1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Vote for us!

Remember to vote for ZEJ at our Top RP Sites page! You can vote only once daily, so make sure to do so and help us reach the top!

Sirensong Profile Thread

Discussion in 'Profile Threads' started by Irouk Inverse, May 16, 2014.

  1. Items

    Potion x3 - Is labeled "Not Poisoned". Restores 10 HP upon use [Type: Liquid; Quality: F]

    Herb x3 - Also a mild hallucinogen Restores 5 MP upon use [Type: Plant; Quality: F]

    Elixir x1 - A cure-all potion. Wonder what goes into it. Removes a status ailment upon use. [Type: Liquid; Quality: F]

    Yggdrasil Dew x1 - Bottled dew from the leaves of the great World Tree. Revives fallen ally with 20% max HP [Type: Liquid; Quality: D]

    Equipment

    N/A

    Materials

    N/A

    Key Items

    N/A

    Gold: 0
     
  2. Enemy Profiles

    Intrepid Fighter
    Name: ???
    Gender: Male
    Age:

    Profession: Intrepid Fighter

    Weapon: Rusty Sword
    Armor: Chainmail

    A-Ability: Hack 'n' Slash

    + Guard Break - An attack made to target specific weak points and make them more vulnerable. [110% ATK Dmg. Range: Adjacent. Reduces Target's DEF by 20% for 3 turns. Does not stack. 8 MP]

    + Taunt - By shouting obscenities (possibly about their mother) at the target, the user becomes the focus of the target's anger. [Range: 3 cells. Forces target to attack user for 3 turns. 6 MP]

    R-Ability: N/A

    S-Ability: Hardheaded - Apparently ignorance is bliss. The user, out of pure stupidity and being unaware of the dangers of the situation, has a 50% chance to reduce damage taken by 20%.

    D-Ability: N/A

    Level: 1
    HP: 25
    MP: 15
    ATK: 4 (+1 from Rusty Sword)
    DEF: 3 (+1 from Chainmail)
    INT: 0
    SPR: 2
    Crit: 3%
    Evd: 2%
    Movement: 2 (+1 from Intrepid Fighter Profession)

    Trainee Huntress
    Name: ???
    Gender: Female
    Age:

    Profession: Trainee Huntress

    Weapon: Oak Bow [Range: 4 cells]
    Armor: Archer's Vest

    A-Ability: Archery

    + Snipe - A well-aimed shot fired to (hopefully) kill or at least severely wound the target. [120% ATK Dmg. Range: 4 cells. High Critical Hit chance. 10 MP]

    + Cripple - The user fires a shot aimed directly at the kneecap. And no, I'm not going to make that joke. [100% ATK Dmg. Range: 4 cells. Chance of Immobilize. 9 MP]

    R-Ability: N/A

    S-Ability: Envenomed Arrows - Basic Attacks have a 50% chance to apply Poison and Abilities have a 25% chance to apply Poison.

    D-Ability: N/A

    Level: 1
    HP: 20
    MP: 20
    ATK: 4 (+1 from Oak Bow)
    DEF: 2 (+1 from Archer's Vest)
    INT: 1
    SPR: 2
    Crit: 4%
    Evd: 3%
    Movement: 2 (+1 from Trainee Huntress Profession)

    Apprentice Sorceress
    Name: ???
    Gender: Female
    Age:

    Profession: Apprentice Sorceress [INT-Based Basic Attacks]

    Weapon: Crooked Wand
    Armor: Generic Robe

    A-Ability: Elemental Magic

    + Scorch - It's just a little spark. But if it catches onto something flammable it might be a bit of a problem. [110% Fire INT Dmg. Range: 4 cells. Chance of Burn. 8 MP]

    + Jolt - It's practically just getting zapped by static electricity. So how the hell can this leave you paralyzed? [110% Lightning INT Dmg. Range: 4 cells. Chance of Paralysis. 9 MP]

    R-Ability: N/A

    S-Ability: Elemental Master! ...Sorta! - The user is familiar enough with the elemental arts to somewhat utilize their potential. Increases the chance of status effects being applied through Elemental Magic Abilities by 10%.

    D-Ability: N/A

    Level: 1
    HP: 15
    MP: 25
    ATK: 1
    DEF: 1
    INT: 5 (+1 from Crooked Wand)
    SPR: 3 (+1 from Generic Robe)
    Crit: 4%
    Evd: 2%
    Movement: 2

    Cleric-in-Training
    Name: ???
    Gender: Male
    Age:

    Profession: Cleric-in-Training

    Weapon: Religious Text
    Armor: Priestly Gown

    A-Ability: Faith

    + Mend - Somehow magical healing can close physical wounds. Go figure. [100% INT Healing. Range: 3 cells. 7 MP]

    + Smite - Blasts the target with holy energy, stunning them with your faith. How does that work? Your guess is as good as mine. [100% Holy INT Dmg. Range: 3 cells. Chance to Daze. 6 MP]

    R-Ability: N/A

    S-Ability: Miracle - Once per battle upon taking fatal damage the user remains at 1 HP and becomes immune to damage for 1 turn. At the end of the next turn the user is automatically K.O.ed.

    D-Ability: N/A

    Level: 1
    HP: 20
    MP: 20
    ATK: 1
    DEF: 2
    INT: 4 (+1 from Religious Text)
    SPR: 3 (+1 from Priestly Gown)
    Crit: 2%
    Evd: 3%
    Movement: 2

    Not-So-Streetwise Rogue
    Name: ???
    Gender: Male
    Age:

    Profession: Not-So-Streetwise Rogue

    Weapon: Dirk
    Armor: Common Clothing

    A-Ability: Fighting Dirty

    + Feint - Ha! Made you look! [120% ATK Dmg. Range: Adjacent. Sure Hit. 8 MP]

    + Blinding Powder - Oh shit I can't fight you! Run away! [50% ATK Dmg. Range: Adjacent. High chance of Blind. 7 MP]

    R-Ability: N/A

    S-Ability: Opportunist - Increases Critical Hit chance by 15% against enemies at below 50% HP.

    D-Ability: N/A

    Level: 1
    HP: 20
    MP: 20
    ATK: 4 (+1 from Dirk)
    DEF: 2 (+1 from Common Clothing)
    INT: 1
    SPR: 2
    Crit: 5%
    Evd: 5%
    Movement: 2 (+2 from Not-So-Streetwise Rogue Profession)

    Neutral Profiles

    N/A
     
  3. Temporary Allies

    N/A
     
  4. Name: Charybdis
    Gender: Female
    Age: Appears to be 12
    Appearance:
    [​IMG]

    Profession: Nether Wurm - A massive worm-like creature that lives underground. Its large size and grotesque appearance normally drive away all would-be prey thus forcing it to adapt and creating a "surface body." The body will usually appear harmless, until one gets too close of course. [Basic Attack Range: 3 cells] [INT-Based Basic Attacks] [Blightwater] [Rise from the Deep] [Tunneling]

    *Blightwater - Charybdis's Dark and Water attacks instead inflict Blightwater damage, which changes to inflict either Dark or Water damage depending on the target's elemental weaknesses and resistances.
    *Rise from the Deep - Charybdis starts each battle with a Sinkhole cell placed at her starting location.
    *Tunneling - Charybdis may move to any Sinkhole cell without regard for distance or obstacles in her way.

    Weapon: Bracelet - An odd yet intricate trinket worn on Charybdis's right wrist that seems to suspend itself in space.
    Armor: Bone Carapace - Nobody's quite sure where the bones that made this chest piece came from.
    Accessory: Headdress - A golden headdress that gives the wearer a rather regal appearance.

    A-Ability: Rawr! I'm Scary!

    + Feeding Frenzy - Charybdis sends a shiver of sharks at the target to bite and tear at their flesh. [120% Blightwater INT Dmg. Range: 3 cells. Chance of Blood Loss. Increases Blood Loss chance to 75% if target is occupying a Sinkhole cell. 9 MP]

    + Devour - Charybdis takes a quick bite out of the target to satisfy her hunger, for the moment anyway. [120% INT Dmg. Range: Adjacent. Restores damage done as HP. Half of the MP cost is refunded if the target is occupying a Sinkhole cell. 9 MP]

    R-Ability: Submerge - When Charybdis takes damage from an attack while occupying a Sinkhole cell, she sinks into the ground and becomes untargetable for the rest of the turn.

    S-Ability: Sinkhole - Charybdis's single-target abilities create Sinkhole cells beneath her target. The Sinkhole cell will expand by 1 cell radius each turn for 2 turns upon creation. While on a Sinkhole cell Charybdis gains 20% increased DEF and SPR. Enemies who end their turn on Sinkhole cells have a 25% chance to be Immobilized.

    D-Ability: I'm A Monster! - Filled with an insatiable hunger Charybdis sinks into the ground only to have her real body emerge moments later beneath her enemies, devouring them with a voracious appetite one by one. [100% Piercing Blightwater INT Damage. Range: Enemy party. Restores HP and MP equal to total damage dealt. Enemies occupying Sinkhole cells take double damage]

    Level: 1
    EXP: 0/10
    HP: 15
    MP: 25 (+5 from Headdress)
    DD: 0/10
    ATK: 0
    DEF: 2 (+1 from Bone Carapace)
    INT: 5 (+1 from Bracelet)
    SPR: 3
    Crit: 4%
    Eva: 3%
    Movement: 2
     
  5. Name: Hephaestus
    Gender: Male
    Age: ????
    Level: 1
    Progress: 0/10
    Appearance:
    A rugged man with thick glasses used for spotting imperfections in the creations he makes, Hephaestus is someone who wants to make sure all his creations are absolutely perfect, especially regarding the fact that he looks far from it. He takes his deformation in stride by creating pieces that are superior to any other in all qualities.

    Profession: Jewel Summoner: The one who claims this Profession is one who breathes the will of life into gemstones, releasing their inner potential and beauty. [Basic Attack: Physical, Range: 3]

    Job Progression: Jewel Summoner - ???? - ???? - ????

    Weapon: Mason's Square - A metal device used for determining the true right angle of something.
    Armor: Smithed Steel - A black metal that covers the squishier parts of the body.
    Accessory: Golden Pocketwatch - A watch on a delicate chain that you can hear endlessly ticking if you listen hard enough. [+1 ATK]

    A-Ability: Freigeben

    + Lad: Fruchtbarer September: Fruchtbarer September, komm und die Ernte der Feinde ernte. Die Zeit ist reife und wir müssen uns beeilen. Summons September. Range: Adjacent Cell. 5 MP or 10% Max MP, whichever is higher. 1 SC.

    --- Dismiss: Sends the Summon away. Range: Infinite. Element: Neutral. 4 MP.

    + Earthen Shift: Embrace the stone underneath you, become at one with the loam and crystal, and use its power to overrule all. Grabs a strip of earth and rips it from the ground, uplifting the opposition and bringing them closer. 100% ATK Damage. Knocks the target airborne, and they take 10% Current HP Damage when they fall back to earth. Brings the target one cell closer to the User. Range: 3 Cells. Element: Earth. 10 MP.

    R-Ability: None yet.

    S-Ability: Strict Tandem: The User may execute a Basic Attack when a Summon executes an Act Command if the User is in range.

    D-Ability: Überladung: Mein Herz liegt mit meinem Edelsteine. The User enters a heightened state. The Next Summon to enter the battlefield enters with Haste, +25% Damage Output, and is immune to Banishment for three turns. Summons that enter the battlefield cannot be Dismissed by the User. ? DD.

    ~ Stats ~

    HP: 20
    MP: 20
    SC: 1
    DD: 0/10
    Atk: 4 (+1 from Mason Square) (+1 from Golden Pocketwatch)
    Def: 3 (+1 from Smithed Steel)
    Int: 1
    Spr 2
    Critical: 3%
    Evasion: 3%
    Movement: 2 (+1 from Jewel Summoner Profession)

    Skill Points: 0


    Name: September
    Gender: None.
    Age: ????
    Level: 1

    Profession: Reaper of the Harvest: The one who claims this Profession will do all that they can in order to protect their Summoner. [BA: ATK, Range: 2]

    A-Ability: Season’s End

    + Haken des Todes: Ich schneide den Stiel enzwei sodass es sich erneuern kann zu großere Frucht erbringen... The User throws its weapon towards a target and pulls it towards themselves, dealing damage. 120% ATK Damage. Brings the target 2 Cells closer to the User. Range: 3 Cells, linear. Element: Neutral. 11 MP.

    + Säen die Samen: Man muss natürlich ein bisschen von der Frucht hinterlassen, mehr in die Zukunft zu tragen. While active, all Basic Attacks the User executes will Sow Seeds. When a Unit has 2 or more Seeds Sown, they begin to take increased damage from this User’s Basic Attacks and abilities. A single Unit may only have 6 Seeds Sown at any one time, therefore only taking 20% Increased damage from the User (5% Damage per Seed). Seeds only last 3 Turns, but may have their Duration refreshed upon the addition of another Seed. The User may freely choose to add this A-Skill to their Basic Attacks. Range: Self. Element: Earth. 2 MP per Basic Attack.

    S-Ability: Watchful Shepherd: While within two cells of the Summoner, the User gains an additional hit to their Basic Attack.

    Level: 1
    HP: 20 (+5 per Level)
    MP: 20 (+5 per 2 Levels)
    ATK: 4 (+1 Per 2 Levels)
    DEF: 3 (+1 Per 3 levels)
    INT: 1 (+1 Per 4 Levels)
    SPR: 3 (+1 Per 3 Levels)
    Crit: 4%
    Evd: 2%
    Movement: 2 (+1 from Reaper of the Harvest Profession)
     
  6. Name: Anekhmet
    Gender: Male
    Age: N/A
    Appearance: Standing tall at 7ft, Anekhmet has crimson fur and golden, pupil-less eyes. His chest bears an onyx Ankh symbol, and matching 'eye of Horus' eyeliner. His build is toned, despite him being thin. His ears and tail are both long, with dark furtufts extending from the tips. His face is also adorned with many gold peircings and a trio of earrings on each ear. He wears little save for a light, cream colored skirt, and golden armguards fastened by silk rope, and a necklace adorned with the solar disc common to egyptian deities.

    Profession: Pantheonic Descendant. He who claims this proffession is a powerful being, descended from the partnership of ancient gods.

    Weapon: Khopesh Swords A set of dual Khopesh swords, derived from ancient axes.
    Armor: Golden Armguards. A set of ordain armguards, meant for more show than real combat, but still effective.
    Accessory: Solar Disc necklace. A necklace meant to show fortitute and leadership. Increases health slightly.

    A-Ability: Hateful Pride

    + Contagious Conceit. Anekhmet allows his pride to instill itself into others, giving them 15% increased attack for 3 turns. [Range All Allies. 16 MP]


    + Burning Blades Anekhmet channels his mother's blood, setting his weapons ablaze for the next 3 turns, giving them 20% increased damage of fire. [Range: Self. 9 MP]

    R-Ability:

    S-Ability: Boiling Blood. Increases Anekhmet's ATK by the percentage of HP he is missing.

    D-Ability: Channeling his father's blood, he calls upon judgement, calling the weight of Ma'at to crush the souls of all enemies around him. 150% Dark Damage. [Range: 3 cell radius] All enemies also have decreased attack for 3 turns. [50% physical reduction]

    Level: 1
    EXP: 0/10
    HP: 20 (+5 from Solar Disc Necklace)
    MP: 20
    DD: 0/10
    ATK: 4 (+1 from Khopesh Swords)
    DEF: 4 (+1 from Golden Armguards)
    INT: 1
    SPR: 1
    Crit: 4%
    Evd: 2%
    Movement: 2 (+1 from Pantheonic Descendant Profession)

    Skill Points: 0
     
  7. Name: Orthros
    Gender: Male
    Age: Unknown
    Appearance:
    Orthros is a two-headed dog of devilish countenance. Short fur tainted to a shade darker than black covers a canine body that has been assimilated and re-purposed by the Nether to become an apex predator of all other species. Standing almost as tall as a fully-grown human, a lithe frame tapers down to a powerful, whip-like tail that bears a diseased reddish color. The pelt on Orthros' throats are permanently sheared away, exposing the cruel red sinew of his muscle beneath. Receptive ears spike out above his two heads, and unusually large jaws house irreverent rows of cuspids engineered by some mutated nature to bring whatever comes into violent contact with them to ruin.

    Profession: Kýo̱n Chamós-- The one who bears this Profession is a two-headed canine who acts as an envoy of mayhem and seeks to serve well the new rule which mutated them into such a ruinous creature. [Dikéfalo][Lykófo̱s Ítta]

    *[Dikéfalo] The User has the equivalent of Dual Wield. After executing an A-Ability marked with Cho̱ristós, the User may repeat the attack at the expense of 1 DD and half the Ability's MP Cost.
    **[Lykófo̱s Ítta] The enemy unit with the lowest percentage of Current HP is marked with Ítta. Basic Attacks against this unit allow the User to leap to any Cell adjacent to the enemy if they are within a distance of 2-3 Cells.


    Weapon: Jaws of Dread: Identical monstrous maws filled with vicious cuspids, quick to bring about the destruction of anything the two heads of the beast set their sights on. The ferocious fangs only become more powerful as more blood is wrought and washed over them. [Weapon Growth][+2 Atk.]
    Armor: Barrier Spell: An honestly weak enchantment provided for the bearer so they take less physical abuse in a fight. [+1 Def.]
    Accessory: Menial Shackles: Dull iron shackles clamped around the wearer's forelegs, vestiges of hexes long faded still etched into the metal. [+5 MP]

    A-Ability: Áthlia Kyni̱góskylo

    +Bark Over Bite: The User lets out a fierce growl as raw energy gathers in their jaws, the exposed muscle of their throat lighting up with crimson as the power flows upward. {Increases the Atk. scaling on the User's next Basic Attack and any further Basic Attacks in the same Turn by 10%. Individual stacks last 4 Turns, and Bark Over Bite stacks up to a maximum of 2 times. Range: Self. Element: Arcane. 5 MP.}

    +Savage Bite: The User thrashes an unlucky adversary with their destructive jaws. {50% Piercing Atk. Damage. Savage Bite is treated as a Basic Attack. Range: Adjacent. Element: Neutral. Marked as Cho̱ristós. 8 MP.}

    R-Ability: Aimati̱rí̱ Av̱gí̱: Activates when the User KO's an enemy. The number of Act Commands the User expended on the Turn of activation, as well as half of the MP the User expended, are made available again in the next Turn along with a 20% boost to their Atk. Dieftharménos Fterá is automatically activated when this R-Ability is triggered. Aimati̱rí̱ Av̱gí̱ does not stack, and neither does it count the Act Commands and MP offered by its effects toward another activation of itself.
    S-Ability: Dieftharménos Fterá: Activates on use of an Act Command. During the next Ally Phase, the User's Movement is doubled, they may resume their Movement Command after Acting, and they gain a 10% Atk. buff for 1 Turn. The User may only use one Movement Command while these effects are active, and if the User does not attack an enemy during this time, their Movement is reduced to 1 Cell for 2 Turns (this debuff is removed if Aimati̱rí̱ Av̱gí̱ is activated). Dieftharménos Fterá has a cooldown of 3 Turns.

    D-Ability: --Pro̱í Sthénos--

    The time is nigh, and the beast knows it; orders are orders. Dragging itself up obediently from beneath its corporeal chains, the predator borne of darkness chases after its quarry on depraved wings made light. It is time to find daybreak and rip it across the sky, on this morn restrained by twilight, and bring forth the perfect bloody dawn. The User sheds and further ignores for 3 Turns any Status Effects that would limit their Act or Move Commands, and activates Dieftharménos Fterá. The Ability Chárama also becomes available for 3 Turns for one Use on an enemy marked with Ítta. Activations of Aimati̱rí̱ Av̱gí̱ within this same span of 3 Turns utilize the Act Command and MP reservoirs of the activation which provided the most of these resources in the same battle (prioritizing Act Commands). Consumes 10 DD.

    Chárama: "The great day is arriving, and I shall let nobody stop it."{100% Piercing Atk. Damage. Gains 1% damage output for every 2% of the target's current percentage of missing HP. The User lands on the opposite side of the target. Can be linked after a Basic Attack. Range: Adjacent. Element: Light.}

    Level: 1
    EXP: 0/10
    HP: 20
    MP: 20 (+5 from Menial Shackles)
    DD: 0/10
    Atk: 4 (+2 from Jaws of Dread)
    Def: 2 (+1 from Barrier Spell) (-1 from Dikéfalo)
    Int: 1
    Spr: 3 (-1 from Dikéfalo)
    Crit: 4%
    Evd: 3%
    Movement: 2 Cells (+2 from Kýo̱n Chamós Profession)

    Skill Points: None.

    Code:
    [color=blue]O[/color]rthros (Kýo̱n Chamós)
    HP: 20/20
    MP: 25/25
    DD: 0/10
    Atk: 6
    Def: 2
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 3%
    Movement: 4 Cells
    

     
  8. Name: "Scylla"
    Gender: Female
    Age: 17
    Appearance:
    [​IMG]

    Profession: Vagrant Naiad: Having forgotten most of her past, the one who claims this profession identifies herself as an outsider, even a "monster," and because of this, keeps herself as free as the water she controls. [Basic Attack element: Water]

    Weapon: Dirtied Sapphire: Once bright and shiny, this sapphire has been irreversibly dirtied. [INT +1]
    Armor: Tattered Clothes: Endless wandering has torn and dirtied these clothes considerably. [DEF +1]
    Accessory: Flowing Choker: A choker shaped like flowing water. [INT +1]

    A-Ability:

    + Tainted Water: Scylla blasts her enemy with a gush of water that's been contaminated by God knows what. 110% INT damage. Chance of Poison. Range: 2. Element: Water. 7 MP

    + Ripping Waves: Scylla unleashes a series of water blades rippling like waves. 3 hits. 100% INT Damage each. Range 1. Element: Water. 12 MP.

    R-Ability:

    S-Ability: Aqueous Accumulation: For every time that Scylla does damage to an enemy, her maximum health is increased by 5% for the rest of her battle, with her current health scaling with it. This can stack to a maximum of 30% per battle.

    D-Ability: The Serpent Awakens: Scylla lets her inner self take form, making her shift into a massive serpent with many heads. As she does, a massive flood comes over the area, followed by a whirlpool that seemingly goes to the abyss. 100% piercing Water INT damage (All enemies); 150% if they are within surrounding cells of Scylla. High chance of Drown.

    Level: 1
    EXP: 0/10
    HP: 20
    MP: 20
    DD:
    ATK: 1
    DEF: 2 (+1 from Tattered Clothes)
    INT: 4 (+1 from Dirtied Sapphire)(+1 from Flowing Choker)
    SPR: 3
    Crit: 3%
    Evd: 4%
    Movement: 2 (+1 from profession)

    Skill Points: 0
     

  9. Name Melpomene Thalia Eustakhyos
    Gender O+
    Age 38
    Appearance
    [​IMG]

    Profession Songstress—she of the Profession of the Songstress has a voice so divine that the uttering of a single syllable awakens supernatural forces that either bring the world crashing down, and rebuild it in a second. [Basic Attack: INT] [Ádoimen] [Pselnō!]

    • [Ádoimen] Places an Ádoimen counter on Melpomene. When a unit is targeted by own A–Skill, transfers Ádoimen counter to the target. When Melpomene targets a new unit with an A–Skill, transfers the Ádoimen counter once more to the new unit. In exchange for one Act Command, Melpomene can transfer the Ádoimen counter back to herself from anywhere on the field.
    • [Pselnō!] Marks the tile on which a unit with Ádoimen starts out as a Pselnō! tile. Whenever a unit with an Ádoimen counter uses an A–ability, marks the tile they stand on as a Pselnō! tile. There can only exist ten Pselnō! tiles—upon the addition of the eleventh, the unit with Ádoimen must choose an existing tile to lose its Pselnō! status. Allows units with Ádoimen counters to travel from one Pselnō! tile to another with a movement cost of 1.


    Weapon Tragoudō — a harp with the lyrical properties of nails scratching limestone. [INT: +1]
    Armour Tóga — what do you think a toga is…? [DEF: +1]
    Accessory Kothórnō — buskins that no tragedist must go without. [MP: +5]

    A-Ability
    • Ridi, Pagliaccio!: …sul tuo amore infranto. Such a tragedy! The only way we can develop your character further is if you feel pain. INT: 100% Healing. Range: ∞. Target: 1. Cast time: Instant. Element: Light. MP: 10.
    • Fare Thee Well: fare thee well, my faerie fey—for you shall go to hell and back to see your dreams turn blue and black and you shall find your body in much the same way! Chance of Poisoned. If the Target suffers from Poisoned already, then deals INT: 100% damage instead. Range: 3. Target: 1. Cast time: Instant. Element: Dark. MP: 7

    R-Ability N/A.

    S-Ability Song of Reciprocation — grants all units with the Ádoimen counter a 10% innate Evasion boost.

    D-Ability Odýsseia — As giortásoume tous thanátous to̱n echthró̱n mas! A song is apt; a festival, appurtenant to our interests. May the bards forever sing about the tragedy, such a joyous tragedy, that the loss of our enemies' lives shall compose, and may the joys of our dreams only be magnified! Healing output = 150% (ATK+INT of the character with the Ádoimen counter). High chance of Dispelling statuses. Always Dispells Doom. Target: All Allies. Element: Light. Cast Time: Instant.

    Level 1
    EXP 0/10
    HP 15
    MP 30 [Base: 25; Kothórnō: +5]
    DD 0/10
    ATK 1
    DEF 3 [Base: 2; Tóga: +1]
    INT 5 [Base: 4; Tragoudō: +1]
    SPR 3
    CRIT 2%
    EVD 5%
    MOVE 2

    Skill Points 0
     
  10. Name: Nita Ataie
    Gender: Female
    Age: 26
    Level: 1
    Next Level: N/A
    Appearance:
    [​IMG]
     
    Job Promotion: Shade Priestess ~ Black Sun Cleric ~ Eclipse Sage ~ ???
    Profession: Shade Priestess: The one who claims this profession has passed initiation into the Black Sun Clerical Order; whilst still new to the faction, it proffers a means of offensive restoration magic. [Basic Attack: Physical] [Shadow's Gleam I]
    Shadow's Gleam I: Damage caused by the user affecting self and allies is treated as HP healing. Defensive stats still calculate.

    Weapon: Worn Glaive: A pike-like weapon made for man to man combat. [+1 ATK / Optional Range: 2 cell linear]
    Armor: Dyed Plate: Cheap, thin platemail that's been dyed. [+1 Def]
    Accessory: Iron Ringlet: A simple bracelet that somehow makes her stronger. [+1 Atk]

    A-Ability: Night Star

    + Black Sun Strike: A basic technique of the Order where one imbues dark mana into the weapon. 120% Atk Damage. 5% Max HP splash damage. Splash: Adjacent Cells. Range: Adjacent Cell. Element: Dark. 12 MP.
     
    + Raven Snap: Like the scavengers they are, crow like dark magic feeds upon the prey to strengthen itself. First hit: Decreases target's Def and raises the user's Atk by 20% for 3 turns. Second hit: 100% Atk Damage. Range: Adjacent Cell. Element: Dark. 10 MP.

     
    R-Ability: *LOCKED*
    S-Ability: Soul Regeneration: Innately increases the effectiveness of HP and MP recovery effects affecting or caused by the user by 25%.
     
    D-Ability: Eclipse "All is Black": "Light is the most powerful sustaining force. With it springs life. I will revoke the light." 200% Piercing Atk damage. 100% chance of blind. Element: Piercing Dark.

    ~ Stats ~
     
    HP: 20
    MP: 20
    ATK: 4 (+1 from Worn Glaive) (+1 from Iron Ringlet)
    DEF: 3 (+1 from Dyed Plate)
    INT: 1
    SPR: 2
    Critical: 4%
    Evasion: 3%
    Movement: 2 (+1 from Shade Priestess Profession)

    Skill Points: 0
     

Share This Page