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Feign of Paradise (Reboot) ::Profile Thread::

Discussion in 'Roleplay Archives' started by crazE, Aug 2, 2012.

  1. Within the Praeterus solar system, a massive planet lies, fifth orbital planet farthest from the massive twin-stars whose gravity hold the system together. that planet has an atmosphere several miles in depth, aquatic oceans covering half of its mass, and lush green continental landmasses coating its surface. The years of it's existence being 4.4 Billion years from current time, starting civilization estimated to have started 7,000 years prior to this time.

    The beautiful, massive, and lush world of Armonia.

    North of its equator, a massive continent lies. Mostly circular in shape, the continent stretches several hundred miles in area, having the fourth biggest mass of any other upon Armonia's bounteous skin. The continent's color from a godly view depicts that it his heavily inhabitable, miles and miles of verdant green forests and jungle covering most of its south-western side. To the south-east, a large peninsula stretches out toward the ocean, a lot less density of greenery taking up its surface. This is due, however, to the massive amounts of population that reside here, lining the coast and most of the inland. Large lakes can be found dotting all about within the miles and miles of luxurious green, giving plenty of support to the vegetation and abundance of life that take up its mass. To the north however, the temperature drops significantly, the jungles and forest giving way to large, dominating mountain ranges, expanses of cool and rough terrain. Although domineering in their amazing stature, the scattered nomadic populations within this cool territory.

    All is peaceful in Paradasia. Many sea-faring regions are found coming to the all-around peaceful continent, finding peace in the very light in the air. The atmosphere brings many about to Paradasia's shores to see the paradisical views it presents... up until a decade ago. Ten years within its past, strange occurances seem to be happening about the continent. Phenomenon that have caused mass controversy, from the appearances of odd or horrifying beings, a sudden chaos that has caused crime upon the peaceful continent, and an overall darkening of the atmosphere. Travel to the continent seemed to have ceased, half due to not wanting to turn to the island, half due to those sailing out to the island never returning to mainland. Contact with the continent has been cut in itself, causing a mass panic as to what has happened to Paradasia.....

    You appear on this continent, known or unknown to where you are, but you are where you are. You don't know how, only that you are not where you used to be. A voice calls for your aid, a very essence of feeling overcoming in plea for your assistance.

    Will you take the call? Or fall away to the request?



    Code:
    [b]Name:[/b] 
    [b]Gender:[/b]
    [b]Age:[/b] 
    [b]Level:[/b] 
    [b]Next Level:[/b] 0/10
    [b]Appearance:[/b]
    
    [b]Profession:[/b]
    
    (Equipment also have a stat themselves known as DUR (Durability). DUR is how much the armor can take punishment before it becomes unusable and must be repaired. Example:
    
    Old Cloak- an old cloak that barely holds together. [+1 DEF] [b][DUR: 2/2][/b]
    
    1 DUR can take up to 9 damage without being reduced, but once it exceeds 10 Damage, DUR is reduced by 1. When maximum DUR reaches 0, the equipment no longer boosts the player until it can be repaired at a shop. Starting maximum DUR can range from 2-5 DUR. Accessories and Weapons don't have DUR.)
    [b]Weapon:[/b]
    [b]Armor:[/b]
    [b]Accessory:[/b]
    
    [b]A-Ability:[/b]
    
    [b]+ [/b]
    
    [b]+ [/b] 
    
    
    [b]R-Ability:[/b]
    [b]S-Ability:[/b]
    [b]E-Ability:[/b]
    
    [b]G-Ability:[/b] ("Group Ability". Group Abilities are abilities that involve two or more people within the party. They work like A-Abilities and E-Abilities combined in a sense, due to the endless combinations of tactics working between two or more characters. G-Abilities are "bought" with skill points contributed by the two or more characters wanting the ability.No one will start with G-Abilities, for G-abilities can only be "bought" at training areas throughout the map. G-Abilities wanted between characters can be custom-made and PM'd to me for approval, along with the skill point cost required to buy.)
    
    ~Stats~
    [b]HP:[/b] 
    [b]MP:[/b] 
    [b]ATK:[/b] 
    [b]DEF:[/b] 
    [b]INT:[/b] 
    [b]SPR:[/b] 
    [b]EVA:[/b] 
    [b]CRIT:[/b] 
    [b]MOVE:[/b]
    
    [b]Upgrade Points:[/b]
    [b]Skill Points:[/b]
    
     
  2. ~Current Inventory~

    ~Normal Items~

    None.

    ~Equipment Items~


    None.

    ~Materials~

    None.

    ~Key Items~

    None.

    ~Charms~

    None.


    Current Gold: 0



    ~World Map~
    [to be filled]
     
  3. ~Enemy Profiles~

    Monster: Rogue
    Level: 1

    Weapon: Wooden Blade- With the tools you have, you gotta make what you can! [+1 ATK]
    Armor: Leather Jacket- old leather an weather conditions don't mix well, but it's still something. [+1 DEF][2/2 DUR]

    A-Ability: Deceptive Tact

    + Debilitating Swipe- Takes a cheap shot at the player's weak points, enabling lethal damage. 120% ATK Damage. Chance of reducing target's DEF and MOVE by 2 for three turns. No stack. Range: adjacent cell. Element: Neutral. 12 MP

    + Poison Edge- With poison-tipped blade, strikes at the user. 120% ATK Damage. Chance of Poison. Range: Adjacent Cell. Element: Neutral. 8 MP

    R-Ability:
    S-Ability: Temporary Alliance- "Rogues, when given the chance, will band in a temporary pact to meet their needs." bolsters ATK by 10% for each Rogue on the field. Cannot exceed 50%.
    E-ability:

    ~Stat Points~
    HP: 20
    MP: 20
    ATK: 4 [+1 from Wooden Blade]
    DEF: 2 [+1 from Leather Jacket]
    INT: 1
    SPR: 2
    CRIT: 4%
    EVA: 3%
    MOVE: 2 cells [+2 from Rogue Job]


    ~Neutral Profiles~

    None yet.

    ~Chapters~

    None yet.
     
  4. ~Player Profiles~
     
  5. Name: Angelo Gathorn
    Gender: Male
    Age: 11
    Level: 1
    Next Level: 0/10
    Appearance:
    Angelo is fairly short, as one might expect from his age. He has wild, tangled, emerald green hair which he keeps tied back with a red bandanna... though when he takes it off, it is clear that he doesn’t often brush or comb his hair. He sports some fairly ragged clothes, which are covered in dirt- and grass stains from constantly being out and about in the world. His face bears a small, jagged scar just to the left of his nose. His eyes are a deep brown, and his skin is an olive colour, which is richly tanned by his previously-mentioned outdoors expeditions. He wears a belt made of a vine, which has two clips; one for a small vial of quicksand that is a family heirloom, and one for his boomerang, which he treasures.

    As interpreted by Macintosh


    Profession: Nature Scribe - The one who claims this Profession is a dying breed, and among the last of his kind. He is a devoted learner of the ways of the trees, and can bend nature to his very will. [Nature Affinity I] [INT-Based BA] [Nature Tap]

    *Nature Affinity I - User acquires permanent “Nature Affinity” Properties. Increases the Damage Output of Nature-Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Nature Element by 20%.
    *Nature Tap - If the user is occupying a cell adjacent to a Nature-based cell (ie trees), they regain 5% Max MP per turn.


    Weapon: Wooden Boomerang - A pretty standard boomerang. At least you know it will always come back! [+1 INT] [Range: 4 Cells]
    Armor: Ragged Clothing - These fairly basic articles of clothing look a little worse for wear… [+1 DEF] [DUR: 2/2]
    Accessory: Vial of Quicksand - A relic that was worn by Angelo’s family. Its mysterious properties bolster the wearer’s agility. [+1 Movement]

    A-Ability: Way of the Trees

    + Gift of the Wild: The user channels the naturally-occurring Mana of Nature, and concentrates it into a usable restoration of life force for his allies. 80% INT Healing. Bestows Protect. No Chain. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Nature. 8 MP.

    + Vine Entanglement: Sends a number of twisted, sentient vines after a target, in hopes of ensnaring them and catching them off guard from the attack. 110% INT Damage. Chance of Immobilize. Decreases Target’s DEF by 10% if Immobilize is successful. No Chain. Cast Time: Instant. Hit Rate: 100%. Variance: 10%. Range: 2 Cells. Element: Nature. 9 MP.

    R-Ability: N/A
    S-Ability:
    --- Constant Regrowth - Angelo is afflicted by debuffs for half of their usual duration, and bestowed with buffs for one turn longer than their usual duration.
    E-Ability: Heart of the Forest - Angelo channels the powers of the forest through him, causing the spirits of Nature to be released from him, attacking all opponents present with their vengeful ways. They then return to Angelo, restoring his allies’ Mana Cycles, and granting him their everwatching protection. 100% Piercing INT Damage. Restores 20% of Total Damage as MP to Ally Party. Bestows Protect and Shell on Self. No Chain. Cast Time: Charge (1 Turn). Hit Rate: 100%. Variance: 20%. Range: All Enemies. Element: Nature. 1 Use Counter.

    G-Ability: N/A

    ~ Stats ~

    HP: 15
    MP: 25
    ATK: 2
    DEF: 1 [+1 from Ragged Clothing]
    INT: 4 [+1 from Wooden Boomerang]
    SPR: 3
    Evasion: 4%
    Critical: 3%
    Movement: 2 cells [+1 Nature Scribe Job] [+1 from Vial of Quicksand]

    Upgrade Points: 0
    Skill Points: 0
     
  6. Name: Creissene "Crissie" Rouxburne
    Gender: Female
    Age: 15
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]

    Profession: Flare Warrior: The one who claims this Profession uses an innate control over the Fire Element to reinforce her rather lacking knowledge of the arts of refined swordsmanship by performing intimidating techniques. [Basic Attack: Physical] [Fire Affinity I] [Dual Wield]

    *Fire Affinity I: User acquires permanent "Fire Affinity" Properties. Increases the Damage Output of Fire Elemental Basic Attacks or Abilities by 10% (Excluding Piercing Flurry Skills). In addition, Decreases the Total Damage received by the Fire Element by 20%.
    *Dual Wield: Crissie can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.


    Weapon:
    --- Dull Katana: Normal katana with a very dull edge, slashing with this weapon is more of a chore than anything else.
    [+1 Atk / Range: Adjacent Cell]
    --- Dull Katana: Normal katana with a very dull edge, slashing with this weapon is more of a chore than anything else.
    [+1 Atk / Range: Adjacent Cell]
    Armor: Burnt Coat: Brown coat charred to a point of uselessness from Crissie's careless usage of fire.
    [+1 Def / Dur: 2/2]
    Accessory: Carnelian Pendant: Interesting piece of jewelry, the carnelian gem seems to be imbued with a strange power. It was passed down to her--a Rouxburne treasure.
    [+5 Max MP]

    A-Ability: Red Intimidation

    + Fueled Edge: Wraps the user's weapons in Fire Mana which adheres to the blades granting them temporary Fire Elemental properties. Sets Basic Attack Element as Fire. 3 Turn Duration. 1 Stack Limit. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Fire. 6 MP.

    + Wisp: Sends forth a small wisp towards a target with the sole intent of causing a burn to it. Chance of Burn. Use Time: Instant. Hit Rate: 100%. Variance: None. Range: 3 Cells. Element: Fire. 5 MP.

    A-Ability: Inner Blaze *LOCKED*

    A-Ability: Excess, Primal Fuel *LOCKED*

    A-Ability: Legacy Forever *LOCKED*


    R-Ability: None.
    S-Ability:
    --- Mana Combustion: "Burn"-type Negative Status Conditions afflicted by the User also inflict MP Damage equal to the Status Condition's Effect Damage (with +3% / +5% Effect Damage every Turn for Severe Burn / Grave Burn, respectively), and have their Duration Increased by 2 Turns.
    E-Ability: Ignis Animus: EXS Phoenix: One step... one mere step and it will all roar in synchronized harmony with the sound of the fiercest blazes. There is no stopping now. Allow for your soul to ignite into a pyre of infinite potential fueled by the most overwhelming of forces, and all limits shall bend and break. The user experiences a massive surge of strength as Excess is rapidly combusted, radiant azure flames forming intricate wings around the user. It is not over yet. Reduces User's Current MP to 0%. User Enters EXS Phoenix State for 5 Turns. Reduces User's Current HP to 1% the Turn "EXS Phoenix" State fades. Use Time: Charge (1 Turn). Hit Rate: None. Variance: None. Element: Fire. 1 Use Counter.

    *EXS Phoenix: Sets 4 Azure Pyre Cells on the User's Adjacent Cells with Sync Movement Properties. Decreases Total Damage Received by 33%. Multiplies Number of Basic Attacks by 2, and Sets their Damage Field to 130% Bypass Atk Damage, Fire Elemental. Cannot be Dispelled.


    ~ Stats ~

    HP: 25
    MP: 15 (Carnelian Pendant +5)
    Atk: 4 (Dull Katana +1)(Dull Katana +1)
    Def: 3 (Burnt Coat +1)
    Int: 2
    Spr: 1
    Critical: 4%
    Evasion:  3%
    Movement: 2 Cells (Flare Warrior Job +2)

    Skill Points: 0
    Upgrade Points: 0
     
  7. Name: Elyse Breevers
    Gender: Female
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]

    Profession: Aqua Assassin: The one who claims this profession is able to manuever the Water around her, and being swift and steady with her kills. [Water Affinity I] [ATK-Based BA] [Water Blessing I]

    *Water Affinity I - User acquires permanent “Water Affinity” Properties. Increases the Damage Output of Water-Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Water Element by 20%.
    *Water Blessing I - If the user is occupying a cell on or adjacent to a Water-based cell (eg. Puddle, Lake, etc.), they attain 5% Evasiveness until they move away.

    Weapon:
    Armor:
    Accessory:

    A-Ability:

    +

    +


    R-Ability:N/A
    S-Ability:
    E-Ability:-

    G-Ability: N/A

    ~Stats~
    HP:
    MP:
    ATK:
    DEF:
    INT:
    SPR:
    EVA:
    CRIT:
    MOVE:

    Upgrade Points:
    Skill Points:
     

  8. Name: Roymus Ganobi
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: A tall, muscular man with emerald green eyes. He has straight deep-skyblue hair that goes down to his midback. He wears a frilly, well kept dress, but has a ragged sheath strapped to it that that feels out of place. The dress covers most of his legs, but shows his rather large feet, which have painted nails, matching his hair.

    Profession: Spellsword: The one who claims this profession uses his knowledge of magic to aid his sword skills.

    Weapon: Toy Sword: A sword made for children to play with. [+1 ATK]
    Armor: Manly-Man Dress: A dress that emanates masculinity. Somehow. [+1 SPR][Dura 2/2]
    Accessory: Sandles: Footwear at it's simplest. [+1 MOVE]

    A-Ability: Arcane Swordsmanship

    +Hasty Aura Covers the target in a yellow glow, increasing speed. Bestows Haste. Range: Self or 2 cells. 6 MP.

    +Aggressive Aura Covers the target in a orange glow, increasing strength. +20% ATK for 3 turns. Range: Self or 2 cells. 8 MP.

    +Lively Aura Covers the target in a pink glow, increasing spirit. +20% SPR for 3 turns. Range: Self or 2 cells. 8 MP.

    +Resilient Aura Covers the target in a purple glow, increasing defense. +20% DEF for 3 turns. Range: Self or 2 cells. 8 MP.

    +Regenerative Aura Covers the target in a green glow, restores health. Bestows Regen. Range: Self or 2 cells. 6 MP.

    +Dark Slash Roymus turns his blade into a dark haze allowing it to cut though any substance. 100% piercing ATK damage. Element: Dark. Range: 1 cells. 8 MP.

    +Phantom Slash Roymus' blade takes on a phantasmal nature, attacking the target's spirit. 100% ATK damage. Targets SPR rather than DEF. Range: 1 cells. 10 MP.

    +Shadow Slash Roymus takes a swing with his blade, followed by several illusory clones. 100% ATK damage. Hits 15 times. Range: 1 cells. 27 MP.

    +Giga Slash Roymus covers his blade in a white flame, and takes a massive power strike. 150% ATK Damage. Range: 1 cells. 10 MP.

    +Starlight Slash Roymus holds his blade to the sky, collecting a majestic light, then he swings the sword downwards and launches projectile slash. 120% ATK damage. Element: Light. Range: 5 cells. 8 MP.

    R-Ability: None
    S-Ability: Holy Stab: Roymus may target himself or his allies with a basic attack; damage done from this attack is healed. (Defense IS calculated.)
    E-Ability:- Aura of Infinite Rage: Covers Roymus in a pulsating, blood red fire and supercharges his next spell. Leaves him slightly woozy after use. Bestows Infinity and doubles Roymus' attack for two turns. Lowers his defensive stats to 50% for the rest of the battle.

    G-Ability: None


    ~Stats~
    HP: 20/20
    MP: 20/20
    ATK: 4 [+1 from Toy Sword]
    DEF: 3
    INT: 1
    SPR: 2 [+1 from Manly-Man Dress]
    EVA: 3%
    CRIT: 3%
    MOVE: 2 (+1 from Spellsword Profession)(+1 from Sandles)

    Upgrade Points: 0
    Skill Points: 0
     
  9. Name: Allister
    Gender: Male
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance:
    None yet.

    Profession: Meta Knight- The one who claims this profession is a loyal warrior, able to bend and manipulate metals and (distantly) manipulate static electricity.

    Weapon: Rough Sword- an old sword that has been worn, but serves it's job pretty well. [+1 ATK] +4[DUR]

    Armor:Thin Plates-[/i] small metal plates worn under clothing, they still provide a decent amount of protection. [+1 DEF] +4[DUR]

    Accessory: Magnetite- small metallic rocks that have magnetic properties, they always point toward the north pole. [+5 MP]

    A-Ability:

    + BoomerangAllister launches his sword at the opponent in a circular, saw-like fashion, then pulls it back to him. 120% ATK Damage. Chance of Immobilize. Use Time: Instant. Hit Rate: 100% Variance: 0% Range: 3 cells. Element: Neutral. 8 MP

    + Bend Allister bends and manipulates the opponent's armor into awkward positions. -10% DEF for five turns. Stackable up to 50%. Use Time: Instant Hit Rate: 100% Variance: 0% Range: 4 cells. Element: Neutral. 8 MP


    R-Ability:None

    S-Ability:Magnetic Draw-[/i] Adjacent opponent's MOVE stat is reduced to 1 until out of 3 cell range of Allister.

    E-Ability:-Static Blast- Allister summons a massive amount of static electricity into his sword, a sharp buzzing sound heard from the static metal, then thrusts it into the opponent powerfully and unleashing the electricity through them. Allister then launches them into the air, then slams them into the ground, conjoining the static electricity stuck in their body to the planet's magnetic core. 150% Piercing ATK Damage. Immobilize for 5 turns. Use Time: Instant. Hit Rate: 100% Variance: 0% Range: Adjacent Cell. Element: Lightning.

    ~Stats~

    G-Ability:

    HP:
    MP:
    ATK:
    DEF:
    INT:
    SPR:
    EVA:
    CRIT:
    MOVE:

    Upgrade Points:
    Skill Points:
     
  10. Name: Wyatt Zeplint
    Gender: Male
    Age: 19
    Level: 1
    Next Level: 0/10
    Appearance: Wyatt tries to take on the appearance of an Electric Elemental. He wears a yellow undershirt with a bright orange vest on top. Coming out of each spot of his vest are the patterns of thunder bolts. He wears black pants which come down into sort of bell bottoms, which nearing the bottom have more thunderbolt patterns surrounding the edges. He wears yellow work boots. His skin colour is a sort of orange tint, and he has combed back black spikey hair.

    Profession: Thunder Stryker: A Thunder Stryker is a proffesion rarely seen, however if mastered can become quite a powerful one, being able to call upon the power of lighting, and thunder. [Equips: Short Swords, Long Swords]

    Weapon: Short Sword [+1 ATK]
    Armor: Leather Vest [+1 DEF][3/3 DUR]
    Accessory: Work Boots [+1 Movement]

    A-Ability: Storm Cloud

    + Lightning Strike: Wyatt Can call a bolt of lighting to strike by summoning a small cloud above his enemy, doing moderate damage ATK: 120% Range: 2 Cells Element: Lightning. 6 MP

    + Sonic Boom Wyatt will use the power of thunder to create a wave of sound, which will do small damage and lower defence. ATK: 50% Range: 3 Cells Element: Wind Effect: Lowers DEF Temporarily by 50% (3 player Phases) 12 MP



    R-Ability:
    S-Ability: Lightning Reflexes. Can be used once per battle to give a quick boost of speed. [Movement + 3 for 2 player phases]
    E-Ability:- Charged Stab [ATK 150% Piercing DMG][Element: Electricity][Cells: 1][Effect: ignores EVA stat upon usage]
    G-Ability:
    ~Stats~
    HP: 25
    MP: 15
    ATK: 4 (+1 from Short Sword)
    DEF: 3 (+1 from Leather Vest)
    INT: 1
    SPR: 2
    EVA: 4%
    CRIT: 3%
    MOVE: 2 cells [+2 Job][+1 Boots]

    Upgrade Points:
    Skill Points:
     
  11. Name: Allister
    Gender: Male
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]

    Profession: Meta Knight- The one who claims this profession is a loyal warrior, able to bend and manipulate metals and (distantly) manipulate static electricity.

    Weapon: Rough Sword- an old sword that has been worn, but serves it's job pretty well. [+1 ATK]

    Armor: Thin Plates- small metal plates worn under clothing, they still provide a decent amount of protection. [+1 DEF] [3/3 DUR]

    Accessory: Magnetite- small metallic rocks that have magnetic properties, they always point toward the north pole. [+5 MP]

    A-Ability:

    + Boomerang Allister launches his sword at the opponent in a circular, saw-like fashion, then pulls it back to him. 120% ATK Damage. Chance of Immobilize. Hit Rate: 100% Variance: 0% Range: 3 cells. Element: Neutral. 8 MP

    + Bend Allister bends and manipulates the opponent's armor into awkward positions. -10% DEF for five turns. Stackable up to 50%. Use Time: Instant Hit Rate: 100% Variance: 0% Range: 4 cells. Element: Neutral. 8 MP


    R-Ability:None

    S-Ability: Magnetic Draw- Adjacent opponent's MOVE stat is reduced to 1 until out of 3 cell range of Allister.

    E-Ability:- Static Blast- Allister summons a massive amount of static electricity into his sword, a sharp buzzing sound heard from the static metal, then thrusts it into the opponent powerfully and unleashing the electricity through them. Allister then launches them into the air, then slams them into the ground, conjoining the static electricity stuck in their body to the planet's magnetic core. 150% Piercing ATK Damage. Immobilize for 5 turns. Use Time: Instant. Hit Rate: 100% Variance: 0% Range: Adjacent Cell. Element: Lightning.

    G-Ability:

    ~Stats~


    HP: 25
    MP: 15 (+5 from Magnetite)
    ATK: 4 (+1 from Rough Sword)
    DEF: 3 (+1 from Thin Plates)
    INT: 1
    SPR: 2
    EVA: 3%
    CRIT: 4%
    MOVE: 2 cells (+1 from Meta Knight Profession)

    Upgrade Points:
    Skill Points:
     
  12. Name: Leon Regis
    Gender: Male
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]
    Profession: Young Mage-Though young and inexperienced, you hold great power within you. [BA: INT] [Dual Wield][Spiritual Protection]
    *Spiritual Protection- Decreases the total damage receive from an INT attack by 10%
    *Dual-Wield- User acquires second "Weapon" equipment slot permanently. User can only wield one-handed weapons.


    Weapon: Willow Wand- A wand crafted from a willow tree. [+1 INT/Range: 2]
    Weapon: Willow Wand- a wand crafted from a willow tree.[+1 INT/Range: 2]
    Armor: Apprentice Robes: Mage robes, crafted for an apprentice. [+1 DEF/ DUR 2/2]
    Accessory: Charmed Cape- A red cape, charmed with magic, giving the user a regal look. [+1 SPR]


    A-Ability: Basic Sorcery


    + Fire Bomb: The user casts a spell, that causes a small fire-y explosion on the target. 100% INT Damage. Chance of Burn. Range 4. Element: Fire. 6 MP


    + Lightning Bolt The user casts a spell,that strikes the target with lightning. 100% INT damage. Chance of Paralyze. Range 4. Element: Lightning. 7 MP


    R-Ability: N/A
    S-Ability: Magic Regen: The user regenerates 10% MP for each spell that hits.
    E-Ability:- Stone Prison: The user casts a powerful spell, that causes stones to strike up at the target, attacking him, and trapping them within, unable to do anything, until the stones sink back into the ground. 200% INT damage. Immobilize. Range: Opponent Party. Element: Earth.


    G-Ability: None.


    ~Stats~
    HP: 15
    MP: 25
    ATK: 1
    DEF: 2 [+1 from Apprentice Robes]
    INT: 4 [+1 from Willow Wand] [+1 from Willow Wand]
    SPR: 3 [+1 from Charmed Cape]
    EVA: 3%
    CRIT: 3%
    MOVE: 2 cells (+1 from Young Mage)
     

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