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Final Fantasy X: The Return of Sin [Profile Thread]

Discussion in 'Roleplay Archives' started by Gist, Nov 23, 2013.

  1. Current Inventory

    Potion x3 (Recovers 10 HP upon use) (Range: 3) (Grade: E)

    Phoenix Down x1 (Revives target with 20% Max HP) (Range: 2) (Grade: D)

    Materials

    None.

    Equipment

    None.

    Key Items

    None.

    Current Gil:

    0
     
  2. Progression 0, First Sleight: Rehash

    Enemy Profiles

    None yet...

    Neutral Profiles

    None yet...
     
  3. Book of Progressions

    Empty.
     
  4. Inflictionary

    Augments

    Auto-Life - Automatic revival when Knocked Out.

    Blink - Evasion increased by 50% for three turns.

    Bravery - Increases ATK by 25% for three turns.

    Clear - Physical attack immunity, but 100% magic hit rate and loss of magical
    enhancements.

    Faith - Ingreases MAG by 25% for three turns.

    Float - Immune to all Earth based skills, 33% increased damage from Wind-based skills for three turns. May occupy and pass through unoccupable cells.

    Haste - Movement is increased by 1.5 times for three turns.

    Invincible - Grants immunity to all physical and magical attacks for one Phase.

    Invisible - Become unseen by Enemy Units for three turns. Immediately
    Dispelled when attacked or taking an action.

    Protect - Increases DEF by 25% for three turns.

    Reflect - Reflects most magic used against them at caster or to the opposing battle party.

    Regen - Restores HP at a rate of 2.5% Max HP per Phase for three turns.

    Shell - Increases MDF by 25% for three turns.

    Neutral Status Effects

    Berserk - Increases ATK by 25% and Movement by 1, but all Act Commands, saving Basic Attacks, are locked for three turns.

    Reverse - Switches the effects of healing into damage and vice versa.

    Negative Status Ailments

    Atrohpy - MP cannot be recovered by any means for 3 turns.

    Blind - Accuracy of all skills and basic attacks are reduced by 50% for three
    turns.

    Critical (HP/MP) - Activates for an Indefinite Duration when HP/MP falls below 25% (usually 25%). This status can trigger some positive status effects depending on the character.

    Doom - KO'd after certain amount of time. May be cured with enough proficiency in white magic, or with items.

    Confuse - 33% chance of making a random action for up to 5 turns.

    Curse - Freezes the O-Gauge and no O-Abilities may not be performed for an
    Indefinite Duration. May be cured with enough proficiency in white magic, or with items.

    Disease - HP cannot be recovered by any means for 3 turns.

    Disable - Unit may not perform an Act Command for 3 turns.

    Eject - Target is removed from battle. If All Units are Ejected, the battle ends in a fail.

    Fog - Unable to cast magic-based skills for 3 turns.

    Immobilize - Unit may not perform a Move Command for 3 turns.
    KO - HP is zero and is unable to take turn. Some skills inflict Instant Death, which KO's a unit regardless of remaining HP.

    Pain - Unable to cast attack-based skills for 3 turns.

    Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks for an Indefinite Duration. Chance of becoming Shattered upon a Critical Hit.

    Poison - Takes damage at a rate of 2.5% Max HP every Phase.

    Sleep - Unable to Act for five turns. May be instantly Alleviated upon taking Physical Damage.

    Slow - Movement is reduced by half for 3 turns.

    Stop - Unable to Act or receive changes in their HP/MP totals for three turns. All changes will be made in order of affliction upon Alleviation.

    Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units.
     
  5. ~ Reserved for Guest Characters ~
     
  6. ~ Reserved in case I make a character. ~

    Accepted profiles may now be posted.
     
  7. Name: Alyssa Renee Grimme

    Age: 14

    Gender: Female

    Appearance:
    [​IMG]
    Profession: Witch Apprentice- Normally in-training under the watchful eye of a master, the one who claims this profession is still very much a novice, but has instead traveled out under the ideal that practice makes the best teacher. (Charmed)
    [size=-3]Charmed: Blessed with above average magick capacity. +5% Max MP and Int.[/size]

    Level: 1
    Exp: 0/10

    Weapon: Celestial Lantern- Beautiful yet fragile lantern that uses not oil but the power of a miniature star to give off light. (Damage: Int) (Range: 3 Cells)
    Armor: Purple Chic- Long purple ribbon that wraps around the iconic hitch's hat.
    Accessory: Peridot Ring- Small silver band with an even tinier peridot gem encrusted.

    O-Type: Stoic

    A-Ability: First Spells

    +Embers, Dance!"Spirit flames weave your tapestry!" Conjures a myriad of small purple flames in the circular formation around the target before collapsing them in on the target. 110% Int Damage. Range: 4 Cells. 7 MP. Fire Elemental.

    +Wishing Star"Photons gather!" Gathers light particles together into a thin but potent sphere which is fired at the target. 80% Int Damage. Sure Hit. Range: 4 Cells. 6 MP. Light Elemental.

    A-Ability: Item

    R-Ability: None.

    S-Ability:

    +Dual IncantationLinks spells together through similar mana resonances. Enables the user to link a second Int-based attack to the first so long as it is still in range and the user has the MP available to do so.

    O-Ability:

    +Trinity Beam: Fire!Raises three elemental points of impact upon the battlefield, drawing power from each source into a palm-sized sphere in the user's right fist before firing it at the target. 200% Pierce Int Damage. Targets in the way take half damage. Small Chance of Oblivion. Range: Straight Line. 0 MP.

    Stats:

    HP: 380
    MP: 92 (+5 from Peridot Ring) (+5 from Charmed)
    Str: 5 (+0 from Celestial Lantern)
    Def: 8 (+0 from Purple Chic)
    Mag: 30 (+1 from Celestial Lantern) (+2 from Charmed)
    Mdf: 20 (+1 from Purple Chic)
    Agl: 5
    Evade: 40
    Acc: 3
    Luck: 17
    Move: 2 Cells (+0 from Witch Apprentice Profession)

    Skill Points: 0
     
  8. Name: Rozalin
    Gender: Female
    Age: 17
    Appearance:

    Profession: Assailant - Inexperienced assassins-in-training. Though their line of work usually involves weakening their targets from afar and then closing in for the kill they sometimes end up attempting to take out their target by brute force alone. [Dual Wield] [Equipment Change]

    *Equipment Change - Rozalin is able to switch between two sets of weapons during battle as a Free Action. She may only perform this action once per turn and only one set of abilities and equipment bonuses will be provided at a time.

    Weapon 1: Black Blade - Blade made of obsidian, doesn't cut very well but it's still not good to be hit with it.
    Weapon 1: Black Blade - Blade made of obsidian, doesn't cut very well but it's still not good to be hit with it.
    Weapon 2: Shiv - A small and easily concealed knife, its size makes it perfect for throwing. [Range: 3 cells]
    Weapon 2: Shiv - A small and easily concealed knife, its size makes it perfect for throwing. [Range: 3 cells]
    Armor: Night Cloak - A dark blue cloak draped over Rozalin's clothing to help her blend into the darkness.
    Accessory: Hair Tie - A black hair tie to keep Rozalin's hair from obscuring her vision.

    A-Abillity: Deadly Affliction

    + Slither (Blades) - By melding into shadows and moving quickly and silently Rozalin is able to sneak behind her target. [No Damage. Range: 4 cells. Moves Rozalin to an adjacent cell of the target. Another attack or Ability may be linked after this one. 4 MP]
    --- Serpent's Kiss (Knives) - Rozalin tosses a knife coated in deadly venom at the target. [100% ATK Dmg. Range: 4 cells. Chance of Poison. 6 MP]

    + Premeditation (Blades) - By concentrating on the task at hand Rozalin is able to direct her focus onto her target, pinpointing their weaknesses and where their defenses are lacking. [Range: Self. Next attack or Ability will have a 100% Critical Hit rate. 8 MP]
    --- Cripple (Knives) - Rozalin tosses two knives at the target aiming for their legs. [80% ATK Dmg per hit, 2 hits. Range: 4 cells. Chance of Slow. 
    7 MP]

    R-Ability: Blood Revelry/Grave Wound - (Blades) Whenever Rozalin attacks an enemy she restores 5% of her max HP and MP for each negative effect they possess. (Knives) Whenever Rozalin successfully inflicts a negative effect on an enemy the duration of all other negative effects on them is refreshed.

    S-Ability: Mercy/Precision - (Blades) Rozalin's damage output is increased by 10% for each negative effect the target is experiencing. (Knives) Rozalin has a 15% increased chance to inflict negative status effects as long as her target is not immune and all her status effects will have at least a 1% chance to be inflicted should the target be immune.

    O-Ability: Miss Massacre - Rozalin tosses two knives aiming straight at the target's eyes in order to blind them, and while they're surrounded by darkness she rips and tears apart the target, mutilating every part of their body until there's nothing but a mangled corpse in the end. [200% Piercing ATK Dmg. Range: Any. Damage output increases by an additional 10% beyond the bonus for Mercy for each negative effect the target is experiencing]

    O-Type: Stoic

    Level: 1
    Progress:
    HP: 644
    MP: 78
    Str: 16
    Def: 15
    Mdef: 5
    Mag: 5
    Agl: 10
    Eva: 10
    Acc: 5
    Luck: 18

    Skill Points: 0
     

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