearing and night vision. His reflexes are also very good, derived from not just the animal side's survival instinct but also from living for years on the run from Death. In his Darkwing Firedrake form, he is resistant to heat and darkness-based attacks. He has a high enough metabolism that poisons and illness work through his system quickly, rendering them nearly useless, or at least mitigated. His body has a defense mechanism so that if he is badly hurt, he automatically shifts, which heals him slightly.

    Weaknesses: While his acute senses are normally a good thing, Jason's incredible hearing makes him abnormally vulnerable to all sound-based attacks, while his lowlight vision causes him to easily be blinded by bright flashes. His metabolism is so high that he spends energy quickly, and he must eat about his weight in meat roughly every three and a half days or risk starving to death. Like most shapeshifters, he has severe claustrophobia, sometimes becoming almost manic if he is confined in too small a space for too long a time. He is also paranoid and impulsive, which also comes from the shapeshifter survival instinct. His greatest fear, however, is to lose his Familiar, Mimring. He will fiercely defend Mimring with his own life in order to see that no harm befalls the dragon.

    ~ Other ~

    History:

    Childhood Discovery
    While it is unclear exactly where Jason was born, he grew up in Jeirno, Durasken with the shapeshifter-human hybrid Ganso, both of them being raised by Ganso's shapeshifter father after he recieved Jase from an unknown woman who tasked him to take care of the boy. As soon as Jase shifted into a black wolf pup at two years old it was clear that he was a shapeshifter, and it soon became apparent that he was not a hybrid like his adoptive brother due to his overall personality, however he did not display any other forms.

    Like all that live in Durasken he was taught from a young age that dragons were the enemy. He usually disregarded this like most children his age, preferring to hang out with Ganso and his scarce friends at the foothills of the mountains near town, until it got dark and the children would scatter to get home. However, while he usually walked back home with Ganso, one evening he encouraged the hybrid to go on ahead without him- he wanted to explore a little and test his growing hunting skills. As Ganso shrugged and headed back into town, Jase agilely wandered around the mountain's base, turning into his rather gangly wolf form upon catching the scent of deer. Nearly as soon as he came upon it, a gray dragon swooped down, grabbing the deer in his own claws. Startled and in sheer panic, Jase leapt back, going into his human form by some instinct that to this day he doesn't understand, and promptly tripped on the uneven ground. As the dragon curiously turned its attention towards Jase, the young shapeshifter found himself concentrating on it- the dracomancy in him finally finding an outlet and bubbling to the surface in order to deal with the threat. The dragon, not expecting this, quickly fell under the influence and introduced himself as Stormshaper to the alarmed and untrained dracomancer. But Jase had another problem to worry about- dracomancy was illegal in Durasken, and if anyone found out, he would be killed on the spot.

    Fleeing Durasken
    Jase spent much of the next few days secretly getting ready to renege and escape before anyone found out and turned him in. This is what began his infamous paranoia- he kept his plans secret from even Ganso, who at the time was his closest friend. While Ganso's father disregarded his eleven-year-old adopted son's behavior as a quirk most full-blooded shapeshifters have- a certain aloofness, as shapeshifters are a generally solitary species- Ganso kept as close an eye on Jase as he could, sometimes following him as a hawk to see where the shapeshifter was going. However, Ganso was unable to keep up with the wolf form's camoflague.

    Jase used his free time to head up to where Stormshaper's lair was so the two could plan their trip. Storm was very willing to aid his new master- he'd taken quite a liking to the child and was determined to make sure Jase was safe. The night before Jase left Jeirno, he snuck into a weapons shop to steal a composite longbow and a quiver of arrows. Neither Ganso nor his father were able to find him the next day, though they noticed a few of his belonings were missing- Jase had taken them and by this time was on Stormshaper's back as they headed south, towards the territorial border between Durasken and the unsettled region of Ustream- and straight into the territory of another dragon.

    The Firedrake of Darkshroud Pass
    Jase and Storm continued their flight southward for a few days in a slightly wandering fashion as if unsure of their destination, pausing only to rest and let Storm hunt for the duo. At one point the two found a mountain ridge that overlooked a nice valley and decided to stay there in order to regain their energy. They had scarcely been there an hour before an angry roar sounded above them- the resident dragon, a brilliant golden-copper Plated Firedrake. The two ducked out of the way as the firedrake released a stream of flame before landing, declaring himself to be Mimring Thunderscale, and angrily challenging Storm, who had no right to be there. The gray refused, but the indignant firedrake was not to be brushed off so easily and flew at Storm to attack him. Now knowing he was able to do this, Jase concentrated on Mimring to try to calm him- until Mimring sensed the dracomancy and slashed at Jase, breaking the shapeshifter's concentration. However, this was enough for Storm to gain the upper claw and he managed to pin Mimring, struggling with the other dragon until Mimring, with a savage roar, shot out a torrent of black fire. After that, the firedrake easily broke away in a sudden burst of strength. Jase readied his bow in case Mimring attacked, but instead, the dragon flew off into the cloudline, leaving Jase mystified.

    No more than a minute had passed before Storm cried out in warning, which was enough for Jase to drop to the ground, instinct and reflexes saving him from the firedrake now engulfed in black fire who had tried to catch the dracomancer off guard by coming in from behind. Dracomancy influenced his instinct here and he somehow knew Mimring was now not in his right mind, and so he concentrated full-force on Mimring, half of him wanting to just make sure Mimring was under control and the other half wanting to ensure that the firedrake would not be a slave through no fault of his own. The result was something Jase had not remotely expected- almost immediately after he had tried to influence Mimring a link was established, a powerfully brilliant psychic bond more powerful than the one he had with Storm, which allowed him to feel the primal, feral instincts without them affecting him as they did Mimring. He also felt the dragon's energy depleting as he fought with Storm- and a split second before it happenned he knew that Mimring was going to fall unconscious from exhaustion.

    Life-Partner's Bond
    Jason stayed near Mimring's side until the dragon awoke. This took several hours, however when Mimring did regain consciousness he jerked back from Jason, growling by intinct, until calming down as he felt the dracomancy linking him to the shapeshifter. Though Mimring was distrustful to the extreme at first, Jason and Stormshaper together were able to convince Mimring that they meant no harm. Mimring eventually accepted this, if only because he felt the truth of those words in Jason's own mind due to the master-familiar bond. However, neither master nor familiar were sure that they wanted to be linked, but neither were aware that the link could be easily severed.

    The next few days were spent in Mimring's territory; Mimring wasn't sure he wanted to leave his home but didn't want to let Jason leave without him. He wasn't sure what the reason behind this was, but the two were quickly growing to be rather fond of each other- perhaps a side effect of their bond. This grew to be so powerful that when Jason announced to his two dragons that he was going to head back to Jeirno to talk to a friend about something, the firedrake insisted upon coming with the other two.

    A Quick Reunion
    Jason rode Stormshaper back to where the two had met, with Mimring following simply because he didn't know the way. When they reached the mountains where Jason had discovered his dracomancy, he told the two dragons to wait for him there. They agreed, and Jason shapeshifted into his wolf form and ran into the city, turning back into his human form upon reaching Jeirno's gates. Memory served him well here, for he easily found his way to his old house and lightly rapped on the door. To his relief, Ganso answered.

    Ganso was excited to see Jason again, but the latter cut the former off and said in a strained voice that he needed to show Ganso something. And so Jason led the very confused Ganso out of the city and up the mountain path to a ridge below where Stormshaper and Mimring were waiting. Upon Jason's mental word, the two dragons swooped down onto the ridge behind their master. Ganso jumped back and formed a void in his panic, warning the dragons not to come closer, and Mimring growled before Jason quieted him. Then Jason introduced both sides to each other and reassured them that neither side would hurt the other, then explained what had happened to him and his current situation.

    Ganso listened warily, but finally was more than willing to help his adopted brother. He went back into town briefly to get Jason some supplies, then urged Jason to flee south into the wilds of Ustream- which was largely unsettled and so Jason would be safe from Durasken's laws and persecutions. Jason thanked the hybrid, climbed onto the back of one of his dragons, and the three went south, straight towards Ustream.

    Relations: Jason is typically neutral-friendly with the other cultists. The few exceptions are Lord X-Giga-X and his group, whom Jason dislikes with the exception of Deathstorm. Jason has a good friendhip with the Shadow Drake, as well as the rest of his dragons. He also seems to be forming a friendship with Kyton Haryn.

    Quotes: None.

    Trivia: Jason is highly skilled at playing the flute, however he usually stops when someone is listening.

    The Obsinate Odyssey [Level 1]
    Name: Jason "Kuda" Shaver
    Gender: Male
    Age: 19
    Level: 1
    Next Level:  0/10
    Appearance: Jason is somewhat lanky, with a pale complexion on a somewhat skinny frame. His jet-black hair is untidy and a fair bit longer than he likes it, though never getting in the way of his sharp emerald-green eyes. The most notable thing about his eyes is their luminosity, as they seem to give off a faint glow, improving his lowlight vision. He wears a loose, black t-shirt and faded black jeans, as well as a pentagram necklace that is often tucked into his shirt. On his back a quiver is strapped, along with his signature weapon- a composite bow. Attached to his waist is an ornate sheath carrying a dagger should Jason decide to get closer to his opponent. All of Jason's animal forms are black with green eyes, even if this coloration is impossible in nature.
    Profession: Shapeshifter [Form Skills]
    *Form Skills: User's skills under the "Shapeshifting" A-Ability can only be used in those specific forms.
    Weapon: Longbow [+1 Atk] [3 Cells] A simple wooden bow.
    Armor: Normal Clothes [+1 Def] Just... normal clothes.
    Accessory: Dragonbone Flute [+5 MP] An ivory-colored flute with a sweet tune, made from the tip of a dragon's wingbone.

    A-Ability: Shapeshifting

    + Wolf Form: [Critical: 6% / Evasion: 5%/ Movement: 3 Cells] 0 MP.
    -- Fang Slash: Jase slashes at his opponent with his fangs... Duh. Chance of Wound. 120% Atk damage. Range: Adjacent Cell. Element: Neutral. 8 MP.
    -- Trip: Jase lunges forward, using his forelegs to trip his opponent. 120% Atk damage. Chance of immobilize. Range: 2 cells. Element: Neutral. 10 MP.

    + Cobra Form [Critical: 7% / Evasion: 3% / Movement: 2 Cells] [Basic Attack gains Added Effect: Poison (Mod. 0)] 0 MP.
    -- Serpent Strike: Jase lunges faster than the eye can see and bites the opponent. 120% Atk Damage. Chance of Poison. Range: Adjacent Cell. Element: Neutral. 8 MP.
    -- Venom Shot: High chance of Blind. Range: 3 cells. Element: Neutral. 12 MP.

    R-Ability: N/A
    S-Ability:
    -- New Hide: Shapeshifters heal naturally whenever they shift. Likewise, Jason heals 10% Max HP whenever he shifts into another form.
    E-Trigger: Fluid Shift: Allows the user the shift into another form once as a free Act Command, but lowers the effectiveness of S-Ability: New Hide by 5% per shift. Infinite duration. 5 X-Levels.
    X-Ability: Drakine Spirit: Jason allows the spirit of a dragon to possess his body, though it still gives him full control of his actions while bolstering his strength. Chance of Burn to any he hits and all adjacent to him, 200% piercing Atk damage. Range: 2 layers of surrounding cells. Element: Fire. 10 X-Levels.

    HP: 20
    MP: 20 (Dragonbone Flute +5)
    ATK: 4 (Longbow +1)
    DEF: 3 (Normal Clothes +1)
    INT: 2
    SPR: 2
    Critical: 5%
    Evasion: 3%
    MOVE: 2 Cells (Shapeshifter Job +1)
    X Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0

    Euthora-Roul ~ Friitai Vol
    Name: Jason Shaver
    Age: Unknown, appears 19
    Gender: Male
    Species: Shapeshifter-Darkwing Firedrake hybrid

    Appearance: Jason tends to stay in a mostly human form, with unruly jet-black hair and luminous, piercing emerald eyes that regard the target with a predator's indifference. Thin lines of silver can be seen in his hair upon close inspection-- not that you'll get that close. For his lanky, pale build, he is quite powerful, relying mostly on speed, reflex, and agility rather than raw power. He wears dark clothing, with a golden dagger at his waist that radiates a potent energy as if alive. The silver pentagram necklace around his neck also displays this energy. An ivory-colored, beautifully carved composite longbow with intricate designs of golden flame is strapped to his back, where two huge black dragon wings marked in silver sprout. He is about 6 feet tall with a roughly 15 foot wingspan. All of his forms are black and silver with luminous green eyes, and his feral forms are amber-eyed, with crimson lacing the black.
    Personality: Jason is quiet and indifferent yet vengeful and merciless, but is extremely loyal provided you can ally with him. He typically does not mix with humans, or even shapeshifters, anymore- much preferring the company of Mimring and Starlight Thunderscale, his two Familiars. This demigod rarely takes potential threats lightly and eliminates them before they prove to be a danger to himself, his friends, or Rae. While outwardly aggressive and high-strung, Jason actually has a quite gentle nature and will not fight unless neccessary. One who gets on his good side will have a lifelong friend and fierce protector.
    Backstory: Jason is several hundred, maybe even thousand, years old, and has quite a history as a result. Born somewhere in the wilderness of Durasken, his mother is the legendary Rae and his father was Rae's Darkwing Firedrake mate, Mordicai. Due to the risks to Jason posed by Mordicai's involvement in a group of dragons waging a war against the humans of Durasken, as well as by Rae's eternal duel with Cor, he was left with a shapeshifter in Jeirno by the name of Kaltai Turris and his then two-year-old son, Ganso. There Jason grew up, and eventually left home(after Kaltai was killed in a street fight by a human) to become not much more than a thief in the streets of Jeirno. During this time, he honed his shapeshifting, dodged humans, and discovered his skill in manipulation of dark energy.

    When he was 19, the Fyrebornes- the very group of dragons Mordicai was the second-in-command of- attempted a raid on Jeirno. The young shapeshifter was chased along with several other citizens by the silver-blue Starlight Thunderscale, who was soon joined by his copper-golden brother Mimring. After a moment of running from the two, Jason was seized by a sudden impulse and turned to stand his ground against the two dragons, attacking them with a skill he didn't know he had- Dracomancy, the ability to command dragons. Not expecting this, Starlight fell prey quickly and it was all he could do to not attack his brother, who was engaged in a fierce battle of wills with Jason. After the long struggle, Mimring seemed to go out of control for a moment, attacking with a torrent of obsidian flame which Jason barely dodged. It was suddenly much easier to take Mimring- no control meant no resistance, and a powerful link formed between them. The Familiar link. Both dragons and the dracomancer passed out from the battle's exertion.

    I will skim over the next part to avoid massive spoilers for Fyreborne, however all you need to know is Starlight eventually became Jason's second Familiar, and that he soon learned his heritage.

    A few hundred years after, Jason led a revolution of the Durasken shapeshifters against the oppressing humans, with the help of his son, Tobias. The species easily and swiftly drove out or killed Durasken's humans and Chii-Ranu, and Jason became a legend among shapeshifters. The demigod was not held in as high regard as his mother, but was being written into myth as a herald of nature's wrath. Not liking the attention, Jason eventually retreated to Aravolta Darz and the rest of the Divine Range, an ocean away from his homeland. There he remains in Carisitai, aiding Rae and defending her from Cor in his father's stead.

    Equipment:
    -- Flaming Burst Composite Longbow:
    Jason's "signature" weapon of sorts, this beautiful hunting bow is carved from dragon horn and engraved with intricate, golden designs of fire. The string is made from the tendon of a dragon's wing, and its red-and-black metal arrows carry arrowheads of an unknown stone-like metal and Lupynn-feather fletching. These arrows burst into flame upon impact, creating a small explosion but leaving the arrow itself unharmed and free to reuse. Jason stole the bow from a hunter's shop when he went to live on the streets of Jeirno.
    -- Dragonbone Flute: This flute is carved from the tip of a dragon's wingbone and has long been one of his prized posessions. After having over a millenium to practice, Jason is an undeniable master of the art of flute playing. The flute itself is well-made and carries a sweet yet wistful, mourning tune that evokes feelings of loss and pains the heart. It carries no magical properties.
    -- Lupynn Feather: A single black-and-red feather from the wing of a Lupynn that Jason carries around as a good luck charm.
    -- Shardifi Dagger: A golden "dagger", this blade radiates a powerful energy as if alive. Because it is. [See Mimring Thunderscale's profile]
    -- Shardifi Pendant: A silver "chain" carrying a pentagram, this necklace radiates a powerful energy as if alive. Because it is. [See Starlight Thunderscale's profile]
    Abilities:
    -- Shapeshifting:
    Jason is an old and powerful shapeshifter and has had over a thousand years to hone the ability. By now, he is able to become any animal on Euthora and any nonnative creature he is exposed to. His shapeshifting is so advanced that he is fully able to control his feral forms, which spells danger for his enemies as these forms carry increased speed, strength, agility, and tolerance to pain. He is able to freely combine his forms so that at times he doesn't even look like a recognizeable animal.
    ---- Enhanced Senses, Reflexes, and Metabolism: As a shapeshifter, Jason has senses several times more potent than those of the average Euthoran wolf. This is particularly noticeable for sense of hearing and lowlight vision. These powerful senses aid his hunting and allow him to hear humans coming up the trail to Aravolta Darz from over a mile away.
    As far as reflexes go, Jason is lightning-quick and fluidly flexible. There have been times when sheer instinct will compell his body to leap out of the way without his mind even registering it. This is particularly what makes Jason so formidable in a fight.
    Jason's metabolism is incredibly high, allowing poisons and other chemicals to work out of his system extremely fast and rendering them harmless. A chemical his body produces, known as Asyentine, seems to have a greater effect on him and will not fade in potency until the Asyentine is all spent. This also allows wounds to heal faster, however he is able to heal almost instantly through shapeshifting. He has a higher resistance to temperature extremes. Unfortunately, this means that he will die of starvation faster than a human will, after approximately four and a half Euthoran days.
    -- Dracomancy: Jason has the ability to control dragons. This is a psychic ability, and honing it has given him a greatly increased willpower and resistance to psychic attacks. Jason has two Familiars, Mimring and Starlight Thunderscale, and has forged such a powerful mental bond with them that their thoughts are indistinguishable from each others'. Having two Familiars means that he is able to "borrow" their abilities for his own use, and vise versa. If one dies, the other two will about 18 hours later, however this can be increased to 72 hours if the deceased's spirit flees into one of the other two. The downside of this is that it creates mental and spiritual strain on the host. Jason is fully able to take more dragons, perhaps the entire continent's, however he has no wish to.
    -- Shadowimpery: Jason discovered he had this ability shortly before turning 16, when he first went into his Darkwing Firedrake form. His ability to control dark energy initially was only available in his dragon form when he felt threatened, however with training from his father he has honed and completely mastered the power. He is now able to use it in all forms. While one of his lesser-known abilities, it is still incredibly powerful and not something to be taken lightly.
     
  3. ● 02 Mimring Thunderscale ●

    Roleplay Type: Fic/Freeform/Statform
    Hex Color Code: #CD7F32
    Battle Theme: Primal Dialga (PokeRemixStudio)
    Used In: Cult of Ustream ~ Official Roleplay; Euthora-Roul series; miscellaneous roleplays


    Cult of Ustream ~ Official Roleplay
    ~ General ~

    Name:
    Mimring Thunderscale

    Age: Approx. 25

    Gender: Male

    Species: Plated Firedrake (Draco Ignus Loricatus)

    Appearance:

    --- Normal:
    At about 35 feet long with a 45-foot wingspan, Mimring has brilliantly metallic golden copper scales with darker copper plates along his neck, back, tail, wings, and limbs. Two swept-back ivory horns decorate his crested head, which sports a beaklike snout with a very sharp but small nose horn. Just below his horns are his ears and two colorful red-and-green fans, which flare open as a warning when Mimring is angry. His eyes are sharp and almost the exact same shade of green as Jason's, and his underbelly and wing membranes are a light golden bronze. His front legs are armed with two long blades at the joints, and three ivory claws. His back legs are very similar, but instead sport just one blade. From the plates on his back grow long, thin spines, tipped with black, until halfway down the tail, the tip of which is armed with a wicked blade. This blade is silver-black and very light, though sturdy and difficult to break.

    --- Advanced: Mimring's Advanced form is slightly bigger, stands on two legs, and is almost fully covered with golden-copper plates. He has four horns in this form, plus the blade on his tale is about twice the size and positioned like a switchblade rather than a razor. This blade is not often seen as it can fold into the scales on the tail to prevent it from dulling. His claws are almost crystalline and his fire, while having the same effects, is much more vibrant. Mimring's head is also slightly blunter, and his eyes are somewhat overshadowed by the thick plate that protects his head, but they are still a brilliant, glowing green that can be seen easily in dim lighting.

    Personality: Mimring is generally calm and cool-headed around most members of the Cult, but can become high-strung and aggressive around other dragons and absolutely ferocious if Jason is threatened. Vigilant and careful, Mimring can be considered Jason's guardian of sorts, and a "voice of reason" to keep his master grounded and on-course. By instinct, Mimring is highly protective of those he cares about, and will put his life on the line to defend them, but his main priority is and always will be Jason.

    ~ Combat ~

    Fighting Style:
    Mimring has an aggressive, fierce fighting style that can easily switch between ranged and close quarters. At a distance, he uses his Spectrum Firebreath; when closer to his enemy, he will resort to claws, teeth, and the blades on his tail and forelegs. Conversely, he makes a very good support due to his healing fire, and even a "tank" of sorts due to his armored plates. Other than attacking, Mimring relies promarily on speed and agility in battle, especially in aerial combat.

    Powers:

    --- Spectrum Firebreath:
    Mimring's primary and most famous ability lies in his fire, which has different effects depending on what color it is:
    *** Orange-red: This is traditional dragonfire, with no real effects other than burning the target.
    *** Blue: Basically ice breath, this carries the secondary element of ice and freezes rather than burns.
    *** Green: Used for breaking barriers, such as forcefields, this fire adapts to the barrier blocking it, temporarily taking on a trait that allows it to destroy the barrier. The fire must make prolonged contact with the barrier for it to work, and it takes longer if the fire has not been used to counter that particular type of barrier before.
    *** Yellow: This re-energizes the target, making them feel rested and ready to continue fighting.
    *** White: This has healing properties, but not of wounds that caused death or of internal injuries(such as broken bones- the fire has to make contact with the wound). It cannot heal the life back into a dead body.
    *** Gold: This revives the target from death, healing its wounds provided the body is still relatively intact. It cannot restore or reattach a lost limb and cannot revive a corpse that has been decapitated.
    *** Black: Sort of an uber-powerful fiery blast that only happens when he's gravely injured or angry, though Mimring has learned to use this fire on command as a last resort. He nearly always falls unconscious from the expenditure of energy afterward, though this seems to happen more rarely if done on command.

    Abilities:

    --- Demon Energy:
    Mimring was given "Demon Energy" by Ziolang to keep him alive long enough for Jason to be revived after having his soul taken by Death. Mimring has not yet figured out the potential of this energy, but it has seemed to make him more volatile and aggressive.

    --- Enhanced Speed and Agility: Firedrakes are very lean, agile dragons, and despite their armor, Plated Firedrakes are perhaps the fastest breed of armored dragon on Euthora. Mimring is no exception. His sheer aerial acrobatics are nearly unrivalled among the cult's dragons.

    --- Enhanced Senses: Most dragons have extremely clear vision, surpassing that of eagles. Mimring has this as well, and can see the ground perfectly clearly even when flying among the clouds. His hearing and sense of smell, while not as stellar as his vision, are better than that of most humans and nonsentient animals.

    --- Resistance to Heat: All Firedrake subspecies are well-known for their tolerance of heat, to the point where some individuals can surround themselves in flame or even lair in the lava of active volcanos. This comes from the composition of their scales- which include mithril and orichalcum- and the dragon's blood, as well as their general affinity with flame.

    Equipment:

    --- Stone of Advancing:
    Mimring was given this stone-like scale by Lord X-Giga-X. It contains a powerful energy that, at command, allows the dragon to ascend to a state known as the Advanced Formation. When Mimring takes this form, he rises onto his hind legs as his body is covered with coppery-golden armor, and his speed, agility, and strength are greatly enhanced. This state lasts for about one hour.

    Strengths: Mimring, as mentioned before, is extremely fast and agile in the air. When fighting alongside Jason, the Familiar link allows the both of them to not only communicate telepathically but also to "see" through each others' eyes. As a Plated Firedrake, Mimring is resistant to heat. His vision clarity as well as his speed and reflex make him a formidable opponent.

    Weaknesses: Because of his size, Mimring has proven to be a large target. He is vulnerable to the same bright light that his master is due to his sharp eyes. His innate- and increased- aggression, while it helps him fight, makes it sometimes difficult for him to determine when to back down. His protectiveness of Jason may be used against him- if one knows what one is doing- and killing Jason will result in Mimring's death after a roughly 12-hour delay.

    ~ Other ~

    History:
    [Being Reworked]

    Relations: Mimring is typically neutral towards the other cultists. However, he is friendly with Stormshaper and Deathstorm, and loves Jason as one would love close family. He distrusts Kyton and Lord X-Giga-X, but tolerates their presence. Mimring may treat his brother Starlight with anything from haughty disdain to a vicious hatred, depending on the circumstances, and may act dominant around any other dragon.

    Quotes: None.

    Trivia: Certain aspects of Mimring's body shape and demeanor suggest that he may be a hybrid with another species, such as the sheer size of his claws and blades, his abnormal aggression towards other dragons even before being given Demon Energy, and the sharpness of his wing plates.

    Unused [Int-Based] [Level 1]
    Name: Mimring Thunderscale
    Gender: Male
    Age: 27
    Level: 1
    Next Level: 0/10
    Appearance: At about 40 feet long with a 50-foot wingspan, Mimring has brilliantly metallic golden copper scales with darker copper plates along his neck, back, tail, wings, and limbs. Two swept-back ivory horns decorate his crested head, which sports a beaklike snout with a very sharp but small nose horn. Just below his horns are his ears and two colorful red-and-green fans, which flare open as a warning when Mimring is angry. His eyes are sharp and verdant green, and his underbelly and wing membranes are a light golden bronze. His front legs are armed with two long blades at the joints. His back legs are very similar, but instead sport just one blade and no gauntlets. From the plates on his back grow long, thin spines, tipped with black, until halfway down the tail, the tip of which is armed with a wicked blade. This blade is silver-black and very light, though sturdy and difficult to break.

    Profession: Plated Firedrake [Immune Burn] [Demon Energy] [Airborne Switch]
    *Demon Energy: Mimring uses DE rather than MP. Effects that would target MP do not affect DE.
    Weapon: Charged Claws [+1 Int] [Thunder Element] [Int-Based BA]
    Armor: Scales [+1 Def]
    Accessory: Dragonbone Flute [+5 DE]


    A-Ability: Spectrum Firebreath

    + Searing Flame ~ Dragonfire: The user releases a powerful stream of red-orange flames at the opponent. Chance of Burn. 120% Int damage. Range: Straight line. Element: Fire. 12 DE,
    + Pure Flame ~ Healing Ivory: The user releases a soft stream of snow white fire at his target. 100% Int healing. Range: Straight line. Element: Fire. 9 DE.


    R-Ability: N/A
    S-Ability:
    -- Self-Serve (I): Mimring's "Spectrum Firebreath" skills change range to "Self or straight line".
    X-Ability: Primal Flame ~ Obsidian Inferno: Chance of Instant Death. If Instant Death fails, high chance of Severe Burn. 200% piercing Int damage. Range: Straight line or radius of 3 cells. Element: Fire.


    ~ Stats ~

    HP: 20
    DE: 20 [Dragonbone Flute +5]
    Atk: 2
    Def: 2 [Scales +1]
    Int: 4 [Charged Claws +1]
    Spr: 3
    Evade: 5%
    Move: 2 (Plated Firedrake Job +2)
     
  4. ● 03 Starlight Thunderscale ●

    Roleplay Type: Fic/Freeform/Statform
    Hex Color Code: #C4C4C4
    Battle Theme: Primal Dialga (Glitch City)
    Used in: Cult of Ustream ~ Official Roleplay; Euthora-Roul series


    Unused [Level 1]
    Name: Starlight Thunderscale
    Gender: Male
    Age:
    Level: 1
    Next Level: 0/10
    Appearance: Starlight is fairly larger than his brother, about 40 feet long from beaklike snout to bladed tail. His wingspan is about five feet longer than his body and tail combined. His scales are a dazzling silver, which often makes hunting difficult, so he has a tendency to steal from Cult Headquarters for food. His ruby eyes are slit-pupillled and perpetually wary, a guarded light to them masking some hidden emotion. His belly and wing membranes are pale blue, and the spines growing from his darker silver back plates are tipped with black.

    Profession: Plated Firedrake [Immune Burn] [Airborne Switch]
    Weapon: Fangs [+1 Atk] [Chance of Poison]
    Armor: Scales [+1 Def]
    Accessory: Serpent's Mark [+1 Atk]

    A-Ability: Viper Fangs

    + Venom Spray: Chance of Blind; chance of Poison ONLY if foe has been damaged. Range: Fan-Shaped Area. Element: Neutral. ? MP.
    + Burn like Fire: Chance of Poison, chance of Burn ONLY if Poison takes effect. 110% Atk damage. Range: Adjacent Cell. Element: Neutral. ? MP.

    R-Ability: N/A
    S-Ability:
    -- Hard-Headed: Starlight's stats may not be decreased by the effects of enemy or neutral skills.
    X-Ability: Toxic Storm "Call of Venom": Starlight puts his abilities to good use. A rising storm of violet needles pierce the foes, their toxic residues remaining in the targets' wounds as they continue to sail through, rending muscle and drawing blood and spelling the countdown to death by blood poisoning. High chance of Severe Poison. Chance of Pain. 100% piercing Atk damage. Range: All enemies. Element: Neutral.

    ~ Stats ~

    HP: 20
    MP: 20
    ATK: 4 (Fangs +1) (Serpent's Mark +1)
    DEF: 3 (Scales +1)
    INT: 2
    SPR: 2
    Evasion: 5%
    Movement: 2 (Plated Firedrake +2)

    Skill Points:
     
  5. ● 04 Kurai Hirasu Thunderscale ●

    Roleplay Type: Freeform
    Hex Color Code: #330000
    Battle Theme:
    Used in: Hirasu Legacy ~ A New Age


    Hirasu Legacy
    • Kurai Hirasu Thunderscale •

    Age: 10 (Euthoran years)

    Gender: Male

    Species: Shadowsong (Draco Umbra Sonus)

    Appearance: [​IMG]

    Powers:
    -- Shadowmeld: An ability he has displayed but is not aware of, Kurai can become invisible in dim lighting.
    -- Shadow Bond: Kurai constantly radiates an aura that strengthens his allies. He is fully able to choose who the aura targets.
    -- Family history suggests that he may inherit the ability to control electricity. Kurai is highly resistant to heat and can see in total darkness.

    Personality: Kurai takes after Starlight. He is reckless and hard-headed, but has a kind, loyal heart- due to his more traditional upbringing he displays personality traits that Starlight has but never got the chance to develop. Kurai is usually eager to prove his worth but dislikes trying to live up to his father's expectations.

    History: [Will fill out later]
     
  6. ● 05 Caleb Archeo ●

    Roleplay Type: Freeform/Statform
    Hex Color Code: #00FFFF
    Battle Theme:
    Used in: Organization Aurora; miscellaneous roleplays


    Organization Aurora
    Name: Caleb Archeo

    Age: 19

    Gender: Male

    Appearance: [​IMG]

    Race: Human

    Personality: Despite what he could potentially do with his powers, Caleb has a rather calm, quiet personality and rarely takes more from someone than he needs. He is not adverse to offering to use his abilities to make money, however he is always careful when offering the use of his power to manipulate relationships as this could make him a few enemies without his knowledge. He is very cautious around people he doesn't know, and usually sticks to Safyria's side until he is sure of the other person's intentions and thoughts towards Caleb. If good, Caleb becomes friendly and social, displaying a good mind and quick sense of humor. However, if intentions are hostile, Caleb will either make an excuse to quickly depart or alternatively will manipulate the "relationship" into a friendlier one to make his escape easier. He nurses a soft spot for Saf and can be considered her boyfriend.

    Equipment:
    -- Crystal Orb: Caleb carries a crystalline sphere to channel his mana and make his magic even stronger. Deep blue mana can often be seen swirling within the confines of this orb. It doesn't seem to break or scratch easily, but Caleb is careful and protective of it anyway. He usually keeps it in his robe, out of view from prying eyes and sticky fingers.

    Powers & Abilities:
    -- Manipulation of Relationships: His most notable and easily most controversial power, Caleb can sense and manipulate the relationships between individuals. This is often used as a service, as he will sometimes offer to matchmake in return for payment. However, this has been known to earn him a few enemies, and so he also uses this ability in order to change the hostility into neutrality to protect himself and Saf. The farther the target's attitude towards someone is from what Caleb is trying to make it, the harder it is for him to change it. As of right now he is unable to turn hostility or love into anything more than neutrality. He must concentrate hard in order to only sense the relationship without manipulating it.
    -- Support Magic: Caleb is a mage. He specializes in white magic- he is skilled in healing and supporting his allies but very little more.

    --- Statform currently being redone ---
     
  7. ● 06 Safyria "Saf" Arrias ●

    Roleplay Type: Freeform
    Hex Color Code: #26418C
    Battle Theme:
    Used in: Organization Aurora


    Organization Aurora
    Name: Safyria "Saf" Arrias

    Age: 17

    Gender: Female

    Appearance: Saf is tall, but not quite as tall as Caleb, standing at about 5'8". She has long, jet-black hair with deep blue hightlights and icy blue eyes. She wears her hair straight rather than in curls or a ponytail. Saf has a pale complexion which comes from living in the tundra climate. On her back her bow is strapped, while her katana is sheathed on her left side. A wristband rests on her right wrist.

    Race: Human

    Background:

    Personality: Saf is rather arrogant, contrasting with the personality of her "boyfriend", Caleb. She's also adventurous and determined to see that things go her way. Saf can be vengeful sometimes, but she rarely has to act on it- or rather, gets the chance to as Caleb usually discourages her on it. She is loyal to Caleb, and works in tandem with him- as Caleb is hanging back supporting her with his magic, Saf is actively fighting their adversaries. She isn't incredibly fond of Caleb offering his services for money but respects his wishes for now.

    Equipment:
    -- Longbow: A skilled archer, Saf is rarely seen without her bow and arrows. The bow is made from some sort of hardy wood, most likely pine or something similar, while the arrows are made from ebony and raven feathers.
    -- Katana: Saf's secondary weapon. The blade of this beautiful sword is made from electrum, and in its ivory guard a small blue gestone called a lapis lazuli. She uses this gem in tandem with her powers to call her guardian spirit, an ethereal phoenix. She hasn't mastered this, however, and the phoenix only rarely appears.
    -- Wristband: Saf carries a band on her right wrist, with a few gems set into it. Caleb gave this to her as a gift, knowing Saf's ability, and it's proven to be as useful as it is beautiful. The only gems set into it currently are a malachite, tiger's eye, and topaz.

    Powers & Abilities: Safyria has the ability to exploit the traits commonly associated with gemstones. For example, the malachite set in her wristband is said to protect against psychic attacks. Saf hasn't been able to test the full theory quite yet, as nobody has made a psychic attack on her. However, it does make her immune to Caleb's ability to manipulate relationships, which somewhat amuses the couple for its irony.
     
  8. ● 07 Aniu ●

    Roleplay Type: Freeform/Statform
    Hex Color Code: #CFB52B
    Battle Theme:
    Used in: Organization Aurora


    Organization Aurora
    Name: Aniu

    Age: A few centuries old (Was approximately 50 years old at time of death)

    Gender: Male

    Appearance: [​IMG]

    Race: Lupynn (Currently calls himself a Forest Spirit)

    Background: [Will be revealed throughout roleplay]

    Personality: Aniu is aloof and reserved. He tends to keep to himself in the forest, but when he sees someone in danger he feels that it is his duty to help them. He considers himself to be a protector of sorts, and will carry this out until he feels that whoever he was protecting is safe. He doesn't make friends- temporary allies, perhaps, but when all is done he returns to his path without a second thought or backwards glance. If asked to be someone's friend, he will simply state that he would rather not have any friends. He knows that he will long outlive any mortal friend that he makes and would rather not deal with the repeated pain of losing someone to the inevitable.

    Equipment:
    -- Collar and broken chain: Aniu refuses to speak about how the collar came to be around his neck and also refuses any offer to have it taken off. All he will say is that when the chain had been whole, it suppressed and absorbed his power. Now that the chain has been broken, that stolen power is slowly returning to him. If the collar were to be removed, he would not regain what was still left in it.

    Powers & Abilities:
    -- Material and Spirit forms: Aniu can switch between his Material form- a tangible form with him completely visible, allowing him to strike physical damage against his adversary- and his Spirit form- an intangible form where he is merely a golden aura in the vague shape of a winged wolf. In Spirit form, Aniu is able to deal spiritual damage and is impervious to physical damage.
    -- Manipulation of Spirit Energy: Aniu is able to use Spirit Energy(the direct opposite of Ki, or Life Energy) to his advantage. Spirit Energy damages the target's spirit, and so Aniu uses it on the rare occassion that he must fight. However, as Aniu tries to avoid conflict, he rarely finds the need to use Spirit Energy.

    Unused [Level 1]
    Name: Aniu
    Gender: Male
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Lupynn [Airborne Switch] [Wind Affinity I]
    Weapon: Sharp Fangs [+1 Atk]
    Armor: Faint Aura [+1 Fai]
    Accessory: Broken Chain [+5 SE]

    A-Ability: Wind's Vessel

    + Fang Slash: User slashes target with shredding fangs. Chance of Wound. 120% Atk damage. Range: Adjacent Cell. Element: Neutral. ? SE.
    + Gale: User beats its wings powerfully, buffetting the enermy to drive it back. Knockback 1 cell. 120% Psy damage. Range: 2 cells. Element: Wind. ? SE.

    R-Ability: N/A
    S-Ability:
    -- Taelos's Wind: Effects on the user that increase Move are doubled in effectiveness.
    X-Ability: Blizzard "Spirit's Wind": Gives a powerful-sounding howl as the wind kicks up, the air growing colder, inexplicably kicking up a flurry of snow and ice that pelts the enemies with the force of a raging sandstorm. Chance of Freeze. 100% piercing Psy damage. Treated as both Ice and Wind element. Range: All enemies. Element: Wind.

    ~ Stats ~

    HP: 20
    SE: 20 (Broken Chain +5)
    ATK: 3 {Sharp Fangs +1)
    DEF: 2
    PSY: 4
    FAI: 2 (Faint Aura +1)
    Evasion: 5%
    Movement: 2 (Lupynn Job +2)
     
  9. ● 08 Sarin ●

    Roleplay Type: Statform
    Hex Color Code: #1869DB
    Battle Theme:
    Used in: ???


    Unused [Level 1]
    Name: Sarin
    Gender: Male
    Age: 724
    Level: 1
    Next Level: 0/10
    Appearance: Linked for size

    Profession: Aura Guardian [Swim] [Airborne Switch] An ancient, serpentine dragon specializing in aura-based magic.
    *Swim: Sarin may move through Water cells without taking negative effects.
    Weapon: Cobalt Aura [Int-Based BA] [+1 Int] Sarin's aura is always visible and allows him to channel his magical attacks.
    Armor: Unguarded Scales [+1 Def] These scales offer protection, but aren't anything special.
    Accessory: Sapphire Shard [+5 MP] A shard of sapphire attached to a chain that seems to hold a powerful energy.

    A-Ability: Aura Magic

    + Aura Blast: Attacks the enemy with a forceful aura. Knockback 1 cell. 120% Int damage. Range: 3 cells. Element: Arcane. 9 MP.
    + Healing Aura: Heals an ally with a soft, peaceful aura. 100% Int Healing. Range: Self or 3 cells. Element: Arcane. 6 MP.

    R-Ability: N/A
    S-Ability:
    -- Aura of the Ancient: Sarin gains a constant 10% boost to Int and Spr.
    -- Cycling Instinct: Sarin's Cycle Mana command restores 5% more MP than usual.
    X-Ability: Ferocious Aura ~ Mystical Vortex: Chance of Daze for target, knockback 2 cells(from target) for surrounding cells. 150% Piercing Int damage. Range: Infinite and surrounding cells from target. Element: Arcane.

    ~ Stats ~

    HP: 15
    MP: 25
    ATK: 2
    DEF: 2
    INT: 4
    SPR: 3
    Evasion: 5%
    Movement: 2

    Skill Points: 0

    Dragon Cave Forums Statplay Tutorial
    Name: Sarin
    Gender: Male
    Age: 724
    Level: 1
    Next Level: 0/10
    Appearance: Linked for size

    Profession: Aura Guardian [Swim] [Airborne Switch] An ancient, serpentine dragon specializing in aura-based magic.
    *Swim: Sarin may move through Water cells without taking negative effects.
    Weapon: Cobalt Aura [Int-Based BA] [+1 Int] Sarin's aura is always visible and allows him to channel his magical attacks.
    Armor: Unguarded Scales [+1 Def] These scales offer protection, but aren't anything special.
    Accessory: Sapphire Shard [+5 MP] A shard of sapphire attached to a chain that seems to hold a powerful energy.

    A-Ability: Aura Magic

    + Aura Blast: Attacks the enemy with a forceful aura. Knockback 1 cell. 120% Int damage. Range: 3 cells. Element: Arcane. 9 MP.

    + Shatter Claw: Coats claws in aura energy to strike mercilessly several times. 3 hits. 100% Int damage each hit. Range: 2 cells. Element: Arcane. 7 MP.

    R-Ability: N/A
    S-Ability:
    -- Aura of the Ancient: Sarin gains a constant 10% boost to Int and Spr.
    X-Ability: Ferocious Aura ~ Mystical Vortex: Chance of Daze for target, knockback 2 cells(from target) for surrounding cells. 150% Piercing Int damage. Range: Infinite and surrounding cells from target. Element: Arcane.

    ~ Stats ~

    HP: 15
    MP: 25 (Sapphire Shard +5)
    ATK: 1
    DEF: 3 (Unguarded Scales +1)
    INT: 4 (Cobalt Aura +1) (Aura of the Ancient +1)
    SPR: 3 (Aura of the Ancient +1)
    Critical: 3%
    Evasion: 5%
    Movement: 2 (Aura Guardian Job +1)
    Temper: {
    //////////}
    X Gauge: [
    //////////]

    Skill Points: 0
     
  10. ● 09 Toiran + Animals ●

    Roleplay Type: Statform
    Hex Color Code: #6B8E23 | #4169E1
    Battle Theme:
    Used in: Oblivion Phantasy ~ A Decaying Flux


    [Toiran] Oblivion Phantasy ~ A Decaying Flux
    Name: Toiran
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: Toiran is rather tall, with short, cropped coal-black hair and chocolate brown eyes. His skin is moderately dark, like that of a Native American, which is likely a result from being outside in the sun all the time. He wears a leather vest made from deerskin, and lined with what appears to be the fur of either a fox or a rabbit. His pants are much the same. He is rarely seen without his braided whip in hand, which is used to keep the animals in line as well as to tangle up his enemies in battle. On his right hand is a glove appearing to be made from a tiger's paw, however the claws have been replaced with switchblade-esque knives.

    Profession: Beastmaster
    Weapon: Simple Whip [2 Cells] [+1 Atk]
    Armor: Vest [+1 Def]
    Accessory: Tigerclaw Glove [+1 Atk]

    A-Ability: Summoner of the Wilderness

    + Arctic Predator: Summons Ariyou next to the user. Range: Adjacent Cell. Hit Rate: 100%. Variance: 0%. Element: Neutral. [#Level] MP.
    + Clever Little Magician: Summons Nixis next to the user. Range: Adjacent Cell. Hit Rate: 100%. Variance: 0%. Element: Neutral. [# Level] MP.
    + Coiled to Strike: Summons Akuma next to the user. Range: Adjacent Cell. Hit Rate: 100%. Variance: 0%. Element: Neutral. [#Level] MP.
    + Slow and Steady: Summons Orichalcum next to the user. Range: Adjacent cell. Hit Rate: 100%. Variance: 0%. Element: Neutral. [#Level] MP.


    R-Ability: N/A
    S-Ability:
    -- Ursine Force: Toiran spends much of his time in the wild, often having to defend himself from dangerous predators such as bears. So honed is his skill at this that he has developed the sheer strength of the bear and has a constant 20% boost to Atk.
    E-Trigger:
    X-Ability: Aspect of the Pack: Raises Atk and Def by 20% for every animal Toiran summoned during the battle(including those killed). Range: Self. Element: Neutral.

    ~ Stats ~

    HP: 25
    MP: 15
    ATK: 4 (Ursine Force +1)(Whip +1)(Tigerclaw Glove +1)
    DEF: 3 (Vest +1)
    INT: 2
    SPR: 2
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells (Beastmaster Job +1)

    Skill Points: 0

    [Ariyou] Oblivion Phantasy ~ A Decaying Flux
    Name: Ariyou
    Gender: Male
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance: At first glance a typical white-furred wolf, Ariyou has upon closer inspection a spiked collar around his neck and a strange ice-blue marking above his left eye, distinguishing him from his wild brethren. In addition he has a muzzle-like metallic brace on his upper jaw to reinforce his already sharp fangs.

    Profession: Arctic Wolf
    Weapon: Iron Fangs [+1 Atk] Who in their right mind actually took the time to reinforce a wolf's teeth?
    Armor: Leather Armor [+1 Def] Pieces of leather to help defend against attacks. Kinda strange to see a wolf wearing it...
    Accessory: Spiked Collar [+1 Atk] A leather collar with sharp metal spikes set into it.

    A-Ability: Lupine Servant

    + Fang Slash: Chance of Wound. 120% Atk damage. Range: Adjacent Cell. Element: Neutral. 8 MP.
    + Trip: Chance of Immobilize. 120% Atk damage. Range: 2 cells. Element: Neutral. 11 MP.

    R-Ability: N/A
    S-Ability:
    -- Howling Spirit: Grants a constant 10% boost to Atk and Def.
    E-Trigger:
    X-Ability:

    ~ Stats ~

    HP: 25
    MP: 15
    ATK: 4 [Iron Fangs +1] [Spiked Collar +1]
    DEF: 3 [Leather Armor +1]
    INT: 2
    SPR: 2
    Evasion: 5%
    Movement: 2 [Arctic Wolf job +1]

    [Nixis] Oblivion Phantasy ~ A Decaying Flux
    Name: Nixis
    Gender: Female
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance: Nixis looks like a regular fox, with beautiful russet-reddish fur, while her tail, muzzle, paws and chest are white. However, she wears a brilliant crimson scarf around her neck that hides a necklace carrying a dazzling sapphire-colored teardrop-shaped pendant and a silver locket that doesn't seem to open. A strange white mark adorns her back.

    Profession: Red Fox
    Weapon: Azure Pendant [Int-Based BA] [+1 Int] Not exactly a weapon, but this cunning vixen uses it to channel her magical talent.
    Armor: Crimson Scarf [+1 Def] A bright red scarf that offers very little protection.
    Accessory: Locket [+5 MP]

    A-Ability: Woodland Sorceress

    + Faerie Fire: Chance of Burn. 120% Int damage. Range: 3 cells. Element: Fire. ? MP.
    + Forest's Rejuvination: 100% Int healing. Range: Self or 3 cells. Element: Nature. 6 MP.

    R-Ability: N/A
    S-Ability:
    -- Escape Artist: Nixis's chance of evading a negative status infliction is increased by 10%.
    E-Trigger:
    X-Ability:

    ~ Stats ~

    HP: 15
    MP: 25 (Locket +5)
    ATK: 2
    DEF: 2 (Crimson Scarf +1)
    INT: 4 (Azure Pendant +1)
    SPR: 3
    Evasion: 5%
    Movement: 2 (Red Fox +1)

    [Akuma] Oblivion Phantasy ~ A Decaying Flux
    Name: Akuma
    Gender: Male
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance: For the most part, this snake looks like any other Cape Cobra. However, his black eyes hold an intelligent light, and his tan scales are strangely glossier. A sort of spring-reinforced brace covers his body, improving his speed. If one looks closely, they can see an artificial pair of fangs in his lower jaw and a strange golden mark on the back of his hood.

    Profession: Cape Cobra
    Weapon: Double Fangs [BA chance of Poison] [+1 Atk] Someone put an extra pair of fangs on this cobra's lower jaw...
    Armor: Glazed Scales [+1 Def] Someone put a coat of glaze on these scales, but it doesn't seem to help much.
    Accessory: Springy Brace [+1 Move]

    A-Ability: Desert Land's Assassin

    + Serpent Strike: Chance of Poison. 120% Atk damage. Range: 2 cells. Element: Neutral. ? MP.
    + Venom Shot: High chance of Blind. Range: 3 cells. Element: Neutral. 14 MP.

    R-Ability: N/A
    S-Ability:
    -- Skilled Striker: Akuma gains a constant 15% boost to critical hit rate.
    E-Trigger:
    X-Ability:

    ~ Stats ~

    HP: 20
    MP: 20
    ATK: 3
    DEF: 3
    INT: 3
    SPR: 2
    Evasion: 3%
    Movement: 2 (Cape Cobra +0) (Springy Brace +1)

    [Orichalcum] Oblivion Phantasy ~ A Decaying Flux
    Name: Orichalcum
    Gender: Male
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance: A normal dark greenish-brown tortoise, with a strange silver marking on its shell. It has a band around one of its legs.

    Profession: Desert Tortoise
    Weapon: Turtle Beak [+1 Atk]
    Armor: Shell [+1 Def]
    Accessory: Legband [+1 Spr]

    A-Ability: Ancient Resilience

    + Pulling Aggro: Bestows Center of Attention. Range: Self. Element: Neutral. 7 MP.
    -- Stone Shell: Bestows Protect. Range: Self. Element: Neutral. 7 MP.
    -- Shell Shield: Bestows Shell. Range: Self. Element: Neutral. 7 MP.
    + Interception: Bestows Covered on an ally, and covering on self. Range: 2 cells. Element: Neutral. 12 MP.

    R-Ability: N/A
    S-Ability:
    -- Iron Defense: Orichalcum is immune to critical hits.
    E-Trigger:
    X-Ability:

    ~ Stats ~

    HP: 25
    MP: 15
    ATK: 2 (Turtle Beak +1)
    DEF: 4 (Shell +1)
    INT: 2
    SPR: 3 (Legband +1)
    Evasion: 0%
    Movement: 2 (Desert Tortoise Job +0)
     
  11. ● 10 Taranis Caiside ●

    Roleplay Type: Freeform
    Hex Color Code: #87CEEB
    Battle Theme:
    Used in: The Blackblood Shifter


    The Blackblood Shifter
    Name: Taranis Caiside

    Gender: Male

    Age: 18

    Species: Shapeshifter (as defined here)

    Appearance: Taranis has light gray, almost white-silver hair that feels like fur when touched. This hair is short and seems to contrast his bright golden eyes, which have a sort of amber-red ring around the pupil. This man stands at about six feet tall on a somewhat wiry frame, and his long arms end in clawed hands- the claws of a wild cat, retractable and sharp. On close inspection one can see that he walks on his toes like many animals do, and this allows him the liquid grace with which he moves- very feline in nature. On even closer inspection one would discover that his canine teeth are sharper than a normal humans. Taranis makes no effort to conceal his true nature.

    Personality: Taranis is as much of a loner as any of his species. He stays at the edges of society, by his own preference- especially with the recent introduction of the Blackblood Shifters, he isn't particularly welcome in the cities. No shape-changer is. It's not as if he really minds; he's aloof anyway, and can either hunt his food or scavenge the settlement at night.

    Background: Unknown, and Taranis isn't inclined to share it.

    Weapons/Abilities:
    -- Shapeshifting: Taranis is able to shift into most animals at will. His form changes seem to concentrate on predatory mammals, especially felines, but he has been known to use other animal forms as well. His animal forms are all light gray with golden eyes. (more details about this power here)
    -- Heightened Senses: Taranis has very powerful lowlight vision and an even more acute sense of hearing. His sense of smell is also sharp, though not to the extent of the other two. These senses do have a drawback, however-- Taranis is vulnerable to attacks that target his senses of sight and hearing.
     
  12. ● 11 Feravel Blazewing ●

    Roleplay Type: Statform
    Hex Color Code: #C21111
    Battle Theme: Battle! Vs. High Oracle (TheGuitahHeroe)
    Used in: Euthora-Roul ~ Kel en Myyr


    Euthora-Roul ~ Kel en Myyr [Level 5]
    Name: Feravel Blazewing
    Gender: Male
    Age: Unknown
    Level: 5
    Next Level: 0/16
    Appearance:
    [​IMG]

    Profession: Miçassei Seitir [Fire Affinity I] [Immune Burn] The one who holds this profession is a creature undoubtedly of fire, of the destructive force that brings change as often as it brings death. Feravel holds within him the power to harness this volatile element. What will he burn? What will he spare?
    *Fire Affinity I: User acquires permanent "Fire Affinity" Properties. Increases the Damage Output of Fire Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Fire Element by 20%.
    Job Promotion: Miçassei Seitir - ??? - ??? - ???

    -- Alignment: Fire
    -- Disposition: Aggressive
    Weapon: Blazing Claws [+2 Atk] [Fire Element] [Low chance of Burn]
    Armor: Scarlet Dragonscale [+1 Def/+2 Fai]
    Accessory: Amber Shard [+5 SE] [Burn chance +10%]

    A-Ability: Kroal en Miara

    + Miirsii: Attacks the target with a claw coated in flames. 120% Atk damage, chance of Burn. Range: Adjacent cell. Element: Fire. 8 SE.

    + Memiça: Intensifies user's aura to concentrate damage more effectively. Damage output +10% for 3 turns, stackable. Critical rate +5%, nonstackable. Range: Self. Element: Fire. 8 SE.

    + Kora-Iri: Gives off an intense firelight, unlocking in it a soothing property to other dragons. 120% Atk healing to dragon allies only. Range: Surrounding Cells. Element: Fire. 10 SE.

    R-Ability: Teiurr-ta Kásedeí: If the user enters Critical HP, the user automatically casts Kora-Iri on himself and the Temper Gauge reverses. This does not dispel Burst Mode if the user has activated it.
    S-Abilities:
    -- Blazing Soul (I): SE costs of the user's Fire-element Abilities are decreased by 10%.
    -- Name:
    Temper Traits:
    -- Low Temper: Atk decreases by 10% for each level below 5, while Def increases by the same amount. Certain status conditions affect the user more strongly, while others affect the user more weakly (as determined by the GM). At 0 Temper, the user cannot inflict the Burn status or directly attack an enemy.
    -- High Temper: Atk increases by 10% for each level below 5, while Def decreases by the same amount. Certain status conditions affect the user more strongly, while others affect the user more weakly (as determined by the GM). At 10 Temper, the user has a 100% chance to inflict Burn with applicable attacks and must directly attack a unit (ally or enemy) within range once per turn.

    Burst Mode: Risen Phoenix
    Locked
    -- Burst Meter: [
    //////////]
    -- ???
    + Burst Skills:
    -- Miças ait Miçafriu: Effect unknown.

    ~ Stats ~

    HP: 30
    SE: 35 (+5 Amber Shard)
    Atk: 8 (+2 Blazing Claws)
    Def: 5 (+1 Scarlet Dragonscale)
    Psy: 2
    Fai: 3 (+2 Scarlet Dragonscale)
    Evasion: 4%
    Critical: 7%
    Movement: 2 (+2 Firedrake)
    Temper: {
    //////////}

    Skill Points: 0
    -- Burst Points: 0
     
  13. ● 12 Tascera "Ten" Szaufer ●

    Roleplay Type: Freeform/Statform
    Hex Color Code: #A81B1B
    Battle Theme:
    Used in: Oblivion Phantasy ~ Legacy of Beyond; Ultimate Tournament 4


    Oblivion Phantasy ~ Legacy of Beyond [Level 1]
    Name: Tascera "Ten" Szaufer
    Gender: Female
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Erevan Technologist [ENG]
    Weapon: Prototype Rifle [+1 Atk] [3 Cells] A prototype rifle that doesn't have much firepower, but gets the job done.
    Armor: Leather Jacket [+1 Def] A black leather jacket that fits Tascera perfectly, save for the bare midriff.
    Accessory: Crimson Scarf [+1 Spr] A bright red scarf that helps protect the neck.

    A-Ability:

    + Nanomech Heal: Sends nanobots at the target to stitch together minor wounds. 100% Atk healing. Range: Self or 3 cells. Element: Neutral. ? ENG.

    + Spybot: Sends a spybot at the target to determine its vulnerable points. Determines Weaknesses/Resistances of one target and raises Crit Rate and Damage Output by 10% when attacking that target only. Useable once per target. Range: 3 cells/self. Element: Neutral. ? ENG.

    R-Ability: N/A
    S-Ability: Scope Shooter: Tascera's Crit rate is innately boosted by 15%.
    E-Trigger: Overcharge: Electrifies the user's partially cybertronic nervous system to greatly enhance capabilities with a bit of an unavoidable drawback. Increases user's max HP and ENG by 20% for 3 turns, as well as lowering the user's ENG costs by 15%, but the user cannot Act for 2 turns after these effects wear off. 5 X-Levels.
    X-Ability: Fragmentation "Shrapnel Burst": A motorcycle drives, seemingly unmounted, onto the scene and stops near Tascera. Mounting the motorbike, the Ereva rides a straight course through the battlefield. The horned handlebars of the mortorcycle shoot out two dark crimson lasers which Tascera essentially rides between, before jumping off to dismount the motorcycle. Directed by her technopathy, the motorcycle drives to the center of the battlefield and literally explodes, sending shrapnel everywhere. 2 hits. First hit: 75% piercing Magical Atk damage, chance of Blood Loss. Tascera moves to the end of the hit's path. Second Hit: 75% piercing Atk damage, knockback 2 cells from center of field. Chance of Wound, chance of Pain. Range: See diagram below; area of 3 cells in center of field. Element: Fire, Neutral. 10 X-Levels.
    *First hit's range:
    {-} { } {-}
    {-} { } {-}
    {-} { } {-}
    { } {X} { }

    Stretches to end of battlefield.


    ~ Stats ~

    HP: 20
    ENG: 20
    ATK: 4 (Prototype Rifle +1)
    DEF: 3 (Leather Jacket +1)
    INT: 2
    SPR: 2 (Crimson Scarf +1)
    Critical: 5% (Scope Shooter +15%)
    Evasion: 5%
    Movement: 2 (Erevan Technologist Job +1)

    Skill Points: 0

    Unused [Level 15]
    Name: Tascera "Ten" Szaufer
    Gender: Female
    Age: 19
    Level: 15
    Next Level: 0/54
    Appearance: [​IMG]

    Profession: Technopath (01010100 01101000 01100101 0100000 01101111 01101110 01100101 0100000 01110111 01101000 01101111 0100000 01100011 01101100 01100001 01101001 01101101 01110011 0100000 01110100 01101000 01101001 01110011 0100000 01010000 01110010 01101111 01100110 01100101 01110011 01110011 01101001 01101111 01101110 0100000 01101001 01110011 0100000 01100001 0100000 01010100 01100101 01100011 01101000 01101110 01101111 01110000 01100001 01110100 01101000 0101110) [ENG] [Conversion Factor] [Multi-Core Processor]
    *Conversion Factor: Effects on MP affect ENG.
    *Multi-Core Processor: The user's natural ENG regeneration is boosted by 10%.
    Job Promotion: Erevan Techhnician - Technopath - ? - ?

    Weapon: Burst Rifle [+6 Atk / +3 Int] [3 cells - adjacent cells] [Rounds: 5] [+10% Critical]
    Armor: Wired Leather [+4 Def / +4 Spr] [+3% Evasion] [+20 ENG]
    Accessory: Raze Gauntlet [Enable Swipe] [+3 Atk] [+5% Critical]
    -- Swipe: Slashes clawed hand across the target's vital area. 100% Atk damage. +15% Critical for this attack only. High chance of Wound. Range: Adjacent cell. Element: Neutral. 0 ENG.

    A-Ability: Mechanical Mastery

    + Nanomech Heal: Sends nanobots at the target to stitch together minor wounds. 100% Atk healing. Range: Self or 3 cells. Element: Neutral. 10 ENG.

    + Spybot: Sends a spybot at the target to determine its vulnerable points. Determines Weaknesses/Resistances of one target and raises Crit Rate and Damage Output by 10% when attacking that target only. Useable once per target. Range: 3 cells/self. Element: Neutral. 18 ENG.

    + Wired Fortification: Scatters microbots to the target, which then nestle under the target's armor in order to spread out a wire system and fortify the target's defenses. Increases Def and Spr by 30%, nonstackable; this increase degenerates by 10% whenever the target is hit with a Basic Attack or Ability and sustains damage. Range: Self or 3 cells. Element: Neutral. 24 22 ENG.

    + Forcefield: Uses a miniature forcefield generator to create a barrier around the target, shielding them from physical or magical damage depending on the target's needs. Bestows Protect OR Shell and cannot be used on the same target until the status wears off. Range: Self or 3 cells. Element: Neutral. 21 ENG.

    + Stimulation: Uses nanobots to "hack" the user's nervous system, increasing capability to react, dodge, and move, while at the same time enhancing the user's strength. Bestows Haste. Increases Evasion by 15% and Atk by 20%. All effects last 2 turns and do not stack. Range: Self. Element: Neutral. 19 17 15 ENG.

    + Wire Tap: Attaches a surprisingly strong wire to the target, using their own electrical impulses to sap their energy and give it to the user. 10% max MP damage for 3 turns; absorbs damage as ENG. Neither the user nor the target may move more than 2 cells away from each other. Range: 2 cells. Hit Rate: 90%. Element: Neutral. 24 22 19 ENG.

    + Signal Beam: No, not what you think it is. The user activates a special attachment on her rifle which sends a beam of colored light at the target, creating a strange effect in that the target will immediately go after the user. The affected target can only target the user and will attempt to move as close as possible to her for two turns. Range: 4 cells. Hit Rate: 90%. Element: Light. 20 ENG.

    + Stealth: Uses prowess in stealth technology to hide oneself from view. While it provides a wonderful opportunity to strike, it doesn't exactly work if one reveals their location by attacking. Bestows Cloak. As long as the user is Cloaked, any damage inflicted by her has a 20% higher chance of being Critical, however it immediately dispells Cloak. This skill may not be used more than once every three turns and can not be chained. Range: Self. Element: Neutral. 3 Use Counters.


    A-Ability: Artificial Aggressor

    + Rapidfire: Repeatedly fires off rounds of bullets that can't possibly all fit in the user's rifle. Perhaps something inside is creating the bullets itself? 10 hits. 80% Atk damage each hit. Chance of Pain, chance of Frail. Reduces rounds in the user's weapon by 10; if there are fewer than 10 rounds left, reduces it to 0. Range: 4 cells, no adjacent. Hit Rate: 90% each hit. Element: Neutral. 24 22 ENG.

    + Fox Two: Quickly constructs an AI-guided rocket to aim and launch at the foe. The rocket's heat-seeking qualities direct it to the target, where it explodes on impact, doing sizeable damage. 140% Atk damage. Chance of Severe Burn. If Severe Burn succeeds, the target suffers another 10% max HP damage. The skill may be cancelled entirely if the user sustains damage from an enemy attack during charge time. Range: 4 cells. Hit Rate: Sure Hit. Cast Time: Charge (1 turn). Element: Fire. 24 ENG.

    + Concussive Burst: User throws a grenade some distance away, where it explodes, causing immediate damage. However, after a short delay, it releases an "aftershock" of sorts, a shockwave to stun the targets and knock them off balance. 2-turn skill. First turn: 150% Atk damage. Second turn: 10% Piercing Atk damage, knockback 1 cell, chance of Daze to any still in range. Range: 4 cells - area of 3 cells. Hit Rate: 70%. Element: Fire. 25 ENG.

    + Grey Goo "Ecophagy": Scatters nanobots over the battlefield, which doesn't seem to do much until one sees that the terrain is literally being eaten away by these nearly microscopic, self-replicating machines. All cells with Con on the battlefield have Con lowered by 2 every turn for 3 turns. The lowered Con lasts for an infinite duration. If a cell's Con hits 0, the cell is immediately detroyed (made into a Blank cell). Range: Special. Cast Time: Normal (1 Turn). Element: Neutral. 1 Use Counter.

    + Grey Goo "Biohazard Decay": Releases hundreds of self-replicating nanobots at the target. At first they don't seem to do much, but then the target begins to feel the effects of the ravenous machines- all perfectly under Tascera's command- literally eating away at the flesh of the unfortunate enemy. Perhaps some techniques are better left unused... Can not be used on an Inorganic enemy. Damage starts at 4% Max HP damage, doubling every 2 turns(cap 40%). Damage persists every turn until either the target or the user is KO'd, or the target is hit with a Water-, Fire-, or Thunder-Element skill with a Damage Output of at least 150%. If the target is KO'd by the effect of this skill, it is inflicted with Oblivion 2 turns after KO. Range: 4 cells. Hit Rate: 85%. Cast Time: Normal (2 Turns). Element: Neutral. 54 49 44 39 ENG. Reduces X-Gauge to 0.

    R-Ability: Efficiency: Whenever Tascera is hit by an enemy attack from an adjacent cell, she may react with a nondamaging skill for 75% of the normal ENG cost.
    S-Ability:
    -- Scope Shooter: Tascera's Crit rate is innately boosted by 10%.
    -- Recharge: Upon activation, Tascera may restore 50% of her max ENG immediately.
    E-Trigger: Overcharge: Electrifies the user's partially cybertronic nervous system to greatly enhance capabilities with a bit of an unavoidable drawback. Increases user's max HP and ENG by 20% for 3 turns, as well as lowering the user's ENG costs by 15%, but the user cannot Act for 2 turns after these effects wear off. 5 X-Levels.
    X-Ability: Fragmentation "Shrapnel Burst": A motorcycle drives, seemingly unmounted, onto the scene and stops near Tascera. Mounting the motorbike, the Ereva rides a straight course through the battlefield. The horned handlebars of the mortorcycle shoot out two dark crimson lasers which Tascera essentially rides between, before jumping off to dismount the motorcycle. Directed by her technopathy, the motorcycle drives to the center of the battlefield and literally explodes, sending shrapnel everywhere. 2 hits. First hit: 75% piercing Magical Atk damage, chance of Blood Loss. Tascera moves to the end of the hit's path. Second Hit: 75% piercing Atk damage, knockback 2 cells from center of field. Chance of Wound, chance of Pain. Range: See diagram below; area of 3 cells in center of field. Element: Fire, Neutral. 10 X-Levels.
    *First hit's range:
    {-} { } {-}
    {-} { } {-}
    {-} { } {-}
    { } {X} { }

    Stretches to end of battlefield.


    ~ Stats ~

    HP: 50
    ENG: 65 (Wired Leather +20)
    ATK: 16 (Burst Rifle +6) (Raze Gauntlet +3)
    DEF: 14 (Wired Leather +4)
    INT: 11 (Burst Rifle +3)
    SPR: 11 (Wired Leather +4)
    Critical: 9% (Burst Rifle +10%) (Raze Gauntlet +5%) (Scope Shooter +10%)
    Evasion: 11% (Wired Leather +3%)
    Movement: 2 (Technopath Job +1)

    Skill Points: 0
    Upgrade Points: 1
     
  14. ● 13 Eraka Inagei ●

    Roleplay Type: Statform
    Hex Color Code: #4FBD06
    Battle Theme:
    Used in: ???


    Unused [Level 1]
    Name: Eraka Inagei
    Gender: Female
    Age: 18
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Ancient Playwright [Airborne Switch]
    Weapon: Chipped Katana [+1 Atk]
    Armor: Messenger's Clothes [+1 Def]
    Accessory: Red Ribbon [+5 MP]

    A-Ability: The Art of Theatre

    + Parados: Like the chorus of ancient Greek theatre, one grows stronger in a group. Increases Dominant Offensive stat by 20% for 3 turns. No stack. Range: Self and all allies. Element: Neutral. 16 MP.
    + Gift of Apollo: Apollo is commonly regarded as a god of archery. The user summons a flame-coated arrow that is then launched at the target as if the sun god shot it himself. 120% Atk damage, chance of Burn. Range: 3 cells. Element: Fire. 10 MP.

    R-Ability: N/A
    S-Ability: Blessing of Teiresias: Like the blind seer himself, Eraka is unaffected by decreases in accuracy or increases in the target's evasion.
    E-Trigger: TBA
    X-Ability: Exodos ~ Pyrrhic Victory: Does a blood sacrifice on self to plea to the gods to unleash their wrath upon the enemies. Decreases user's HP and MP to 1, which cannot be restored for 5 turns. Chance of Oblivion. 200% piercing Atk damage. Range: All enemies. Element: Dark.

    ~ Stats ~

    HP: 20
    MP: 20 (Red Ribbon +5)
    ATK: 4 (Chipped Katana +1)
    DEF: 3 (Messenger's Clothes +1)
    INT: 2
    SPR: 2
    Evasion: 5%
    Critical:
    Movement: 2 (+2 Ancient Playwright)

    Skill Points: 0
     
  15. ● 14 Jizara Kelat ●


    Roleplay Type: Statform
    Hex Color Code: #EDD100
    Battle Theme:
    Used in: Oblivion Phantasy ~ Grimoire of Fate


    Oblivion Phantasy ~ Grimoire of Fate [Level 1]
    Name: Jizara Kelat
    Gender: Female
    Age: 18
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Kitsune
    Weapon: Foxfire [Int +1] [Int-Based BA]
    Armor: Plain Red Robe [Spr +1]
    Accessory: Folding Fan [+1 Int]

    A-Ability:

    + Healing Ray: Shines firelight on the target, the mystic properties miraculously healing minor wounds. 100% Int healing. Range: Self or 3 cells. Element: Light. 6 MP.

    + Blazing Guard: Creates a wall of fire around the target which only releases its guard when the one protected requires it. For 3 turns, a character attacking the target from an adjacent cell suffers chance of Burn. Range: Self or 3 cells. Element: Fire. 8 MP.

    R-Ability: N/A
    S-Ability:
    -- Gift of Inari: User's Int is inherently raised by 20%.
    X-Ability: Foxfire Vortex: Releases fire from the tips of the tails that then surround the foe, swirling around it and causing painful burns before withdrawing slightly and shooting into the opponent with force. 2 hits. Chance of Severe Burn, 100% piercing Int damage(first hit), chance of Daze and 100% piercing Int damage(second hit). Opponents surrounding the target on second hit suffer chance of Burn. Range: 5 cells. Element: Fire.

    ~ Stats ~

    HP: 15
    MP: 25
    ATK: 2
    DEF: 2
    INT: 4 (+1 Foxfire) (+1 Folding Fan) (+1 Gift of Inari)
    SPR: 3 (+1 Plain Red Robe)
    Critical: 4%
    Evasion: 6%
    Movement: 2

    Skill Points: 0
     
  16. ● 15 Akimy Kelat ●

    Roleplay Type: Statform
    Hex Color Code: #EBDB6A
    Battle Theme:
    Used in: ???


    Unused [Level 1]
    Name: Akimy Kelat
    Gender: Female
    Age: 14
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Kitsune
    Weapon: Foxfire [+1 Int] [Int-Based BA] [2 Cells]
    Armor: Red Cape [+1 Spr]
    Accessory: Blue Feathers [+5 MP]

    A-Ability:

    + Healing Ray: Shines firelight on the target, the mystic properties miraculously healing minor wounds. 100% Int healing. Range: Self or 3 cells. Element: Light. ? MP.

    + Guarding Flame: Increases Spr by 20%. Stack limit 3. Range: Self or 3 cells. Element: Fire. ? MP.

    R-Ability: N/A
    S-Ability: Inari's Blessing: User has a 10% increase in healing output and stat increases caused by the user's own skills.
    X-Ability: Kyuubi's Flame "Eternal Guardian": 200% Int healing and removes all status disorders. Increases Def and Spr by 20%. Range: Self and all allies. Element: Fire.

    ~ Stats ~

    HP: 15
    MP: 25 (Blue Feathers +5)
    ATK: 2
    DEF: 3
    INT: 4 (Foxfire +1)
    SPR: 2 (Red Cape +1)
    Critical: 2%
    Evasion: 5%
    Movement: 2 (Kitsune +0)

    Skill Points: 0

    Dragon Cave Forums Statplay Tutorial
    Name: Akimy Kelat
    Gender: Female
    Age: 14
    Level: 1
    Next Level: 0/10
    Appearance: Linked for size

    Profession: Kitsune
    Weapon: Foxfire [+1 Int] [Int-Based BA] [2 Cells]
    Armor: Red Cape [+1 Spr]
    Accessory: Blue Feathers [+5 MP]

    A-Ability:

    + Healing Ray: Shines firelight on the target, the mystic properties miraculously healing minor wounds. 100% Int healing. Range: Self or 3 cells. Element: Light. 6 MP.

    + Guarding Flame: Increases Spr by 20% for 3 turns. Range: Self or 3 cells. Element: Fire. 8 MP.

    R-Ability: N/A
    S-Ability: Inari's Blessing: User has a 10% increase in healing output and stat increases caused by the user's own skills.
    X-Ability: Kyuubi's Flame "Eternal Guardian": 200% Int healing and removes all status disorders. Increases Def and Spr by 20%. Range: Self and all allies. Element: Fire.

    ~ Stats ~

    HP: 15
    MP: 25 (Blue Feathers +5)
    ATK: 1
    DEF: 3
    INT: 4 (Foxfire +1)
    SPR: 3 (Red Cape +1)
    Critical: 2%
    Evasion: 5%
    Movement: 2 (Kitsune +0)
    Temper: {
    //////////}
    X Gauge: [
    //////////]

    Skill Points: 0
     
  17. ● 16 Sarcka Redmane ●

    Roleplay Type: Fic/Freeform/Statform
    Hex Color Code: #4F1010
    Battle Theme:
    Used in: Euthora-Roul ~ Mrikiu en Teir


    Unused [Level 1]
    Name: Sarcka Redmane
    Gender: Male
    Age: 15
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Chii-Ranu
    Weapon: Sharp Teeth [+1 Atk]
    Armor: Coarse Fur [+1 Def]
    Accessory: Glass Shard [+1 Atk]

    A-Ability: Illusionary Dominance

    + Feint: Creates an illusion to make the target think the user is attacking from one angle while it strikes from somewhere else. Chance of Wound, 110% Atk damage. Sure hit. Range: 2 cells. Element: Neutral. ? MP.
    -- Tail Slam: Pivots and slams tail hard into the foe. Knockback 1 cell. 100% Atk damage. Range: Set. Element: Neutral. ? MP.
    + Fright: Creates a frightful illusion to intimidate the foe. Chance of Fear. Range: 3 cells. Element: Neutral. ? MP.

    R-Ability: N/A
    S-Ability: Combo Striker: Halves MP costs of linked skills.
    X-Ability: The Grand Illusion: The stage is set, the band starts playing. Suddenly your heart is pounding. Draws from the target's secret desires and fantasies to create a specific, alluring illusion for it, distracting it from the real threat... the user himself. Chance of Confuse. Chance of Blood Loss. 100% piercing Atk damage. Range: All enemies. Element: Neutral.

    ~ Stats ~

    HP: 20
    MP: 20
    ATK: 4 (Sharp Teeth +1) (Glass Shard +1)
    DEF: 3 (Coarse Fur +1)
    INT: 2
    SPR: 2
    Evasion: 5%
    Movement: 2 (Chii-Ranu +2)

    Skill Points: 0
     
  18. ● 17 Takuya Kanai ●

    Roleplay Type: Statform
    Hex Color Code: #872803
    Battle Theme:
    Used in: Oblivion Phantasy ~ World for Two


    Oblivion Phantasy ~ World for Two [Level 1]
    Name: Takuya Kanai
    Gender: Male
    Age: 17
    Level: 1
    Next Level: 0/10
    Appearance: [​IMG]

    Profession: Phantasian Shapeshifter [Form Skills] [Excess Trigger BA Effect (Human Form): Wound] The one who claims this profession is a member of the species Fera Mutat Fantastica, or the Phantasian Shapeshifter. This species is named for its ability to adopt the shape of other living creatures... sometimes even the monsters of Phantasia.
    Weapon: Dull Sword (A dull sword that could easily use some sharpening.) [+1 Atk]
    Armor: Worn Shirt (A ragged shirt that offers scarce protection. The wearer doesn't seem to mind its forn structure, however.) [+1 Def]
    Accessory: Fanged Pendant (A long fang taken from an unknown predator and strung onto a cord as a necklace.) [+1 Atk]

    A-Ability: Shapeshifting

    + Tiger Form: [Critical: 5% / Evasion: 3% / Movement: 3 Cells] [Excess Trigger BA Effect: Knockback 1 Cell]
    -- Claw Swipe: Slashes target with a powerful paw. Chance of Wound. 120% Atk damage. Range: Adjacent cell. Element; Neutral. 8 MP.
    -- Intimidating Roar: Gives a loud roar to scare the target. Chance of Fear. Range: Frontal 3 cells. Element: Neutral. 10 MP.
    + Hawk Form: [Critical: 5% / Evasion: 5% / Movement: 4 Cells] [Airborne] [Excess Trigger BA Effect: Blind (Mod -1)]
    -- Swoop: Folds back wings to strike the foe from above. Chance of Daze. 110% Atk damage. Chain Basic Attack. Range: 2 cells. Element: Neutral. Hit Rate: 80%. 8 MP.
    -- Bird's Eye View: Focuses attention on how the target moves and watches for any flaws. Raises Critical rate by 10% and gives skills Sure Hit for 3 turns or until the user shifts again. Range: Self. Element: Neutral. 8 MP.

    R-Ability: N/A
    S-Ability: New Hide: User regains 10% max HP upon shifting.
    E-Trigger: Combat Soul: Floods system with Asyentine to heal more quickly and give the user's attacks a more threatening edge. Increases the effect of S-Ability: New Hide to 15%. Gives the user's Basic Attack added effects depending on form(noted in Form Stats). Effect lasts 5 turns. Uses 5 X levels.
    X-Ability: Feral Form: Unlocks primal instincts buried deep inside the brain to push potential to the limit. Doubles Atk and Def, increases Critical by 20%, and Move by 2 for 3 turns. Range: Self. Element: Neutral. 10 X Levels.

    ~ Stats ~

    HP: 20
    MP: 20
    ATK: 4 (Dull Sword +1) (Fanged Pendant +1)
    DEF: 3 (Worn Shirt +1)
    INT: 2
    SPR: 2
    Evasion: 4%
    Critical: 4%
    Movement: 2 (Shapeshifter +1)

    Skill Points: 0
     
  19. ● 18 Jayden Kaiuln ●

    Roleplay Type: Statform
    Hex Color Code: #006400
    Battle Theme:
    Used in: Durasken Uprising ~ Secret of the High Circle


    Durasken Uprising ~ Secret of the High Circle
    Name: Jayden Kaiuln
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: Jayden is tall for his age, wth untidy dark brown hair and dark hazel eyes. He carries himself guardedly, warily, and firmly holds his bow by his side. His outfit consists mostly of deerskin leather, some of which usually looks the worse for wear. His skin is of a medium tone, and his face usually carries a neutral expression unless coaxed to actually express himself. A quiver is strapped to his back.

    Profession: Archer The one who claims this profession specializes in the classic ranged weapon- a bow and arrow- to attack enemies from afar.
    Weapon: Simple Wooden Bow [+1 Atk] [3 Cells] A simply carved wooden bow which doesn't allow a lot of force to the shot, but enough to do the job.
    Armor: Tattered Leather Vest [+1 Def] A ragged deerskin vest that has seen better days, but still offers protection.
    Accessory: Steel Arrowheads [+1 Atk]

    A-Ability: Archery

    + Searing Bolt: A special arrow imbued with a chemical that burns like fire is launches at the foe. Chance of Burn. 120% Atk damage. Range: 3 cells. Element: Neutral. 10 MP.
    + Toxic Shot: An arrow dipped in poison is shot at the opponent. Chance of Poison. 120% Atk damage. Range: 3 cells. Element: Neutral. 10 MP.

    R-Ability: None.
    S-Ability:
    -- Marksmanship: Jayden's skills have a 10% higher chance of inflicting status conditions.
    X-Ability: Lethal Shot ~ Visual Oblivion: Jayden takes careful aim with an arrow meant specifically for speed and the ability to pierce deep- and lets it fly at the opponent's face, aiming for the eye and hopefully the brain beyond. High chance of Instant Death. If Instant Death fails, chance of Blood loss and chance of Blind. 200% piercing Atk damage. Range: 5 cells. Element: Neutral.

    ~ Stats ~

    HP: 20
    MP: 20
    ATK: 4 (Simple Wooden Bow +1) (Steel Arrowheads +1)
    DEF: 3 (Tattered Leather Vest +1)
    INT: 2
    SPR: 2
    Evasion: 3%
    Movement: 2 (Archer Job +1)

    Skill Points:0
     
  20. ● 19 Careodry ●

    Roleplay Type: Statform
    Hex Color Code: #012D6B
    Battle Theme:
    Used in: Euthora-Roul ~ Kel en Myyr


    --- Boss Profile coming soon ---
     
Thread Status:
Not open for further replies.

Share This Page