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This Dream 【Profile Thread】

Discussion in 'Profile Threads' started by Shadow, Nov 10, 2012.

  1. Tell me the story of your soul,
    For perhaps it is the same one as mine.


    -----~---~---~-----

    Hey...

    Sigh. Allow me to, at least, tell my tale before you decide. I take it you will listen to me, for these words come out from my heart, or what is left of it. I am from... a world. A world where common knowledge would have blatantly rejected the preternatural laws this realm abides to, a world which might as well have been irreversibly lost by now, a world I once happened to live in. Unfortunately I... I just cannot remember its name. I cannot even remember my own name.

    I cannot remember my life.

    Most of it, at least. It began with a series of murders characterized by the brutal violence used in them. Media thought, or perhaps made us foolishly believe that there was nothing out of the ordinary with them... The possibility of a serial killer was quickly ruled out by the diversity of the crimes, the lack of connection between them, and the sheer distance across the globe. I... really cannot blame my world. Nobody, even in their craziest fantasies, would have believed what was to happen. Until it was too late. It tore out the boundaries of normality. We weren't prepared. Nobody was.

    And... my dream. Yes, I remember my dream. It is crucial for you to understand the importance of what I'm about to tell you... Maybe you can interpret the meaning better than I could. It is only a theory, but if I am right...! Fuck, the only person I know who dreamt of similar circumstances is gone... and maybe I will never know. Maybe I am wrong, and these efforts are in fucking vain. As if there was anything I could do...

    Urgh. Sorry, I got carried away.

    They say that there are dreams where you realize what is happening, and you can live through them with full control over yourself. I'm fairly certain this was one of these cases. Otherwise, there'd be no way I'd have survived. In retrospect, I should have investigated the remains of the machine first... but I was amazed with the tropical paradise before me, so I set off to explore. I slowed down as I noticed a clearing, and furthermore, a gargantuan hole leading down to darkness.

    That's where I first encountered one.

    A Leukanthrope.

    Its monstrous form towered in comparison to me, developed build making its ferocious physical strength evident. The thing was completely white, and as it turned, I noticed it had no face. There was a vague outline of reptilian nature, but there were no eyes, no jaw, no anything. I remember the red markings scattered over its hulking body glowing sanguinely at me... And I knew. It knew it was going to kill me. I knew that, defying all possible logic, this creature had the power to kill me for real.

    It charged with a bloodcurdling battle cry.

    Had I not scrambled away, practically scared shitless, I wouldn't have found that fated knife. I used it. I killed it first. And I awoke.

    -----~---~---~-----

    I wish you rest in your dreams,
    Knowing that this one is eternal.


    -----~---~---~-----

    I just... cannot comprehend it. I probably never will. But as my conscious surfaced into reality, I heard. I heard screams in the real world. The snow-white beast laid crumpled in a heap in front of me, bleeding profusely, the one I had killed in my sleep. And then, I instantly saw others. Two. Three. Four. They mercilessly massacred everyone. I saw my friends, or at least whom I think were my friends, die before my eyes. Headless victims contorted in horrid angles, pierced bodies flung recklessly towards the walls. Just like in the news. Just like in the fucking news. Even though I still had the glorified knife, I ran. I ran and ran, witnessing death and destruction, until my own body forced me to collapse from exhaustion.

    Moments later, civilization as I knew it was in ruins.

    Nothing could stop them. They rampaged with only one objective in mind--intent of manslaughter. Like a legion of killing machines out of a twisted nightmare, they spawned from everywhere in the world. Me? I hid. I hid with my friend. She was smart and we managed to gather provisions to survive. I kept the knife. I think she was my best friend. But I can't remember her name, or appearance, or voice... all I have is the recollection that she indeed existed. Heh... Heh heh. Maybe it's a fabricated memory... and if it is, I wouldn't even know it. How fucking fantastic.

    One day after the alleged beginning of end of the world, the monsters arrived. We'd thought the shelter was hidden and protected, and the area completely deserted, but apparently we were wrong. They barged in, easily incapacitated me, and in the agonizing moments I thought they were going to maul her, they... just forcefully took her with them. They vanished without a trace. They didn't touch me. I remember nothing else, though I can easily deduce how pathetic and useless I felt that moment. It was true. I was only a human, after all... I don't know what I am now, though there is still hope within me that I haven't forsaken my humanity for... Ah, that's right. Her contract.

    I remember her features nigh-perfectly. Although she never claimed to, I knew--or rather know that she isn't human, or from my homeworld at all. Her hauntingly cyan gaze stared at me, and her face was frozen in a soft, understanding expression of what could be called sympathy... all while reciting to me the implications of a certain deal, or "oath" as she called it. I nodded faithfully at her promise of finding my lost friend, listening intently on how she cryptically remarked that the only way to solve this was venturing to "their world". Perhaps I was a fool. Perhaps she was deceiving me, using me as a pawn for a greater fate I have no control of. But I had no other leads. I had no home. I didn't even know if she was alive... but I believed. I believed firmly, and accepted.

    I ended up in Leiobea, with these scattered fragments of a past I've barely pieced together, and new knowledge that had just been... implanted into me. I realize now that this might have been the greatest mistake ever, but I have no regrets, for the only way out is forward.

    Because I have nothing to lose.

    -----~---~---~-----

    I forsake reality to answer you,
    Yes, I'll die for my destiny.


    -----~---~---~-----


    ~ This Dream ~
     
  2. ~ Dream Diary ~

    Chapter I: New Dream

    Entry I ~ I: The Contracted
    Entry I ~ II: Once Again
    Entry I ~ III: Leukanthrope
    Entry I ~ IV: Guardians
    Entry I ~ V: Taint


    -----~---~---~-----



    ~ Soundtrack Room ~


    This Dream >>
    Challenged >>
     
  3. ~ Inventory ~


    Consumables

    None.

    Equipment

    None.

    Materials

    Normal Arrows x30 - Arrows crafted from wood without any remarkable quality whatsoever. You've got a shitload of them. Yeah. [Arrow Rounds]

    Key Items

    None

    Currency: 0 Marks


    -----~---~---~-----



    ~ The Realm Chart ~


    Helicroa

    + Dalnaos Region

    > Campo Perdido
    --- Karmica's Arena
     
  4. Enemy Profiles


    Coming Soon...
     
  5. Name: Vertigo
    Gender: Male
    Age: 17
    Level: 3
    Rank: I
    Progress: 0/10
    Appearance:
    [​IMG]

    Stage Advancement: Shadow Edge --- Nox Dreamblade --- Chaosbringer --- Fallen Nightmare

    Dreamclass: Shadow Edge: The one who claims This Dream is a brave soul whose bloodstained memories have come to haunt him, forming a strong connection with the shadows of the Dreamflow from which he draws power from. [Basic Attack: Corporeal] [Dark Affinity I] [Dual Wield]

    *Dark Affinity I: User acquires permanent "Dark Affinity" Properties. Increases the Damage Output of Dark Elemental Basic Attacks or Abilities by 10% (Excluding Piercing Flurry Skills). In addition, Decreases the Total Damage received by the Dark Element by 20%.
    *Dual Wield: Vertigo can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.


    Weapon:
    --- Old Shortsword: Shortsword without special qualities with evident signs of decay. Its chipped blade is dangerously fragile.
    [+1 Phy / Range: Adjacent Cell]
    --- Old Shortsword: Shortsword without special qualities with evident signs of decay. Its chipped blade is dangerously fragile.
    [+1 Phy / Range: Adjacent Cell]
    Armor: Ragged Overcoat: Overcoat colored a slate gray which has been nearly reduced to uselessness, but it is at least something.
    [+1 Res]
    Accessory: Metal Chain: Attachable to virtually anywhere, this small metal chain usually finds its place in Vertigo's weapons.
    [+1 Cog]

    Memory: Stained Knife: Knife covered in a layer of dried blood, it appeared and was promptly used in Vertigo's dream in order to kill a Leukanthrope.
    [+5% Critical]
    Alignment: REASON / Critical
    Gauge Type: Killer Drive: Characterizes the Flow Drive to fluctuate according to the elimination of Enemy Characters, and the condition of the User. Triggers it to Increase when Enemy Characters reach Critical Status, or when they are KO'd, Perfect or Overkilled. Triggers it to Decrease when the User reaches Critical Status, or when he is KO'd.

    B-Ability: Taint of the Blade

    + Darkstrain: Calls upon the essence of darkness to manifest around the user and augment offensive capabilities but not without consequences. Increases User's Dark Damage Output by 20%. Switches Basic Attack Element to Dark. User takes 10% Max HP Damage after an Attack Action. 3 Turn Duration. 1 Stack Limit. Use Time: Normal (1 Turn). Accuracy: None. Variance: None. Range: Self. Element: Dark. 1 Use Counter.

    + Siphonleak: Entwines available shadows onto one's blade before performing a slash which saps away the target's Dreamflow and causes it to swell before being absorbed. 30% Piercing Phy Damage. Absorbs 120% Total Damage as DP. Use Time: Instant. Accuracy: 100%. Variance: 0%. Range: Adjacent Cell. Element: Dark. 1 DP.

    + Blurshift: Form becoming all but a blurred shadow, the user zooms towards a new location with impossible speed. User Moves a Maximum of 4 Cells. Fazes Through All Obstacles. Treated as a Move Command. Use Time: Instant. Accuracy: None. Variance: None. Range: Self. Element: Neutral. 4 DP.


    T-Ability:
    --- Damage +: When the User inflicts Decimal Base Damage during the Offense Stat x Damage Output equation, a value of .4 can be Rounded Up. Trait Rank: I. Class: Basic. Status: Trigger. Rank Up: 2 TP.  
    --- Iron Will: Permanently Increases the User's Max HP by 5 Points. Trait Rank: 0. Class: Basic. Status: Passive. Rank Up: 3 TP.
    S-Ability: Decode Eye: Determines 3/3 of the Target's Attributes, but also reveals Trigger and Special Commands, additional noteworthy content and general battle information. Decode Eye has a Range of 3 Cells, and no Use Counter limit.

    C-Skill: Reflow / Focus / Quick-Item
    R-Skill: None
    D-Skill: Extensive Flow I: When the User initiates a Reflow, and throughout the duration of said Command Skill, the User's Max DP is treated as being 10 Points higher than it is. Actual Current and Maximum DP values are not affected by Extensive Flow.

    OVERFLOW: Phantasmal Dominance: Gargantuan spire of entangled darkness surging from beneath an unsuspecting target to catapult it skywards, the user proceeds to phase out of existence in an afterimage of dissolving shadows before overwhelming the airborne target in an illusionary flurry of slashes from all directions which continuously picks up the tempo until it muffles everything else but the sound of carnage. Final slash fracturing even the Dreamflow sustaining reality, the user sends the brutalized target ultimately crashing towards the ground before he himself falls flawlessly in his original position. 2 Hits. 100% Piercing Phy Damage (Both Hits). Ignores Evasion, Guard and Elemental Affinities. Use Time: Instant. Accuracy: 100%. Variance: 0%. Range: 4 Cells. Splash: Adjacent Cells (First Hit). Element: Dark. Requires 50% Flow. 1 Use Counter.


    ~ Stats ~

    HP: 30 (Iron Will +5)
    DP: 20
    Phy: 6 (Shortsword +1)(Shortsword +1)
    Res: 4 (Ragged Overcoat +1)
    Fnt: 2
    Cog: 3 (Metal Chain +1)
    Reflow: 8%
    Critical: 5% (Stained Knife +5%)
    Movement: 2 Cells (Shadow Edge Stage +1)
    Flow Drive:
    {//////////}

    Skill Points: 1
    Trait Points: 1
    Upgrade Points: 4


    Update Log[/b]]November 09, 2012 [07:29 PM (GTM -5)] - Added Update Log functionality.
     
  6. Name: Kalum Tasis
    Gender: Male
    Age: 19
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance:
    [​IMG]

    Stage Advancement: Shyrden Tyro - ? - ? - ?

    Dreamclass: Shyrden Tyro (Literally "Glowing Wolf", the one who claims This Dream has aspired for almost his entire life to fight alongside the mythical Lupynn just like the figures of legend in his culture. However, even lofty dreams start small...) [Spirit Guide I]
    *Spirit Guide I: User has a Spirit Guide monster, which enters the battle with him, levels up and goes through Stage Advancement as he does, and is KO'd when the user is. The user may use the DP of his Spirit Guide as his own.
    Weapon: Longbow [+1 Phy] [3 Cells] [No Adjacent]
    Armor: Dark Shirt [+1 Res]
    Accessory: Dustrunner's Fang [+5% Critical]

    Spirit Guide: Kip'Yaia
    Memory: Lupynn Feather [+5% Critical]
    Alignment: Dream/Critical
    Gauge Type: Warrior Drive: Flow Drive increases when the user inflicts damage to the target. Flow Drive decreases upon the user going Critical or being KO'd.


    B-Ability: Pride of the Tyro-Tyr

    + Spirit Shot: User fires off an arrow imbued with the energy of his spirit guide. 120% Phy damage. +10% Phy during damage calculation only. User must borrow at least 25% of the total DP cost from Kip'yaia. Range: 3 cells. Element: Neutral. 8 DP.

    + Wild Charge: User channels the power of his spirit guide to charge the target with ethereal claws. 110% Phy damage, treated as Ethereal. Chance of Wound and user lands adjacent to the target. Kip'yaia cannot execute a Move command on the turn this skill is used. Range: 2 cells. Element: Neutral. 9 DP.

    + Claw Swipe: Channeling the power of his Spirit Guide, Kalum sets upon the target with a ferocity befitting the fiercest predators of Euthora. 2 hits, 110% Phy damage and low chance of Wound each hit. Critical Hit Rate increases by 5%(3 turns, no stack), 10% if Kip'yaia does not Act on the turn this skill is used. Range: Adjacent cell. Element: Neutral. 10 DP.


    T-Ability:
    -- Aggressor: User is granted a constant 10% increase to Phy. Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 3 TP.
    S-Ability: Quick Reaction: Upon activation, the user's C-Skills can be used once per turn for 3 turns without using an Act command.

    C-Skill: Reflow, Focus, Break
    R-Skill: N/A
    D-Skill: Regenerator: Every turn the user borrows DP from Kip'yaia, he regains 5% max HP. Every turn he does not, he regains 5% max DP.

    O-Flow: Rcha-Tyro "Kohal Cresa": "Oh, come this storm, to guard us all / For legends fight, and never fall." Invoking the legends of his culture, the user teams together with his spirit guide in order to launch an assault which will hopefully end the fight once and for all. (100% Kalum's Phy) + (50% Kip'yaia's Fnt) damage, piercing. Chance of Oblivion. Kalum regains DP equal to 50% of Kip'yaia's remaining DP. Range: Infinite. Element: Wind. 50% Flow.


    ~ Stats ~

    HP: 25
    DP: 20
    Phy: 5 (Longbow +1)
    Res: 3 (Dark Shirt +1)
    Fnt: 2
    Cog: 3
    Reflow: 7%
    Critical: 5% (Dustrunner's Fang +5%)(Lupynn Feather +5%)
    Movement: 2 Cells (Shyrden Tyro Stage +1)
    Flow Drive: {//////////}

    Skill Points: 0
    Trait Points: 2
    Upgrade Points: 2


    [hr]

    Name: Kip'yaia
    Gender: Female
    Age: Unknown
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance:
    [​IMG]

    Stage Advancement: Dream Guide - ? - ? - ?

    Dreamclass: Dream Guide (The one who claims This Dream is an entity spawned by an ambitious young man's dreams and is tasked to defend him for as long as he requires.) [Wind Affinity I]
    *Wind Affinity I: User acquires permanent "Wind Affinity' Properties. Increases the Damage Output of Wind-Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Wind Element by 20%.
    Weapon: Ethereal Fang [+1 Fnt]
    Armor: Faint Aura [+1 Cog]
    Accessory: Wind Charm [+5 HP]

    Alignment: Reason/Guard
    Gauge Type: Healer Drive: Flow Drive increases upon the user healing or bestowing a healing effect upon self or an ally. Flow Drive decreases upon user or ally becoming Critical or being KO'd.


    B-Ability: Tasked Defense

    + Spirit Wind: Releases wind energy at the target, miraculously healing minor wounds. 100% Fnt Healing. Range: Self or 3 cells. Element: Wind. 6 DP.

    + Ether Guard: Surrounds the target with an ethereal energy, inhibiting oncoming attacks. +20% Res for 3 turns. No stack. Range: Self or 3 cells. Element: Neutral. 6 DP.

    + Kohaliri: Sends an ethereal light at the target, curing them of a minor ailment. Removes one negative status disorder. Range: Self or 3 cells. Element: Light. 6 DP.


    T-Ability:
    -- Selfless: If Kip'yaia uses a skill with any positive effect, including healing, on an ally, that skill's DP cost is decreased by 10%. Trait Rank: I. Class: Basic. Status: Trigger. Rank Up: 3 TP.
    S-Ability:
    -- Absorption Burst: Kip'yaia releases a burst of energy, hitting enemies in surrounding cells for 100% Fnt damage. For the next enemy phase, Kip'yaia's damage input is decreased by 50% the average amount of damage inflicted to each enemy.

    C-Skill: Reflow, Defend, Cover
    R-Skill: N/A
    D-Skill:
    -- Protector's Aura: Allies within 2 cells of Kip'yaia regain HP at a constant rate of 5% per turn.

    O-Flow: Protection of the Pack: User calls up a wind that caresses against the wounds and ills of the ally party, healing them and leaving them better than they were before. 200% Fnt healing and removes all status disorders. Increases Res and Cog by 20%. Range: Self and all allies. Element: Neutral. 50% Flow.


    ~ Stats ~

    HP: 15 (Wind Charm +5)
    DP: 30
    Phy: 2
    Res: 3
    Fnt: 5 (Ethereal Fang +1)
    Cog: 3 (Faint Aura +1)
    Reflow: 9%
    Guard: 7%
    Movement: 2 Cells (Dream Guide Stage +1)
    Flow Drive: {//////////}

    Skill Points: 0
    Trait Points: 2
    Upgrade Points: 2
     
  7. Name: Ebrethiel
    Gender: Male
    Age: 12
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance: Ebrethiel is a young boy, resembling a human even though his race is officially tainted by becoming a demon. He has short-cut, dark auburn hair, and stands at 4'10". His skin is sort of pale, but often flushes red with excitement.

    Stage Advancement: Demon Flavor ---> ? ---> ? ---> ?

    Dreamclass: Demon Flavor- the one who claims This Dream is a spirited little hell-raiser who aspires to attain more power by way of resisting established morals. [Basic Attack: Corporeal]

    Weapon: Wood Spear: A simple spear, shaft made of wood with a dull iron tip. [+1 Phy][Range: 2 cells]
    Armor: Basic Red Hoodie: A normal red hoodie sweatshirt. Doesn't offer much protection, but it is always in (casual) style. [+1 Res]
    Accessory: Decagram Charm: A small, purple, metal decagram hanging from a chain. It has a cursed look to it... [+1 Cog]

    Memory: "Society of the Underworld": a bedtime story read to Ebrethiel by his somewhat deranged, demonologist father. The story details a day in a typical Underworld dweller's life, and how demon ideologies differ from those of humans. It certainly inspired something in Ebrethiel... While the story was originally invented as it was told, it now is tangibly written in a small book with thin, black metallic binding and cover. [+5 DP]
    Alignment: DREAM / Critical
    Gauge Type: Tyrant Training: Characterizes the Flow Drive to fluctuate in accordance to usage of Demon Peons. Triggers the Flow Drive to increase when a B-Skill involving Demon Peons is used, and triggers the Flow Drive to decrease when such attacks are dodged, blocked, etc.

    B-Ability: Hellion Sleights

    +Python Lunge: Summons a spectral, bony snake from the ground. The snake winds it's way up the User's body, and then follows the User's outstretched arm to face the enemy, lancing forward with skeletal jaws gaping. {100% Phy. Damage. Use Time: Instant. Accuracy: 100%. Variance: 10%. Range: 3 cells, linear; one direction. Element: Arcane. 7 DP. Classified as Demon Peon.}

    +Amphibious Tendencies: Invokes the abyss-dweller that sleeps in every demon, enabling a higher tolerance of Water. {Raises resistance to Water Element by 50% while in effect. Use Time: Instant. Duration: 3 Turns. No Stack. Use Counter: 1. Element: Water.}

    +Goring Riot: the User imbues the blade of their weapon with a gruesome blaze and drives the cauterizing edge harshly into the enemy. {130% Phy. Damage; chance of Blood Loss. Use Time: Instant. Accuracy: 90%. Variance: 0%. Range: Adjacent cell. Element: Fire. 12 DP.}

    T-Ability: --Vicious Zenith: Pertaining to attacks with linear ranges exceeding 1 cell, the damage at the last cell in the attack will be augmented by 10%. [Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 2 TP.]
    --Crude Advantage: User's Phy. is increased by 10% against enemies that are negatively influenced (bearing a status affliction and/or decreased stats). [Trait Rank: 0. Class: Basic. Status: Passive. Rank Up: 2 TP.]


    S-Ability: Lemegeton: When activated, raises the damage of B-Skills involving Demon Peons by 15%. Duration: 3 Turns. No Stack. Use Counter: 3.

    C-Skill: Reflow; Quick-Item; Break
    R-Skill: None yet.
    D-Skill: Underworld Plague: Raises the likelihood of inflicting status ailments by 10%.

    O-Flow: Inferno Incursion: Wisps of flame are drawn to the Users' extended arm, crawling along outstretched fingers and building up to a large blaze. More and more fiery motes quickly conglomerate and grow, swelling the appetite of the burning body. The Users' arm becomes fully enveloped in searing indigo flames, and with a snide wrench of the shoulder, the inferno erupts forth in a concentrated beam and incinerates anything in it's path. {200% Piercing Phy Damage; chance of Burn. Use Time: Instant. Accuracy: 100%. Variance: 0%. Range: straight line; one direction. Element: Fire. Requires 50% Flow. 1 Use Counter.}


    ~ Stats ~

    HP: 25
    DP: 15 ("Society of the Underworld" +5)
    Phy: 5 (Wood Spear +1)
    Res: 4 (Basic Red Hoodie +1)
    Fnt: 2
    Cog: 3 (Decagram Charm +1)
    Reflow: 8%
    Critical: 6%
    Movement: 2 Cells (Demon Flavor Stage +1)
    Flow Drive:
    {//////////}

    Skill Points: 0
    Trait Points: 0
    Upgrade Points: 1
     
  8. Name: "Sekhmet"
    Gender: Female
    Age: Looks 30. (Believes herself to be immortal)
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance:
    [​IMG]
    "Sehkmet" as her name clearly states, looks much the same as the Egyptian goddess herself was portrayed; However leaning more onto the Anthro-side. She is a stunningly beautiful lioness, standing around 6ft, weighing 187lbs. due to muscle mass with short golden fur and bright yellow eyes that reflect baleful intentions. She wears very little in the way of clothing, often clothed in little more than wraps, dyed red from the blood of those she has slain.

    Dreamclass: Weakened Deity. She has become the goddess Sekhmet yes; however she has not completely learned how to use this divine power completely, however her knowledge of the mythology that goes with her new-found appearance has enabled her to unlock a small portion of her power.
    Weapon: Hieroglyphic Axe-bow. (Bone) The bow shaft can be split into 2 hatchets if need be. [Phy +1] [Range: 3 Cells]
    Armor: Tempered Iron arm/leg-wear. , wears silk wraps around pelvis and breasts, only slightly concealing. Offering excellent mobility in the process though. [Res +1]
    Accessory: Scarab pendant +5 HP

    Memory: Only retaining memory is Anubis' feather of truths, however she does not know exactly how or when she acquired it, only that she had had it for a very long time. The feather gives her. +5 to DP
    Alignment: Alignment: DREAM | Type: Critical
    Gauge Type: Hit-rate gauge [Every time Sekhmet gets hit in combat, gauge increases]

    B-Ability: Augmented Domination

    + Skill #1: Heatwave -- Sekhmet extends her arms, letting out a blast of heat, melting skin and other tissues. 110% Phy, Damage. Chance of Burn. Range: 3 Cells. Element: Fire. 9 DP

    + Skill #2: Dedicated Blow -- A carefully aimed physical attack, dealing a large amount of damage. 120% ATK Damage. Range: 1 Cell. Element: Neutral.6 DP.

    + Skill #3: Red Rage -- Sekhmet explodes with a sudden burst of fury, causing a small radius around her to set on fire. 140% Phy Damage. Range 2 cell radius around caster. Element: Fire Chance for burn. 16DP



    T-Ability: Thick-Skinned (Gives a damage reduction 1 against corporeal damage.) {Passive}
    Rank I. Rank Up: 2 TP.
    S-Ability: Healing. [Heals caster/target 10%HP in adjacent cell.] 5 Counters.

    C-Skill: Reflow, Sprint, Break.
    R-Skill:
    D-Skill: Blood of Apep. Due to her slaughtering the great serpent Apep, she has gained it's immunity to all poison effects.

    O-Flow: Arrow of the Sun. Sekhmet's bow fires a massive conjured arrow that pierces the heart of her enemy. [Range: 4 Cells 200% Piercing Phy damage, chance for paralysis] Element Light.


    ~ Stats ~

    HP: 30 (Scarab Pendant +5)
    DP: 15 (Feather of Truths +5)
    Phy: 6 (Hieroglyphic Axe-Bow +1)
    Res: 3 (Tempered Iron Parts +1)
    Fnt: 2
    Cog: 2
    Reflow: 7%
    Critical: 5%
    Movement: 2 Cells (Weakened Deity Stage +1)
    Flow Drive: {//////////}

    Skill Points: 0
    Trait Points: 2
    Upgrade Points: 0
     
  9. Name: Lillian Guardia
    Gender: Female
    Age: 17
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance:
    With dark brown eyes and hair the color of hot chocolate, Lillian is just another human face in the crowd. She doesn't stand out with her ponytail, which hangs over her right shoulder to lie on her breast, and peach skin. A pair of blue studded earrings pierce her ears, the material molded into the shape of twin stars. She wears a plain white blouse under a tan colored, knitted sweater and a thin silver chain rests around her neck. Her skirt is a dark blue, almost black, which reaches her knees, and her socks are white and reach halfway to her knees. Her dress shoes are a common black with half an inch thick soles. Encircling her right pinky finger is a slim gold band with stars engraved along its outer ring and hanging from her left wrist is a charm bracelet holding all the planets in the solar system.

    Dreamclass: Star Child - Heed their call, listener, and be granted the powers of the celestial sky. Thy life now rests amongst the stars. [Basic Attack: Ethereal] [Star Affinity I]

    *Star Affinity I: When under the light of the stars, Lillian gains a 20% boost in Fnt. The stars must be bright enough to shine down on Lillian for this to activate.

    Weapon: Star Rod - A basic short rod with a blue wooden handle and a yellow star shaped objected attached to the tip. [+1 Fnt] [Range: 3 Cells]
    Armor: Light Robe - Though not very durable, it is comfortable and easy to move in. [+1 Res]
    Accessory: Crescent Tiara - A golden tiara, it is thin and rests upon the head. Etched into the center is the shape of a crescent moon resting on its back. [+1 Cog]

    Memory: Wooden Flute - A gift from the past, carved into is the vague shape of a forest. Lillian remembers it was from someone important but can't remember who it was. [+1 Fnt]
    Alignment: Heart / Guard
    Gauge Type: Compassionate Drive - The Flow Drive increases when an ally takes damage. It decreases when Lillian takes damage. In the case of area attacks, the Flow Drive increases for each ally hit.

    B-Ability: Starcall

    +Starfall: Call upon the stars to fall from the sky and strike the enemies down, reducing their protection against similar attacks. 70% Fnt Damage. Lowers Targets' Cog by 10%. 3 Stack Limit. Use Time: Instant. Variance: 0%. Range: 3 Cell Radius. Element: Neutral. 10 DP.

    +Astral Blessing: Blesses the target with the power of the stars, restoring their health and granting them protection from further attacks. 130% Fnt Healing. Increases Res by 10%. Use Time: Normal (1 Turn). Variance: 0%. Range: 3 Cells. Element: Neutral. 9 DP.

    T-Ability: Purity - All status ailments have a 5% lowered chance of afflicting Lillian. Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 2 TP.
    S-Ability: Star Mark - Lillian draws a star in the air and marks a target with it. They are afflicted with the Star Mark condition, which decreases the amount of damage they deal to Lillian by 10%. Use: Once Per Turn. Max: 3 Targets.

    C-Skill: Reflow / Defend / Quick-Item
    R-Skill: None
    D-Skill: Starlight - Each time Lillian uses one of her skills, a small shining star is created that floats around her body. When Lillian attacks with a basic attack, she uses the stars she's created to act as extra basic hits. Max: 2.

    O-Flow: Star Break - Lillian jumps back and begins to call forth the star's powers, gathering it into a giant orb of light above her head. It then changes shape, turning into a giant lance. She unleashes it on her target, destroying any sort of magic which would otherwise prevent damage. Shatters all protective shields on Target. 200% Piercing Fnt Damage. Range: 5 Cells. Variance: 0%. Instant Cast. 50% Flow.

    Stats:
    HP: 15
    DP: 30
    Phy: 2
    Res: 2 [+1 from Light Robe]
    Fnt: 5 [+1 from Star Rod] [+1 from Wooden Flute]
    Cog: 4 [+1 from Crescent Tiara]
    Reflow: 10%
    Guard: 5%
    Movement: 2 Cells (Starchild +1)
    Flow Drive: {//////////}

    Skill Points: 1
    Trait Points: 2
    Upgrade Points: 2
     

  10. Name: Arkai Genium
    Gender: Male
    Age: 27
    Level: 2
    Rank: I
    Progress: 4/10
    Appearance:
    [​IMG]

    Dreamclass: Botanist Private: The one who claims this dream has a passionate love of plants, but has had that love corrupted by the memories of time spent at war. [Nature Affinity I] [Fnt-Based BA]

    *Nature Affinity I - User acquires permanent “Nature Affinity” Properties. Increases the Damage Output of Nature-Elemental Basic Attacks or Abilities by 10%. In addition, Decreases the Total Damage received by the Nature Element by 20%.

    Weapon: Wilted Rose: "I can never remember to water this thing..." [+1 Fnt]
    Armor: Stained Suit: "Sloppy joes taste better when eaten in formal ware."  [+1 Cog]
    Accessory: Pink Floral Tie: "Not gay." [+5% Guard]

    Memory: Beam Glove: Arkai's Weapon of choice in the War of Plagues. It's torn up and won't work right anymore. [+1 Fnt]
    Alignment: DREAM/Guard
    Gauge Type:  Fantasy Drive: Characterizes the Flow Drive to fluctuate according to the usage of dreamflow, and the relative safety of the User. Triggers it to Increase when the User expends DP. Triggers it to Decrease when the User takes damage.

    B-Ability:

    +Ignition Apple: A fireball masquerading as a juicy red apple. 120% Fnt damage. Chance of burn. Range: 3. Element: Nature. 10 DP.

    +Bamboo Trap: A classic spike trap made of shoots of bamboo. High chance of wound. Range: 3. 8 DP.

    T-Ability:
    ---Conservative: Lowers the DP cost of skills by 1. Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 1 TP.
    S-Ability: Chain Link Vines: Summons three vine cells "{V}" in a line in front of Arkai. Enemies who pass though these tiles have their remaining MOVE reduced to 1 and take 10% max HP damage. Indefinite duration.

    C-Skill: Reflow/Defend/Sprint
    R-Skill: None
    D-Skill: Outmanned: Boosts Arkai's Fnt by 5% for every non-KO'd enemies there are above the amount of non-KO'd allies. (20% Cap)

    O-Flow: Violent Dream: Dark memories of death and destruction haunt Arkai, warping and destroying the dream around him. 200% piercing Fnt damage. Range: Surrounding Cells. Changes surrounding cells into empty cells. 50% Flow.

    ~ Stats ~

    HP: 25
    DP: 25
    Phy: 2
    Res: 2
    Fnt: 5 (Wilted Rose +1)(Beam Glove +1)
    Cog: 3 (Stained Suit +1)
    Reflow: 8%
    Guard: 6% (Pink Floral Tie +5%)
    Movement: 2 Cells (Botanist Private Stage +0)
    Flow Drive: {//////////}

    Skill Points: 1
    Trait Points: 2
    Upgrade Points: 2



    • 10/1/2013
    •     +1 Fnt, +5 MP, +5 HP
    •     Unused skillpoint, traitpoints and upgradepoints added.
     
  11. ~ Bestiary ~


    0?? Karmica (Nameless Gunner) ((Location: Campo Perdido / Enemy Type: Humanoid / Defeat Count: Unique / Exp: ?? / Marks: ?? / Drop: Unknown))


    -----~---~---~-----



    ~ Inflictionary ~


    [Use the Oblivion Phantasy Inflictionary for the time being. A TD-exclusive one is on the works.]
     
  12. Name: Rina Utkin
    Gender: Female
    Age: 13
    Level: 1
    Rank: I
    Progress: 0/10
    Appearance:
    [​IMG]

    Stage Advancement:

    Dreamclass: Innocent Artist: An ordinary girl with a certain obsession with animals; in her dreams, their spirits accompany her, coming and going as she paints them into "existence". [Basic Attack: Ethereal.]
    Weapon: Paintbrush: A large paintbrush that paints the very air with mystic energy. [Fnt +1|Range: 3]
    Armor: Ribbony Dress: Rina always wanted the dress that was displayed in the window of the clothing store.  At least she can wear it in her dreams. [Cog +1]
    Accessory: Black Bow: Braided haphazardly through a pigtail in her hair, this little black bow goes perfectly with her dress. [DP +5]

    Memory: Noah's Ark: A children's book that has been Rina's favorite since she was a baby, it's an illustrated version of a certain famous story. [DP +5]
    Alignment: HEART/Evasion
    Gauge Type: Tea Party: Characterizes the Flow Drive to fluctuate according to the presence of Rina's animal friends. Triggers it to increase when status effects are given and lengthened; triggers it to decrease when a status effect Rina has given wears off.

    B-Ability:

    + Rabbit's Quickstep: Rina paints a yellow rabbit in the air, which, hopping along, finds its way into an ally, imbuing them with an unmatched speed. Bestows Hustle. Range: Self or 3. 8 DP.

    + Sloth's Patience: Rina paints a brown sloth in the air, which ever slowly makes its way to its target, and goes into it to teach it patience. Chance of Slow.  Range: 3. 8 DP.

    + Sheep's Fluffy Wool: Rina paints a white sheep in the air, which merrily makes its way along to its target, becoming a pillow on which to rest their head. Chance of Sleep.  When Sleep wears off, high chance of Drowsy.  Range: 3. 12 DP.
    *Drowzy: After the Afflicted uses a single command, Drowzy is replaced by sleep.

    T-Ability: Stay for the party: Whenever one of Rina's skills that involve an animal successfully causes a lasting effect, one random effect caused by Rina has its time increased by 1 turn. [Rank: I. Class: Basic. Status: Trigger.]
    S-Ability: Pass the tea: All effects caused by Rina's animals have their time increased by their original amount.

    C-Skill: Reflow/Prepare/Quick-Item
    R-Skill:
    D-Skill: Bottomless Teapot: For every status effect given by Rina currently active, she recovers 5% of her maximum DP, with a cap of 15%.

    O-Flow: A Wonderful Party Indeed: Rina gets to work painting the most wonderful tea party she can imagine. Its guests are quite eager to join the fun, and thus force their way into their hosts. 150% Piercing Fnt Damage to all enemies.  Each character on the field may be given a status effect according to an animal that Rina may paint, free of any cost. Range: All characters.


    ~ Stats ~

    HP: 15
    DP: 25 (Black Bow +5)(Noah's Ark +5)
    Phy: 2
    Res: 2
    Fnt: 4 (Paintbrush +1)
    Cog: 3 (Ribbony Dress +1)
    Reflow: 9%
    Evasion: 3%
    Movement: 2 Cells (Innocent Artist +0)
    Flow Drive:

    Skill Points:
    Trait Points:
    Upgrade Points:
     

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