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Somewhere in the lost archives of history

Discussion in 'Character Database' started by CodasterTheDisaster, May 9, 2013.

  1. stuff goes here
     
  2. Name: Jericho
    Gender: Male
    Age: 23
    Level: 1
    Progress: 0/10
    Appearance: Tall, muscular, and tanned. His hair is dark brown, and his eyes are of an equally dark hue. He wears whatever is comfortable and suited for the environment he'll be in. His features are chiseled and well-defined, and combined with the moderately thick stubble on his face, give him a rugged and manly appearance.

    Profession: Enforcer
    Weapon: Power Gauntlets - Metal gloves that allow Jericho to punch with greater force [+1 Atk]
    Armor: Augmented Offensive Adaptation Suit MK2 - A metal ring around Jericho's mid-torso with a light magnetic field covering it to help reduce impact from kinetics. Two protrusions are on the back, similar in appearance to wings. When using abilities or attacking, the protrusions unfold and wrap around Jericho's arms to create whatever structure is needed. [+1 Def]
    Accessory: Lithium Battery - An outdated battery, yet it somehow works. [+5 Mana]


    A-Ability: Augmented Fists

    + Augment: Blade: Jericho's suit forms a blade over each fist, increasing his damage. [Basic attacks do 110% Atk with an added chance to cause Bleed.] Range: Self. 5 MP.

    + Augment: Bulwark: Jericho's suit forms a giant shield around his arms, protecting him from harm. [basic attacks do 80% damage but adds a passive shield that absorbs 30% of damage. Lasts for 3 turns or until turned off/switched. Range: Self. 10 MP.]


    R-Ability:
    S-Ability:  Prototype power source: A potentially unstable battery in Jericho's has a chance to randomly spout electricity. [10% chance to add +20% Electric Base Damage on every hit]
    B-Ability:

    E-Trigger: Overcharge: Jericho purposefully strains his battery so that a high-voltage current will run over his gauntlets. Basic attacks and A-Abilities deal +50% Electric Base Damage on hit, with an added chance to stun. Lasts 3 turns. Range: Self. Element: Electric. 5 X-Levels.
    X-Ability: Technological Prowess: Jericho's suit activates its full power, giving him enough strength to do things that would otherwise be considered superhuman. He punches three times, dealing 120% Atk (first two hits). On the third hit, he knocks his target back two cells, dealing 150% piercing Atk. Chance to stun (third hit). Range: Adjacent cell. 10 X-Levels.


    ~ Stats ~

    HP: 25
    MP: 15 (+5 from Lithium Battery)
    Atk: 4 (+1 from Power Gauntlets)
    Def: 3 (+1 from Augmented Offensive Adaptation Suit MK2)
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 2 Cells (+1 from Enforcer profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  3. Name: Orn Ilyna
    Gender: Male
    Age: 28
    Level: 3
    Next Level: 0/10
    Appearance: Orn is tall and muscular, with pale skin, black hair, and gilded eyes that shine like stars. His hair is cut somewhat short, barely touching his ears, with a slight curl. He has a somewhat comely face, with a cocky half-grin usually playing about his lips. He carries himself with pride, from his status as nephew of the Lord of the North, and one of the highest-ranked Scales of Io. He is often dressed in his armor, a set of ornate black platemail that covers him from head to toe. There is maroon enameling on the breastplate, and the chainmail that fits in the gaps of his armor and hangs from his waist is maroon. His helmet is a finely-crafted lion's head with a maroon plume that reaches his shoulders. He also wears the cloak of the Scales, a large white cape with black fur over the shoulders, and the multicolored emblem of Io.

    Profession: Scale of Io
    Weapon: Giant Spear (+1 attack)(Range: 2 cells, straight line) [Weapon Growth]
    Armor: Ornate black plate mail (+1 defense) [Armor Growth]
    Accessory: Lion's Helm (+1 Def)

    A-Ability: Lion of the North

    + Ferocious Cleave
    Slashes in a wide arc, dealing 120% Atk to all enemies surrounding him. Range: surrounding cells Element: Neutral 10 MP

    + Dragon's Lance: Flames roar along Orn's spear, increasing his Atk by 20%. Adds a chance of burn to every Skill and Basic Attack, and defaults their element to Fire. Effect lasts 3 turns. Range: Self. Element: Fire. 8 MP

    R-Ability:

    S-Ability: Piercing Blows - Orn's basic attacks ignore 15% of the target's Def

    X-Ability:


    ~ Stats ~
    HP: 26
    MP: 15
    Atk: 6 (Giant Spear +1)
    Def: 6 (Ornate Black Plate Mail +1)(Lion's Helm +1)
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells (Scale of Io Job +1)
     
  4. Name: Silas DeLaney

    Gender: Male
    Age: 23
    Level: 9
    Next Level: 0/192
    Appearance: 
    If there was one word to describe Silas's appearance, it would be effeminate. His physique is thin and lean, with oddly wide hips for a man. His legs, arms, and chest are well muscled, despite his soft appearance. He isn't tall, but nor is he short; he stands around 5'8". His skin, while fair, is hardly smooth--scars crisscross his torso and arms, there are a few on his legs, and a small scar cuts horizontally across his left cheek.  He's always clean shaven--though the more probable answer is he doesn't grow facial hair--and his shoulder-length silver hair is usually neatly combed, with the bangs somehow staying just out of his amber brown eyes. Overall, he doesn't look like the skilled and ruthless warrior he truly is.


    Profession: Forgotten Commander - Using his charisma and experience, the one who claims this profession assists his allies in combat with auras and physical prowess alike.

    Commander's Reward - Every time an ally is affected  by an aura, Silas restores +1% max HP. Every time an enemy is affected  by an aura, Silas restores +1% max MP.

    Weapon: Nightsteel Katana - A family heirloom, this entirely black sword has an especially wide blade for a katana, around twice as thick as average. The blade gleams in the light, and the edge is maintained at a wicked sharpness.
    Armor: Officer's Armor - A simple, but high-quality set of black leather and dark metal plate. Offers good protection while letting the user still move freely. Mostly unadorned.
    Accessory: Thick Cloak - A large, dark-purple, hooded cloak with intricate patterns stitched into it that is large enough to cover one from neck to ankle, even in full armor. Warm in the winter. [+1 SPR]

    A-Ability: Martial Knowledge

    +Vicious Strike: A heavy, brutal swing intended to stun an opponent as well as wound them. Has a chance to cause either slow or bleed. Range: Adjacent Cell. 8 MP.

    +Inspirational Aura: The user's presence inspires allies, causing them to strike with increased fervor. Allies damage output is increased by 25% for 3 turns. Range: 2-cell square.  12 MP.

    +Defensive Order: Based on prior experience, the user advises his allies on how to better defend themselves. Allies take 15% less damage from all sources for 3 turns. Range: 2-cell square. 12 MP.

    +Intimidation Aura: The user's presence frightens enemies, decreasing morale. Enemies take 10% more damage. Chance to cause Slow. Range: 2-cell square. 10 MP.

    +Taunting Cry: The user taunts all enemies in earshot, drawing their attention. Draws the aggro of all enemies afflicted. Chance to cause Berserk. Range: 2-cell square. 10 MP.

    +Helping Hand: The user dashes to an ally, shielding them from harm and bolstering their defense. Covers an ally for two turns, bestows Protect and Shell. Range: 3 cells 14 MP.

    +Fearless: Due to years of combat experience, the user calms their mind and heads into battle with fearless determination. Basic attacks do 20% more damage for 3 turns. Grants regen. Range: Self. 8 MP.

    R-Ability: Counter: When attacked by an opponent in melee range, Silas deals 50% of the physical damage received back to his attacker.


    S-Ability: Desperation: Desperate times call for desperate measures, so they say. Grants Silas Bravery, Bubble, and Haste for two turns. He skips his next turn when Desperation expires. Can only be used once Silas falls beneath 50% health. Range: Self.


    D-Ability: God of War's Blessing: Mana surges from the user's body, imbuing himself and all allies with greatly enhanced abilities. Doubles all damage dealt for two turns and grants Invincible for one turn. Range: All Allies.
    Stats:

    HP: 45
    MP: 30
    DD: 0/10
    Atk: 9 (+3 from Nightsteel Katana)
    Def: 9 (+3 from Officer's Armor)
    Int: 2 (+0 from Nightsteel Katana)
    Spr: 7 (+0 from Officer's Armor)(+1 from Thick Cloak)
    Evasion: 5%
    Movement: 2 cells (+1 from Forgotten Commander profession)

    Skill Points: 0
     
  5. Name: Marduk Nejem
    Gender: Male
    Age: 22
    Level: 1
    Progress: 0/12
    Appearance: Average height and athletic build, around 5' 11" and 165 lbs. His skin is the color of cocoa beans, his hair and eyes a deep black. He keeps his hair in surprisingly well-kept dreadlocks that reach to the middle of his back. Gold rings adorn his nostril and lip, with a gold stud labret as well. All these features combined, he definitely looks the part of a fearsome pirate or war chief.

    *Ebb and Flow - Every two basic attacks, the user's form switches. In Flow form, the user can lunge to any enemy unit within 2 cells as his basic attack, jumping to an adjacent cell and dealing 80% Atk. In Ebb form, the user gains +(2(base)+ weapon modifier) attack range and has modified A-Abilities.

    Profession: Pirate Cap'n - The one who claims this profession commands a crew of mighty sea dogs, leading by example as the strongest and bloodthirstiest member of the crew. [Ebb and Flow] [Damage Type: Atk] [Equips: Firearm Hybrids]
    Weapon: Gutbuster - A standard flintlock rifle with a modified barrel and bayonet, making the weapon part gun, part sword, and part axe. [+1 Atk] [+0 range in Ebb form]
    Armor: Seadog's Rags - Kind of dirty and foul smelling. It's pirate garb, alright. [+1 Def]
    Accessory: Gold Stud - +5 MP

    A-Ability: Tides of  Battle

    +Gutshot: Simple, effective. A personal favorite. Deals 30% Atk, then applies a debuff that deals 5% of the target's max HP per cell moved. Debuff lasts for 3 turns. Range: Adjacent. ??? MP.
                    --Ebb bonus: Range increased to equipped weapon's range.

    +Rupture: Deals 120% Atk, chance of Wound, Mod. 0. Range: Adjacent. ??? MP.
                   --Ebb bonus: Range increased to 3 cells, chance of Wound, Mod. 1. 

    R-Ability:
    S-Ability: Lead By Example - Ya want yet crew t'be bloodthirsty,  ya gotta show 'em how it's done. User starts with a token that gives "Chance of Wound on basic attacks and damaging abilities, Mod. -1". Attacking the same target after the unit holding the token transfers the token.
    B-Ability:

    E-Trigger: Pillage and  Burn - For the next 3 turns, the user has Quicken. On the first turn only, the user has Limitless.
    X-Ability: Might of the Dragon's Roar  - The user signals his ship, blasting a massive cannonball towards the marked location. After a 1-turn delay, the cannonball hits dealing damage in a 3-cell radius. The center of the blast, and cells adjacent to the  center take 300% Atk damage, units 2 cells away take 200% Atk damage, and units 3 cells away take 100% Atk damage. Additionally, Marduk can signal to use different types of cannonballs that cause additional status effects to the center and adjacent cells.
    ---Volatile Shell: Chance of Severe Burn, Mod. 4
    ---Grapeshot: Chance of Wound, Mod. 4
    ---Chainshot: Chance of Stun, Mod. 4

    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:

    Skill Points:
    Upgrade Points:
     
  6. Name: Vulka Urochyon
    Gender: Female
    Age: 23
    Level:
    Progress: 0/12
    Appearance:
    Vulka is tall and lithe, with smooth, pale skin, slender features, and full, red lips. She moves with the grace of a hunting panther and has a regal aura about her. She stands confidently, everything about her presence emanating authority and elegance. Her hair is bronze, slightly wavy and shoulder length, brushed neatly out of her face. Her eyes are large and grey, like the sky before a storm. She has a feral, wild beauty to her, similar to the way one might find a pack of wolves beautiful. Her clothing varies from place to place and season to season. Generally, it consists of dark grey pants and a black tunic, with leather boots, and a leather sword belt. In colder weather, she wears a black coat that reaches to her calf. A sable, hooded cloak is clasped at her throat with a silver wolf's-head brooch.

    Profession: Exile - The one who claims this profession was cast out as a young age, doomed to be forever denied their birthright. Years of traveling have combined many types of swordplay, with a hint of magic. [Rebellion] [Equip: Swords]

    *Rebellion: deals +20% damage to units that have damaged this unit.
    Weapon: Elegant Rapier - An exquisitely crafted blade, made of ornate silver and high-quality steel.
    Armor: Exile's Armor - Sparse plates of ornate, silvery metal and intricately carved leather. While not a true full set of armor, this affords decent protection and high mobility, along with light weight.
    Accessory: Wolf's head brooch - An expensive and ornate silver brooch, in the image of a snarling wolf's head.

    A-Ability: Blade of the Wolf

    + Elegant Riposte: The user waits patiently for her enemy to strike, then blocks and counters their strike. User skips their action turn, but if an enemy in melee range would attack Vulka while this skill is active, she takes no damage and 75% of the attackers damage is reflected back. Range: Self. 8 MP.

    + Precise Strikes: The next two basic attacks from the user deal 110% and have a chance to inflict bleed. Range: Self. 4 MP.

    + Violent Lunge: The user lunges like a feral wolf, dashing and striking with extreme agility. Deals 120% Atk. Range: 3 cells. 8 MP.

    + Icy Gaze:  The user locks eyes with her target, showing she is afraid of nothing and is in control. Damage from all sources against this target is amplified by 15% for 3 turns. Does not stack. Range: 2 Cells.  Element: Ice.

    + Winter's Breath: The user swings their blade in a graceful arc, cutting their targets like an icy winter wind. Deals 100% Atk with a chance to freeze. Range: Adjacent cell. Element: Ice 8 MP.

    + Wolf's Agility: Strikes a target twice, dealing 90% Atk with each hit. If user is below 50% health, Def is increased by 25%. If user is above 50% health, Atk is increased by 15%. Buff lasts for 3 turns. 10 MP.


    R-Ability:
    B-Ability: Icy Heart - Vulka's iron will and unflinching demeanor manifests physically. She takes 20% less damage and deals 20% more. Basic attacks and A-Abilities are defaulted to ice element. Lasts for 3 turns
    S-Ability:

    E-Trigger: Winter Is Coming: Vulka's basic attacks deal +50% ice damage on-hit, with a chance to freeze. Lasts 3 turns.

    X-Ability: Pack of Wolves - Vulka dashes to a target and strikes with such viciousness and speed that it is akin to being hunted by a pack of wolves. She attacks a total of 3 times, dealing 100% Atk with each strike. On the third strike she deals 150% piercing Atk then hops back 2 cells. All enemies adjacent to target take 50% of the total damage dealt to initial target as magical damage. Range: 2 Cells. Element: Ice.

    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:

    Skill Points:
    Upgrade Points:
     
  7. Name: Occida Urochyon
    Gender: Female
    Age: 15
    Level: 1
    Progress: 0/12
    Appearance:

    Profession: Tamer - The one who claims this profession has successfully tamed a wild animal, turning it from a feral beast to a loyal companion. [Equip: Shortswords][Attack type: Atk][Companion I][Two of Body]

    *Companion I: User has a Companion wolf, which enters the battle with her, levels up as she does, and is KO'd when the user is.
    *Two of Body: Buffs that would effect Lupa also effect Occida, and vice versa.

    Weapon: Training Sword - A plain, but rather well-made shortsword meant for new swordsman to train with.
    Armor: Winter Clothing - High quality fur and leather. Rather thick to keep the wearer warm, which offers a little protection.
    Accessory: Wood Flute - Simple, with a surprisingly pure sound. Animals seem to love it. [+5 MP]
    Companion: Lupa

    A-Ability: Packleader

    +Sic 'em!:The user sets her wolf upon a target, waiting for her companion to attack before joining the fray. Lunges at a target for 100% Atk. Boosted to 130% Atk if Lupa has attacked the target this turn. Range: 3 cells. ??? MP

    +Snarl: Imitating a wolf, the user bares her teeth and growls. Enemies that target the user have -20% accuracy. Lasts 2 turns. Range: Self. ??? MP

    R-Ability:
    S-Ability: Pack Hunting: This unit deals +20% more damage to targets that are surrounded by at least two allied units.
    B-Ability:

    E-Trigger: Wolfsoul - For two turns, spending mana gives the user 5 stacks of Wolfsoul. On the third turn, the users damage is boosted by +(# of stacks)%.
    X-Ability: Wolf Calvalry - Occida jumps to Lupa's location, mounting her wolf for 5 turns. Whilst mounted, Occida and Lupa have +1 movement, Lupa can attack twice, and Occida can cast up to  two A-Abilities. Additionally Lupa gains +20% max HP, and absorbs damage directed at Occida. Area of effect damage only applies once, however Occida can still be subject to status ailments. Effect ends early if Lupa reaches 0 HP.


    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:

    Skill Points:
    Upgrade Points:


    ----------------------------------------------------------------------------
    lupa currently in progress

    Name: Lupa
    Gender: Male
    Age: ???
    Level: 1
    Appearance: A massive wolf with an almost completely black coat, and gleaming amber eyes.

    Profession: Wolf Companion - The one who claims this profession loyally servers the leader of his pack. [Tooth and Nail]
    *Tooth and Nail: This unit's basic attacks have a chance of Wound, Mod. -3.
    Weapon: Predator's Fangs [+1 Atk]
    Armor: Thick Fur [+1 Def]
    Accessory: Silver Collar [+1 Spr]

    A-Ability: Predation

    +Stalk: Target enemy gets a stacking debuff that gains one stack per turn and maxes at 3 stacks. Each stack amplifies the user's next basic attack by 15%. If the user attacks any other unit, the stacking stops and expires after 1 turn. Range: 3 cells. ??? MP

    +Clamp: User viciously bites target, holding them in place. Deals 100% Atk, then immobilizes both the user and the target for up to 2 turns. Range: Adjacent. ??? MP


    R-Ability:
    S-Ability:
    B-Ability:Frenzy - The next attack or A-Ability deals 150% damage. Requires one use counter, and has a cooldown of 3 turns. User starts each  battle with 2 counters.

    E-Trigger: Predatory Instinct: For 3 turns, this unit heals for half of all damage dealt. Additionally, this unit deals +30% extra damage to units that have taken damage.
    X-Ability: Go For The Throat: User lunges at target, dealing 150% piercing atk damage. Chance of Wound, Mod. 3. All damage dealt, including Wound damage, is recovered by the user. Range: Adjacent.


    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:

    Skill Points:
    Upgrade Points:
     
  8. Name: Nehrin Urochyon
    Gender: Male
    Age: 20
    Level: 1
    Progress: 0/12
    Appearance:

    Profession: Northern Knight - The one who claims this profession is an honorable knight who fights with all the brutality of a harsh winter.
    Weapon: Heavy Broadsword - Worn and weathered, but a high-quality weapon, nonetheless. [+1 Atk]
    Armor: Chainmail - Standard armor worn by soldiers and knights. No heavy plates, but still boasts good protection. [+1 Def]
    Accessory: Wolf's Head Brooch - A family crest. In his homeland wearing this would cause trouble, but where nobody knows him it is just a fancy trinket. [+5 MP]

    A-Ability: Strength of the North

    +Avalanche Strike: Brutally slams the target with the force of an avalanche. 120% Atk damage, chance to cause Immobilize, mod. 0. Range: Adjacent. ??? MP

    +Bulwark: Increases Def by 20% for two turns. Additionally, he absorbs all damage from allies within 2 cells for 1 turn. Range: Self. ??? MP


    R-Ability:
    S-Ability: Unbreakable: passively increases Def and max HP by 10%.
    B-Ability:

    E-Trigger:
    X-Ability:


    ~Statistics~

    HP:
    MP:
    Atk:
    Def:
    Int:
    Spr:
    Critical:
    Evasion:
    Movement:
    X-Gauge:

    Skill Points:
    Upgrade Points:
     
  9. Name: Silvianne Raskstal
    Color: #669966
    Age: 25
    Level: 1
    Next Level: 0/12 
    Appearance:
    Silvianne is a relatively tall person, especially for a woman, reaching six foot exact and sporting a lean, well-muscled frame. She has modest breasts and a slender waist, her build slightly reminiscent of a panther stalking its prey. Her skin is rather fair, though she gets rather tan during the warmer months. Her hair is a slightly reddish-brown color, and is normally secured in a long fishtail braid with the bangs pulled away from her face. Piercing, icy-blue eyes, angular features and a sharp jawline give her an intense, fierce appearance. Not traditionally attractive for a woman, Silvianne is nonetheless confident in her skin.
    Her arms are inked with a geometric pattern, and a knotwork raven in flight takes up the majority of her back.

    Profession: Raider - The one who claims this profession dedicates several months out of the year to raiding and pillaging for profit, and as such are brutal, merciless opponents. [Shieldbearer][Cleave][Equips: Axes]
    *Shieldbearer - This unit gains an extra equipment slot for shields.
    **Cleave - The first basic attack against an enemy deals 10% extra damage.

    Weapon: Hatchet - A worn but sturdy axe designed more for chopping wood than chopping bodies.
    --Shield: Plank shield - A circular shield made of planks of wood nailed together. Cheap and easy to produce, but easily destroyed.
    Armor: Seafarer's furs - Thick fur and leather stitched together to protect from both light blows and the elements.
    Accessory: Pillaged Earrings - Simple golden studs that were pillaged many years ago [+5 HP]

    A-Ability: Salt and Fire

    +Cut Down: A heavy strike aimed right at the breast. 150% Atk damage. Range: Adjacent. ??? MP.

    +Unrelenting Blood: Temper the flame that heats your blood, and it will never stop pumping. Heal for 75% of the user's Spr stat. Range: Self. ??? MP.


    S-Ability: Crushing Steel - Enemy units damaged by this unit have their Def stat reduced. Each instance of damage adds one stack, and each stack reduces the target's def by 5%. Maximum of four stacks. All stacks expire after two turns of not being hit by the user.

    D-Ability: Hurricane Steel - The user hurls her axe, letting the force of a fearsome storm imbue it. Upon landing, the axe emits fearsome wind and lightning, dealing 100% lightning Atk damage and knocking units up to 3 cells away from the landing area. Units hit by this effect gain a stack of Mark of the Storm. Unequips current weapon. Weapon is re-equipped with no penalty if the user moves to the cell containing the weapon within 2 turns of using this ability. Range: 4 cells, all enemies within 3 cells of the landing cell are hit. Element: Lightning
    *Mark of the Storm - Damaging this unit with a basic attack or ability increases the damage by 25% and defaults the damage type to piercing damage. Mark expires after 4 turns.

    Stats:
    HP:

    MP:
    DD:
    Atk:
    Def:
    Int:
    Spr: 
    Evasion:
    Movement:

    Skill Points: 0
    Stat Points: 0
    [/color]

    Battle Ready Stats
    Code:
    HP: 
    MP: 
    DD: 
    Atk:
    Def:
    Int: 
    Spr:
    Evasion: 
    Movement: 3 cells
    
     
  10. Name: Tasun Dothra
    Gender: Male
    Age: 18
    Level: 1
    Progress: 0/12
    Appearance:
    Tall and well-muscled, with copper skin and jet-black hair that reaches past his shoulders. He has high cheekbones and almond-shaped eyes, thin lips and a square jaw, but no facial hair. Carries himself with an air of confidence.

    Profession: Cavalry - The one who claims this profession utilizes a mount to gain the advantage of mobility in combat. [equips: lances, swords][Mounted]
    **Mounted - This unit can mount and dismount certain animals. When mounted, the user gains +10% Def and Spr, and an increase to movement (dependent on the mount). While mounted, the mount does not get an act/move command, and also has a chance to take damage instead of Tasun. If the mount would be killed, Tasun is automatically dismounted. Additionally, Tasun can dismount by giving up both his move and act command for the turn. The mount then can move, attack, and cast abilities similar to a pet.
    Weapon: Steel-tipped lance - A simple, yet sturdy wooden shaft with a steel tip. Range: 2-cell piercethrough
    Armor: Bronze chaincoat - A mail coat made out of cheap bronze. Not the most effective armor, but better than nothing.
    Accessory: Bronze-plated headband - A simple strip of leather with a bronze plate sewed on. [+5 HP]

    A-Ability: Mounted Charge

    +Mighty Charge: The user sprints forward, thrusting his weapon into his target. 100% Atk damage, increased by 5% for each cell the user moved this turn. Range: 2 cells, linear. ??? MP.

    +Flank: Charges to the target, dealing damage. 120% Atk damage, increased by +10% if an ally is adjacent to the target. Range: 3 cells, stops at any cell adjacent to the target within this range. ??? MP


    B-Ability: Run Them Down - For the next 3 turns, the user gains Atk equal to 50% of his movement stat. 4 turn cooldown.

    D-Ability: Raise Morale - The user lets out a cheer, inspiring his allies to join in the charge. All allies gain +50% Atk and Int for 3 turns. Additionally, they gain 20% damage mitigation for 2 turns. The user's next attack deals piercing damage, and any allies that attack the target deal an additional 10% of the user's initial attack as piercing damage. This debuff lasts until the user's allies' buff expires.

    ~ Statistics ~

    HP:
    MP:
    DD:
    Atk:
    Def:
    Int:
    Spr:
    Evasion:
    Movement:

    Skill Points: 0
    Stat Points: 0
     
  11. Name: Marduk Nejem
    Gender: Male
    Age: 22
    Level: 1
    Progress: 0/12
    Appearance:
    Average height and athletic build, around 5' 11" and 165 lbs. His skin is the color of cocoa beans, his hair and eyes a deep black. He keeps his hair in surprisingly well-kept dreadlocks that reach to the middle of his back. Gold rings adorn his nostril and lip, with a gold stud labret as well. All these features combined, he definitely looks the part of a fearsome pirate or war chief.

    *Ebb and Flow - Every two basic attacks, the user's form switches. In Flow form, the user can lunge to any enemy unit within 2 cells as his basic attack, jumping to an adjacent cell and dealing 80% Atk. In Ebb form, the user gains +(2(base)+ weapon modifier) attack range and has modified A-Abilities.

    Profession: Pirate Cap'n - The one who claims this profession commands a crew of mighty sea dogs, leading by example as the strongest and bloodthirstiest member of the crew. [Ebb and Flow] [Damage Type: Atk] [Equips: Firearm Hybrids]
    Weapon: Gutbuster - A standard flintlock rifle with a modified barrel and bayonet, making the weapon part gun, part sword, and part axe. [+1 Atk] [+0 range in Ebb form]
    Armor: Seadog's Rags - Kind of dirty and foul smelling. It's pirate garb, alright. [+1 Def]
    Accessory: Gold Stud - +5 MP

    A-Ability: Tides of  Battle

    +Gutshot: Simple, effective. A personal favorite. Deals 30% Atk, then applies a debuff that deals 5% of the target's max HP per cell moved. Debuff lasts for 3 turns. Range: Adjacent. 8 MP.
                    --Ebb bonus: Range increased to equipped weapon's range.

    +Rupture: Deals 120% Atk, chance of Wound, Mod. 0. Range: Adjacent. 8 MP.
                   --Ebb bonus: Range increased to 3 cells, chance of Wound, Mod. 1. 

    R-Ability:
    S-Ability: Lead By Example - Ya want yet crew t'be bloodthirsty,  ya gotta show 'em how it's done. User starts with a token that gives "Chance of Wound on basic attacks and damaging abilities, Mod. -1". Attacking the same target after the unit holding the token transfers the token.
    B-Ability:

    E-Trigger: Pillage and  Burn - For the next 3 turns, the user has Quicken. On the first turn only, the user has Limitless.
    X-Ability: Might of the Dragon's Roar  - The user signals his ship, blasting a massive cannonball towards the marked location. After a 1-turn delay, the cannonball hits dealing damage in a 3-cell radius. The center of the blast, and cells adjacent to the  center take 300% Atk damage, units 2 cells away take 200% Atk damage, and units 3 cells away take 100% Atk damage. Additionally, Marduk can signal to use different types of cannonballs that cause additional status effects to the center and adjacent cells.
    ---Volatile Shell: Chance of Severe Burn, Mod. 4
    ---Grapeshot: Chance of Wound, Mod. 4
    ---Chainshot: Chance of Stun, Mod. 4

    ~Statistics~

    HP: 20
    MP: 20 (+5 from Gold Stud)
    Atk: 4 (+1 from Gutbuster)
    Def: 3 (+1 from Seadog's Rags)
    Int: 2
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 2 cells (+1 from Pirate Cap'n Profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:


    HP: 20
    MP: 25
    Atk: 5
    Def: 5
    Int: 2
    Spr: 2
    Crit: 4%
    Evade: 4%
    Movement: 3 cells
     
  12. Name: Lucan Dempenwolf
    Gender: Male
    Age: 20
    Level: 1
    Progress: 0/12
    Appearance: Average height and slight build, with fair skin and dark, reddish-brown hair. At one point, Lucan's eyes were a glowing amber, but have since been replaced with the glowing blue of mana his prosthetics are powered by. All four of his limbs are cybernetic, with both arms being replaced up to the shoulder. His left leg is replaced up to the hip, and his right leg up to the knee. Some of his ribs are also pieces of metal, but those make no change to his outward appearance. His hair reaches well past his shoulders, neatly brushed away from his face. The natural skin he has left is mostly covered in scars and gouges. His spine is also enhanced; a metal column runs from his tailbone to a set of data ports on his neck. Bundles of cables are visible on all of his limbs, pulsating blue with mana.
    Profession: Artificer - The one who claims this profession uses his mana to interact with technology, molding magic and science to become a highly efficient combatant. [Equip: Gauntlets] [Magitech Cybernetics] [Cyborg]
    *Magitech Cybernetics - Using an A-Ability generates a stack of Mana Circuitry. At three stacks, Lucan's next basic attack deals +30% additional Int damage. Lucan can not cast an A-Ability if he is at three stacks.
    *Cyborg - Lucan can not equip armor unless it is a cybernetic augmentation. Additionally, he can don power armor or power suits if given access to an empty suit. Equipping a suit will temporarily modify his skills and stats.
    --Cybernetic Augmentations all risk a 25% chance to be inflicted with paralysis when at 25% HP or lower.

    Weapon: Prototype Bladed Gauntlets [+1 Atk] 
    Armor: Mk I Densky Cybernetic Augmentation System [+1 Def][Cybernetic Augmentation]
    Accessory: Low-End Mana Processor [+5 MP]

    A-Ability: Mana-Powered Body
    + Mana-Infused Leap: Lucan pumps his mana through the ligaments in his legs, causing him to leap at high velocities towards a unit. If the  target is an enemy, Lucan deals 100% Atk. If the target is an ally, Lucan covers that unit. Lands adjacent to target as long as the cell is within 3 cells of Lucan. Range: 3 cells. 10 MP (8 MP if move command has not been used)
    + Vent Coolant:Expells all stacks of Mana Circuitry, dealing 35% Int for each stack to adjacent enemies. Can be cost even at full stacks of Mana Circuitry. Range: Self. 4 MP

    R-Ability:
    S-Ability: Mana Absorbancy - Being hit by an ability or attack that deals Int damage restores 30% of the damage as MP
    B-Ability:

    E-Trigger: Hyperthread - Lucan channels large amounts of mana through his cybernetic ligaments, boosting his Atk, Int, Def, and Spr by 20% for 3 turns. Range: Self.
    X-Ability: Magical Superiority - Lucan blasts two bolts of magic at up to two targets. The first bolt deals 100% piercing atk, the second deals 100% piercing int. Range: 4 cells.


    ~Statistics~

    HP:25
    MP:15 (+5)
    Atk:3 (+1)
    Def:2 (+1)
    Int:4
    Spr:2
    Critical: 4%
    Evasion: 5%
    Movement:2 Cells (+1 Artificer profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:


    Code:
    HP: 25
    MP: 20
    Atk: 4 
    Def: 3
    Int: 4
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 cells
    
     
  13. Name: Erika Aretz
    Gender: Female
    Age: 18
    Level: 1
    Progress: 0/12
    Appearance:
    Short with an athletic physique, Erika looks like a stereotypical sorority girl; pretty face, blonde hair, and blue eyes. Her resting face, while not necessarily classifiable as resting bitch face, hides a sinister intelligence in her eyes. 

    Profession: Agent - The one who claims this profession carries out missions for her organization, fusing subterfuge and combat prowess. [Trigger Happy]
    *Trigger Happy - Casting an A-Ability allows the user to Basic Attack for 50% damage. 2 Turn cooldown
    Weapon:9mm Handgun [+1 Atk] [Range: 3 cells]
    Armor: Alchemist Robes [+1 Spr]
    Accessory: Bulletproof Vest [+5 HP]

    A-Ability: Military Training

    + Headshot: Take a deep breath, aim, and pull the trigger. 150% Atk damage. Range: [Weapon range +1] cells. 12 EN

    + Tumble: The user fires a shot at the target, then rolls away. 80% Atk to target, then the user moves 1 cell in any direction. Range: Weapon. 5 EN


    R-Ability:
    S-Ability:
    B-Ability:Armor-Piercing Rounds - for the next 3 turns, the user's basic attacks ignore half of the target's Def

    E-Trigger: Adrenaline Shot - The user gains an additional act command, and Trigger Happy has no cooldown for three turns. 5 X-levels
    X-Ability: Adamantine Slug - The user fires a heavy bullet made of pure adamantium in a line, dealing 100% piercing Atk with a chance to apply Bleeding to all enemies hit.


    ~Statistics~

    HP: 15 (+5 from Bulletproof Vest)
    EN: 25
    Atk: 4 (+1 from 9mm Handgun)
    Def: 2
    Int: 2
    Spr: 3 (+1 from Alchemist Robes)
    Critical: 3%
    Evasion: 6%
    Movement: 2 (+1 Agent profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:

     
  14. Name: Lily Fukushima
    Gender: Female
    Age: 17
    Level: 1
    Progress: 0/12
    Appearance:
    Above average height and of a slim physique, with shapely hips. Lily has fair skin and shoulder-length, pin-straight hair that is silvery-white. She sports the telltale almond-shaped eyes of one of Japanese decent, with smooth and delicate facial features. She likes to wear a lot of monochromatic clothing, especially dresses or a blouse and skirt combo. Almost always wears knee-high black boots.

    Profession: Pyromancer - the one who claims this profession controls flames at her whim, creating destructive firestorms on the battlefield. [Basic attack: Int] [Reduce to Ashes]
    *Reduce to Ashes - Abilities cast by this unit have a chance to inflict Burn.
    Weapon: Ruby Bracelet - Flames seem to dance in the gemstone... [+1 Int]
    Armor: Red Cardigan - It looks normal, but I made sure to make it flame retardant. [+1 Spr]
    Accessory: Silver necklace [+5 MP]

    A-Ability: Will of the Flames

    + Burning Spear: Summons a spear of flames, dealing 80% fire Int damage, and reducing target's Spr by 20% for 3 turns. Range: 3 cells. 8 MP

    + Serrulata: Creates a large fireball and causes it to burst, showering an area with small flames. Sets Serrulata Flames [Denoted {-} / When Landed or Passed, and upon Placement: 30% User Int. Fire Damage / Interacts with Water and Ice Elements / Duration: 2 Turns] on Target Cell + Surrounding Cells. Range: 4 Cells. 6 MP.


    R-Ability:
    S-Ability:Ravenous Flames - Enemy units that have been dealt fire damage within the last 2 turns have +15% fire damage input.
    B-Ability:

    E-Trigger: Firestorm - All A-Abilities cast by this unit deal 70% of the damage dealt as an area of effect for 3 turns.
    X-Ability: Naught but Ashes - The user deals 30% piercing Int to all adjacent enemies for 3 turns. This unit also creates a path of flames in cells this unit has moved over, dealing the same damage to any that occupy the cell. The flames last for  3 turns. In addition, this unit gains one cast of "Ionize"

    +Ionize: Deals 100% piercing Int damage and inflicts Severe Burn. Adjacent units take no damage, but have a chance to be inflicted with Burn. Range: 3 cells.


    ~Statistics~

    HP: 15
    MP: 25 (+5)
    Atk: 2
    Def: 2
    Int: 4 (+1)
    Spr: 3 (+1)
    Critical: 7%
    Evasion: 2%
    Movement: 2 (+1 Pyromancer profession)
    X-Gauge:

    Skill Points:
    Upgrade Points:


    Code:
    HP: 15
    MP: 30
    Atk: 2 
    Def: 2
    Int: 5
    Spr: 4
    Critical: 7%
    Evasion: 2%
    Movement: 3 cells
    
     

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