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[SP] Finite Eternity ~ Judicial Component

Discussion in 'Statistical Roleplays' started by Ziolang, Jun 20, 2015.

  1. Finite Eternity ~ Judicial Component

    "Welcome, dear friends. Your identities; your sentience; all aspects of your existence that make you who you are have been modified and implanted into this scene. Seek no more the petty comforts of a fruitless life. For here you shall be my subjects. I have an experiment. And it's time for the test."

    CHAPTER 1: Here We Are

    Location: Street Bridges - Despite the well-kept condition of this town, it seems completely abandoned except for a few armed individuals keeping watch over the only two bridges over the waterway that cuts through.

    Objective: Defeat the Guards!

    Atmosphere: Clear

    Music: Empty Nesters

    { } { } { } |~| |~| |~| { } { } { } A
    { } { } { } { } { } { } { } { } { } B
    { } { } { } { } { } { } { } { } { } C

    {W} {W} { } |~| |~| |~| { } {W} {D} D
    {?} {W} { } |~| |~| |~| { } {W} {?} E
    {D} {W} { } |~| |~| |~| { } {W}
    {W} F
    { } {L} { } { } { } { } { } {C} { } G
    { } { } { } { } {S} { } { } { } { } H
    { } { } { } |~| |~| |~| { } { } { } I
    -1---2---3---4---5---6---7---8---9--
    -

    Legend Cells
    {W} Wall Cell
    Durability 100%
    Physical Resistance: High.
    Magical Resistance: High.

    Blocking Property.

    {D}/{ } Door Cell [Closed/Open]
    Durability 100%
    Physical Resistance: Low.
    Magical Resistance: Low.
    Blocking Property while closed. Trigger Command "Open/Close the Door!" to change Open/Close properties.

    |~| Waterway Cell
    Indestructible. Blocks movement; Does not obscure line of sight.

    {?} Unknown Cell
    Player Units
    Orthros
    Kýo̱n Chamós
    HP: 20/20
    MP: 25/25
    Atk: 6
    Def: 2
    Int: 2
    Spr: 2
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Asura

    Swordswoman
    HP: 20/20
    MP: 20/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Orca
    Unclear Guiser
    HP: 30/30
    MP: 15/15
    Atk: 4
    Def: 6
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Low
    Movement: 3
    X Gauge: {//////////}

    Yukiin
    Psychic
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Gable
    Ballerina/Astronaut/Fairy/Doctor
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: Low
    Evasion: Average
    Movement: 4
    X Gauge: {//////////}
    Enemy Units
    Skye
    Geomancer
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Low
    Evasion: Low
    Movement: 3

    Lance
    Guard
    HP: 20
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3

    Conner
    Guard
    HP: 25
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Average
    Movement: 3
    PHASE 0: Positioning. Players may start in any gold cell. [A1-A3, A7-A9, B1, B9]​
     
    #1 Ziolang, Jun 20, 2015 at 2:24 AM
    Last edited: Nov 5, 2019
  2. Orthros starts in B1.
     
  3. Asura starts at B9!
     
  4. [Orca starts in A3!]
     
  5. CHAPTER 1: Here We Are

    Location: Street Bridges - Despite the well-kept condition of this town, it seems completely abandoned except for a few armed individuals keeping watch over the only two bridges over the waterway that cuts through.

    Objective: Defeat the Guards!

    Atmosphere: Clear

    Music: Empty Nesters

    { } {G} {C} |~| |~| |~| { } {Y} { } A
    {O} { } { } { } { } { } { } { } {A} B
    { } { } { } { } { } { } { } { } { } C

    {W} {W} { } |~| |~| |~| { } {W} {D} D
    {?} {W} { } |~| |~| |~| { } {W} {?} E
    {D} {W} { } |~| |~| |~| { } {W}
    {W} F
    { } {L} { } { } { } { } { } {C} { } G
    { } { } { } { } {S} { } { } { } { } H
    { } { } { } |~| |~| |~| { } { } { } I
    -1---2---3---4---5---6---7---8---9--
    -

    Legend Cells
    {W} Wall Cell
    Durability 100%
    Physical Resistance: High.
    Magical Resistance: High.

    Blocking Property.

    {D}/{ } Door Cell [Closed/Open]
    Durability 100%
    Physical Resistance: Low.
    Magical Resistance: Low.
    Blocking Property while closed. Trigger Command "Open/Close the Door!" to change Open/Close properties.

    |~| Waterway Cell
    Indestructible. Blocks movement; Does not obscure line of sight.

    {?} Unknown Cell
    Player Units
    Orthros
    Kýo̱n Chamós
    HP: 20/20
    MP: 25/25
    Atk: 6
    Def: 2
    Int: 2
    Spr: 2
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Asura

    Swordswoman
    HP: 20/20
    MP: 20/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Orca
    Unclear Guiser
    HP: 30/30
    MP: 15/15
    Atk: 4
    Def: 6
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Low
    Movement: 3
    X Gauge: {//////////}

    Yukiin
    Psychic
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Gable
    Ballerina/Astronaut/Fairy/Doctor
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: Low
    Evasion: Average
    Movement: 4
    X Gauge: {//////////}
    Enemy Units
    Skye
    Geomancer
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Low
    Evasion: Low
    Movement: 3

    Lance
    Guard
    HP: 20
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3

    Conner
    Guard
    HP: 25
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Average
    Movement: 3
    ~Player Phase I~
     
    #7 Ziolang, Jun 21, 2015 at 5:38 AM
    Last edited: Nov 5, 2019
  6. [Orca moves to D3!
    Orca waits...]
     
  7. Orthros moves to C2 (B1 - C1 - C2).

    Orthros uses [tip id=1 content=Increases the Damage Output of the User's next Basic Attack and any further Basic Attacks in the same Turn by +10%. Stacks a Maximum of 2 times, and stacks last 3 Turns. Range: Self. 4 MP]Bark Over Bite[/tip]!
    MP: 21/25
     
  8. Yukiin moves to C7! (B8 > C8 > C7)

    Yukiin waits...
     
  9. Asura moves to C9!

    Asura opens the Door at D9!
     
  10. Asura's opening of the door reveals the mystery cell.

    {W} { } D
    {W} {L} E
    {W}
    {W} F

    -8---9---

    {L} Lever Cell
    Durability 100%
    Physical Resistance: Very Low
    Magical Resistance: Low
    Trigger command "Pull the lever!": Function Unknown.

    Asura will be allowed to complete her move this turn.

    ~Player Phase I Continues~
     
  11. Asura moves to D9!
     
  12. Gable moves to C3 and hums a little tune.
     
  13. Chapter 1: Here We Are


    Location: Street Bridges - Despite the well-kept condition of this town, it seems completely abandoned except for a few armed individuals keeping watch over the only two bridges over the waterway that cuts through.

    Objective: Defeat the Guards!

    Atmosphere: Clear

    Music: Empty Nesters

    [size=large]~Player Phase I Resolution~[/size]

    Player Units
    Orthros *Bark Over Bite*
    Kýo̱n Chamós
    HP: 20/20
    MP: 21/25
    Atk: 6
    Def: 2
    Int: 2
    Spr: 2
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Asura
    Swordswoman
    HP: 20/20
    MP: 20/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Orca
    Unclear Guiser
    HP: 30/30
    MP: 15/15
    Atk: 4
    Def: 6
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Low
    Movement: 3
    X Gauge: {//////////}

    Yukiin
    Psychic
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Gable
    Ballerina/Astronaut/Fairy/Doctor
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: Low
    Evasion: Average
    Movement: 4
    X Gauge: {//////////}

    Enemy Units
    Skye
    Geomancer
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Low
    Evasion: Low
    Movement: 3

    Lance
    Guard
    HP: 20
    MP:
    20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement:
    3

    Conner
    Guard
    HP: 25
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Average
    Movement: 3

    { } { } { } |~| |~| |~| { } { } { } A
    { } { } { } { } { } { } { } { } { } B
    { } {O} {G} { } { } { } {Y} { } { } C
    {W} {W} {C} |~| |~| |~| { } {W} {A} D
    {?} {W} { } |~| |~| |~| { } {W} {L} E
    {D} {W} { } |~| |~| |~| { } {W}
    {W} F
    { } {L} { } { } { } { } { } {C} { } G
    { } { } { } { } {S} { } { } { } { } H
    { } { } { } |~| |~| |~| { } { } { } I
    -1---2---3---4---5---6---7---8---9--
    -

    Legend Cells
    {W} Wall Cell
    Durability 100%
    Physical Resistance: High.
    Magical Resistance: High.
    Blocking Property.

    {D}/{ } Door Cell [Closed/Open]
    Durability 100%
    Physical Resistance: Low.
    Magical Resistance: Low.
    Blocking Property while closed. Trigger Command "Open/Close the Door!" to change Open/Close properties.

    |~| Waterway Cell
    Indestructible. Blocks movement; Does not obscure line of sight.

    {L} Lever Cell
    Durability 100%
    Physical Resistance: Very Low
    Magical Resistance: Low
    Trigger command "Pull the lever!": Function Unknown.


    {?} Unknown Cell


    [size=large]~Enemy Phase~[/size]​
    Conner moves to F7. Conner waits...

    Skye moves to G7. Skye activates S-Ability Landfall! Earth Element skill MP costs reduced for 2 turns!

    Lance moves to G1. Lance opens the door at F1!

    ~Enemy Phase I Resolution~
    { } { } { } |~| |~| |~| { } { } { } A
    { } { } { } { } { } { } { } { } { } B
    { } {O} {G} { } { } { } {Y} { } { } C
    {W} {W} {C} |~| |~| |~| { } {W} {A} D
    {?} {W} { } |~| |~| |~| { } {W} {L} E
    { } {W} { } |~| |~| |~| {C} {W} {W} F
    {L} { } { } { } { } { } {S} { } { } G
    { } { } { } { } { } { } { } { } { } H
    { } { } { } |~| |~| |~| { } { } { } I
    -1---2---3---4---5---6---7---8---9---

    Player Units
    Orthros *Bark Over Bite*
    Kýo̱n Chamós
    HP: 20/20
    MP: 21/25
    Atk: 6
    Def: 2
    Int: 2
    Spr: 2
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Asura
    Swordswoman
    HP: 20/20
    MP: 20/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: High
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Orca
    Unclear Guiser
    HP: 30/30
    MP: 15/15
    Atk: 4
    Def: 6
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Low
    Movement: 3
    X Gauge: {//////////}

    Yukiin
    Psychic
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement: 3
    X Gauge: {//////////}

    Gable
    Ballerina/Astronaut/Fairy/Doctor
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: Low
    Evasion: Average
    Movement: 4
    X Gauge: {//////////}

    Enemy Units
    Skye *Landfall 2 turns*
    Geomancer
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: Low
    Evasion: Low
    Movement: 3

    Lance
    Guard
    HP: 20
    MP:
    20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 3
    Critical: Average
    Evasion: Average
    Movement:
    3

    Conner
    Guard
    HP: 25
    MP: 20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: Average
    Evasion: Average
    Movement: 3


    [size=large]~[/size][size=large]Player Phase II~[/size]​
     
  14. Asura pulls the lever!

    Asura moves to C7!
     
  15. After pulling the lever there's a series of grinding sounds, then nothing visibly seems to happen.
     
  16. [Orca moves to G3!
    Orca uses Pirouetting Blade on Lance! [MP: 10/15]
    Lance is Knocked Back to G2!
    Orca waits...]
     
  17. Orthros uses [tip id=1 content=Increases the Damage Output of the User's next Basic Attack and any further Basic Attacks in the same Turn by +10%. Stacks a Maximum of 2 times, and stacks last 3 Turns. Range: Self. 4 MP]Bark Over Bite[/tip]!
    MP: 17/25

    Orthros moves to C4 (C2 - C3 - C4).
     
  18. Yukiin casts Pulse on Connor! 7 Int damage! [MP: 20/30]

    Pulse knocks Connor to F6!

    Yukiin waits...
     

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