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Euthoran Song OoC [Feat. KeM]

Discussion in 'Out of Character Discussion' started by Keileon, Jun 3, 2015.

  1. flim any time you'd like to post I'd love to progress the battle thx
     
  2. Maybe I should give you guys a pickaxe
     
  3. I'd like a Hello Kitty pickaxe please.

    EDIT: Actually make that Hello Dragon.
     
  4. Alright. I have posted now.
    I apologize it took a time you feel to be unreasonably long. I got bound by other more important things and I did not want to juggle this with those responsibilities and make this experience less fun for me.
     
  5. [13:25:49] Flem I don't want to triple post in the OoC so when Zio shows up tell him to get out of H6
    [13:27:42] Flem Actually I should also tell her not to focus Jan since I can off him with 3 MP from Tellar.
    [13:27:51] Flem Then again if I'm the only one to attack we'll miss for sure
    [13:28:06] Flem That's just the kind of day we're having
     
  6. Cerby, Flim, when you have the chance.
     
  7. Will update tomorrow after my test.
     
  8. Not sure how you guys handle damage increase things, but usually the player calculates that into their base damage on ED like how I did for my most recent post. If you'd prefer I do it differently then just let me know!
     
  9. @Silver Deshell is actually Total Damage, not Base Damage. So if you do 6 base damage plus Deshell, it'd go through the defensive stat before it's doubled.
     
  10. @Keileon Oh okay. I thought it worked differently. My bad!
     
  11. Any time you want to keep going, guys.
     
  12. You scared the bejeebus outta me. I thought you had already gone around and updated again! XP
     
  13. @Silver it's tempting. :x

    You'll learn quickly that I'm not a forgiving GM...!

    Despite letting Zio know that Ira has to move.
     
  14. @Flimzy @CerberusLycan if you two don't have a good excuse for not posting by Wednesday you're getting skipped.
     
  15. Cerby's and Flim's Wednesday deadline still stands, but:

    Starting on July 25th, Kel en Miir is updating every Saturday with or without any given player. This can result in characters getting KO'd depending on enemy AI.

    (Obviously, does not apply to weeks where I can update on, say, a Thursday)
     
  16. With the battle nearly complete, I'm going to say this now: start thinking about your Temper bonuses. There's some basic information in the second post of the profile thread; here's an example of what it can look like.

    [​IMG]

    Like all of your abilities, Temper bonuses are user-defined. They work on a scale- meaning that if there's a particular effect on the >5 side, the opposite must be true on the <5 side. The following effect, however, is inherent in Temper as a whole; you do not need to include it, but it will still be in effect:

    Certain status conditions affect the user more stongly, while others affect the user more weakly (as determined by the GM).

    This is also always true:

    Temper = 5: No effect.

    Temper can be freely set outside of battle.

    This mechanic ties in strongly with Burst Mode and Disposition, both of which are detailed in the profile thread, though Burst Mode will be explained in more depth once you reach level 10.
     
  17. Quick heads-up that Temper's formatting has changed, it now goes directly below the S-Abilities as such:

    [​IMG]
     
  18. Will have more stable Internet later today or tomorrow!
     
  19. Will post as soon as I can tomorrow.
     
  20. You guys set to move on or are you still wanting to get further introductions out of the way? You'll still be freeforming after I update, but my post will move you guys forward.

    If it's okay with all of you, or nobody posts, I'll update on Saturday as usual.
     

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