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Armonia Chronicles ~OoC~

Discussion in 'Out of Character Discussion' started by crazE, Aug 13, 2012.

  1. .:Armonia Chronicles:. OoC Thread!

    EDIT:

    ~Inflictionary~
    Addle ~ Cannot use Abilities for 3 Turns.

    Apathy ~ MP cannot be Restored for 3 Turns.

    Armor Break ~ Armor DUR is halved.

    Airborne ~ Passes through Special Cells and Nature Cells, it also gains [Null Earth] and [Vulnerable Wind] for 3 Turns.

    Berserk ~ Atk Stat is Increased by 100%, but Def Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

    Blind ~ Abilities and Basic Attacks have 50% Chance of Missing for 3 Turns.

    Blood Loss ~ 25% Max HP Damage is added to the Base Damage taken. Damage Modifier.

    Burn ~ 12% Max HP Damage every Turn for 3 Turns. Damage is Increased by 100% if [Vulnerable Fire]. Alleviated with Water/Ice-Elemental Hits.

    Center of Attention ~ Enemy / Neutral Characters can only Target the Afflicted for 3 Turns with Damaging/Status Abilities or Basic Attacks.

    Cloak ~ Cannot be detected by Enemy / Neutral Characters for 3 Turns.

    Confusion ~ 33.33% Chance of hitting Self/Ally/Enemy for 3 Turns. Alleviated with Physical Damage.

    Covered ~ Damage is directed to a Covering Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character. Set

    Covering ~ Takes Damage for a Covered Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character.

    Critical ~ Automatic Status triggered by having 25% Max HP or less.

    Curse ~ 2 Random Stats (Physical / Magical) are Decreased by 50% for 3 Turns.

    DeProtect ~ Physical Total Damage received is Increased by 100% for 3 Turns.

    DeShell ~ Magical Total Damage received is Increased by 100% 3 Turns.

    Drown ~ Cannot Act and receives 33% Max HP Damage per Turn. If on a Water Cell, Status is alleviated by exiting the Water Cell(s). Trigger Command: Help Him/Her Out! is available.

    Doom ~ Instant Death after 10 Turns.

    Encroaching Doom ~ Instant Death after 5 Turns.

    Frail ~ HP cannot be Recovered for 3 Turns.

    Freeze ~ Cannot execute Act Commands or Move Commands, and Damage received is Increased by 100% for 3 Turns. Duration is Increased by 2 Turns if Vulnerable Ice. Alleviated with Fire-Elemental Hits.

    Haste ~ Available Act Actions and Move Actions per Turn are Increased by 1 for 3 Turns.

    Health Regeneration ~ 15% Max HP Recovery for 5 Turns.

    Health Sap ~ 15% Max HP Damage for 5 Turns.

    Immobilize ~ Move Commands are restricted for 3 Turns.

    Immune ~ Immune to Status Afflictions for 3 Turns.

    Infatuate ~ Treats Allies as Enemies and Attacks them until Inflicter or Afflicted is KO'ed for 3 Turns. Opposite Gender only.

    Infinite ~ MP cannot be Decreased by any means for 2 Turns.

    Instant Death ~ Immediate KO Status. Bypasses Abilities, Effects and Bonuses involving HP reaching 0.

    Intangible ~ Physical Abilities and Basic Attacks have 100% Chance of Missing (Overrides Sure Hits), but Magical Abilities and Basic Attacks have their Total Damage Increased by 100%.

    Invincible ~ HP cannot be Decreased by any means for 2 Turns.

    KO ~ Self Explanatory.

    Magic Loss ~ 25% Max MP Damage is added to the Base Damage taken. Damage Modifier.

    Mana Leak ~ 10% Max MP Damage for 5 Turns.

    Mana Restoration ~ 10% Max MP Recovery for 5 Turns.

    Oblivion ~ Immediately Removed from the Battlefield.

    Pain ~ Physical OR Magical Abilities have a Charge Use/Cast Time of +1 Turn, depending on the type of the afflicted Target.

    Paralyze ~ Cannot execute Act Commands for 3 Turns.

    Petrify ~ Cannot Act or Move for 3 Turns, but Total Damage received is Decreased by 50%. Instant Death by Critical Hit.

    Poison ~ 17% Max HP Damage every Turn for 3 Turns.

    Protect ~ Physical Total Damage received is Decreased by 50% for 3 Turns.

    Purification ~ Total Damage received is Increased by 100%, Damage dealt is converted to HP Recovery, and the effectiveness of HP / MP Recovery is Increased by 100% for 3 Turns. Can only Target Enemies.

    Rage ~ Int Stat is Increased by 100%, but Spr Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

    Reciprocation ~ Afflicted receives 50% Total Damage the Inflicter receives, and viceversa for 3 Turns. Effect does not include itself.

    Reverse ~ Damage dealt and received is converted to Recovery and viceversa for 3 Turns.

    Scramble ~ Available Act Commands (Except S and X-Abilities) are randomized for 3 Turns.

    Seal ~ Seals all Abilities, preventing their usage for 5 Turns. A Sealed Ability cannot be executed--but the Seal can be Dispelled.

    Severe Burn ~ 12% Max HP Damage every Turn for Infinite Turns. Damage is Increased by 100% if [Vulnerable Fire]. Alleviated with 2 Water / Ice-Elemental Hits.

    Shell ~ Magical Total Damage received is Decreased by 50% for 3 Turns.

    Sleep ~ Cannot Act or Move for 3 Turns, and every Hit is a Sure Critical Hit. Alleviated with Physical Damage.

    Slow ~ Can execute only 1 Command (Act / Move / Wait) per Turn for 3 Turns.

    Stasis ~ Cannot execute Act or Move Commands for 3 Turns.

    Stop ~ Turns are Skipped for 3 Turns.

    Toxin ~ 21% Max HP Damage every Turn for 3 Turns.

    Weapon Break ~ Weapon DUR is halved.

    Warp ~ Can Warp to Any Cell instead of conducting a Movement Action for 3 Turns.

    Weak ~ Max HP and MP are Decreased by 15% for 3 Turns. Can Stack up to 3 Times.

    Wound ~ 10% Max HP Damage for 3 Turns. Can Stack up to 3 Times. Alleviated with HP Recovery.

    Zombie ~ Afflicted gains [Vulnerable Light] and HP Recovery is converted to HP Damage for 3 Turns.
    Inflictionary added to OoC thread for all to see.
     
  2. RE: .:Armonia Chronicles:. OoC Thread!

    Alrighty, boss-o. If you say so! I just removed the DUR stats from Angelo. Hopefully the rest of those who were interested will be working on a profile soon so we can reboot this~

    Also, moving this over to the Statistical OoC.
     
  3. RE: .:Armonia Chronicles:. OoC Thread!

    Just wondering, but is this still A Thing that is planned to occur? Haven't really heard anything from anyone who was interested... or really anything from crazE, to be perfectly honest.
     
  4. RE: .:Armonia Chronicles:. OoC Thread!

    I apologize severely for FoP being down for the time being, but some peeps haven't really checked in and starting with two to three people all over again is just lol. That's not just the thing stopping me; I've been booked with school's new stresses and social crap, and new ideas popping in my head distract me from actually getting stuff up. However, I will start pushing FoP back into view and get it going again!
     
  5. Talk about stuff, start flamewars, eat popsicles, and hey maybe talk about Armonia stuff here!

    everything else above that though. (just kidding, I'll kill you all if you do anything but Armonia discussion)
     
  6. Merged these two threads together, simply because it was superfluous to have two separate OoC threads here for them. :p

    Did you ever end up contacting Suvi, crazE? I thought she was interested in this as well... would have been nice to get another face in on this.

    Anyway, I'll get my post up on Sunday night... I leave tomorrow at 11am my time so I will likely not have enough time to get a post for this in, unfortunately. Sorry to inconvenience ;-;
     
  7. I did contact Suvi. I got a whole lot of nothing in return!

    and alright Eebro, just keep me posted on when you will~
     
  8. Oh, I sent you my character sheet a bit ago; did you get it or is the RP closed? =O
     
  9. I sent you a reply a while ago... lmao.

    I'll resend it
     
  10. EDIT: UP has been totally revised.

    Scrap last idea, performing new make:

    UP will now be like unto EXP gauges: at the end of a battle, one can gain a certain amount of UP along with EXP, which both will have a gauge to. Once exceeding the gauge, the player may acquire 1 UP. Example:

    New UP currency will be edited in once I return.
     
  11. Since crazE has failed to mention it to everyone else, continue progressing this scene as-is in freeform. Just let it pan out until crazE steps in to start the first battle.
     
  12. Eebro and FlimzE, just a reminder that FoP still exists!

    If you've already have posts almost done, awesome!
     
  13. Alright, guys, here's the plan. Roymus will use Aggressive Aura on Crissie so her Basic Attacks, combined, will cause a MINIMUM of 24 Total Damage on any of the three Rogues. Attacking Hoyt with these buffs will result in a guaranteed Overkill, so there's no need to attack him this Turn. Vine Entanglement plus either Skill of Leon's on Drav will leave him with 12 HP; and finally, Wyatt and Allister can both attack Vex with Lightning Strike and Boomerang respectively for 6 Damage, leaving him with 8 HP. Do note that this does NOT factor the increased Critical Hit Rate the Atmosphere grants, so the damage delivered might actually be much higher.

    This sets up things so that next turn, Crissie can use her Basic Attack combos on Vex for yet another Overkill, while Roymus can spend his last 6 MP using Hasty Aura on Leon. At this point, depending on how much Damage Drav has sustained, attacking him once to lower his HP to the bare minimum without KOing him is probably going to be required. If not, then Leon can just approach to use two consecutive Basic Attacks on him for a total of 16 Damage, getting another Overkill.

    If this goes correctly, we'll have successfully Overkilled the three enemies by the third Player Phase, getting awesome Experience.
     
  14. Obligatory revival!
     
  15. Sorry Gisty, I guess SoV fell under my radar in terms of what kind of things I've been up to lately. It's been on back shelf for quite a while now. At the moment I'm feeling the spine but not yet ready to pull the book out again yet.
     
  16. How long? (Should I consider it permanently under hiatus?)
     
  17. For now, consider it a hiatus. I've suddenly gained major interest in a personal matter that has come to my attention. It's probably one of the most genius things I've ever conformed together!
     
  18. I guess PM me when you're ready to start it over; I'll go ahead and remove it from my watch list. Best of luck to you in your personal endeavors!
     

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