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Escape from La Cirque du Fenetres profiles

Discussion in 'Roleplay Archives' started by Gist, May 28, 2013.

  1. Those whom I've invited to escape from the Circus of Windows may post their profiles here. This post will contain the party inventory and possibly a plot summary.
     
  2. Enemy Profiles:

    ~ ~

    Names: A001, A002, A003
    Level: 1
    Monster: Blessed Mannequin

    A-Ability: --

    + Flail: The user vibrates and spins in a hideous manner, dealing 100% Light ATK damage to any surrounding Enemy Unit. Range: Surrounding Cells. Accuracy: 100%. Use Time: Instant. Variance: None. Element: Light. 7 MP.

    + Flash: The user crosses its arms in front of itself and creates a bright burst of light at a target. Chance of Blind. Range: 4 cells. Accuracy: 100%. Use Time: Instant. Element: Light. 2 Use Counters.

    R-Ability: N/A

    S-Ability: + Once More: The user activates the seal located at the back of their throat to bring themselves back to perfect condition. HP/MP is brought back to 33% of max. If either was not below 33%, that stays the same. Range: Self. Accuracy: --. Use Time: Instant. Element: Light. 1 Use Counter. This ability is only activated upon KO.

    X-Ability: N/A

    Stats:

    HP: 15
    MP: 15
    ATK: 5
    DEF: 3
    INT: 0
    SPR: 2
    Crit: 4%
    Eva: 1%
    X-Gauge:
     /////|/////|/////
     
  3. Name: Edward Lindsey
    Gender: Male
    Age: 23
    Level: 1
    Progress: 0/10
    Appearance:
    [​IMG]

    Job Promotion:

    Profession: Shadow Angel: One who claims this profession has been cast out of their afterlife home to defend it for the sake of judgement. [Basic Attack: Int][Dark Affinity I]
    Dark Affinity I: User acquires permanent "Dark Affinity" Properties. Increases the Damage Output of Dark Elemental Basic Attacks or Abilities by 10% (Excluding Piercing Flurry Skills). In addition, Decreases the Total Damage received by the Dark Element by 20%.
    Weapon: Dark Bow (+1 Int)(3 Cell Range)
    Armour: Simple Cloth (+1 Def)
    Accessory: White Gloves: Simple white gloves that absorb some of the damage of Int attacks aimed at the wearer. (+1 Spr)

    A-Ability: Pierce the Light
    + Shadow Shot: The user fires an arrow from their bow, enveloped in the shadows. The arrow pierces through armour.
    -100% Int Damage. Use Time: Instant. Accuracy: 100%. Variance: 0%. Range: 3 Cells. Element: Dark. MP Cost: 4.
    + Dark Hearts: The beating of the characters heart is provided from the afterlife. Being cast out caused the heart to expand and become darker. Using this ability causes the heart to become completely dark, the character gains a slight boost to Int attacks.
    -Int. Attack Boost (25%). Duration: 4 Turns. 1 Stack Limit. Use Time: Instant. Accuracy: None. Variance: None. Range: Self. Element: Dark. MP Cost: 10.

    R-Ability: None
    S-Ability: Call of Darkness: Even though cast out of the afterlife, this angel has ways to pull the life from his companions there. Once activated, the users regains 10% Max HP for the course of three turns.
    E-Trigger:
    X-Ability: Cleansing of Darkness: The user fires a single arrow into the clouds. As the arrow descends back upon the opponent, pillars of light follow. The pillars encompass the opponent in a supposed cleansing ritual that injuries more than cleanses.
    -200% Int Damage. Places 3 Dark Cells Randomly on Field. Use Time: Instant. Accuracy: 100%. Variance: 10%. Range: 4. Element: Dark. 10 X Levels. 1 Use Counter.
    Dark Cells cause 10% Int damage and Moderate chance of blindness when passed through.

    ~ Stats ~
    HP: 20
    MP: 20
    Atk: 3
    Def: 2 [+1 Simple Cloth]
    Int: 4 [+1 Dark Bow]
    Spr: 3 [+1 White Gloves]
    Critical: 3%
    Evasion: 4%
    Movement: 2 cells [Shadow Angel Profession +1]
    X Gauge: 0/15

    Skill Points: 0
    Upgrade Points: 0
     
  4. Name: Annette
    Gender: Female
    Age: 28
    Appearance:
    [​IMG]

    Profession: Demon Hunter - As the name quite obviously suggests, the ones belonging to this profession hunts otherworldly beings for a living. Though their reasons for doing so may vary, they all have one thing in common, a hatred for anything that they deem 'evil.' [Murderous Intent] [Silver Bolts]

    *Murderous Intent - Increases ATK and Crit by 10%
    *Silver Bolts - Increases damage output against Demon and Undead by 20%.

    Weapon: Cross-Bow - A weapon fashioned out of the cathedral's large wooden cross, not the best weapon but it gets the job done. [Range: 4 cells][+1 ATK]
    Armor: Satin Cloak - It's not quite as difficult to move in as opposed to something like say a gown. [+1 SPR]
    Accessory: Wooden Stake - Always nice to have in case they get too close, not to mention Annette's got a pretty good throwing arm too. [+1 ATK]

    A-Ability: Witch Hunting

    + Condemn - Annette fires a well-aimed shot centered directly at the enemy, more specifically the head. [120% ATK Dmg. Range: 4 cells. 50% increased Crit rate. 9 MP]

    + Apprehend - To prevent her targets from fleeing Annette fires two bolts into their legs, severing the connection between the joints. [80% ATK Dmg per hit, 2 hits. Range: 4 cells. Chance of Immobilize. 9 MP]

    R-Ability: Thrill of the Hunt - Whenever Annette lands a critical hit her next A-Ability's MP cost is reduced by 50% and the damage output it increased by 25%.

    S-Ability: Heartseeker - Annette's Crit rate is increased by 15% and her critical hits inflict 200% of normal damage.

    X-Ability: Witching Hour - With the moment of reckoning closing in Annette appoints a single target to be the victim of her wrath. Once she has set her eyes on a target she will hunt it down to the ends of the world if she has to. [Range: Any. Marks the target. While a target is marked Annette's Movement increases by 1. Her passive Critical rate from Heartseeker is doubled and her Critical hits inflict 300% of normal damage. Witching Hour ends when Annette's target is dead or she targets a different enemy. If the target of Witching Hour is a boss it will only last 3 turns]

    Level: 1
    EXP: 0/10
    HP: 20
    MP: 20
    ATK: 4 (+1 fromCross-Bow) (+1 Wooden Stake) (+1 Murderous Intent)
    DEF: 2
    INT: 2
    SPR: 3 (+1 from Satin Cloak)
    Crit: 5% (+15% from Heartseeker) (+10% Murderous Intent)
    Evd: 5%
    Movement: 2 (+1 from Demon Hunter Profession)

    Skill Points: 0
     

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