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Recursion [Current Iteration: I, 003]

Discussion in 'Statistical Roleplays' started by Eebit, Jan 2, 2015.

  1. RE: Recursion II [Current Iteration: I, 001]

    Judit waits...
     
  2. RE: Recursion II [Current Iteration: I, 001]

    Iteration I ~ Level 001

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Ticket to Ride - Defeat an enemy on the same Turn you rode on the Conveyor Belt. [5 Achievement Points]

    Atmosphere: N/A

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    IKAZATOR takes 3 Damage (Sashna).

    HP: 6/20

    -------

    IKAZATOR takes 3 Damage (Em).

    HP: 3/20

    IKAZATOR enters Critical Status!

    Em's Innate Property Labour of Love activates! Em recovers 2 MP.
    MP: 22/30

    -------

    IKAZATOR takes 3 Damage (Jericho).

    HP: 0/30

    IKAZATOR Perfect Kill!!

    ~ Gauge Step ~

    Jericho | 1.5 X-Levels are Acquired! E-Trigger READY!!
    X-Gauge: {/////}{/////}{/////}

    Em | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume | No Change...
    X-Gauge: {/////}{/////}{/////}

    Judit | No Change...
    X-Gauge: {/////}{/////}{/////}

    Sashna | Full Gauge.
    X-Gauge: {/////}{/////}{/////}


    {w} {w} {s} {s} {s} {s} {s} {w} {w} A
    {w} { } { } {s} {s} {s} { } { } {b} B
    {w} {^} {E} {S} {D} { } { } {v} {w} C
    {w} {^} {A} {Y} {T} { } { } {v} {w} D
    {w} {^} {I} {J} { } { } { } {v} {w} E
    {w} {^} { } { } { } { } { } {v} {w} F
    {w} {^} { } { } { } { } { } {v} {w} G
    {w} {^} { } { } { } { } { } {v} {w} H
    {b} { } { } { } { } { } { } { } {w} I
    -1---2---3---4---5---6---7---8---9-


    Jericho (Enforcer)
    HP: 12/25
    MP: 5/20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 7/15
    MP: 22/30
    Atk: 2
    Def: 2
    Int: 5
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *HALFBOOST*
    - ➤➤➤➤ +
    HP: 19/25
    MP: 2/15
    Atk: 5
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 24/25
    MP: 4/20
    Atk: 5
    Def: 4
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer)
    HP: 8/15
    MP: 14/30
    Atk: 2
    Def: 2
    Int: 5
    Spr: 4
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    ARMATROID (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    DAFTRON (Security Drone Mk. I) *KO*
    X-Gauge: {/////}{/////}{/////}

    IKAZATOR (Security Drone Mk. I) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {v} - Conveyor Belt (Downward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {s} - Screen Cell - [RED ALERT]
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- HP: 40/40
    --- Def: 15
    --- Spr: 12
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Level Complete ~

    Experience Table

    [+2 Exp] - Security Drone Mk. I
    --- x3 KO
    --- +1 Perfect Kill

    [+2 Exp] - No Ally Character KO

    [+2 Exp] - No Excess Processes Used

    Total: 11 Experience Points


    Achievement Ticket to Ride was FAILED...

    -----~---~---~-----

    Levelling Area

    Jericho (Enforcer) | Current Level: 1
    0/10 + 11 EXP --- 11/10 EXP
    Jericho LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 1/10

    Auntie Em (Baker) | Current Level: 1
    0/10 + 11 EXP --- 11/10 EXP
    Em LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 1/10

    Yume (Drive Engineer) | Current Level: 1
    0/10 + 11 EXP --- 11/10 EXP
    Yume LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 1/10

    Judit Staunton (Pawn) | Current Level: 1
    0/10 + 11 EXP --- 11/10 EXP
    Judit LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 1/10

    Sashna Karoseike (Fortune Sewer) | Current Level: 1
    0/10 + 11 EXP --- 11/10 EXP
    Sashna LEVEL UP!
    +3 Stat Points
    +1 Skill Point
    +2 Upgrade Points
    Next Level: 1/10

    -----~---~---~-----

    Drops Area

    Conductive Cords x4 - A set of multicolor cables, which allow for the extraction and processing of Mana from humans with the intention of being used by machines. [Consumable / 8% Max MP Damage to Target. MP is Recovered by User / Range: 3 Cells]

    Gold Obtained: 18 Units.

    -----~---~---~-----

    ((OoC: Update your profiles, please. Make sure you are also keeping track of your X-Gauges as they transfer between battles. If you would like to purchase an A-Skill with your Skill Point, then please post the Skill in question for appraisal in the Strategy and OoC thread. Additionally, I would request that you make note of what you spend your Stat Points on somewhere in the profile.

    The next update will be coming within the next few days, after all profiles have been updated. Stay tuned.))
     
  3. RE: Recursion II [Current Iteration: I, 001]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [10 Achievement Points]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 0/5

    Music: Weapons Factory


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} { } { } {w} { } { } { } { } { } B
    { } {w} { } {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    { } { } { } { } { } {>} {>} {>} {C} {d} E
    {^} { } { } { } { } { } {B} { } { } {d} F
    {^} { } { } { } { } { } {D} { } {E} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {g} {w} {w} {w} {w} {w} I
    { } { } {w} { } { } {w} { } { } { } { } J
    { } {w} {B} {N} { } {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Starting Zone
    --- <character> starts at <cell>!

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and flee from battle like the cowards you are. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    Starting Zone has been Set! Players may start in the Starting Zone.
     
  4. RE: Recursion II [Current Iteration: I, 002]

    Jericho starts at E4!
     
  5. RE: Recursion II [Current Iteration: I, 002]

    Judit starts at G3!
     
  6. RE: Recursion II [Current Iteration: I, 002]

    Yume starts at F3.
     
  7. RE: Recursion II [Current Iteration: I, 002]

    Auntie Em starts at E2!
     
  8. RE: Recursion II [Current Iteration: I, 002]

    Sashna starts at G2!
     
  9. RE: Recursion II [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [10 Achievement Points]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} { } { } {w} { } { } { } { } { } B
    { } {w} { } {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    { } {E} { } {J} { } {>} {>} {>} {C} {d} E
    {^} { } {Y} { } { } { } {B} { } { } {d} F
    {^} {S} {T} { } { } { } {D} { } {E} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {g} {w} {w} {w} {w} {w} I
    { } { } {w} { } { } {w} { } { } { } { } J
    { } {w} {B} {N} { } {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer)
    HP: 25/25
    MP: 25/25
    Atk: 6
    Def: 5
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 20/20
    MP: 30/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *HALFBOOST*
    - ➤➤➤➤ +
    HP: 30/30
    MP: 15/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 25/25
    MP: 25/25
    Atk: 6
    Def: 4
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer)
    HP: 20/20
    MP: 35/35
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I)
    HP: 20/20
    MP: 35/25
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Starting Zone
    --- <character> starts at <cell>!

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and flee from battle like the cowards you are. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10


    ~ Player Phase I ~
     
  10. RE: Recursion II [Current Iteration: I, 002]

    Auntie Em casts Gingerbread Knight on Jericho! Jericho gains a 6 HP shield!
    Remaining MP: 18/30

    Auntie Em's heart swells with the labour of love! 8% Max MP Recovery!

    Auntie Em
    MP: 20/30
     
  11. RE: Recursion II [Current Iteration: I, 002]

    Jericho uses Augment: Bulwark!

    MP: 15/25

    Jericho moves to F5! (F4 > F5)
     
  12. RE: Recursion II [Current Iteration: I, 002]

    Judit moves to G5! (G3 > G4 > G5)

    Judit attacks DALFORM! 6 ATK damage!
     
  13. RE: Recursion II [Current Iteration: I, 002]

    Yume moves to F4 (F3 > F4).

    Yume waits...
     
  14. RE: Recursion II [Current Iteration: I, 002]

    Sashna moves to F3!

    Sashna uses Stamping Thread! All attacks and skills gain the element of Fire!

    27/35MP
     
  15. RE: Recursion II [Current Iteration: I, 002]

    Iteration I ~ Level 002

    Location: Magyard Factory -- Entrance Level

    Objective: Defeat all enemies!

    Achievement: Escargot to Go, Please - Eliminate all Charge Slug units before the Fifth Player Phase. [10 Achievement Points]

    Atmosphere: Red Alert - A tight corridor, sirens blaring loudly everywhere... things are bound to get more than a little cramped. When passing through a Cell occupied by Allied Units, there is a 25% Chance that unit will be Stunned on their next Turn.

    Party Limit: 5/5

    Music: Weapons Factory

    -----~---~---~-----

    Jericho's Augment: Bulwark has 3 Turns left.

    Sashna's Stamping Thread: Fire has 3 Turns left.

    -----~---~---~-----

    Em's Innate Property Labour of Love activates! Em recovers 2 MP.
    MP: 20/30

    -------

    Jericho gains a Gingerbread Knight Shield.
    Shield: 6/6

    -------

    DALFORM evades damage. (Judit)

    ~ Gauge Step ~

    Jericho | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Em | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Yume | No Change...
    X-Gauge: {/////}{/////}{/////}

    Judit | Full Gauge.
    X-Gauge: {/////}{/////}{/////}

    Sashna | Full Gauge.
    X-Gauge: {/////}{/////}{/////}


    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {M} { } { } {w} { } { } { } { } { } B
    { } {w} { } {L} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    { } {E} { } { } { } {>} {>} {>} {C} {d} E
    {^} { } {S} {Y} {J} { } {B} { } { } {d} F
    {^} { } { } { } {T} { } {D} { } {E} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {g} {w} {w} {w} {w} {w} I
    { } { } {w} { } { } {w} { } { } { } { } J
    { } {w} {B} {N} { } {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-



    ~ Neutral Phase I ~

    Lardaver moves to C3 (C4 - C3).

    Cell C4 becomes covered with Slime Trail for 3 Turns.

    Lardaver waits...

    -------

    Moldurac moves to B4 (B2 - B3 - B4).

    Cells B2, B3 become covered with Slime Trail for 3 Turns.

    Moldurac waits...

    -------

    Nyor moves to J5 (K4 - K5 - J5).

    Cells K4, K5 become covered with Slime Trail for 3 Turns.

    Nyor waits...



    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {~} {M} {w} { } { } { } { } { } B
    { } {w} {L} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    { } {E} { } { } { } {>} {>} {>} {C} {d} E
    {^} { } {S} {Y} {J} { } {B} { } { } {d} F
    {^} { } { } { } {T} { } {D} { } {E} {d} G
    {^} {<} {<} {<} { } {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {g} {w} {w} {w} {w} {w} I
    { } { } {w} { } {N} {w} { } { } { } { } J
    { } {w} {B} {~} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-



    ~ Enemy Phase I ~

    BARBORG moves to F6 (F7 - F6).

    BARBORG uses FIST: Puncture Armour on Jericho (F5)! 8 ATK Damage! Reduces DEF by 10%!
    MP: 28/35

    Jericho's Gingerbread Knight Shields the damage!
    Shield: -2/6

    Jericho's Gingerbread Knight crumbles.

    Jericho's DEF is reduced by 10%!
    Def: 5 --- 4 (3)

    -------

    CALEBOT moves to F8 (E9 - F9 - F8).

    CALEBOT uses BEAM: Electropulse on Jericho (F5)! 6 Electric ATK Damage! Chance of Spasm!
    MP: 29/35

    Jericho takes 2 damage.
    HP: 23/25

    Jericho evades Spasm.

    -------

    DALFORM moves to H7 (G7 - H7).

    DALFORM rides the Conveyor Belt and lands on H5!

    DALFORM uses FIST: Puncture Armour on Judit (G5)! 8 ATK Damage! Reduces DEF by 10%!
    MP: 28/35

    Judit takes 4 damage.
    HP: 21/25

    Judit's DEF is reduced by 10%!
    Def: 4 --- 3 (3)

    -------

    EOROID moves to G6 (G9 - G8 - G7 - G6).

    EOROID uses FIST: Puncture Armour on Judit (G5)! 8 ATK Damage! Reduces DEF by 10%!
    MP: 28/35

    Judit takes 5 damage.
    HP: 16/25

    Judit's DEF is reduced by 10%! Duration Refresh! (Current: -20%)
    Def: 4 --- 3 (3)



    {w} {w} {w} {w} {w} { } { } { } { } { } A
    {w} {~} {~} {M} {w} { } { } { } { } { } B
    { } {w} {L} {~} {w} { } { } { } { } { } C
    {w} {b} {g} {w} {w} {w} {w} {w} {b} {w} D
    { } {E} { } { } { } {>} {>} {>} { } {d} E
    {^} { } {S} {Y} {J} {B} { } {C} { } {d} F
    {^} { } { } { } {T} {E} { } { } { } {d} G
    {^} {<} {<} {<} {D} {<} {<} {<} { } {w} H
    {w} {w} {w} {w} {g} {w} {w} {w} {w} {w} I
    { } { } {w} { } {N} {w} { } { } { } { } J
    { } {w} {B} {~} {~} {w} { } { } { } { } K
    { } {w} {w} {w} {w} {w} { } { } { } { } L
    -1---2---3---4---5---6---7---8---9--1 0-


    Jericho (Enforcer) *Augment: Bulwark (3)*
    HP: 23/25
    MP: 15/25
    Atk: 6
    Def: 5 --- 4 (3)
    Int: 2
    Spr: 2
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Auntie Em (Baker) *Labour of Love [2]*
    HP: 20/20
    MP: 20/30
    Atk: 2
    Def: 3
    Int: 6
    Spr: 4
    Critical: 3%
    Evade: 1%
    Move: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Yume (Drive Engineer) *HALFBOOST*
    - ➤➤➤➤ +
    HP: 30/30
    MP: 15/15
    Atk: 6
    Def: 4
    Int: 2
    Spr: 4
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Judit (Pawn)
    HP: 16/25
    MP: 25/25
    Atk: 6
    Def: 4 --- 3 (3)
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Sashna (Fortune Sewer) *Stamping Thread: Fire (3)*
    HP: 20/20
    MP: 27/35
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Lardarver (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Moldurac (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    Nyor (Charge Slug)
    HP: 15/15
    MP: 45/45
    Atk: 1
    Def: 2
    Int: 6
    Spr: 2
    Critical: 3%
    Evasion: 2%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    BARBORG (Security Drone Mk. I)
    HP: 20/20
    MP: 28/35
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    CALEBOT (Security Drone Mk. I)
    HP: 20/20
    MP: 29/35
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    DALFORM (Security Drone Mk. I)
    HP: 20/20
    MP: 28/35
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    EOROID (Security Drone Mk. I)
    HP: 20/20
    MP: 28/35
    Atk: 7
    Def: 3
    Int: 1
    Spr: 2
    Critical: 4%
    Evasion: 5%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    { } - Nonexistent Cell

    {^} - Conveyor Belt (Upward)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {<} - Conveyor Belt (Left)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {>} - Conveyor Belt (Right)
    --- When Landed or Passed: End Unit's Movement Command and carries them to the end of the Conveyor Belt


    {~} - Slime Trail
    --- When Landed or Passed: Reduces Enemy Unit's Movement by 1
    --- Interacts with Lightning Element


    {b} - Conveyor Switch
    --- Cannot be Occupied
    --- Interacts with Lightning Element
    --- Trigger Command: Press! [Reverses the Direction of the Conveyor Belts]
    --- HP: 25/25
    --- Def: 10
    --- Spr: 8
    --- CON: 4/10


    {g} Glass Door
    --- Cannot be Occupied
    --- Block Property
    --- Trigger Command: Open! [Open the Glass Door.]
    --- HP: 15/15
    --- Def: 8
    --- Spr: 4


    {B} - Bag
    --- Trigger Command: Search! [Rummage through the Bag for its contents.]


    {d} Steel Door
    --- Cannot be Occupied
    --- Indestructible
    --- Trigger Command: Escape! [Open the Steel Doors and flee from battle like the cowards you are. Requires 6 ATK.]
    --- CON: 6/10


    {w} - Wall Cell
    --- Cannot be Occupied
    --- HP: 50/50
    --- Def: 32
    --- Spr: 26
    --- CON: 7/10
    [/font]


    ~ Player Phase II ~
     
  16. RE: Recursion II [Current Iteration: I, 002]

    Judit attacks DALFORM! 6 ATK damage!

    Judit moves to G3. (G5 > G4 > G3)
     
  17. RE: Recursion II [Current Iteration: I, 002]

    Yume moves to G5 (F4 > G4 > G5).

    Yume uses Sonic Drive on DALFORM! 10 Atk Damage!
    MP: 9/15

    Drive Cooldown: 3 Turns
     
  18. RE: Recursion II [Current Iteration: I, 002]

    Jericho attacks BARBORG! 5 Atk Damage!

    Jericho waits...
     
  19. RE: Recursion II [Current Iteration: I, 002]

    Sashna moves to G4!

    Sashna uses Hirann, The Scarlet Binding on DALFORM! 3 INT Damage!

    Sashna's Pinpoints lower DALFORM's fire resistance by 10%!

    21/35 MP
     
  20. RE: Recursion II [Current Iteration: I, 002]

    Auntie Em moves to E4!

    Auntie Em attacks BARBORG! 6 Int Damage!

    Auntie Em's heart swells with the labour of love! 8% Max MP Recovery!


    Auntie Em
    MP: 22/30
     

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