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SPTournament: Combo Abilities

Discussion in 'Roleplay Archives' started by Flimzy, Nov 10, 2011.


Do you want C-abilites for your characters?

  1. Yes.

    4 vote(s)
  2. No.

    4 vote(s)
  3. I like, have this weird middle ground idea...

    0 vote(s)
  1. I think we all know what these are, if not...

    "...In order for a C-Ability to be unleashed, three conditions must be met. ... Second, they must be inside a special Range called the "Ally Range", which determines how close the other Character must be in order to unleash the C-Ability. Third, both Characters must attempt a C-Ability Action on the turn it is supposed to be unleashed. A Character isn't limited to just one C-Ability, but one for each other Player Character, but remember it requires ... a Skill Point from each in order to purchase or even upgrade a C-Ability. A C-Ability field should look exactly like a Skill, but the MP Cost is equally split between the Characters included in it. If any Character doesn't have enough MP, they can STILL execute the C-Ability, but they will be afflicted with a special Status Condition known as "Exhaustion", which will Decrease Atk, Def, Int and Spr for 5 Turns by a percentage defined by how much more MP it would have needed to unleash it."

    So my question is, do you guys want this in. It was supposed to be in there in the first place, but I forgot, and I don't think it's fair to just randomly shove something in.

    I'd like it if you were to tell me why you choose an option, as the poll does NOT have final say.
  2. RE: Combo Abilities

    I like this option because it can go great with an idea I had.

    Also is it possible to have a combo abiIity with three people or is it only two?
  3. RE: Combo Abilities

    combo abilities can have a whole flipping posse. The only thing is that the more members needed means more MP. I mean, you're not gonna have five people in a C ability and it only does 5 damage. :p
  4. RE: Combo Abilities

    It seems kind of redundant given the format of the tournament
  5. RE: Combo Abilities

    I admit that I supported this idea at first, but I kinda got thinking about it, and I don't really want them anymore. I'd give a full reason but I don't feel like typing one out on my phone.

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