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Oblivion Phantasy ~ World for Two 【Profile Thread】

Discussion in 'Roleplay Archives' started by Shadow, Jul 28, 2011.

  1. ~ Plot ~


    This is a One on One Statistical Roleplay between The Kakuzato and me.


    The World of Phantasia.

    A fantastical world of flowing Mana, unsolved mystery and crawling danger. Previously a desolate, barren wasteland, technological advances centered mainly on bioengineering brought exuberant animal and vegetal life alike. The world itself, however, is like a jigsaw puzzle--many vital pieces that necessary to comprehend it are missing and complete exploration of the land is severely restricted by the natural hazards that exist. And thus, while a vast mantle of undefined danger conceals a majority of Phantasia, the slowly-growing patches of thriving population that exist contrast it into perfect harmony.

    Treasure. Majestic fortune rests peacefully in an eternal slumber, concealed from reach. Be it an ancient complex of generations past, a paradisaical valley untouched by mortal grasp, Phantasia is often compared metaphorically with "a dune of diamond dust", for obvious reasons. For those so called "Treasure Hunters", matters like expedition trips to foreign zones and adventuring to the depths of an unknown ruin are of almost everyday occurrence. While most of the Treasure Hunters have good intentions, having unified themselves in groups under distinct names, there is always those who have been consumed by greed. Some of them aim to monopolize the search for hidden valuables, while others simply murder their allies to acquire their finds afterwards.

    The focus of this unfolding story is laid on a certain pair of young Treasure Huntresses who rise from the crowd, who have rapidly gained positive reputation for their repeated successes despite having little experience. In the extensive road to achieve what they have always wanted, a sinister plot lays underneath which will eventually entangle with their fate. After all, they have an entire world to explore.

    A World for Two.


    -----~---~---~-----



    ~ Profile Template ~


    Code:
    [b]Name:[/b]
    [b]Gender:[/b]
    [b]Age:[/b]
    [b]Level:[/b]
    [b]Next Level:[/b] 0/10
    [b]Appearance:[/b]
    
    [b]Profession:[/b]
    [b]Weapon:[/b]
    [b]Armor:[/b]
    [b]Accessory:[/b]
    
    [b]A-Ability:[/b]
    
    [b]+ Skill #1:[/b]
    
    [b]+ Skill #2:[/b]
    
    
    [b]R-Ability:[/b] Reaction Ability. This is an Ability which activates in response to a certain action. You can't start with one, and you can only have ONE R-Ability equipped at a time with a maximum of THREE.
    [b]S-Ability:[/b] Support Ability. This is an Ability that is either Passive or Active. A Passive S-Ability is always taking effect, and an Active S-Ability will need to be activated at the user's own will. Active S-Abilities can only be activated ONCE per Battle. You can have TWO S-Abilities equipped at a time, with a maximum of FIVE, but you can only start with ONE.
    [b]X-Ability:[/b] X Ability. For a Character to be able an X-Ability, 10 X Levels of his or her X Gauge are required.
    [b]C-Ability:[/b]
    
    
    [b]~ Stats ~[/b]
    
    [b]HP:[/b] Hit Points
    [b]MP:[/b] Mana Points
    [b]Atk:[/b] Attack Points
    [b]Def:[/b] Defense Points
    [b]Int:[/b] Intellect (Magic Attack) Points
    [b]Spr:[/b] Spirit (Magic Defense) Points
    [b]Critical:[/b] Critical Ratio Percentage
    [b]Evasion:[/b] Evasion Ratio Percentage
    [b]Movement:[/b] Movement Points
    [b]X Gauge:[/b][/color] [SIZE=2][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/SIZE]
    
    [b]Skill Points:[/b] These are a vital adition to a Statistical Roleplay. Skill Points are awarded whenever a Character Levels Up, and are used specifically to PURCHASE Abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP and R-Abilities cost 3 SP.
    [b]Upgrade Points:[/b] These are a recent addition to a Statistical Roleplay. Upgrade Points are awarded whenever a Character Levels Up, and are used specifically to ENHANCE Abilities. Modifying a Skill costs 1 UP, Lowering of an MP Cost costs 3 UP and Upgrading S and R-Abilities cost 5 and 7 UP, respectively.
     
  2. ~ Chapter Chronicle ~


    Chapter I ~ I: Guarded Discovery


    -----~---~---~-----



    ~ Soundtrack Room ~


    N/A
     
  3. ~ Inventory ~


    Normal Items

    Wild Berries x5 - Restores 5 HP every Turn for 5 Turns upon usage. Range: Self or Adjacent Cell.

    Ether x3 - Restores 10 MP upon usage. Range: Self or Adjacent Cell.

    Soul Tonic - Revives a KO'd Character with 25% Max HP. Range: Adjacent Cell.

    Chest Key x3 - Unlocks a Locked Chest. Range: Adjacent Cell.

    Equipment Items

    None.

    Material Items

    None.

    Key Items

    None.

    Currency: 300 Gold


    -----~---~---~-----



    ~ The World Map ~


    N/A
     
  4. Enemy Profiles


    Name: Herba, Clorix, Niente
    Level: 1
    Monster: Venus Walker

    A-Ability:

    + Mana Growth: Accumulates Mana in the user's body as means of storing it before being released in order to increase the user's size temporarily. Increases User's Atk by 10%. Use Time: Instant or Charge ("X" Turns). Increases Effectiveness by 10% for each Charge Turn. Hit Rate: None. Variance: None. Range: Self. Element: Nature. 5 MP.

    + Reach Bite: Extends the user's stalk to reach the target before biting down. 120% Atk Damage. Use Time: Instant. Hit Rate: 80%. Variance: 10%. Range: 3 Cells. Element: Neutral. 7 MP.


    R-Ability: None.
    S-Ability: Photosynthesis: Recovers 3 HP the Turn the User does not execute a Move Command and Restores 5 MP the Turn the User does not execute an A-Ability Command.
    X-Ability: None.


    ~ Stats ~

    HP: 20
    MP: 15
    Atk 6
    Def: 4
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 1%
    Movement: 2 Cells (Venus Walker Monster +0)
    X Gauge:
    {//////////}
     
  5. RE: Oblivion Phantasy ~ World for Two [Profile Thread]

    Name: Tamaya Grave
    Gender: Female
    Age: Unknown
    Level: 1
    Next Level: 0/10
    Appearance:
    [​IMG]

    Job Promotion: Arcane Channeler --- Esoteric Invocator --- Higher Ritualist --- Divine Avatar

    Profession: Arcane Channeler: The one who claims this Profession has the power to tap into the Higher Divine Realm and perform quick and simple ritualistic arts that allow her to form an equitative pact with a God in order to borrow his or her abilities for a short period of time. [Basic Attack: Magical (Intellect) / Range: 3 Cells] [Ritual Points / 3 Max]

    *Ritual Points: Tamaya has an extra Stat called Ritual Points, shortened as RP, which represent the ritualistic output and available power to tap into the Higher Divine Realm. Ritual Points can be "exchanged" for 5 MP or viceversa in an Act Command.

    Weapon: Wilted Offering: A small floral offering with yellow blossoms that symbolize happiness, but they are unfortunately wilted.
    [+1 Int]
    Armor: Faded Dress: Black and orange dress that Tamaya always uses, its coloration has faded drastically.
    [+1 Spr]
    Accessory: Golden Collar: Overly-adorned collar of pure gold that is used for strange ceremonies and occult rituals.
    [+5 Max MP]

    A-Ability: The Arts of Channeling

    + Ritual Familiar: Draws a colorless pentagram in the air with a finger from which a small humanoid figure with the head of an orange, oriental dragon with golden hair emerges, a Ritual Familiar. Summons Ritual Familiar [MP: 3 / Movement: N/A / Substitute for 1 RP or 3 MP / Max 3]. No Chain. Range: Self. Element: Neutral. 5 MP.

    + Borrow Pact -Inti-: Performs a simple ritual that consists in the lighting and setting of five wax candles positioned equitatively around the user with a small pyre in the exact center, the embers then turning a spiritual blue. The Inca God of Sun, Inti, then allows the user to borrow his power. 1 RP every 3 Turns.

    --- Intensified Conflagration: Extends hand towards the target, creating a red and orange ethereal glyph that immediately blasts it with several aimed scorching lasers composed of Fire Mana. 100% Int Damage. Chance of Burn. Damage Output and Burn Chance Increases by 20% and +1 Chance Modifier, respectively, on Chained or Consecutive Uses (Max +40% / +2 Mod.). Chain Self (Max. 3). Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: 3 Cells. Element: Fire. 10 MP.

    --- Solar Rending: Creates a tiny sphere of polychrome flames that proportionally increases in size until it completely engulfs the target, the divine embers rendering its physical and magical defenses against fire useless. Causes [Vulnerable Fire]. No Chain. Cast Time: Instant. Hit Rate: 100%. Variance: None. Range: 5 Cells. Element: Fire. 12 MP.


    R-Ability: None.
    S-Ability:
    - ???
    X-Ability: Divine Virtue of Outer Gods: Performs an arcane, forbidden ritual with bizarre performance before a titanic extradimensional gate phases into existence above her, churning with bizarre organic mechanisms that reveal a realm of perpetual darkness in which shifting, writhing and coiling shapes can be perceived, a myriad of glimmering red eyes carefully analyzing opposition from beyond before mesmerizing patterns of foreign energies form around the ominous gate, unfolding into a nightmare rapture from beyond that seems to only damage opposition. 100% Piercing Int Damage. Chance of a Myriad of Minor Status Effects. Cast Time: Instant. Hit Rate: 100%. Variance: 0%. Range: All Enemies. Element: Dark. 1 Use Counter.


    ~ Stats ~

    HP: 15
    MP: 25 (Golden Collar +5)
    RP: 3
    Atk: 2
    Def: 2
    Int: 4 (Wilted Offering +1)
    Spr: 3 (Faded Dress +1)
    Critical: 4%
    Evasion: 1%
    Movement: 2 Cells (Arcane Channeler Job +0)
    X Gauge:
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  6. RE: Oblivion Phantasy ~ World for Two [Profile Thread]

    Name: Trisha Dextren
    Gender: Female
    Age: 12
    Level: 1
    Next Level: 0/10
    Appearance: pic

    Profession: Untrained Rogue: The one who claims this profession is an orphan girl who has turned to the vicious lifestyle of a rogue to make ends meet.
    Weapon: Wrist Knives: These knives are affixed to a bracelet, with a hinge that lets them be hidden if the weaer were to have long sleeves. [BA's +1]
    Armor: Miniskirt The author is too unimaginative to think of something better [DEF +1]
    Accessory: Strange Pendant: The ruby in this pendant mysteriously increases the wearer's strength. [ATK +1]

    A-Ability:

    + Agile Strike:Trisha cartwheels past the oppoenent, slicing at it along the way, then quickly jumps around back to where she was. 120% ATK Damage. Hit Rate: 100%. Variance: 20%. Range: 1. Chain: Vulnerable Stab. Element: Neutral. 8 MP

    + Vulerable Stab: Trisha quickly stabs towards an opponent's weak spot. 120% ATK Damage. Hit Rate: 80%. Variance: None. Range: 1. High chance of critical hit. Chain: None. Element: Neutral. 10 MP.

    R-Ability:
    S-Ability: Focus: When a skill is chained, its MP cost is reduced by 50%.
    X-Ability: The Acrobat's Grande Finale: Trisha jumps around her opponent, striking wherever there is an open spot, overwhelming the opponent. She ends with one brutal stab, a wink, and a smile. 15 hits. First 14 10% ATK Damage. Final hit 50% ATK Damage. Hit Rate: 100%. Variance: None. Range: 1. Element: Neutral.

    ~ Stats ~

    HP: 25
    MP: 15
    Atk: 4 (Strange Pendant +1)
    Def: 3 (Miniskirt +1)
    Int: 2
    Spr: 2
    Critical: 7%
    Evasion: 6%
    Movement: 2 Cells (Untrained Rogue Job +2)
    X Gauge: {/////}{/////}{/////}
     
  7. ~ Bestiary ~


    N/A


    -----~---~---~-----



    ~ Inflictionary ~


    Main Inflictionary >>
     

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