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Arcane Inquisition Profile Thread

Discussion in 'Profile Threads' started by CodasterTheDisaster, Dec 5, 2015.

  1. Inventory

    Nothing, yet.

    Materials


    Nothing, yet.


    Equipment


    Perhaps you should visit the quartermaster...


    Key Items


    Nothing.


    Money

    No dollars, no euros...No credits. Not even gold :(

    Achievement points: 0
     
  2. RE: Acane Inquisition Profile Thread

    Chapter Directory


    Code:
    [b]Name:[/b]
    [b]Gender:[/b]
    [b]Age:[/b]
    [b]Level:[/b]
    [b]Progress:[/b]
    [b]Appearance:[/b]
    
    [b]Profession:[/b]
    [b]Weapon:[/b]
    [b]Armor:[/b]
    [b]Accessory:[/b]
    
    [b]A-Ability:[/b]
    
    [b]+ Skill #1:[/b]
    
    [b]+ Skill #2:[/b]
    
    
    [b]R-Ability:[/b]
    [b]S-Ability:[/b]
    [b]B-Ability:[/b]
    
    [b]E-Trigger:[/b]
    [b]X-Ability:[/b]
    
    
    [b][u]~Statistics~[/u][/b]
    
    [b]HP:[/b]
    [b]MP:[/b]
    [b]Atk:[/b]
    [b]Def:[/b]
    [b]Int:[/b]
    [b]Spr:[/b]
    [b]Critical:[/b]
    [b]Evasion:[/b]
    [b]Movement:[/b]
    [b]X-Gauge:[/b]
    
    [b]Skill Points:[/b]
    [b]Upgrade Points:[/b]


    Ally Profiles

    Lucan Dempenwolf - Artificer
    December Valentine - Phantom
    Erika Aretz - Agent
    Lily Fukushima - Pyromancer
    Elicia Farcourt and Calastion - Willful Guard
    Olivia - Thaumaturgist
    Evelyn Middlebrook - Vanquisher
    Corneil Turstone - Interceptor

    Enemy Profiles

     
  3. Name: Lucan Dempenwolf
    Gender: Male
    Age: 20
    Level: 1
    Progress: 0/12
    Appearance: Average height and slight build, with fair skin and dark, reddish-brown hair. At one point, Lucan's eyes were a glowing amber, but have since been replaced with the glowing blue of mana his prosthetics are powered by. All four of his limbs are cybernetic, with both arms being replaced up to the shoulder. His left leg is replaced up to the hip, and his right leg up to the knee. Some of his ribs are also pieces of metal, but those make no change to his outward appearance. His hair reaches well past his shoulders, neatly brushed away from his face. The natural skin he has left is mostly covered in scars and gouges. His spine is also enhanced; a metal column runs from his tailbone to a set of data ports on his neck. Bundles of cables are visible on all of his limbs, pulsating blue with mana.
    Profession: Artificer - The one who claims this profession uses his mana to interact with technology, molding magic and science to become a highly efficient combatant. [Equip: Gauntlets] [Magitech Cybernetics] [Cyborg]
    *Magitech Cybernetics - Using an A-Ability generates a stack of Mana Circuitry. At three stacks, Lucan's next basic attack deals +30% additional Int damage. Lucan can not cast an A-Ability if he is at three stacks.
    *Cyborg - Lucan can not equip armor unless it is a cybernetic augmentation. Additionally, he can don power armor or power suits if given access to an empty suit. Equipping a suit will temporarily modify his skills and stats.
    --Cybernetic Augmentations all risk a 25% chance to be inflicted with paralysis when at 25% HP or lower.

    Weapon: Prototype Bladed Gauntlets [+1 Atk] 
    Armor: Mk I Densky Cybernetic Augmentation System [+1 Def][Cybernetic Augmentation]
    Accessory: Low-End Mana Processor [+5 MP]

    A-Ability: Mana-Powered Body
    + Mana-Infused Leap: Lucan pumps his mana through the ligaments in his legs, causing him to leap at high velocities towards a unit. If the  target is an enemy, Lucan deals 100% Atk. If the target is an ally, Lucan covers that unit. Lands adjacent to target as long as the cell is within 3 cells of Lucan. Range: 3 cells. 10 MP (8 MP if move command has not been used)
    + Vent Coolant:Expells all stacks of Mana Circuitry, dealing 35% Int for each stack to adjacent enemies. Can be cost even at full stacks of Mana Circuitry. Range: Self. 4 MP

    R-Ability:
    S-Ability: Mana Absorbancy - Being hit by an ability or attack that deals Int damage restores 30% of the damage as MP
    B-Ability:

    E-Trigger: Hyperthread - Lucan channels large amounts of mana through his cybernetic ligaments, boosting his Atk, Int, Def, and Spr by 20% for 3 turns. Range: Self.
    X-Ability: Magical Superiority - Lucan blasts two bolts of magic at up to two targets. The first bolt deals 100% piercing atk, the second deals 100% piercing int. Range: 4 cells.


    ~Statistics~

    HP:25
    MP:15 (+5)
    Atk:3 (+1)
    Def:2 (+1)
    Int:4
    Spr:2
    Critical: 4%
    Evasion: 5%
    Movement:2 Cells (+1 Artificer profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:


    Code:
    HP: 25
    MP: 20
    Atk: 4 
    Def: 3
    Int: 4
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 cells
    

    18 Apr 2016
    Clarified parameters of Mana-Infused Leap, updated cost
     
  4. Name: December Valentine (Codename: DeVa)
    Gender: Female
    Age: 24
    Level: 1
    Progress: 0/12
    Appearance:
    [​IMG]

    Profession: Phantom - Tech specialists with a knack for subterfuge. Phantoms are often employed as infiltrators due to their ability to disrupt, evade apprehension, and just generally be a nuisance. [Int-Based Basic Attacks] [Preternatural Accuracy]

    *Preternatural Accuracy - DeVa’s attacks and abilities have Sure Hit.

    Weapon: C-10 “Banshee” Rifle Mk-VII - The latest version of the C-10 rifle. Like all iterations the Mk-VII houses a magnetic rail within the barrel which not only speeds up but can also add an energy charge to the projectiles passing through. [Range: 4 cells] [+1 Int]
    Armor: D-5 “Ethereal” Light Combat Armor - A high-tech combat armor equipped with all sorts of fun little devices just waiting to be pointed at the enemy. [+1 Def]
    Accessory: Combat Knife - Just in case someone gets a little too close and personal. [+5 EN]

    A-Ability: Tricks of the Trade

    + Smokescreen - DeVa fires off a smoke bomb from her under-barrel grenade launcher that envelops an area in thick smoke, making it difficult to target into, out of, or through the cloud. DeVa, being equipped with infrared goggles is not affected by the smoke. [Range: 4 cells. Covers targeted cell and all cells within a 2 cell radius with thick smoke for 2 turns. Obscures Line of Sight. Characters are Blind as long as they remain in the smoke. Only one Smokescreen may be active at a time. 10 EN]

    + Spider Mine - DeVa lays down a microdrone which travels to a designated location and burrows into the ground, becoming undetectable, only popping up and detonating if an enemy comes within close proximity. [Range: 3 cells. Places a Spider Mine at the designated cell. Spider Mines trigger when an enemy comes within a 2 cell radius, rushing over and detonating dealing 80% Int Dmg with a chance to stun the primary target and 60% Int Dmg to enemies in surrounding cells. 8 EN]

    R-Ability: N/A

    S-Ability: N/A

    B-Ability: Blink - The personalized suit DeVa wears contains a module that gathers ambient energy and can utilize it to teleport her a short distance. Deva may use a free action to teleport 4 cells away. This ability can only be used once every 3 turns.

    E-Trigger: Mind Over Matter - All operatives are trained to be able to push their body beyond normal physical limits and completely disregarding pain for moments at a time. [Range: Self. Restores 20% max EN instantly. Increases Movement by 1, restores 10% max EN per turn, and prevents all damage that would be dealt to DeVa for 3 turns. After the effect wears off, 100% of the damage prevented is instantly dealt to DeVa. This damage cannot bring DeVa below 1 HP]

    X-Ability: Protocol: Thor - DeVa marks a location and orders a satellite to drop an inert kinetic projectile from orbit on the marked location. The projectile creates a massive meteor-like impact upon landing, effectively crushing those in the epicenter and causing a rippling shockwave. DeVa somehow miraculously avoids this. [200% Piercing Int Dmg. Range: Any. Damages surrounding layer for 150% Piercing Int Dmg and damages the next surrounding layer for 100% Piercing Int Dmg. 99% chance to Stun target at the epicenter. Hits enemies and other allies indiscriminately]

    ~Statistics~

    HP: 15
    EN: 25 (+5 from Combat Knife)
    Atk: 2
    Def: 2 (+1 from D-5 “Ethereal” Light Combat Armor)
    Int: 4 (+1 from C-10 “Banshee” Rifle Mk-VII)
    Spr: 3
    Critical: 6%
    Evasion: 5%
    Movement: 2 (+1 Phantom profession)
    X-Gauge:

    Skill Points: 0
    Upgrade Points: 0
     
  5. Name: Erika Aretz
    Gender: Female
    Age: 18
    Level: 1
    Progress: 0/12
    Appearance:
    Short with an athletic physique, Erika looks like a stereotypical sorority girl; pretty face, blonde hair, and blue eyes. Her resting face, while not necessarily classifiable as resting bitch face, hides a sinister intelligence in her eyes. 

    Profession: Agent - The one who claims this profession carries out missions for her organization, fusing subterfuge and combat prowess. [Trigger Happy]
    *Trigger Happy - Casting an A-Ability allows the user to Basic Attack for 50% damage. 2 Turn cooldown
    Weapon:9mm Handgun [+1 Atk] [Range: 3 cells]
    Armor: Alchemist Robes [+1 Spr]
    Accessory: Bulletproof Vest [+5 HP]

    A-Ability: Military Training

    + Headshot: Take a deep breath, aim, and pull the trigger. 150% Atk damage. Range: [Weapon range +1] cells. 12 EN

    + Tumble: The user fires a shot at the target, then rolls away. 80% Atk to target, then the user moves 1 cell in any direction. Range: Weapon. 5 EN


    R-Ability:
    S-Ability:
    B-Ability:Armor-Piercing Rounds - for the next 3 turns, the user's basic attacks ignore half of the target's Def

    E-Trigger: Adrenaline Shot - The user gains an additional act command, and Trigger Happy has no cooldown for three turns. 5 X-levels
    X-Ability: Adamantine Slug - The user fires a heavy bullet made of pure adamantium in a line, dealing 100% piercing Atk with a chance to apply Bleeding to all enemies hit.


    ~Statistics~

    HP: 15 (+5 from Bulletproof Vest)
    EN: 25
    Atk: 4 (+1 from 9mm Handgun)
    Def: 2
    Int: 2
    Spr: 3 (+1 from Alchemist Robes)
    Critical: 3%
    Evasion: 6%
    Movement: 2 (+1 Agent profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:

     
  6. Name: Lily Fukushima
    Gender: Female
    Age: 17
    Level: 1
    Progress: 0/12
    Appearance:
    Above average height and of a slim physique, with shapely hips. Lily has fair skin and shoulder-length, pin-straight hair that is silvery-white. She sports the telltale almond-shaped eyes of one of Japanese decent, with smooth and delicate facial features. She likes to wear a lot of monochromatic clothing, especially dresses or a blouse and skirt combo. Almost always wears knee-high black boots.

    Profession: Pyromancer - the one who claims this profession controls flames at her whim, creating destructive firestorms on the battlefield. [Basic attack: Int] [Reduce to Ashes]
    *Reduce to Ashes - Abilities cast by this unit have a chance to inflict Burn.
    Weapon: Ruby Bracelet - Flames seem to dance in the gemstone... [+1 Int]
    Armor: Red Cardigan - It looks normal, but I made sure to make it flame retardant. [+1 Spr]
    Accessory: Silver necklace [+5 MP]

    A-Ability: Will of the Flames

    + Burning Spear: Summons a spear of flames, dealing 80% fire Int damage, and reducing target's Spr by 20% for 3 turns. Range: 3 cells. 8 MP

    + Serrulata: Creates a large fireball and causes it to burst, showering an area with small flames. Sets Serrulata Flames [Denoted {-} / When Landed or Passed, and upon Placement: 30% User Int. Fire Damage / Interacts with Water and Ice Elements / Duration: 2 Turns] on Target Cell + Surrounding Cells. Range: 4 Cells. 6 MP.


    R-Ability:
    S-Ability:Ravenous Flames - Enemy units that have been dealt fire damage within the last 2 turns have +15% fire damage input.
    B-Ability:

    E-Trigger: Firestorm - All A-Abilities cast by this unit deal 70% of the damage dealt as an area of effect for 3 turns.
    X-Ability: Naught but Ashes - The user deals 30% piercing Int to all adjacent enemies for 3 turns. This unit also creates a path of flames in cells this unit has moved over, dealing the same damage to any that occupy the cell. The flames last for  3 turns. In addition, this unit gains one cast of "Ionize"

    +Ionize: Deals 100% piercing Int damage and inflicts Severe Burn. Adjacent units take no damage, but have a chance to be inflicted with Burn. Range: 3 cells.


    ~Statistics~

    HP: 15
    MP: 25 (+5)
    Atk: 2
    Def: 2
    Int: 4 (+1)
    Spr: 3 (+1)
    Critical: 7%
    Evasion: 2%
    Movement: 2 (+1 Pyromancer profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:


    Code:
    HP: 15
    MP: 30
    Atk: 2 
    Def: 2
    Int: 5
    Spr: 4
    Critical: 7%
    Evasion: 2%
    Movement: 3 cells
    

    31-5-2016
    Clarified the effects of A-Ability Serrulata

     
  7. Name: Elicia Farcourt
    Gender: Female
    Age: 16 years
    Appearance:
    A fair girl with fierce, arrogant, green eyes. Elicia's shoulder-length black hair often finds itself cascading into the hood of a sweatshirt, and still experiences more than its fair share of colorful, impulse-induced highlights. Often seen wearing a weapon, but rarely seen actually wielding it, even her usual expressions make her look suited to combat when in reality she hasn't fended for herself in a long time. Hands that have never seen a hint of tough labor are routinely covered by cloth gloves, and it's also uncommon to see her in anything other than jeans of various dark shades. She stands at around 5'8" in her casual high-heeled boots-- just tall enough to look her summon in the eye.


    Name: [tip id=1 content=/kæl.æs.ti.ən/]Calastion[/tip]
    Gender: Male
    Age: Unknown
    Level: 1
    Progress: 0/12
    Appearance:

    Profession: Willful Guard - The one who claims this Profession is summoned by their human companion to protect them, and they fulfill that duty determinedly, taking on threats without compunction. [Forceful Will I]

    *[Forceful Will I] The User's attacks mark Enemy Units with the Intimidation debuff. Further attacks against a Unit bearing Intimidation begin applying stacks (Maximum: 2 stacks). Enemies have their Spr. reduced by 5% per stack, and the User's Def. and Spr. are increased by 5% when an Enemy Unit bears the Maximum amount of stacks. A Maximum of three Units can bear Intimidation at any time, and the effects of Intimidation vanish when an afflicted Unit gains 3 Cells of distance from the User. Intimidation decays by 1 stack for each Turn spent outside of this Range, until the debuff itself is lifted.

    Weapon: Simple Dagger - A basic and boring weapon which the User's rider carries around. It acts as a focal point for the User's will, allowing their attacks slightly increased power. [Basic Attack: Magical / Range: Adjacent] [+1 Int.]
    Armor: Menial Enchantment - The vaguest magical improvement to the User's body, making their stony skin a bit more sturdy. It has been applied to the User since their first time being summoned. [+1 Def.]
    Accessory: Crescent Earring - Another piece worn by the User's rider. Its spiritual boost to her translates as a spiritual boost for him through their shared connection. [+5 MP]

    A-Ability: Soul Resonance

    + Mental Rive: With a quiet, burbling growl, the User bares their willpower and lashes out with it. 110% Int. Damage. Can Target up to 2 different Units. Range: 2 Cells. Element: Neutral. 8 MP.

    + Intervention: The User's rider channels a spell through their summon, helping him to protect her. No Damage. Reduces the User's Damage Input by 20% for 2 Turns. If the User is attacked by two different Units during this time, the Duration is extended once by another 2 Turns. Range: Self. 6 MP.


    R-Ability: N/A
    S-Ability: Aetheric Interaction - When available, the User's next Skill Cast has its MP Cost reduced by 20%, and on Casting it, the User regains HP equal to 15% of their Max MP. Aetheric Interaction has a Cooldown of 3 Turns, which is reduced by a Maximum of 1 Turn by using an A-Ability while it is on Cooldown.
    B-Ability: N/A

    E-Trigger: Heart Release - Raises the User's Current and Max MP by 25%, and increases the MP Cost reduction and Healing ratio of Aetheric Interaction by +10% each. Aetheric Interaction's base Cooldown is lowered by 1 Turn for the Duration of Heart Release. Duration: 4 Turns. Consumes 5 X-Levels.
    X-Ability: N/A


    ~Statistics~

    HP: 25
    MP: 15 (+5 from Crescent Earring)
    Atk: 2
    Def: 2 (+1 from Menial Enchantment)
    Int: 4 (+1 from Simple Dagger)
    Spr: 3
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells (+1 from Willful Guard Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: None.
    Upgrade Points: None.

    Code:
    [b][color=blue]C[/color]alastion (Willful Guard)[/b]
    HP: 25/25
    MP: 20/20
    Atk: 2
    Def: 3
    Int: 5
    Spr: 3
    Critical: 5%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: [font=Segoe UI][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/font]
     
  8. Name: Olivia

    Age: 28

    Gender: Female

    Appearance:
    Standing confidently at 5'11", Olivia commands attention with hardly a syllable uttered. Her blonde hair is thin but held in a tight ponytail; a few strands fall in her face in a stylish way. Her eyes are a sharp amber color, often accentuated by striking colored eyeshadows. Her lips red – she carries a tube of blood red lipstick in her back pocket at all times. She carries herself very authoritatively, this aspect amplified by her toned body which is usually covered in tight-fitting clothing. If one were to get lucky enough to remove it, they would find that her entire back is covered in a tattoo depicting a sea of stars and a massive white tiger among them. This would be pure luck, however, for she rarely takes off her clothes around others. She also always wears boots that match her outfit and provide the greatest mobility.
    Profession: Thaumaturgist- Gifted with an innate affinity for magick, the one who claims this profession wields the craft as an extension of herself, utilizing the vast power of mesmerizing spells to dazzle her enemies as a means to distract them from their imminent doom. (Spellcraft Veil) (Damage: Int-based) (Equip: Gloves)

    Spellcraft Veil: Decreases all incoming damage by 5% and causes this unit to draw increased aggression.

    Level: 1
    Exp: 0/12

    Weapon: Kiss with a Fist – Flashy, blood-colored, leather gloves which were once infused with powerful magic. They still pack a punch, just... not as well. (2 Hits)
    Armor: Domination – Tight and formfitting, these garments accentuate the curves but fail to provide the level of defense one might expect.
    Accessory: Combat Boots – Tough and ready for the field of battle.

    A-Ability: Enchanting Magic

    +Burn ComboFloods fire mana to the user's fists before dishing out a swift combo attack. 70% Int Damage. 2 Hits. Chance of Burn. If the target is successfully burned, they have their primary offensive stat reduced by 20% for the duration of the status. Range: Adjacent Cell. 8 MP. Fire Elemental.

    +Static CrushCompresses lightning mana into a potent sphere surrounding the target so as to encourage immobility. 120% Int Damage. Reduces the target's Move by 1 Cell for Three Turns. Stacks. The target's Move cannot be lowered below half through this ability. Targets suffering from movement reduction take 4% Max HP Lightning Damage if they attempt to move equivalent to their current max Move for the duration of this effect. Range: 3 Cells. 12 MP. Lightning Elemental.

    +TeleportShatters the physical form through the user of advanced magicks to instantly transport one's self elsewhere. No Damage. Warps target to chosen cell. Counts as a Move Action if used. Range: Self. 12 MP.

    R-Ability: 

    +Relentless SpellcraftThe spirit yearns to not only survive but thrive in times of the utmost need. When the user hits critical levels of HP the user recovers 30% Max MP and gains Doublecast status for Two Turns.

    S-Ability:

    +Power ConversionUtilizes an ancient and oftentimes forbidden magick to convert one's lost health into the sheer magickal might that shall save one's self. Increases the user's Int by 1% for every 1% missing HP.

    B-Ability: None.

    E-Trigger:

    +Limit BreakEvokes the power of a formerly lost magick to destroy the bonds which keep free flowing power from the user's body for a short time. For Three Turns, the Int boost of Power Conversion is doubled and the user gains an extra Basic Attack.

    X-Ability: None.

    Stats:

    HP: 20
    MP: 20
    Atk: 2
    Def: 2 (+1 from Domination) (+1 from Combat Boots)
    Int: 4 (+1 from Kiss with a Fist)
    Spr: 3 (+0 from Domination)
    Critical: 4%
    Evade: 5%
    Move: 2 Cells (+0 from Thaumaturgist Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0


    Code:
    HP: 20/20
    EN: 20/20
    Atk: 2
    Def: 4
    Int: 5
    Spr: 3
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge: [font=Segoe UI][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/font]
     
  9. Name: Evelyn Middlebrook

    Age: 22

    Gender: Female

    Appearance:
    [​IMG]
    Profession: Vanquisher- Brandishing her weapon with a fearsome resolve, the one who claims this profession divides those that deem themselves her enemies and conquers them without the slightest bit of hesitation. (Conquer I) (Equip: Whipblades)

    Conquer I: The user's single-target damaging attacks and skills carry a chance of Stun.

    Level: 1
    Exp: 0/12

    Weapon: Chainblade- Unique whipblade made from interlocking chains. (Range: 2 Cells)
    Armor: Decorated Uniform- Military uniform decorated with several honors.
    Accessory: Black Gloves- Does it get much simpler than this?

    A-Ability: Bladed Flurry

    +SnakebiteCracks the whip of the blade in an expert manner to ensnare the target briefly to allow for a tactical follow up. No Damage. The user latches onto the target and gains access to Auto-Trigger Command: Lightning Approach and Auto-Trigger Command: Reel In. [Auto-Trigger Command: Lightning Approach – The user moves to an adjacent cell of the target.] [Auto-Trigger Command: Reel In – Pulls the target to an adjacent cell of the user.] Large and/or Immovable targets are immune to Auto-Trigger Command: Reel In. Non-Corporeal targets are immune to this effect. The user may only be latched on to a single target at a time. Range: 5 Cells; Linear. 8 EN.
    ---LivewireSends a vicious jolt of negative energy along the whip to shock the target and make them relent. No Damage. High Chance of Stun, regardless of Immunity. Stunned targets cannot activate their R-Ability for Two Turns. The user can follow up with either Auto-Trigger Command. Range: Set. 10 EN.

    +WhirlwhipSpins elegantly with the whip of the blade outstretched in a wide sweeping motion which scathes nearby targets. 50% Piercing Atk Damage. Range: Surrounding Cells. 10 EN.

    +DrainlashDraws forth an unknown energy upon the blade before lashing a target to take their health as the user's own. 100% Atk Damage. The user recovers damage dealt as HP. Range: 2 Cells. 6 EN.

    +SiphonlashDraws forth an unknown energy upon the blade before lashing a target to take their energy as the user's own. 100% Atk Damage. The user recovers damage dealt as EN. Range: 2 Cells. ? EN.

    R-Ability: 

    +Speed DemonIf Snakebite is used on a turn where a standard move action has not been taken, the EN cost of Snakebite is refunded and it becomes a free move for the turn. All Snakebite usages count as Move actions instead of Act actions.

    S-Ability:

    +Runic ChainEnables the user to damage intangible targets as if they were corporeal. Also enables non-corporeal targets to be subject to the effects of Snakebite.

    B-Ability: None.

    E-Trigger:

    +Taming the ShrewsAttempts to force targets to submit through fierce and unforgiving tactics. Triples the user's chance to stun targets and causes targets which are successfully stunned to take 50% more damage from the user for Two Turns.

    X-Ability:

    +HurricanelashUnleashes the fury of the Gods in a mighty storm of lashes as the user flays the target over and over again whilst spinning through a full range of motion before finishing with a deadly blast of lightning. 90% Atk Damage. 5 Hits. 100% Piercing Atk Damage. Chance of Stun. Range: 3 Cells. Lightning Elemental [Last Hit]. 10 X-Levels

    Stats:

    HP: 25 
    EN: 15
    Atk: 4 (+1 from Chainblade) (+1 from Black Gloves)
    Def: 3 (1+ from Decorated Uniform)
    Int: 2
    Spr: 2 (+0 from Decorated Uniform)
    Critical: 7%
    Evade: 2%
    Move: 2 Cells (+1 from Vanquisher Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0


    Code:
    HP: 25/25
    EN: 15/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 2
    Critical: 7%
    Evasion: 2%
    Movement: 3 Cells
    X-Gauge: [font=Segoe UI][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/font]
     
  10. Name: Corneil Turstone
    Gender: Male
    Age: 24
    Level: 1
    Progress: [0/12]
    Appearance: Athletic and tall, Corneil cuts quite an intimidating figure. His skin is a deep umber colour, and his coffee-black hair is neatly and closely buzzed almost down to his skin. He never lets it grow out under any circumstance; his preference is to keep it clipped and manageable. His face is often firmly a scowl; he keeps his chin held proud and high. Corneil is truly a man who has worked hard to get where he is, and it shows in the way he carries himself. Proud. Confident. He never slouches, and it seems as though he is never one to be at ease when on the job.

    Profession: Interceptor - Often dealing in large, bludgeoning weapons, the one who claims this Profession has been trained rigorously to defend their allies at all cost, throwing their weight around to knock enemies away. [Batter Up!] [Basic Attack: Physical] [Equip: Maces, Hammers]

    * [Batter Up!] - The User's Basic Attacks and A-Skills are granted an additional Knockback of +1 Cell against an Enemy Unit that is within 2 Cells of an Ally, or targetted an Ally in the previous Turn. Decreases Target DEF by 20% for 3 Turns. No Stack. Has a Target-specific Cooldown of 2 Turns.

    Weapon: Warrior Mallet - A war hammer of respectable size. Designed with the intention of smashing through enemy defenses. [+1 ATK]
    Armor: Burly Armour - Non-descript military-grade armour that has a substantial amount of weight to it. Must be good for bulking up the frame of its wearer. [+1 DEF]
    Accessory: Work Gloves - Brand-name gloves that one might find on the hands of a construction worker. For that extra little grip! [+5 EN]

    A-Ability: <Hammerica, Fuck Yeah>

    + Boneshaker: The User winds up for a hefty swing of the hammer, before knocking their enemies aside with a thundering blow. Almost certain to be paired with a sickening CRACK. 110% ATK Damage. Knocks the Target Unit back 2 Cells. If the Target collides with a piece of Terrain, they take (TerrainCON * 10)% of Target's [Dominant Defensive Stat] Piercing Damage. Cast Time: Instant. Accuracy: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 9 EN.

    + Willcrusher: A smack of the hammer is sure to make their mental clarity crumble into disarray. 90% ATK Damage. Places a mark on the Target that, for 3 Turns, causes the Target to take 50% of the Total Damage it takes as additional Piercing MP Damage. The amount of MP lost cannot exceed 200% of the User's ATK Stat. Chance of Addle (Mod. -1). Cast Time: Instant. Accuracy: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 10 EN.


    R-Ability: N/A.
    S-Ability: A Friend In Need (I) - Short description.. After using a Movement Command, the User's Basic Attacks and A-Skills which would apply Innate Property Batter Up have their bonus Knockback increased by as many Cells as the User traversed this Turn, to a maximum of +2 Cells.
    B-Ability: N/A.

    E-Trigger: Positively Smashing - <flavour text pending>. For the next 3 Turns, Enemies that are Knocked back a Chance of Stun (Mod. -1) (Duration: 2 Turns). The Chance Modifier of the Stun is increased by +1 for each Cell the enemy is Knocked Back. Collision Damage is increased by 20%, and enemies who take Collision Damage also are given a Chance of Weak (Mod. 0). 5 X-Levels.
    X-Ability: Ground Zero - <flavour: spicy>. Single Hit. 100% Piercing ATK Damage. Knocks the Target back in a Straight Line to the end of the Grid (or the most solid bounding Cell). Destroys all Obstacle Cells in this trajectory. Damage is increased by (TerrainCON * 20)% per Cell destroyed in this way. If there is no Bounding Cell at the end of the Grid, the Target undergoes Chance of Eject (Mod. +2). 10 X-Levels.


    ~ Statistics ~

    HP: 25
    EN: 15 (+5 from Work Gloves)
    Atk: 4 (+1 from Warrior Mallet)
    Def: 3 (+1 from Burly Armour)
    Int: 2
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells (+1 from Interceptor Profession)
    X-Gauge:
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0


    Code:
    [b][color=blue]C[/color]orneil (Interceptor)[/b]
    HP: 25/25
    EN: 20/20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 3 Cells
    X-Gauge: [font=Segoe UI][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/font]
     

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