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Official Inflictionary

Discussion in 'Statistical Roleplays' started by Shadow, Jan 20, 2015.

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  1. ~ Official Inflictionary ~


    Current Listing: 58 Statuses | 20 Positive | 36 Negative | 2 Neutral

    • Addle ~ Cannot execute A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Agility ~ Increases Movement by 2 Cells. At least 2 Cells of Movement per Move Command are prioritized over (certain) Movement-Restricting Effects (i.e. Immobilize), as Move Priority +1. Status Tier: II. Default Duration: 3 Turns.

      Apathy ~ Cannot Restore MP, except by Cycle Mana. Status Tier: I. Default Duration: 3 Turns.

      Berserk ~ Increases Current Atk by 50%, but Decreases Current Def by 50%. Restricts Act Commands to Basic Attacks. Status Tier: II. Default Duration: 3 Turns.

      Blind ~ Decreases global Accuracy by 50%. Status Tier: II. Default Duration: 3 Turns.

      Blink ~ Increases Evasion Rate by 25%. Status Tier: II. Default Duration: 3 Turns.

      Blood Loss ~ Damage Instance that Triggers Blood Loss is added 25% (Afflicted's) Max HP, as Base Damage. Damage Modifier. Status Tier: III. Default Duration: On Hit.

      Burn ~ 10% Max HP Damage per Turn. Status Damage is Modified by Elemental Affinities. Afflicted's Damage Input against Damage Instances of the Fire Element is Increased by 15%. On Stack: Upgrades to Severe Burn. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Burn ~ 14% Max HP Damage per Turn. Status Damage is Modified by Elemental Affinities. Afflicted's Damage Input against Damage Instances of the Fire Element is Increased by 30%. Status Tier: II. Default Duration: 3 Turns.

      Center of Attention ~ Increases Current (Global) Aggro by 150%. Status Tier: II. Default Duration: 3 Turns.

      Confusion ~ Afflicted's Targets are randomized as follows: 1. Target becomes Self. 2. Target becomes an Ally. 3. Target is unchanged. Each alternative has a 33.33% Chance of occurring. Status Tier: I. Default Duration: 3 Turns.

      Cover ~ Afflicted is designated as "Covered", and Inflictor is designated as "Covering". All Damage Instances that Target the Covered Unit are automatically redirected towards the Covering Unit. Effect can only Trigger if the Covered Unit is within the Covering Unit's Movement Range. Bypassed by Splash or "Area of Effect" Ranges. Restricted to Allied or (certain) Neutral Units. Status Tier: I. Default Duration: 3 Turns.

      Critical ~ Automatic Status Triggered by reaching 25% Max HP. Status Tier: N/A. Default Duration: N/A.

      Damageproof ~ Decreases All (Total) Damage received by 75%, except Status Damage. Status Tier: III. Default Duration: 3 Turns.

      Deprotect ~ Physical (Total) Damage received is Increased by 100%. Status Tier: II. Default Duration: 3 Turns.

      Deshell ~ Magical (Total) Damage received is Increased by 100%. Status Tier: II. Default Duration: 3 Turns.

      Disable ~ Cannot execute Physical A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Disease ~ Max HP and Max MP are Decreased by 20%. Decreases the Effectiveness of HP/MP Restoration by 33.33%. Status Tier: II. Default Duration: 5 Turns.

      Doom ~ Induces Instant Death upon Duration Fade. Status Tier: III. Default Duration: 5 Turns.

      Doublecast ~ Allows the Afflicted to Chain Spell Actions (Max Chain: 2). Spell Actions are defined as either Magical Basic Attacks or A-Skills, or (most) Non-Damaging A-Skills of Int-Based Units. Status Tier: I. Default Duration: 3 Turns.

      Etherdrive ~ All MP Costs are Reduced to 50% of their Base Cost. Variations of MP are Affected on a case-by-case basis. Status Tier: III. Default Duration: 3 Turns.

      Focus ~ Increases Critical Rate by 25%. Status Tier: II. Default Duration: 3 Turns.

      Frail ~ Cannot Restore HP. Status Tier: I. Default Duration: 3 Turns.

      Freeze ~ Cannot execute Default Commands. Nullifies Evasion. Decreases (Total) Damage received by 50% of all Damage Instances with Elements other than Water, Ice, or Fire. Duration is Modified by Elemental Affinities. Instantly Dispelled by a Fire-Elemental Damage Instance. Status Tier: II. Default Duration: 3 Turns.

      Gradual Petrify ~ Induces Petrify upon Duration Fade. Status Tier: II. Default Duration: 3 Turns.

      Haste ~ Available Default Commands per Turn are Increased by 1 each (+1 Act Command, +1 Move Command). Status Tier: II. Default Duration: 3 Turns.

      Immobilize ~ Cannot execute Move Commands. Status Tier: II. Default Duration: 3 Turns.

      Immunity ~ Unaffected by (most) Negative Status Conditions. Status Tier: III. Default Duration: 3 Turns.

      Instant Death ~ Immediate KO (HP is Reduced to 0). Status Tier: IV. Default Duration: On Hit.

      Invisible ~ Cannot be detected by other Units. Instantly Dispelled if the Afflicted executes a Damaging Action. Status Tier: II. Default Duration: 3 Turns.

      Life Regeneration ~ Also: Regeneration. Restores 15% Max HP per Turn. Status Tier: II. Default Duration: 5 Turns.

      Limitless ~ Afflicted's MP, or variations thereof, cannot be Damaged, Decreased, or Reduced by any means. Status Tier: IV. Default Duration: 2 Turns.

      Mana Flow ~ Increases the Effectiveness (Integer of MP Restored) of Cycle Mana by 100%. Status Tier: I. Default Duration: 3 Turns.

      Mana Regeneration ~ Also: MP Regen. Restores 10% Max MP per Turn. Status Tier: II. Default Duration: 5 Turns.

      Oblivion ~ KO Effect. Afflicted is Removed from the Battlefield. Status Tier: IV. Default Duration: On Hit.

      Paralyze ~ Cannot execute Act Commands. Status Tier: II. Default Duration: 3 Turns.

      Petrification ~ KO Effect. Decreases (Total) Damage received by 75%. Incoming Critical Hits acquire Added Effect: Instant Death. Status Tier: III. Default Duration: 5 Turns.

      Plague ~ 8% Max HP Damage per Turn. Current Effectiveness is Increased by a Factor of 1.5 every Turn. Reapplies Chance Rolls (Current Mod. minus 2) to all Allied and (certain) Neutral Units within Surrounding Cell Range, per Turn. Status Tier: III. Default Duration: Indefinite.

      Poison ~ 12% Max HP Damage per Turn. On Stack: Upgrades to Severe Poison. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Poison ~ 18% Max HP Damage per Turn. Status Tier: II. Default Duration: 3 Turns.

      Protect ~ Physical (Total) Damage received is Decreased by 50%. Status Tier: II. Default Duration: 3 Turns.

      Quicken ~ Also: Hustle. Available Default Commands (Act / Move) per Turn are Increased by 1. Status Tier: I. Default Duration: 3 Turns.

      Reciprocation ~ Afflicted takes 50% of the Total Damage from any Damage Instance they inflict as Status Damage. Damage caused by Reciprocation cannot trigger other instances of Reciprocation. Status Tier: II. Default Duration: 3 Turns.

      Reflect ~ Magical Attacks that Target the Afflicted are automatically redirected towards Units or Objects within [SKILL_RANGE-1] Cells. Prioritizes Objects and Enemy Units, but can also Target Allied Units. Status Tier: II. Default Duration: 3 Turns.

      Resistance ~ Chance Modifiers of incoming Negative Effects (e.g. Status Conditions) are Decreased by 2. Status Tier: II. Default Duration: 3 Turns.

      Shell ~ Magical (Total) Damage received is Decreased by 50%. Status Tier: II. Default Duration: 3 Turns.

      Silence ~ Cannot execute Magical A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Sleep ~ Cannot execute Default Commands. Nullifies Evasion. Increases Critical Hit Ratio of incoming Damage Instances by 50%. Instantly Dispelled by a Damage Instance. Status Tier: II. Default Duration: 3 Turns.

      Slow ~ Available Default Commands per Turn are Halved (result is ceiled). Status Tier: II. Default Duration: 3 Turns.

      Spasm ~ 30% Chance of Action Commands being Cancelled. On Stack: Increases Cancel Chance by 10% (Max. 50%). Status Tier: I. Default Duration: 3 Turns.

      Stasis ~ Cannot execute Default Commands. Nullifies Evasion. Status Tier: III. Default Duration: 3 Turns.

      Stop ~ Turns, and all calculations therein, are skipped for 3 Turns. All skipped, Immediate Damage Instances (e.g. Damaging A-Skills) and their Effects are cumulatively Inflicted upon Duration Fade. Nullifies Evasion. Status Tier: III. Default Duration: 3 Turns.

      Stun ~ Cannot execute Default Commands. Calculated Chance linearly Decreases per Roll towards the same Target. Status Tier: I. Default Duration: 1 Turn.

      Taint ~ 8% Max MP Damage per Turn. On Stack: Upgrades to Severe Taint. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Taint ~ 12% Max MP Damage per Turn. Status Tier: II. Default Duration: 3 Turns.

      Untouchable ~ Also: Invincible. Afflicted's HP cannot be Damaged, Decreased, or Reduced by any means. Immune to KO Effects; however, these Effects are not Dispelled. Status Tier: IV. Default Duration: 2 Turns.

      Weak ~ All Combat Stats (i.e Atk, Def, Int, Spr) are linearly Decreased by 15%. On Stack: Augment (Max. 3). Status Tier: II. Default Duration: 3 Turns.

      Wound ~ Also: Bleeding. 8% Max HP Damage per Turn. On Stack: Increases Effectiveness by 8% (Max. 3). Alleviates 1 Stack of Wound when the Afflicted receives non-Passive HP Recovery. Status Tier: I. Default Duration: 3 Turns.
    • Positive
      Cover ~ Afflicted is designated as "Covered", and Inflictor is designated as "Covering". All Damage Instances that Target the Covered Unit are automatically redirected towards the Covering Unit. Effect can only Trigger if the Covered Unit is within the Covering Unit's Movement Range. Bypassed by Splash or "Area of Effect" Ranges. Restricted to Allied or (certain) Neutral Units. Status Tier: I. Default Duration: 3 Turns.

      Doublecast ~ Allows the Afflicted to Chain Spell Actions (Max Chain: 2). Spell Actions are defined as either Magical Basic Attacks or A-Skills, or (most) Non-Damaging A-Skills of Int-Based Units. Status Tier: I. Default Duration: 3 Turns.

      Mana Flow ~ Increases the Effectiveness (Integer of MP Restored) of Cycle Mana by 100%. Status Tier: I. Default Duration: 3 Turns.

      Quicken ~ Also: Hustle. Available Default Commands (Act / Move) per Turn are Increased by 1. Status Tier: I. Default Duration: 3 Turns.
      ---Tier II---
      Agility ~ Increases Movement by 2 Cells. At least 2 Cells of Movement per Move Command are prioritized over (certain) Movement-Restricting Effects (i.e. Immobilize), as Move Priority +1. Status Tier: II. Default Duration: 3 Turns.

      Blink ~ Increases Evasion Rate by 25%. Status Tier: II. Default Duration: 3 Turns.

      Focus ~ Increases Critical Rate by 25%. Status Tier: II. Default Duration: 3 Turns.

      Haste ~ Available Default Commands per Turn are Increased by 1 each (+1 Act Command, +1 Move Command). Status Tier: II. Default Duration: 3 Turns.

      Invisible ~ Cannot be detected by other Units. Instantly Dispelled if the Afflicted executes a Damaging Action. Status Tier: II. Default Duration: 3 Turns.

      Life Regeneration ~ Also: Regeneration. Restores 15% Max HP per Turn. Status Tier: II. Default Duration: 5 Turns.

      Mana Regeneration ~ Also: MP Regen. Restores 10% Max MP per Turn. Status Tier: II. Default Duration: 5 Turns.

      Protect ~ Physical (Total) Damage received is Decreased by 50%. Status Tier: II. Default Duration: 3 Turns.

      Reflect ~ Magical Attacks that Target the Afflicted are automatically redirected towards Units or Objects within [SKILL_RANGE-1] Cells. Prioritizes Objects and Enemy Units, but can also Target Allied Units. Status Tier: II. Default Duration: 3 Turns.

      Resistance ~ Chance Modifiers of incoming Negative Effects (e.g. Status Conditions) are Decreased by 2. Status Tier: II. Default Duration: 3 Turns.

      Shell ~ Magical (Total) Damage received is Decreased by 50%. Status Tier: II. Default Duration: 3 Turns.
      ---Tier III---
      Damageproof ~ Decreases All (Total) Damage received by 75%, except Status Damage. Status Tier: III. Default Duration: 3 Turns.

      Etherdrive ~ All MP Costs are Reduced to 50% of their Base Cost. Variations of MP are Affected on a case-by-case basis. Status Tier: III. Default Duration: 3 Turns.

      Immunity ~ Unaffected by (most) Negative Status Conditions. Status Tier: III. Default Duration: 3 Turns.
      ---Tier IV---
      Limitless ~ Afflicted's MP, or variations thereof, cannot be Damaged, Decreased, or Reduced by any means. Status Tier: IV. Default Duration: 2 Turns.

      Untouchable ~ Also: Invincible. Afflicted's HP cannot be Damaged, Decreased, or Reduced by any means. Immune to KO Effects; however, these Effects are not Dispelled. Status Tier: IV. Default Duration: 2 Turns.

      Neutral
      Berserk ~ Increases Current Atk by 50%, but Decreases Current Def by 50%. Restricts Act Commands to Basic Attacks. Status Tier: II. Default Duration: 3 Turns.

      Center of Attention ~ Increases Current (Global) Aggro by 150%. Status Tier: II. Default Duration: 3 Turns.

      Negative
      Critical ~ Automatic Status Triggered by reaching 25% Max HP. Status Tier: N/A. Default Duration: N/A.

      Apathy ~ Cannot Restore MP, except by Cycle Mana. Status Tier: I. Default Duration: 3 Turns.

      Burn ~ 10% Max HP Damage per Turn. Status Damage is Modified by Elemental Affinities. Afflicted's Damage Input against Damage Instances of the Fire Element is Increased by 15%. On Stack: Upgrades to Severe Burn. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Burn ~ 14% Max HP Damage per Turn. Status Damage is Modified by Elemental Affinities. Afflicted's Damage Input against Damage Instances of the Fire Element is Increased by 30%. Status Tier: II. Default Duration: 3 Turns.

      Confusion ~ Afflicted's Targets are randomized as follows: 1. Target becomes Self. 2. Target becomes an Ally. 3. Target is unchanged. Each alternative has a 33.33% Chance of occurring. Status Tier: I. Default Duration: 3 Turns.

      Frail ~ Cannot Restore HP. Status Tier: I. Default Duration: 3 Turns.

      Poison ~ 12% Max HP Damage per Turn. On Stack: Upgrades to Severe Poison. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Poison ~ 18% Max HP Damage per Turn. Status Tier: II. Default Duration: 3 Turns.

      Spasm ~ 30% Chance of Action Commands being Cancelled. On Stack: Increases Cancel Chance by 10% (Max. 50%). Status Tier: I. Default Duration: 3 Turns.

      Stun ~ Cannot execute Default Commands. Calculated Chance linearly Decreases per Roll towards the same Target. Status Tier: I. Default Duration: 1 Turn.

      Taint ~ 8% Max MP Damage per Turn. On Stack: Upgrades to Severe Taint. Status Tier: I. Default Duration: 3 Turns.

      --- Severe Taint ~ 12% Max MP Damage per Turn. Status Tier: II. Default Duration: 3 Turns.

      Wound ~ Also: Bleeding. 8% Max HP Damage per Turn. On Stack: Increases Effectiveness by 8% (Max. 3). Alleviates 1 Stack of Wound when the Afflicted receives non-Passive HP Recovery. Status Tier: I. Default Duration: 3 Turns.
      ---Tier II---
      Addle ~ Cannot execute A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Blind ~ Decreases global Accuracy by 50%. Status Tier: II. Default Duration: 3 Turns.

      Deprotect ~ Physical (Total) Damage received is Increased by 100%. Status Tier: II. Default Duration: 3 Turns.

      Deshell ~ Magical (Total) Damage received is Increased by 100%. Status Tier: II. Default Duration: 3 Turns.

      Disable ~ Cannot execute Physical A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Disease ~ Max HP and Max MP are Decreased by 20%. Decreases the Effectiveness of HP/MP Restoration by 33.33%. Status Tier: II. Default Duration: 5 Turns.

      Freeze ~ Cannot execute Default Commands. Nullifies Evasion. Decreases (Total) Damage received by 50% of all Damage Instances with Elements other than Water, Ice, or Fire. Duration is Modified by Elemental Affinities. Instantly Dispelled by a Fire-Elemental Damage Instance. Status Tier: II. Default Duration: 3 Turns.

      Gradual Petrify ~ Induces Petrify upon Duration Fade. Status Tier: II. Default Duration: 3 Turns.

      Paralyze ~ Cannot execute Act Commands. Status Tier: II. Default Duration: 3 Turns.

      Immobilize ~ Cannot execute Move Commands. Status Tier: II. Default Duration: 3 Turns.

      Reciprocation ~ Afflicted takes 50% of the Total Damage from any Damage Instance they inflict as Status Damage. Damage caused by Reciprocation cannot trigger other instances of Reciprocation. Status Tier: II. Default Duration: 3 Turns.

      Silence ~ Cannot execute Magical A-Skills. Status Tier: II. Default Duration: 3 Turns.

      Sleep ~ Cannot execute Default Commands. Nullifies Evasion. Increases Critical Hit Ratio of incoming Damage Instances by 50%. Instantly Dispelled by a Damage Instance. Status Tier: II. Default Duration: 3 Turns.

      Slow ~ Available Default Commands per Turn are Halved (result is ceiled). Status Tier: II. Default Duration: 3 Turns.

      Weak ~ All Combat Stats (i.e Atk, Def, Int, Spr) are linearly Decreased by 15%. On Stack: Augment (Max. 3). Status Tier: II. Default Duration: 3 Turns.
      ---Tier III---
      Blood Loss ~ Damage Instance that Triggers Blood Loss is added 25% (Afflicted's) Max HP, as Base Damage. Damage Modifier. Status Tier: III. Default Duration: On Hit.

      Doom ~ Induces Instant Death upon Duration Fade. Status Tier: III. Default Duration: 5 Turns.

      Petrification ~ KO Effect. Decreases (Total) Damage received by 75%. Incoming Critical Hits acquire Added Effect: Instant Death. Status Tier: III. Default Duration: 5 Turns.

      Plague ~ 8% Max HP Damage per Turn. Current Effectiveness is Increased by a Factor of 1.5 every Turn. Reapplies Chance Rolls (Current Mod. minus 2) to all Allied and (certain) Neutral Units within Surrounding Cell Range, per Turn. Status Tier: III. Default Duration: Indefinite.

      Stasis ~ Cannot execute Default Commands. Nullifies Evasion. Status Tier: III. Default Duration: 3 Turns.

      Stop ~ Turns, and all calculations therein, are skipped for 3 Turns. All skipped, Immediate Damage Instances (e.g. Damaging A-Skills) and their Effects are cumulatively Inflicted upon Duration Fade. Nullifies Evasion. Status Tier: III. Default Duration: 3 Turns.
      ---Tier IV---
      Instant Death ~ Immediate KO (HP is Reduced to 0). Status Tier: IV. Default Duration: On Hit.

      Oblivion ~ KO Effect. Afflicted is Removed from the Battlefield. Status Tier: IV. Default Duration: On Hit.
     
    #1 Shadow, Jan 20, 2015 at 4:39 AM
    Last edited by a moderator: Feb 14, 2017
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