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Ellon Chronicles: Dreams on the Horizon [Character Profiles]

Discussion in 'Profile Threads' started by Silver, Jul 11, 2015.

  1. Inventory

    Herb x3 (Restores 5 HP upon use.)

    Hydrophilia Potion x1 (Enables the target to occupy water cells and reduces Water-elemental damage by 10% for Five Turns.)

    Materials

    Bubble Dream Berries x4 (Potent magicked berries also known as Crystalis acinum. They are a particularly hard difficult to find in markets due to their high demand in potion-making. Material Grade: C)

    Bristle Fur x4 (Rough clump of fur which hurts the hands to touch for too long. Material Grade: D)

    Sharp Fang x1 (A particularly pointy fang taken from the mouth of a beast. Material Grade: D)

    Smooth Stone x1 (Rounded stone that feels silky and cold to the touch. Material Grade: D)

    Equipment

    Brawler's Coin x1 (At first glance it looks like a regular coin, but it has an inscription of a fist on it. Increases Atk and Def by 1; equippable by Everyone)

    Dull Knife x1 (A rusty, nicked blade that Asima has carried for gods-know how long. Increases Atk by 1; equippable by Asima)

    Key Items

    Refugee Map (It's really just a tattered and faded piece of paper. Is that even legible?)

    Stone of Amity (Magenta-colored magicked stone in the shape of heart that is said to forge connections with people the holder meets in life. Using it enables the holder to call upon those very people when needed.)

    Gold: 24

    Achievement Points: 16

    Refugee Map

    Winoan Empire:
    +Village of Rekks
    ---Abandoned Home

    Alsonde Kingdom:
    +Royal City of Arcedes
    >Mayella's Inn
    ---Refugee Quarters
    >Wormwood Tavern
    ---Bar
    >Drunken Apple Tavern
    ---Bar

    +Lake Horren
    ---River Plains
    ---Riverside
     
  2. Enemy Profiles

    Coming soon...

    Neutral Profiles

    None.
     
  3. Bestiary

    Humanoid

    Bar Bum (Location: Wormwood Tavern – Bar/Number Defeated: 3/Gold: 3/Items: None.)
    Harlan (Location: Drunken Apple Tavern – Bar/Number Defeated: One-of-a-Kind/Gold: None./Items: Brawler's Coin)

    Beast

    River Razortooth (Location: Lake Horren – River Plains/Number Defeated: 5/Gold: 5/Items: Bristle Fur, Sharp Fang)

    Reptilian

    None.

    Insect

    None.

    Plant

    None.

    Aquatic

    None.

    Inorganic

    River Dancer (Location: Lake Horren – Riverside/Number Defeated: 1/Gold: 10/Items: Smooth Stone, ???? ????? ????)

    Machine

    None.

    Demon

    None.

    Undead

    None.

    - - - - -

    [Name] (Location: /Number Defeated: /Gold: /Items: )

    ***Drop Rate:
    50% Common
    25% Uncommon
    10% Rare
    5% Super Rare
    1% Impossibly Rare
     
  4. Allies

    Beesh, you don't know nobody no how!
     

  5. Name: Asima Qamar
    Color: #cc6633
    Age: 16
    Level: 3
    Next Level: 15/24
    Appearance:
    Asima is an average-height girl of a lean and slightly muscular build that stems from years of living on the streets. She is very slender and is often mistaken for a boy if she wears baggy clothes. Her face is hard and sharp, though still feminine, with a slightly large nose and big, almond-shaped eyes that are nearly black in color. Her hair is silky, jet-black, with only the slightest curl to it. She has it sheared short, barely reaching past her chin. This is more out of easy management than style. She tends to wear whatever clothing she can get her hands on. She prefers practical clothing over style, and generally wears a pair of worn, knee-high leather boots.

    Profession: Squire - The one who claims this profession aspires to one day become a knight, even if they have not yet become an apprentice to one. [Shieldbearer] [Persistence] [Equip: Swords, Daggers]

    *Shieldbearer - This unit gains an extra equipment slot for shields.
    *Persistence - This unit gains +25% Atk and Def when below 50% health.

    Weapon: Longsword - Fairly standard sword made of a mixture of low-grade metals. [+2 Attack]
    --Shield: None.
    Armor: Thick clothing - Doesn't provide any significant defense, but it's comfortable and easy to move in.
    Accessory: Family Heirloom - A small golden pendant on a leather cord. [+5 HP]

    A-Ability: Shield-bearer

    +Subdue: The user strikes the target with the intent to incapacitate rather than seriously injure. 80% Atk damage, chance to inflict Disable. The probability to inflict Disable increases the lower the target's HP. Range: Adjacent. 10 MP.

    +Aggressive Stance: 110% Atk. Amount of hits equal to double the hits for this unit's base amount of basic attacks. Range: Adjacent. (Level x1.2(ciel)) MP.
    *Minimum of 8 MP to use, regardless of formula

    +Shoulder Charge: Barrels into the target, using the shoulder as a way to focus the force. 110% Atk. If the user is equipped with a shield, the damage is increased by 50% of the user's Def. Places the user adjacent to the target. Range: 3 cells. 10 MP.

    S-Ability: Adrenaline Rush - This unit gains +25% damage output and gains an extra hit per basic attack for 3 turns.

    D-Ability: Heavy Strikeback - Marks all enemy units with two stacks of "Dueling Asima". When a marked unit attacks this unit, the mark is consumed to deal 75% piercing Def. The marks expire after three turns.

    Stats:
    HP:
    25 (+5 from Family Heirloom)
    MP: 20
    DD: 10/10
    Atk: 6 (+2 from Longsword)
    Def: 4 (+1 from Thick Clothing)
    Int: 1 (+0 from Dull Knife)
    Spr: 4 (+0 from Thick Clothing)
    Evasion: 2%
    Movement: 2 cells (+1 from Squire profession)

    Skill Points: 0
    Stat Points: 0
    13 July  2015
    Reached level 2
    Distributed 2 points into Def and 1 point into Spr

    29 December 2015
    Reached level 3
    Distributed 1 point into Spr and 2 points into Atk
    Spent 1 skill point to rework Subdue
    Spent 1 skill point on skill Shoulder Charge

    15 June 2016
    Unequipped Dull Knife, equipped Longsword.


    Battle Ready Stats
    Code:
    HP: 30
    MP: 20
    DD: 10/10
    Atk: 8
    Def: 5
    Int: 1
    Spr: 4
    Evasion: 2%
    Movement: 3 cells
    
     
  6. Name: Theodahn Wilemet
    Color: #0099ff
    Age: 19
    Level: 1
    Next Level: 0/12
    Appearance:
    A very average, unremarkable man by anyone's standards, Theodahn doesn't have much that stands out. His build doesn't break the mold much, not entirely thin and frail, but just a normal man standing at 5'8". The unassuming man's apparel only contains a faded tan robe, basic sandals, and a book dangling by his waist.  His short, bleach blonde hair is the only thing that contrasts his bleak appearance, and the small round glasses resting on his nose.


    Profession: Pulpiteer
    A title bestowed to one whom devoted themself into a balance of mana in the mind, body, and spirit, to protect those precious to all three. [Inscribed Bracelet] [Indomitable Spirit][Equip: Focus Chime]

    Inscribed Bracelet - This unit has an extra equipment slot for enchanted bracelets.
    Indomitable Spirit - A-Abilities that heal, create a shield, or deal damage are increased by 15% of the user's Spr.


    Weapon: Brass Chime - A rusty chime that has seen better days. [+1 Int] [Damage: Int-based] [Range: 2 Layers of Surrounding Cells]
    --Bracelet: Worn Bracelet - An engraved bracelet that projects a weak spiritual resonance. [5% Deflection chance.]
    Armor: Dingy Robe - A musky robe with rips at the seams. [+1 Def, +1 Spr]
    Accessory: Ragged Tome - A tome of verses with considerable spine damage, showing its use. [+5 MP]

    A-Ability: Trinity

    + Malediction - Rends the enemy's will to fight with a malicious sound, dealing 120% int damage. Range: 3 cells. 6 MP.

    + Benediction - Soothes both an ally's wounds and nerves with a calming chime, restoring HP equal to 80% of Theodahn's Spr. Range: 3 cells. 8 MP.

    + Prediction - Exerts part of his own constitution to preparing an ally against upcoming attacks, granting them a health barrier equal to 80% Def. Barrier expires once destroyed. Range: 3 Cells. MP: 12

    S-Ability:
    Resonance - The beneficial effects of each tone leave a lasting impression. Whenever HP is healed through Theodahn, the receiver gains 12% resistance against Int damage for one turn. If a barrier is applied from Theodahn, the target gains 12% resistance against Atk damage for one turn.

    D-Ability: Chorus of Unconsciousness - Theodahn forces himself into a deep meditation, projecting all his inner strength outward in the form of a barrier. For 3 turns, Theodahn creates a 3-cell wide zone that follows him. The area of effect lowers all damage taken by 20% and heals for 80% Spr for all allies inside every turn, and damages enemies inside the circle take 50% piercing int damage.

    Stats:

    HP: 20
    MP: 25 (+5 from Ragged Tome)
    DD: 0/10
    Atk: 1 (+0 from Brass Chime)
    Def: 3 (+1 from Dingy Robe)
    Int: 4 (+1 from Brass Chime)
    Spr: 4 (+1 from Dingy Robe)
    Evade: 1%
    Move: 2 Cells (+0 from Pulpiteer profession)

    Skill Points: 0
    Stat Points: 0

    December 31st, 2016
    Reached level 2.

    Distributed 1 point into HP, Defense, and Spirit.

    Spent 1 skill point on Prediction.


    Code:
    HP: 20
    MP: 30
    DD: 0/10
    Atk: 1 
    Def: 4
    Int: 5
    Spr: 5
    Evade: 1%
    Move: 2 Cells
    
     

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