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Panda's Pandering Profiles

Discussion in 'Character Database' started by Irouk Inverse, May 24, 2013.

  1. Name: Lucille
    Gender: Female
    Age: 19
    Level: 20
    Next Level:
    Soundtrack: http://www.youtube.com/watch?v=gm34vdS4eqE
    Appearance:
    [​IMG]

    Profession: Sword Maiden - Female swordfighters who wield their blade in the name of justice. While their mindset is very dependent on calling their deities to bless them before battle, their skills with the sword and holy magic should not be overlooked. [Null Holy] [Vulnerable Dark] [+2 Normal Attacks] [+1 Act per turn]

    Weapon: Divine Rapier - A weapon said to be made in Heaven, to smite all which is unholy. [Holy Element]
    Armor: Court Armor - Padded cloth with golden trimming. Perfect for looking proper while still kicking ass.
    Accessory 1: Amplifying Talisman - A star-shaped gold necklace that increases the amount of damage the wearer takes and receives. [Amplify Holy]
    Accessory 2: Null Talisman - A cross-shaped silver necklace used to ward off evil. [Reflect Dark]

    *Amplify Holy - Increases the direct damage output and damage taken of Holy element by the wearer by 20%.

    A-Ability: Judication

    + Judgement of Truth - Speak the truth, otherwise you have no right to speak at all. [100% Holy ATK Dmg. Range: Adjacent. Doubles target's MP consumption for 3 turns. Only 1 Judgement of Truth can be active at one time. 10 MP]

    + Judgement of Wrath - Hatred breeds hatred. Violence breeds violence. [100% Holy ATK Dmg. Range: Adjacent. Causes the target to receive 20% of the damage he/she inflicts back as MP damage for 3 turns. Only 1 Judgement of Wrath can be active at one time. 10 MP]

    + Judgement of Purity - A pure soul is best kept in solitude. [100% Holy ATK Dmg. Range: Adjacent. Chance of Seal. Only 1 Judgement of Purity can be active at one time. 16 MP]

    + Judgement of Guilt - You have the right to remain silent. [100% Holy ATK Dmg. Range: Adjacent. Chance of Silence. Only one Judgement of Guilt can be active at one time. 8 MP]

    + Judgement of Courage - Courage leads to greatness, cowardice leads to nothing. [100% Holy ATK Dmg. Range: Adjacent. Causes the target to lose 10% max HP and MP per turn at the end of each turn that they do not inflict physical damage for 3 turns. Only 1 Judgement of Courage can be active at one time. 10 MP]

    + Judgement of Wisdom - The wise would not pick a fight they cannot win. [100% Holy ATK Dmg. Range: Adjacent. Target cannot restore MP by any means for 3 turns. Only 1 Judgement of Wisdom can be active at one time. 10 MP]

    + Judgement of Power - Power will always corrupt. [100% Holy ATK Dmg. Range: Adjacent. Chance of Berserk. Only 1 Judgement of Power can be active at one time. 8 MP]

    + Judgement of Sins - Salvation will never come for the condemned. [100% Holy ATK Dmg. Range: Adjacent. Afflicts target with Judgement of Sins debuff for 3 turns. If the target is K.O.ed while possessing the debuff, the target may not be revived for the rest of the battle. Only 1 Judgement of Sins can be active at one time. 24 MP]

    + Judgement of Retribution - Suffer divine wrath and repent! [100% Holy ATK Dmg. Range: Adjacent. Swaps HP and MP values. HP and MP cannot exceed their maximum values or fall below 1. (Target's level) MP]

    A-Ability: Divine Fervor

    + Spiritsurge - A sphere of light gathers at the tip of Lucille's rapier, and is then launched at the target. [100% Holy ATK Dmg. Range: 5 cells. Chance of Slow. 8 MP]

    + Holy Cross - Lucille thrusts her rapier into the ground, emitting a blast of light which forms a cross around her, breaking free of any bindings. [120% Holy ATK Dmg. Range: Adjacent cells. Removes Disable, Immobilize and Seal. May be used while Disabled or Sealed. 12 MP]

    + Light Binding - Lucille strikes the target with her rapier, causing golden chains to lash out from the ground and onto the target. [100% Holy ATK Dmg. Range: Adjacent. Chance of Disable. Chance of Immobilize. 16 MP]

    + Thani - Lucille conjures a large orb of light above the target's head, then drops it down which results in an explosion of blinding light. [150% Holy ATK Dmg. Range: 3 cells and adjacent cells. High chance of Crit. 24 MP]

    + Optic Wave - From her own being Lucille emits a wave of light, which impairs the vision of anyone nearby. [50% Piercing Holy ATK Dmg. Range: Enemy party. High chance of Blind. 18 MP]

    + Spirit Rush - Lucille dashes toward her target, enveloping herself in a veil of protective light. [Range: Self. Moves target up to 3 cells. Target is immune to added effects from enemy attacks and abilities for one turn. 10 MP]

    + Laguna Blade - Calling out to the deities, Lucille charges her blade with an unimaginable force and strikes her target, causing a blast ofblack light to quickly follow and forcing the target's lack of energy to react and inflict damage. [Range: Adjacent. Inflicts Holy INT Dmg equal to the difference between the target's current MP and max MP. (Target's Level) MP]

    R-Ability: Revolution - The lone Valkyrie standing in the battlefield, thy blade shall bring us a miracle. Whenever Lucille would be K.O.ed by an enemy attack or ability, she is instead brought to 1 HP, as well as gaining Haste. Revolution may activate multiple times, however chance of activation is reduced by 33% for each successful activation of the ability.

    S-Ability: Blessèd Blade - Justice lies with the holy sword. All of Lucille's damaging Abilities will shave off 5% of the target's max MP then inflict 1 additional Holy ATK True Damage for each 1 MP shaved off.

    D-Ability: Crusade - "I am The Miracle, a One Woman Army." Lucille is so fixed on defeating her enemy that she becomes imbued with divine light. Granting her the power to run through her target with ease. [200% Piercing Holy ATK Dmg. Range: Any. 25% chance of Instant Death]

    Stats
    HP:
    MP:
    ATK:
    DEF:
    INT:
    SPR:
    Movement:

    Skill Points: 0
     
  2. Name: Byron Bronwyn
    Gender: Male
    Age: 19
    Appearance:
    Profession: Phantom - Despite what the title may suggest Phantoms are not ethereal beings. Instead they get their title due to their strange powers, the most prominent ones being the ability to create illusions and shifting through existence.

    Weapon: Slim Scythe - How does this thing support the weight of its blade with that thin wooden handle? [Range: 2 cells]
    Armor: Gray Jacket - A rather fancy-looking gray jacket worn over Byron's shirt.
    Accessory: Brass Ring - A ring from his childhood. Byron probably doesn't even remember where he got it. [+5 MP]

    A-Ability: Phantom Edge

    + Mirror Image - Byron splits himself into three, creating two replicas that look exactly like him however only possess a small amount of his strength. [Range: Adjacent cells. Creates two Phantoms that possess the same MP, and MOVE as Byron, but only 33% of Byron's other stats. The Mirror Images have access to all of Byron's A-Abilities and benefits from his S-Ability.]

    + Cull - Byron swings his scythe twice, nothing really flashy about this one. A rather simple attack, but nevertheless very effective. [110% ATK Dmg per hit, 2 hits. Range: 2 cells. Chance of Bleeding.]

    S-Ability:
     Mercy - Byron takes sympathy of his enemies, choosing to have mercy by putting them out of their misery. For each 10% HP Byron's target has missing (rounded up), Byron's damage output is increased by 10%. This modifier is calculated separate and after other damage modifiers.

    D-Ability:
     Phantasm - These things aren't just illusions anymore. They're real, very real. Byron borrows power from a different plane of existence and spreads it among his illusions. Allowing them to become much more real if even only for a few moments. [Range: All Phantoms. Increases HP, ATK, DEF, INT, and SPR to 100% of Byron's stats for 3 turns]

    Level
    Exp
    HP
    MP
    ATK
    DEF
    INT
    SPR

    Crit:
    Evd:
    Movement

    Skill Points: 0
     
  3. Name: Aliesse
    Gender: Female
    Age: 16
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]

    Profession: Assailant - Not your typical assassin-type. These dangerous fighters can very easily hold their own in a fair fight. But they are not above resorting to underhanded tactics when necessary. [Dual Wield]

    Weapon: Rusty Katar - Still in good enough shape to fight with.
    Weapon: Rusty Katar - Still in good enough shape to fight with.
    Armor: Light Vest - The lighter the weight the better.
    Accessory: Sword Sheath - Why someone who uses katars carries this around is beyond me. [+1 ATK]

    A-Ability: Cut to the Chase

    + Grevious Wound - Aliesse slices open one of the target's arteries. [100% ATK Dmg. Range: Adjacent. Chance of Wound.]

    + Cutthroat - Aliesse aims a shallow cut on her target's neck, attempting to damage their vocal chords. [100% ATK Dmg. Range: Adjacent. Chance of Silence.]

    R-Ability: Crippling Wounds - An assailant does not allow her target's injuries to even begin healing. Whenever Aliesse applies a negative status effect on an enemy she refreshes the duration of every negative status effect that is currently active on the enemy.

    S-Ability: No Mercy - Always restless. Always ruthless. Aliesse's Normal Attacks inflict 20% additional damage to enemies that are afflicted with a negative status effect.

    D-Ability: Shadow Assault - Quick, and very painful. Aliesse disappears and releases a ring of blades around her original position. She then reappears behind her target and recalls the blades to her, each of them slicing through the target's body before Aliesse finishes with a brutal series of strikes to every vital organ. [200% Piercing ATK Dmg. Range: Any. Moves Aliesse to adjacent cell of target. High chance of Blood Loss. Benefits from S-Ability]

    HP: 
    MP: 
    ATK: 
    DEF: 
    INT: 
    SPR: 
    Crit:
    Evd:
    Movement: 

    Skill Points: 0
     
  4. Name: Cordelia
    Gender: Female
    Age: 19
    Appearance:
    [​IMG]

    Profession: Sword Maiden - Female swordfighters who wield their blades in the name of light, justice, and all that is holy. While their mindset is heavily dependent on calling for the aid of deities, one must not underestimate their skill with both sword and magic. [Divine Blessings]

    *Divine Blessings - Increases ATK by 10% of INT and increases INT by 10% of ATK. Does not stack upon itself. Applies before equipment bonuses.

    Weapon: Decorative Rapier - A rapier made of pure silver with the hilt adorned with various jewels and gemstones. [+1 ATK]
    Armor: Court Regalia - Padded cloth with golden trimming to make it appear much more high-class. [+1 DEF]
    Accessory: Null Talisman - A diamond-shaped silver necklace used to ward off evil. [+1 INT]

    A-Ability: Divinity

    + Spiritsurge - Cordelia conjures a small sphere of light at the tip of her rapier, then directs it toward her target. [120% Holy INT Dmg. Range: 3 cells. Chance of Slow. 8 MP]

    + Angelic Blessing - Cordelia calls upon the gods and receives their blessing, gaining a sudden burst of speed to strike down her foes. [Range: Self. Grants Haste. 8 MP]

    R-Ability:  Refraction - Cordelia is able to manipulate light and energy around her to form a protective barrier that has a 25% chance to nullify attacks and abilities directed at her. Whenever Refraction successfully blocks a physical attack or ability the damage output Cordelia's next attack or ability is increased by 25%. Whenever Refraction successfully blocks a magical attack or ability the MP cost Cordelia's next A-Ability is reduced by 50%.

    S-Ability: Divine Fervor - Cordelia borrows the strength of the light in combat, becoming empowered against unfavorable odds. Increases ATK, DEF, INT, and SPR by 10% for each enemy within a 5 cell radius of Cordelia. Minibosses count as 2 enemies and bosses count as 3.

    D-Ability: Crusade - Cordelia becomes so fixated on defeating her enemy that she becomes imbued with divine light, granting her the power to take out her target with a single strike. [200% Piercing Holy ATK Dmg. Range: Any. Chance of Oblivion]

    Level: 1
    EXP: 0/10
    HP: 20
    MP: 20
    ATK: 4 (+1 from Decorative Rapier) (+1 from Divine Blessings)
    DEF: 2 (+1 from Court Regalia)
    INT: 4 (+1 from Null Talisman) (+1 from Divine Blessings)
    SPR: 2
    Crit: 7%
    Evd: 7%
    Movement: 2 (+1 from Sword Maiden Profession)

    Skill Points: 0
     
  5. Name: Lilliana
    Gender: Female
    Age: 22
    Level: 1
    Progress: 0/10
    Appearance:
    [​IMG]

    Profession: Neonate - A newly transformed child of the night possessing an uncontrollable hunger. [Lifelink]

    *Lifelink - Basic attacks restore HP equal to the damage inflicted

    Weapon: Shiv - A small knife that is easy to hide. [+1 ATK]
    Armor: Silk Dress - One that shows off more thigh than a 'nun' probably should. [+1 SPR]
    Accessory: Golden Cross - A gold cross on a chain worn around the neck. [+1 ATK]

    A-Abillity: Hunt and Feed

    + Lacerate - Lilliana brutally lashes out at the target with her knife, opening a rather large wound. [120% ATK Dmg. Range: Adjacent. Chance of Bleeding. 8 MP]

    + Blood Scent - Lilliana tracks down enemies who have begun to lose blood, heightening her senses and sending her into a vicious frenzy. [Range: Enemy Party. Marks all enemies below 50% HP or afflicted by Bleeding. Enemies marked by Blood Scent will take 20% increased damage from Lilliana and cannot Stealth or use any form of Invisibility. Mark lasts for 3 turns. 12 MP]

    R-Ability: N/A

    S-Ability: Bloodcraze - Neonates feed only for the sake of gorging themselves with blood, never stopping to enjoy its exquisite taste. Each time Lilliana directly damages an enemy she gains a stack of Bloodcraze. Damaging an enemy affected by Bleeding or below 50% HP will grant 2 stacks. Each turn Lilliana spends without damaging an enemy she loses a stack of Bloodcraze. At 5 stacks she gains 25% increased ATK, at 10 stacks she gains Haste, at 15 stacks all crippling physical effects placed on Lilliana have their current and max duration reduced by 1 turn, and at 20 stacks Lilliana's Lifelink innate and D-Ability will also restore MP equal to the amount of HP restored.

    D-Ability: Insatiable Thirst - Driven to near-madness by her thirst for blood Lilliana leaps onto the target, sinking her fangs into the target and gorging herself on their blood until she's had her fill, or they run dry. Usually the latter comes first. [200% Piercing ATK Dmg. Range: 3 cells. Damage output is increased by 10% for each stack of Bloodcraze. Restores HP equal to the amount of damage dealt. Removes all stacks of Bloodcraze.]

    HP: 20
    MP: 20
    Atk: 5 (+1 from Shiv) (+1 from Golden Cross)
    Def: 3
    Int: 1
    Spr: 3 (+1 Silk Dress)
    Crit: 6%
    Eva: 4%
    Move: 2 Cells (+1 from Neonate Profession)

    Skill Points: 0
     
  6. Name: Lilliana
    Gender: Female
    Age: 22
    Level: 1
    Progress: 0/10
    Appearance:
    [​IMG]

    Profession: Collector - The one belonging to this profession takes pleasure in tormenting others through extortion. They go around collecting the debt others owe and at the same time plunging them into even further debt. [Lifelink]

    *Lifelink - Basic attacks restore HP equal to the damage inflicted

    Weapon: Shiv - A small knife that is easy to hide. [+1 ATK]
    Armor: Silk Dress - One that shows off more thigh than a 'nun' probably should. [+1 SPR]
    Accessory: Golden Cross - A gold cross on a chain worn around the neck. [+5 MP]

    A-Abillity: Debt

    + Extortion - Lilliana places a crippling affliction on the target, sapping their strength away. [Range: 3 cells. Reduces ATK and INT of target by 20% for 3 turns. 11 MP]

    + Road Tax - Lilliana thrusts her knife deep into the target, causing them to bleed profusely should they take even a single step. [Range: Adjacent. Target is applied with the Rupture debuff for 3 turns, causing the afflicted to take 5% max HP damage per cell moved, halved effect on bosses. 8 MP]

    R-Ability: Tithe - Entrance is free, donations are required. Whenever an enemy uses an Ability Lilliana drains them for 10% of their max HP and MP, halved effect on bosses.

    S-Ability: Profit and Loss - The loss of one will inevitably turn into the gain of another. If Lilliana reduces the stats of an enemy she gains the amount lost in their respective opposite stats. (ATK -> DEF, INT -> SPR)

    D-Ability: Absolution - Only in death will you be free of your sins, your debt however... Lilliana purges the battlefield, calling down a pillar of light on her enemies. The weak perish while the strong, though they may be able to survive, are severely crippled. [100% Holy Piercing ATK Dmg. Range: Enemy Party. Reduces the ATK, DEF, INT, and SPR of all surviving enemies by 25%. Stacks with Extortion]

    HP: 20
    MP: 20 (+5 from Golden Cross)
    Atk: 4 (+1 from Shiv)
    Def: 3
    Int: 2
    Spr: 3 (+1 Silk Dress)
    Crit: 4%
    Eva: 6%
    Move: 2 Cells (+1 from Collector Profession)

    Skill Points: 0
     
  7. Name: Kurio
    Gender: Some things you're better off not knowing
    Age: 17
    Appearance:
    [​IMG]

    Profession: Concubine - At a glance it may seem that their only purpose is to please the lord they serve. However their title is completely arbitrary as within their lord's most trusted circles they are feared as the most vicious and ruthless assassins.

    Weapon: Rusted Chain - The rust is actually incredibly useful for when the chain starts slicing into the skin. [Range: 3 cells]
    Armor: Court Attire - Clothing that's very formal and appropriate for someone to present themselves in the royal court, besides the exposed midriff and hips.
    Accessory: Concubine's Ring - An otherwise simple ring crafted out of expensive emerald jade that signifies the wearer's status in the royal court.

    A-Ability: Beautiful Death

    + Sweet Agony - Kurio wraps her chain around the target and then quickly pulls her weapon away, allowing the barbs on the chain to tear through the target's flesh into a pain so excruciating that the victim would not even be able to scream. [120% ATK Dmg. Range: 3 cells. Chance of Bleeding. 12 MP]
    -- Sinister Affection - Increases damage to 160% ATK Dmg

    + Serpent's Caress - Kurio swings her chain to latch onto the target then quickly pulls them to her, singling out the target for her to more easily dispose of. [Range: 5 cells. Pulls the target to the closest adjacent cell to Kurio. Kurio may link an attack or ability afterwards. 10 MP]
    -- Sinister Affection - Adds a chance to Disable the target

    + Intimacy - Kurio latches her chain around the target's neck, refusing to let go despite their efforts and struggles to free themselves. [Range: 3 cells. Target is Leashed for 3 turns. While Leashed the target may not move away from a 3 cell radius of Kurio under any circumstance. Whenever Kurio moves the target is dragged the exact same number of cells in the exact same direction. 9 MP]
    -- Sinister Affection - Inflicts 100% ATK Dmg per turn over the duration the target is Leashed

    R-Ability: Masochism - The pain, it feels so exhilarating....more... Whenever Kurio takes damage she restores the amount of damage taken as MP.

    S-Ability: Sinister Affection - When using an A-Ability Kurio may choose to use an empowered version of that ability for no increase in MP cost. Whenever Kurio uses an empowered version of an A-Ability Kurio may not empower another A-Ability for 3 turns. If an enemy dies the cooldown on Sinister Affection is automatically reset.

    D-Ability: Ecstacy - Kurio's chain lashes out wildly at the target like a vicious serpent targeting whatever opening there is and flaying the flesh while the target is helpless, paralyzed by the sudden unbearable pain. Only when both the assassin and the chain are both completely drenched in the victim's blood will Kurio finally cease striking. Though by then there might not be much left aside from a mutilated body. [200% Piercing ATK Dmg. Range: 3 cells. Chance of Blood Loss]

    Level: 5
    EXP: --/--
    HP: 40
    MP: 35 (+5 from Concubine's Ring)
    ATK: 7 (+1 from Rusted Chain)
    DEF: 3 (+1 from Court Attire)
    INT: 1
    SPR: 4
    Movement: 2 cells (+1 from Concubine Profession)

    Skill Points: 0
     
  8. Name: Athena
    Gender: Female
    Age: Unknown
    Appearance:
    [​IMG]

    Profession: Warden - Constructs created by augmenting human beings with various mechanical implants to the point where a large percentage of their body is inorganic. Wardens were the first of their kind, programmed for the sole purpose of guarding the very same laboratories that created them. [Protective Plating] [Polarity Shift]

    *Protective Plating - Athena gains DEF equal to 50% of the ATK her weapon provides.
    *Polarity Shift - Athena may change her own polarity once per turn

    Weapon: Retaliation Mechanism v.01 - Rather simplistic mechanism consisting of two rifles mounted upon Athena's Guard System. [+1 ATK] [Range: 4 cells]
    Armor: Guard System MK-I - A large ring-shaped mechanical implant attached to Athena at the hips which will eject a weak defensive matrix should she be in danger. [+1 DEF]
    Accessory: Headset - One of the few objects that isn't implanted into Athena's body, a complicated headset used for long-range telecommunications. [+5 MP]

    A-Ability: Guardian of Metal

    + Sentry Duty - Athena steadies her footing and enters a defensive stance, becoming immobile but also allowing nanobots within her body to repair damaged parts and tissue. [Range: Self. Enters Sentry Stance for up to 5 turns. Immobilizes. Grants Regen. Athena may exit Sentry Stance at any time. Exiting Sentry Stance does not consume a Move or Act action. 7 MP]

    + Watchtower - Athena erects a large metal pillar at a target location and polarizes it, allowing her to repel enemies or leash them in place. [Range: 3 cells. Creates a Watchtower. The Watchtower will last for 5 turns or until it is destroyed upon taking 5 hits. The Watchtower is only damaged by Basic Attacks and Athena can attack the Watchtower to change its Polarity. 5 MP]

    R-Ability: N/A

    S-Ability: Magnetize - Athena's attacks and abilities all inflict either a Positive or Negative polarity to the target(s) for 5 turns, which is chosen at the same time as the attack. Polarities may not be removed except by being dispelled or being replaced by a different polarity from Athena. Characters with the same polarity may not come within a 3 cell radius of each other and characters with different polarities may not leave a 3 cell radius of each other.

    E-Trigger: Reconstruction - In an act of self-preservation Athena utilizes the numerous nanobots within her body to rapidly repair damaged structures. [Range: Self. Grants 10% HP and MP regeneration per turn for 5 turns. The regeneration effect is doubled if Athena activated this ability while under Critical condition]

    X-Ability: Reverse Polarity - Athena creates a magnetic pulse which instead of blasting enemies away from her pulls them to her. The impact in the center point is so great that the enemies are left dazed. [150% Piercing ATK Dmg. Range: 3 cell radius. Pulls all enemies to the closest open cells to Athena. Changes all enemies' polarities to be the opposite of Athena's. High chance of Stun]

    Level: 1
    EXP: 0/10
    HP: 25/25
    MP: 15/15 (+5 from Headset)
    ATK: 4 (+1 Retaliation Mechanism v.01)
    DEF: 3 (+1 Guard System MK-I )(+1 Protective Plating)
    INT: 1
    SPR: 3
    Movement: 2 cells (+1 Warden profession)

    Skill Points: 0
     
  9. Name: Charybdis
    Gender: Female
    Age: Appears to be 12
    Appearance:
    [​IMG]

    Profession: Nether Wurm - A massive worm-like creature who lives underground. Its large size and grotesque appearance would normally drive away all would-be prey thus forcing it to adapt and creating a "surface body." The body will usually appear harmless, until one gets too close of course. [Basic Attack Range: 3 cells] [INT-Based Basic Attacks] [Blightwater] [Rise from the Deep] [Tunneling]

    *Blightwater - Charybdis's Dark and Water attacks instead inflict Blightwater damage, which changes to inflict either Dark or Water damage depending on the target's elemental weaknesses and resistances.
    *Rise from the Deep - Charybdis starts each battle with a Sinkhole cell placed at her starting location.
    *Tunneling - Charybdis may move to any Sinkhole cell without regard for distance or obstacles in her way.

    Weapon: Bracelet - An odd yet intricate trinket worn on Charybdis's right wrist that seems to suspend itself in space.
    Armor: Bone Carapace - Nobody's quite sure where the bones that made this chest piece came from.
    Accessory: Headdress - A golden headdress that gives the wearer a rather regal appearance.

    A-Ability: Rawr! I'm Scary!

    + Sic 'em! - Charybdis sends a shiver of sharks at the target to bite and tear at their flesh. [120% Blightwater INT Dmg. Range: 3 cells. Chance of Blood Loss. Increases Blood Loss chance to 75% if target is occupying a Sinkhole cell.]

    + Down You Go! - By simply pointing a finger at the target area Charybdis turns the ground soft and mushy like a swamp. Any enemies standing upon the ground will immediately be dragged down. [Range: 3 cells. Creates a Sinkhole cell. If an enemy is on the designated cell, their Movement is reduced by 1 for 3 turns.]

    + Omnomnom! - Charybdis takes a quick bite out of the target to satisfy her hunger, for the moment anyway. [120% INT Dmg. Range: Adjacent. Restores damage done as HP. Half of the MP cost is refunded if the target is occupying a Sinkhole cell.]

    + Get Away! - Charybdis, in a fit of panic, knocks the target far away from her. [80% Blightwater INT Dmg. Range: Adjacent. Knocks target 2 cells away. Moves target to another Sinkhole cell instead if the target is occupying a Sinkhole cell.]

    + Ready, Aim, Fire! - With very little warning the ground beneath the target erupts into a geyser which knocks the target up just so they can fall back down. [140% Blightwater INT Dmg. Range: 3 cells. Also affects surrounding cells if target is occupying a Sinkhole cell.]

    R-Ability: Submerge - When Charybdis takes damage from an attack while occupying a Sinkhole cell, she sinks into the ground and becomes untargetable for the rest of the turn.

    S-Ability: Sinkhole - Charybdis's single-target abilities create Sinkhole cells beneath her target. The Sinkhole cell will expand by 1 cell radius each turn for 2 turns upon creation. While on a Sinkhole cell Charybdis gains 20% increased DEF and SPR. Enemies who end their turn on Sinkhole cells have a 25% chance to be Immobilized.

    D-Ability: I'm A Monster! - Filled with an insatiable hunger Charybdis sinks into the ground only to have her real body emerge moments later beneath her enemies, devouring them with a voracious appetite one by one. [100% Piercing Blightwater INT Damage. Range: Enemy party. Restores HP and MP equal to total damage dealt. Enemies occupying Sinkhole cells take double damage]

    Level: 7
    EXP:
    HP:
    MP:
    ATK:
    DEF:
    INT:
    SPR:
    Crit:
    Eva:
    Movement: 2
     
  10. Name: Anandabhairavi
    Gender: Female
    Age: 19
    Appearance:
    [​IMG]

    Profession: Lotus-Born - Legend speaks of a lotus plant. Place of mother it would supplant. From the petals a child was born. To protect the weak, her life was sworn. [Immortal Spirit]

    *Immortal Spirit - Anandabhairavi passively regenerates 5% of her max HP each turn.

    Heaven's Blessing - Where her feet do kiss the ground pink lotus blossoms do adorn; by her grace are creatures stunned in wake of each dainty reprise; trident–wielder, lotus–navel, heaven marvels her neat steps—but curs't be he who does deceive her lotus purity; he'll grieve. [Immortal Spirit] [Resist Fire] [Weak Earth] [+1 Basic Attack]

    *Immortal Spirit - Anandabhairavi passively regenerates 5% of her max HP each turn.

    Lotus-Born -> Heaven's Blessing -> The Immaculate -> Nirvanashri

    Weapon: Golden Trident - A weapon which has protected countless from the evils of the world. [Range: 2 cells]
    Armor: Priestess Robes - Very simple clothing worn by a simple woman on the path to enlightenment.
    Accessory: Bracelets - There are about a hundred of them, one for each of her wrists.

    A-Ability: Child of Purity

    + Blossom - Anandabhairavi sweeps her trident around her, striking all enemies nearby. [110% ATK Dmg. Range: 2 layers of surrounding cells.]

    + Purifying Flames - Anandabhairavi envelops the target in fire that burns away all impurity. [Range: Self or 3 cells. Removes one status effect. If a status effect is removed from Anandabhairavi or an ally, they are healed for 100% of Anandabhairavi's ATK. If a status effect is removed from an enemy, they take damage equal to 100% of Anandabhairavi's ATK.]

    R-Ability: Flourish - Whenever Anandabhairavi inflicts damage to an enemy she restores 10% of her max HP. This effect is doubled while Anandabhairavi is under the effect of Fear No Evil.

    S-Ability: Fearful Presence - The scent from the incense burner that Anandabhairavi carries unsettles her enemies, causing them to inflict 15% less damage and take 15% more damage while within 3 cells of Anandabhairavi.

    D-Ability: Fear No Evil - Anandabhairavi tosses her staff at a location which plants itself upright into the ground, trapping all evil spirits around it. While near the staff Anadabhairavi becomes an avatar of destruction whose purpose is to cleanse all evil. [Range: 4 cells. Creates a field in a 3 cell radius of the target cell. Enemy units cannot leave the field. While in the field, Anandabhairavi gains 50% increased damage output, immunity to effect that would hinder her movement or actions, and she cannot be brought below 1 HP. Lasts 3 turns]

    Level: 1
    EXP:
    HP:
    MP:
    HD:
    ATK:
    DEF:
    INT:
    SPR:
    Eva:
    Movement:
     
  11. Name: Sagami Ketsueki
    Gender: Female
    Age: 24
    Appearance:
    [​IMG]

    Profession: Yami no Hana - A woman's eyesight taken by her own kin she sees everything. [Int-Based Basic Attacks] [Third Eye]

    *Third Eye - Sagami does not require her eyes to "see," instead relying on her mind's eye and therefore cannot suffer any penalty to accuracy.

    Weapon: Cane Sword - Disguised as a blind woman's walking cane, they'll never expect it. [+1 INT]
    Armor: Flowing Garments - Clothing that sways and flows like water with each movement of the wearer. [+1 SPR]
    Accessory: Jade Amulet - Emerald jade, the rarest jade in existence. [+5 MP]

    A-Ability: Flower of Darkness

    + Shadow Slice - Sagami conjures an image behind her target which strikes the target twice before dissipating. [110% Dark INT Dmg per hit, 2 hits. Range: 3 cells.]
    --- Reflections - Instead of the image dissipating Sagami switches places with her image and transfers all aggro she has to her image. The image cannot use Abilities and possesses 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the image are considered Ability damage. The image lasts for 3 turns or until it is killed. When the image leaves the field all aggro it possesses is returned to Sagami.

    + Black Lotus - Sagami causes the ground beneath an area to erupt into a pool of negative energy that saps away the life force of those within. [Range: 3 cells and all surrounding cells. Targeted cells become Black Lotus cells in addition to their existing affinities for 3 turns. Black Lotus cells inflict 80% Dark INT Dmg each turn to enemies standing on them.]
    --- Negative Lotus - In addition to creating the Black Lotus cells enemies within surrounding cells of a Black Lotus cell are pulled toward the center Black Lotus cell at a rate of 1 cell per turn. Black Lotus cells reduce the Movement of enemies within them to 0.

    R-Ability: Grim Enlightenment - Whenever Sagami inflicts damage from one of her Abilities there is a 30% chance for her next A-Ability to cost no MP. This effect does not stack.

    S-Ability: Soul Reaper - Sagami's damaging abilities shred away pieces of the target's soul, causing her to steal 5% of the target's DEF and SPR from the target every time she inflicts damage through an ability for 3 turns. The maximum Sagami can take from a single target is 30% while the bonus DEF and SPR Sagami gains cannot exceed 60% of her own DEF and SPR.

    B-Ability: Bloom in Darkness - Sagami may activate Bloom in Darkness as a Free Action to empower her next Ability for no increase in MP cost. Bloom in Darkness has a 5 turn cooldown. The cooldown on Bloom in Darkness is instantly refreshed when an enemy dies.

    E-Trigger: Death Blossom - Sagami enters an ascended state for 3 turns in which she is able to use all of her A-Abilities as if they were under the effect of Bloom in Darkness.

    X-Ability: Falling Cherry Blossom - Sagami disappears the moment she unsheaths her sword, the only indication of her presence being a shadowy trail that dances across the battlefield striking each enemy multiple times and cutting them open. [100% Piercing Dark INT Dmg. Range: Enemy party. Damage output is increased by 5% for each 5% DEF and SPR Sagami has gained from Soul Reaper]
    --- Storm of Cherry Blossoms - For each enemy, an image of Sagami is summoned in an adjacent cell. The images cannot use Abilities and possesse 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the images are considered Ability damage. The images lasts for 3 turns or until killed.

    Level: 1
    EXP
    HP:
    MP:
    ATK:
    DEF:
    INT:
    SPR:
    Crit:
    Evd:
    Movement:
    X-Gauge

    Skill Points: 0
    Upgrade Points: 0
     
  12. Name: Qiang, Lord of the Arena
    Gender: Male
    Age: 32
    Level: 7
    Progress: --/--
    Appearance:
    [​IMG]

    Profession: Pit Fighter - An individual with no identity other than that of a warrior. His name has been long forgotten, now only known by a pseudonym as he fights in battles against savage beasts day in and day out with the sole purpose of appeasing the jeering crowd. [Toughness]

    *Toughness - The squishy ones never last long in the pit. Increases HP by 10%.

    Weapon: Manslaughter - Very few know how many bodies this halberd has cleaved through, for every night the steel is polished until it is completely clean of blood. [+3 ATK; Range: 2]
    Armor: Bladed Mail - Armor which completely forgoes defense in favor of adding as many sharp edges as possible, turning the wearer's entire body into a weapon. [+5 HP; +2 ATK]
    Accessory: Troll Heart - Still warm, and beating, despite having been removed from its owner's chest years ago. [+15 HP]

    A-Ability: Bonecrusher

    + Skill #1: Chained Spear - Qiang tosses his spear at an enemy then uses the chain on his

    + Skill #2:


    R-Ability:

    B-Ability:

    S-Ability: All-Out - In the pit one soon learns that the most basic, and only rule for survival is to take down the opponent as quickly as possible. Qiang's attacks are reckless and wild, giving him 30% increased damage output. However in doing so he completely disregards defense, causing his DEF and SPR to be permanently at 0 and unable to be modified in any way.

    E-Trigger:

    X-Ability:


    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:
     
  13. Name: Melissa
    Gender: Female
    Age: 27
    Appearance:
    [​IMG]

    Profession: [Hidden Blades] [Serrated Edge]

    *Hidden Blades - Melissa has numerous blades incorporated into her clothing, allowing her to make multiple strikes in rapid succession. However most of those blades are quite small and don't cut very deep. To represent this Melissa's number of basic attacks is increased by 2. Additionally when attacking or using a single target skill Melissa may link a set of basic attacks. However Melissa's direct damage output is reduced by 30%.

    *Serrated Edge - Melissa's basic attacks have a 30% chance to wound the target for 50% ATK Bleed damage per turn for 3 turns. The chance is doubled on critical hits.

    Weapon: Assassin's Blade
    Armor:
    Accessory:

    A-Ability: Exsanguination

    + Gouge - Melissa aims to jam her blade into her target's eye sockets, then proceeding to pry out their eyes. [50% ATK Dmg. Range: Adjacent. Chance of Blind. If Blind is successful, the target takes 80% ATK Bleed damage each turn for the duration of the Blind.]

    + Garrote - Melissa makes a deep gash across her target's neck with the purpose of choking the target with their own blood. [50% ATK Dmg. Range: Adjacent. Chance of Silence. If Silence is successful, the target takes 80% ATK Bleed damage each turn for the duration of the Silence.]

    + Kidney Shot - Melissa strikes the target's kidney with a blunt force, causing a momentary stun and internal bleeding. [No damage. Range: Adjacent. High chance of Disable. If Disable is successful, the target takes 100% ATK Bleed damage each turn for the duration of the Disable.]

    R-Ability:

    S-Ability: Executioner - Increases critical strike chance of Melissa's basic attacks by 20%. Additionally Melissa's critical strikes against a target under one or more bleed effects placed by her causes the target to suffer an instantaneous tick from each active bleed effect.

    B-Ability:

    E-Trigger:

    X-Ability:
     
  14. Name: Nemesis
    Sex: Female
    Age: N/A
    Appearance:
    [​IMG]

    Profession: Vindicator - An unwilling soul who had most of her body parts removed and replaced with machinery. She now searches the world for her creators with only a single goal - revenge. [Int-based Basic Attacks] [Beam Weaponry]

    *Beam Weaponry - Unless otherwise stated Nemesis' attacks and abilities have Infinite range. However, she may not select a target for those attacks and abilities, instead she must launch the affected attacks and abilities in a straight or diagonal line and they will hit the first valid target regardless if it is an enemy, ally, or target-able obstacle.

    Weapon: Dirty Visor - This piece of equipment certainly has seen better days. [+1 Int]
    Armor: Guardian Crystals - Eight floating crystalline structures that move in unison to intercept attacks from all sides. [+1 Spr]
    Accessory: Rechargeable Battery - An auxiliary energy source to provide additional power in combat. [+5 MP]

    A-Ability: Optics

    + Disintegrate - Nemesis fires a single beam of concentrated energy hot enough to melt armor. [120% Int Dmg. Range: Straight/Diagonal Line. If the ability hits a Refracting Crystal the target also gains a debuff that increases all damage taken by 20% for 3 turns.]

    + Dispersion - Nemesis fires multiple beams in one direction that all converge at a single point. [100% Int Dmg. Range: Straight/Diagonal Line. If the ability hits a Refracting Crystal Nemesis may choose to have the ability deal its current damage to all enemies in surrounding cells of the crystal instead of redirecting itself.]

    R-Ability: Reflection - Nemesis reflects 50% of all incoming magical damage as well as all added effects from magical sources back at its source.

    S-Ability: Refraction - Nemesis starts each battle with a Refracting Crystal within the surrounding cells of her starting position. Starting on turn 2 and every 2 turns after she creates an additional Refracting Crystal up to a maximum of 4 on the battlefield at once. Refracting Crystals may move up to 3 cells each turn. The Refracting Crystal can be attacked but not destroyed. All of Nemesis' attacks and abilities that hit the Refracting Crystal has its damage increased by 10% can be redirected to a valid target as if the attack or ability originated from the crystal. Each crystal may only redirect an attack or ability once.

    B-Ability: N/A

    E-Trigger: Vengeance - Nemesis locks onto a single enemy and for 3 turns all attacks and abilities against that enemy have their damage increased by 50%, gain the Sure Hit property, and bypass any and all effects that would otherwise reduce or prevent damage.

    X-Ability: Prismatic Cannon - Nemesis focuses energy into her protective crystals, each projecting a different length wave of light that converge to form a devastating beam. [160% Piercing Int Dmg. Range: Straight/Diagonal Line. Pierces through targets hit. Damage bonus from passing through Refracting Crystals is doubled. If the attack strikes a Refracting Crystal the crystal shatters and deals the ability's current damage to the enemy party in addition to redirecting the beam but destroying the crystal at the same time.]

    ~Statistics~

    Level: 4
    Exp:
    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:
     
  15. DeVa
    Name: December Valentine (Codename: DeVa)
    Sex: Female
    Age: 24
    Level: 7
    Appearance:
    [​IMG]

    Profession: Phantom - Tech specialists with a knack for subterfuge. Phantoms are often employed as infiltrators due to their ability to disrupt, evade apprehension, and just generally be a nuisance. [Int-Based Basic Attacks] [Psychic Storm]

    *Psychic Storm - Enemies hit by DeVa's attacks or affected by her abilities suffer a reduction in both physical and mental functioning, having a chance of their R and S-Abilities being disabled for 2 turns.

    Weapon: C-10 “Banshee” Rifle Mk-VII - The latest version of the C-10 rifle. Like all iterations the Mk-VII houses a magnetic rail within the barrel which not only speeds up but can also add an energy charge to the projectiles passing through. [Range: 3 cells] [+3 Int]
    Armor: D-5 “Ethereal” Light Combat Armor - A high-tech combat armor equipped with all sorts of fun little devices just waiting to be pointed at the enemy. [+1 Def; +2 Spr]
    Accessory: Combat Knife - Just in case someone gets a little too close and personal. [+15 MP]

    A-Ability: Special Operations

    + Smokescreen - DeVa fires off a smoke bomb from her under-barrel grenade launcher that envelops an area within 4 cells in thick smoke that lasts for 2 turns. The smoke covers the target cell and all cells in a 2 cell radius. The smokescreen obscures line of sight and units inside the smokescreen are Blind. DeVa, being equipped with infrared goggles is not affected by the smoke. Only one Smokescreen may be active at one time. 16 MP

    + Widow Mine - DeVa lays down a microdrone which travels to a designated location within 3 cells and burrows into the ground, becoming invisible. Once per turn the Widow Mine will launch a missile at the first enemy that enters a 3 cell radius, detonating for 80% Int Dmg with a chance of Stun. DeVa may have up to 2 Widow Mines active at a time. 14 MP

    + EMP - DeVa releases a blast of energy, removing one beneficial effect from the target within 3 cells and enemies in surrounding cells. 13 MP

    + Telekinesis - DeVa uses her psychic ability to lift herself or a target within 3 cells into the air and displaces them by 2 cells. If the target is an enemy DeVa drops them from up in the air, dealing 100% Int damage.

    + Decoy - DeVa projects an image of herself within a 3 cell range. The Decoy cannot attack but may move each turn equal to DeVa's movement. The Decoy cannot be attacked or take damage and lasts for 4 turns. Once per turn as a free action DeVa may swap positions with her Decoy. When the Decoy expires it explodes in a blast of energy dealing 130% Int damage to enemies in surrounding cells. If DeVa has an active Hologram she may choose to expend the Hologram instead of paying the MP cost for this ability. DeVa may only have one Decoy active at a time.

    R-Ability: Blink - Whenever DeVa is attacked, she evades the attack and teleports 2 cells away. This may only activate once every 3 turns.

    S-Ability: Hologram - DeVa's suit projects a hologram of her which confuses enemies, granting a 30% chance for an attack to hit the hologram instead of her. The hologram disappears when hit and a new one is created after 2 turns.

    B-Ability: N/A

    E-Trigger: Mind Over Matter - DeVa, through stimulation of her mind through her psionic energy, is able to push her body far beyond its normal limits. [Range: Self. Restores 20% max MP instantly. Increases Movement by 2, restores 10% max MP per turn]

    X-Ability: Protocol: Thor - DeVa marks a location and orders a satellite to drop an inert kinetic projectile from orbit on the marked location. The projectile creates a massive meteor-like impact upon landing, effectively crushing those in the epicenter and causing a rippling shockwave. DeVa somehow miraculously avoids this. [150% Piercing Int Dmg. Range: Any. Damages surrounding layer for 100% Piercing Int Dmg and damages the next surrounding layer for 50% Piercing Int Dmg. Chance to Stun (Mod: +4) target at the epicenter. Hits enemies and other allies indiscriminately]

    ~Statistics~

    HP: 40
    MP: 40 (+15 from Combat Knife)
    Atk: 2
    Def: 5 (+1 from D-5 “Ethereal” Light Combat Armor)
    Int: 8 (+3 from C-10 “Banshee” Rifle Mk-VII)
    Spr: 6 (+2 from D-5 “Ethereal” Light Combat Armor)
    Critical: 3%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge:


    SP Allocation (18 SP): +15 HP (3 SP), +25 MP (5 SP), +2 Def (2 SP), +4 Int (4 SP), +4 Spr (4 SP)

    Tania Romanov
    Name: Tania Romanov
    Sex: Female
    Age: 20
    Level: 7
    Appearance:
    [​IMG]

    Profession: Combat Medic - A soldier trained to provide immediate aid to wounded allies and to ferry supplies across the battlefield. They are surprisingly quick for having such protective armor but have few offensive capabilities, usually only armed with a small weapon for self-defense. [Fleet Footed]

    *Fleet Footed - Having been trained specifically to run across a war zone treating injured allies, Tania's Movement is increased by 1 and if the she ends her move without using up her full movement she may resume moving at any time during her turn.

    Weapon: Pistol - Standard issue sidearm for any officer to defend themselves with. [+3 ATK; Range: 3 cells]
    Armor: Blast Suit - Armor designed to protect the wearer from harm ranging from bullets to explosives. [+3 DEF]
    Accessory: Backup Medkit - Always helpful to have one of these handy. [+15 MP]

    A-Ability: Triage

    + Bandage - A quick way to treat simple wounds. Restores 80% Int HP to the user or an adjacent ally immediately and another 80% Int HP next turn. 8 MP

    + Immunize - Tania injects in an adjacent ally a vaccine that removes a single negative status effect. 10 MP

    + Stimulate - Tania injects herself or an adjacent ally with a stimulant to Quicken the target. 8 MP

    + Bodyguard - Tania places herself in front of an adjacent ally, shielding them from harm. Grants an ally Partial Cover for 3 turns. Attacks targeting the covered ally is mitigated as if it targeted Tania instead and 50% of the resulting damage is redirected to Tania. 6 MP

    + Resuscitation - Tania attempts to revive an adjacent K.O.ed ally with electrical shocks, removing the K.O. status and restoring 30% of their max HP.

    R-Ability: Regenerative Armor - Tania's armor is filled with nanomachines that can repair damages to the armor or mend her wounds. Whenever Tania takes damage she heals for 50% of that damage on her next turn. Tania may not heal more than 10% of her max HP each turn from this ability.

    S-Ability: Duck and Cover - Tania is an expert in using objects and terrain for defense. While Tania is adjacent to terrain that cannot be occupied her damage taken is reduced by 20% and she cannot be critically hit.

    B-Ability: N/A

    E-Trigger: Medical Emergency - The the heat of battle sometimes a single medic is required to work several days with little to no rest, having to utilize stimulant drugs to push their bodies through the ordeal. Grants Tania Mana Regeneration. While Mana Regeneration is active Tania's abilities targeting allies also apply Regeneration.

    X-Ability: Extraction - The user calls for an aircraft to pick up herself or one of her allies, carrying them to a safe medical camp to be treated, removing them from the battle for 1 turn. Upon return the removed unit may choose to land in any cell on the battlefield with HP and MP fully restored and all negative statuses removed.

    ~Statistics~

    HP: 40
    MP: 35 (+15 from Backup Medkit)
    Atk: 7 (+3 from Pistol)
    Def: 5 (+3 from Blast Suit)
    Int: 2
    Spr: 8
    Critical: 1%
    Evasion: 4%
    Movement: 2 (+1 from Combat Medic Profession)
    X-Gauge:


    SP Allocation (18 SP): +25 HP (5 SP), +10 MP (2 SP), +3 Atk (3 SP), +2 Def (3 SP), +6 Spr (5 SP)

    Franziska Von Brandt
    Name: Franziska Von Brandt
    Sex: Female
    Age: 35
    Level: 7
    Appearance:
    [​IMG]

    Profession: Field Commander - A soldier whose role is to lead, bringing victory through a sharp mind, carefully laid out plans, and every single trick in the book. [Tactical Genius]

    *Tactical Genius - At the beginning of Franziska's turn she may choose to forego her Movement action that turn. If she does the range of her abilities are increased by (Movement + 1) cells for the turn.

    Weapon: Pistol - Standard issue sidearm for any officer to defend themselves with. [+3 ATK; Range: 3 cells]
    Armor: Officer's Uniform - Standard uniform for high ranking officers providing adequate protection without the weight and discomfort of the typical soldier's armor. [+15 HP]
    Accessory: Accolades of Victory - Perhaps it is rather boastful to wear these to battle, but the proof of a seasoned commander does wonders for morale. [+5 HP; +10 MP]

    A-Ability: Elaborate Planning

    + Firebomb - Strikes a target within 3 cells with an incendiary explosive, dealing 120% Atk Fire damage with a chance of Burn (Mod: 0). 10 MP

    + Bombardment - Fires a mortar at a cell within range 3, dealing 100% Atk damage to units in the targeted and adjacent cells and knocking them 1 cell away from the targeted cell. The unit in the targeted cell is knocked 1 cell away from Franziska's position.

    + Tar Pit - Covers a cell within a range of 3 and all surrounding cells in tar for 3 turns. Units entering a Tar cell must stop movement. Units in Tar cells have their Movement reduced to 1 and their resistance to Fire decreased by one stage. If a unit within a Tar cell is targeted with a Fire-based attack the Tar Pit ignites, dealing 80% Atk Fire damage with a chance of Burn (Mod: -2) to enemies that end their turn in a Tar cell. Limit to 1 Tar Pit at a time. 16 MP

    + Surgical Strike - Orders a sniper to take aim at a target within 3 cells. On the second turn after this ability was used, the target takes (160 - (20 x (Target's distance from Franziska's original position on damage trigger - Target's distance from Franziska's original position on ability use)))% Atk damage. The shot misses if the target is 10 cells or further away from Franziska's original position. 20 MP

    + Burning Rain - Fires volleys of molten slag over a 3x3 square within 3 cells for 3 turns, dealing 130% Atk Fire damage with a chance of Burn (Mod: -1) to units that enter or start their turn in the area and igniting Tar Pits. Each unit may only be damaged by each Burning Rain once per turn. Limit to 1 Burning Rain at a time. 27 MP

    R-Ability: Contingency Plan - After using an ability, 30% of the MP cost is refunded at the beginning of the next turn. An additional 20% is refunded if it fails to inflict damage throughout the course of its effect.

    S-Ability: Deeper Stratagem - There is nothing sweeter than watching enemies fall one by one before a perfectly unfolding plan. Starting on turn 2 and every 2 turns after Franziska's damage output is increased by 5%, stacking up to 25%. Allies also gain the same damage bonus if they are within 2 cells of Franziska.

    B-Ability: N/A

    E-Trigger: Clearance: Panzer - Franziska orders the deployment of an armored vehicle directly onto the battlefield and commanding from the top of the vehicle. Her basic attack range is increased by 2 cells and she gains a special action once per turn to make a basic attack without spending her normal action. Additionally the current and maximum damage bonus from Deeper Stratagem is increased by 10%.

    X-Ability: Clearance: Black Death - In a last-ditch effort to achieve victory Franziska allows the deployment of biological weapons to the battlefield, bombarding the enemy with poisonous gas dealing 100% Piercing Atk damage to the enemy party with a chance of Plague (Mod: +2). Enemies who resist are afflicted with Lingering Death, which attempts to inflict Plague on the bearer every turn for 3 turns.

    ~Statistics~

    HP: 25 (+15 from Officer's Uniform)
    MP: 65 (+15 from Accolades of Victory)
    Atk: 12 (+3 from Pistol)
    Def: 3
    Int: 2
    Spr: 2
    Critical: 3%
    Evasion: 5%
    Movement: 2 (+1 from Field Commander Profession)
    X-Gauge:


    SP Allocation (18 SP): +50 MP (10 SP), +8 Atk (8 SP)
     
  16. Name: Irene
    Appearance:
    [​IMG]

    Profession: Serene Soul - A kind and selfless soul who had her life taken before her time, her deeds have given her another chance. [Spiritual Bond]

    *Spiritual Bond - As a special command Irene creates a bond between herself and an ally within 3 cells. While the bond holds 30% of damage (after defense calculations) taken by Irene or the bonded ally is instead redirected to the other while healing and MP regeneration effects are split evenly between Irene and the bonded ally. Irene may bond with an ally indefinitely however if she spends 2 consecutive turns more than 3 cells away from the bonded ally the bond breaks.

    Weapon: Silver Ring - A simple ring for a girl of simple needs, worn across the middle finger.
    Armor: Mourning Dress - Looks like something you'd put your daughter in on her funeral.
    Accessory: Lotus Bloom - A white lotus, stained by greed and desire.

    A-Ability:

    + -

    + -

    R-Ability:  -

    S-Ability: Inner Peace - If Irene would take more damage than 10% of her max HP from a single attack, the damage she takes is halved.

    B-Ability: N/A

    E-Trigger: Tranquility - Irene turns inward, finding a place of perfect peace and spiritual balance within herself.

    X-Ability: End Hostilities - Irene, through some work of miracle, creates a spectral barrier between her allies and the enemies for 3 turns where nothing can break through. While the barrier holds, members of each party may not target members of the opposing party with attacks or abilities.

    ~Statistics~
    Level: 1
    Next Level:

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:
     
  17. WIP

    Name: Russell
    Appearance:
    [​IMG]

    Profession: Spectral Duelist - An immortal horseman and his steed tethered to the living world solely from the desire for a worthy challenge. [Unyielding]

    *Unyielding - Russell thrives in the heat of combat, draining the life of enemies to sustain himself with every blow traded. While Russell is below 50% max HP he heals for 20% of all damage dealt.

    Weapon: Etched Greatsword - A blade far too large for an ordinary man to lift with two hands, yet Russell manages to swing the blade with only one.
    Armor: Tattered Cloth - Long robes obscuring the mysterious rider underneath.
    Accessory: Bloodstained Seal - An emblem signifying some sort of nobility, but caked in blood and far too worn to be recognized.

    A-Ability: Eternal Conflict

    + -

    + -

    R-Ability: Borrowed Time -

    S-Ability: Death's Embrace - Unwilling to pass on Russell's fervor grows with every step toward death. Russell's damage is increased by 1% for every 2% max HP he is missing, up to 37.5% bonus when he reaches 25% max HP remaining.

    B-Ability: Life Tap - Russell takes 10% max HP damage and restores twice that much as MP. 3 turn cooldown.

    E-Trigger: Onslaught - Russell calls for his steed, Midnight, and rides across battle carving a bloody path. Grants +2 Movement and Unstoppable for 3 turns. When Onslaught ends, 50% of the damage dealt during Onslaught is restored as HP.

    *Unstoppable - HP cannot be brought below 1. Cannot be K.O.ed. Immune to crowd control.

    X-Ability:

    ~Statistics~
    Level: 1
    Next Level:

    HP: 
    MP: 
    Atk: 
    Def: 
    Int: 
    Spr: 
    Critical: 
    Evasion: 
    Movement: 
    X-Gauge:
     
  18. Name: Marietta
    Gender: Female
    Age: Oh not very long, just a couple thousand years
    Appearance:
    [​IMG]

    Profession: Angelic Protector – A celestial being who watches over her allies, bestowing protection while warding away harm and misfortune. [Int-based Basic Attacks] [Surrounded by Glory]

    *Surrounded by Glory - Marietta's presence inspires awe in her allies, granting them strength to face the challenges ahead. Establishes the Glory Stat, which starts empty and has a maximum equal to 40% Max MP. 50% of the Total Damage Marietta deals is gained as Glory. At the start of the battle, Marietta may choose one Ally to become a Glory Seeker; when the Glory Seeker is within 3 Cells of Marietta, 50% of the Total Damage dealt by their first attack on each Turn is gained as Glory. When Glory reaches its maximum, Marietta and the Glory Seeker both gain an MP Battery equal to 30% of Marietta's Max MP for 3 turns. Glory cannot be accrued by attacks or skills from a Unit bearing this MP Battery.

    Weapon: Winged Scepter - A large staff taller than Marietta with four wings adorning the gem at the tip. [+1 Int]
    Armor: Celestial Silk - Clothes that seem to have no seams, stitches, or any sign of being manufactured. [+1 Spr]
    Accessory: Floral Headdress - A headpiece made of flowers with a pair of wings on either side. [+1 Int]

    A-Ability: Divine Protection

    + Thundering Smite - Marietta strikes with her blessed staff, with the resulting blow leaving her target disoriented. [120% Light Int Dmg. Range: Adjacent. Chance of Stun (Mod: 0). If any amount of the cost is paid with the MP Battery the resounding shock also causes the target to suffer a 20% reduction to their primary offensive stat for 2 turns. Cannot stack.]

    + Ray of Hope - A single command is all it takes to part the clouds, bathing Marietta's ally in an illuminating ray of light. [100% Int healing. Range: Self or 3 cells. If any amount of the cost is paid with the MP Battery the ray lingers, healing the target for an additional 60% Int on the following turn.]

    R-Ability:
    Fires of Heaven - Whenever Marietta is attacked she calls a golden pillar of light to strike back against her attacker for 100% Holy Int damage. Damage from Fires of Heaven generate double the amount of Glory and the MP Battery does not prevent it from generating Glory.

    S-Ability: Guardian Angel - While Marietta is within 3 cells of the Glory Seeker, she gains Glory equal to 30% of the Total Damage that ally receives. When Surrounded by Glory's MP Battery triggers the Glory Seeker also gains an External Barrier equal to 120% Marietta's Int (Duration: 2 Turns / Halves Spillover Damage).

    B-Ability: N/A

    E-Trigger: Apotheosis - Marietta enters an ascended state of being. For 4 turns all Glory generation is doubled and having the MP Battery does not prevent Marietta or the Glory Seeker from generating Glory. Additionally Marietta summons a Divine Spirit to herself. The Divine Spirit always occupies the same cell as Marietta and grants her an extra Act Command. Each turn Marietta may choose to send the Divine Spirit to the Glory Seeker for the turn, granting them the extra Act Command instead of Marietta.

    X-Ability: Angelic Thunder - Marietta takes to the skies with a single flap of her feathered wings, crashing down upon an enemy like a bolt of lightning. [170% Piercing Light Int Dmg. Range: 5 Cells. Chance of Stasis (Mod: +2). Enemies within 2 Cells of the Target are knocked back until they are exactly 3 Cells away with a chance of Slow (Mod: +3 / Increased to Mod: +5 if Unit was Adjacent to Target). Marietta Dashes to any cell adjacent to the Target. If there is a Glory Seeker Marietta may take them along, the Glory Seeker may be placed in any cell adjacent to Marietta or the Target. 10 X-Levels]

    ~Statistics~
    Level: 1
    Next Level:

    HP: 20
    MP: 20
    Glory: 0/8
    Atk: 2
    Def: 3
    Int: 4 (+1 from Winged Scepter) (+1 from Floral Headdress)
    Spr: 2 (+1 from Celestial Silk)
    Critical:
    Evasion:
    Movement:
    X-Gauge:
     
    #20 Irouk Inverse, Feb 15, 2017 at 2:56 AM
    Last edited: Mar 2, 2017

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