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Pokémon Mystery Dungeon: Grand Rebellion [Profile Thread]

Discussion in 'Profile Threads' started by CerberusLycan, Sep 8, 2016.

  1. Things will go here.
     
  2. But for now these posts are reserved.
     
  3. Not all of us GMs can manipulate the forums and threads.
     
  4. So these will just chill here, blank, for now.
     
  5. It will make sense eventually.
     
  6. Name: Alaster
    Gender: Male
    Age: Unknown
    Level: 1
    Progress: 0/12
    Appearance:
    [​IMG]

    Profession: Courier of Change - The one who claims this Profession is a free-roaming free-thinker who knows the change they want to see, and will let no one stop them in bringing it about-- it makes no matter if that means rallying others to their cause, or reducing their opposition to ashes. [Species: Growlithe / Type: Fire] [Flash Fire I]

    *[Flash Fire I] Enemies attacked by the User are marked with Flash Fire. Taking four further attacks from Allied Units will cause Flash Fire to detonate, consuming itself and dealing 110% of the User's Atk. as Fire-Type Damage to the afflicted Unit. Flash Fire will vanish from a Unit if it goes two consecutive Ally Phases without stacking.

    Weapon: Canines - Your usual set of cuspids that can be found in any pupper's mouth. [Basic Attack: Physical / Range: Adjacent] [+1 Atk]
    Armor: Fluffy Coat - A well-groomed pelt of orange fur with black stripes. Such a healthy coat does wonders for the doggo's well-being. [+1 Spr]
    Accessory: Vibrant Ascot - An orange and white silken bandana worn around the wearer's neck. It complements their natural colors and does much to draw attention. [+5 HP]

    A-Ability: Unflickering Flame

    +Fire Fang: A conventional execution of the well-known technique that involves imbuing one's fangs with fiery energy and proving that a bite can be as fearsome as a bark. 130% Atk. Damage. Chance of Burn (Mod. +1). Range: Adjacent. Type: Fire. 10 PP.

    +Invigorate: Loosing a willful howl, the User energizes both themselves and a nearby friend. Bestows Hustle on the User and an Ally Unit within Range for 2 Turns. Range: 2 Cells. Type: Normal. 10 PP.


    R-Ability: N/A
    B-Ability: N/A
    S-Ability: Kindleblaze - After casting a non-damaging Skill, the User gains the Wildfire buff in the next Turn. Wildfire increases the bearer's Damage Output by +5% and causes them to resist the effects of Negative Status Effects so long as they bear it. Wilfdire lasts only 1 Turn, but successfully attacking an Enemy Unit will cause Wildfire to be bestowed upon a random Ally Unit within 2 Cells at the beginning of the next Turn. Each time Wildfire is successfully spread to an Ally, the Damage Output buff will grow by +5%, up to a maximum of +20%. The User cannot create another Wildfire while one already exists, and are locked out from creating one for 1 Turn if a Wildfire fails to continually spread.

    E-Trigger: Reckless Resolve - Increases the Default Duration of Wildfire by 1 Turn and grants Bypass Property to all attacks performed by a Unit bearing Wildfire. A single Unit's Wildfire buff can still only spread once until it is Stacked, and the User must be bearing Wildfire to activate Reckless Resolve. Duration: 4 Turns. Requires 5 X-Levels.
    X-Ability: LOCKED


    ~Statistics~

    HP: 20 (+5 from Vibrant Ascot)
    PP: 20
    Atk: 4 (+1 from Canines)
    Def: 3
    Sp. Atk: 2
    Sp. Def: 2 (+1 from Fluffy Coat)
    Critical: 4%
    Evasion: 4%
    Movement: 2 Cells (+1 from Courier of Change Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: None.
    Upgrade Points: None.


    Code:
    [b][color=blue]A[/color]laster (Courier of Change)[/b]
    HP: 25/25
    MP: 20/20
    Atk: 5
    Def: 3
    Sp. Atk: 2
    Sp. Def: 3
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: [font=Segoe UI][SIZE=2][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/b][/SIZE][/font]
    
     
  7. Name: Asra
    Gender: Female
    Age: Unknown
    Level: 1
    Progress: 0/12
    Appearance:
    [​IMG]
    Profession: Rockhound - The one who claims this profession is an amateur collector of minerals that goes traipsing through craves. A common profession for Sableye as they can easily dig through caves utilizing their sharp claws and the gleam of their eyes. [Excavator]

    *[Excavator] Using the Special Command: Dig and sacrificing a Movement Command, the User can create a tunnel based on their Movement Stat which ignores all obstacles. Once established, any Unit can sacrifice an Act or Move Command to crawl through the tunnel when Occupying one of the entrances. Only two tunnel systems may be in play at once.

    Weapon: Claws - The sharp, keratin-based appendages found on many Pokemon. [Basic Attack: Physical / Range: Adjacent] [+1 Atk]
    Armor: Dark Hide - A purple hide that provides base protection. Smooth to the touch, little flecks of color can be spotted dotting it’s surface. Common speculation is that these are from minerals that rise to the surface from eaten rocks. [+1 Def]
    Accessory: Crystal Fragment - A small shard presumably somehow chipped off of a larger crystal. Despite it’s small size, there seem to be remnants of some sort of energy within it. Well, maybe it just looks kind of pretty. [+5 PP]

    A-Ability: Lurking Reinforcer

    +Foul Play: The User turns their foe’s power against them, using trickery to gain a potential upper hand. Atk. calculated with target’s attack stat, boosts to User’s attack from item/status applied to damage. 120% Damage. Range: Adjacent. Type: Dark. 10 PP.

    +Helping Hand: With a quick assist, the User boosts the power of an ally’s move for a powerful burst of strength. Increases the Dominant Offensive Stat of all Allies in Range by +30% for 1 Turn. Range: 2-Cell Radius. Type: Normal. 9 PP.


    R-Ability: N/A
    B-Ability: N/A
    S-Ability: Qui Vive - The User’s accuracy stat cannot be lowered past 75% and there is a 50% chance the User can spot hidden traps/foes within 3 cells.

    E-Trigger: Full Plate - A common technique among Sableye, the User focuses on the minerals residing just under their skin, drawing them out to cover the surface of their body. Reduces the User's Damage Input by 30% and grants them Center of Attention for the Duration. Range: Self. Duration: 3 Turns. Requires 5 X-Levels.
    X-Ability: LOCKED


    ~Statistics~

    HP: 25
    PP: 15 (+5 from Crystal Fragment)
    Atk: 4 (+1 from Claws)
    Def: 3 (+1 from Dark Hide)
    Sp. Atk: 2
    Sp. Def: 2
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells (+1 from Rockhound Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: None.
    Upgrade Points: None.
     
  8. Name: Daniel
    Gender: Male
    Level: 1
    Progress: 0/12
    Appearance:
    [​IMG]

    Profession: Berry Muncher - The one who takes up this profession is content with his simplistic way of life and only wishes to continue that relaxed lifestyle. (Normal-Type) (Pickup)

    *Pickup - Every two turns Daniel recalls one of his snack stashes inside his fur, retrieving a random berry and immediately consuming it to increase his Belly by 1 with an additional effect depending on the type of berry. Berries can be obtained and eaten even if Daniel is under an effect that would otherwise prevent him from doing so.

    List of Berries
    Oran Berry - Restores 10% max HP.
    Leppa Berry - Restores 10% max PP.
    Lum Berry - Removes a Tier I Status Ailment.
    Chople Berry - If Daniel is hit by a Fighting-type attack within 2 turns, the attack is not super effective.
    Liechi Berry - Raises Atk by 20% for 2 turns.
    Plain Berry - Bland but filling. No special effect.
    Professions
    Berry Muncher -> Glutton -> Sleep Eater -> Gourmand

    Weapon: Sharp Fangs - The bane of berry trees everywhere. (+1 Atk)
    Armor: Fluffy Fur - Long fur woven together to create pockets where food can be safely stored and hidden. (+1 SpD)
    Accessory: Picnicker's Scarf - A piece of yellow cloth tied around the neck leaving a triangular shape across the front to look like a tablecloth. (+5 HP)

    A-Ability: Compulsive Eating

    + Tackle - Daniel slams his body into the target for 80% ATK Dmg and grabs onto them, holding them in place and forcing them to lose their next Move action. Adjacent cell range. Normal-Type. 6 PP.

    + Belch - Daniel, as a result of eating too much too quickly, regurgitates his most recent meal in the form of a slimy ball of sludge, expending all of his Belly to deal 80% ATK Dmg plus 20% for each point of Belly expended. 3 cell range. Poison-Type. Requires at least 1 Belly. 8 PP.


    R-Ability: N/A

    B-Ability: Secret Stash - Daniel suddenly remembers all of the places in his fur where he has food hidden, immediately digging up 4 Berries and consumes them. 1 Use Counter.

    S-Ability: Foodie - Daniel starts the battle with 1 Belly. Whenever Daniel consumes an item, he gains 1 Belly, stacking up to 4 times. Each stack of Belly grants him a 5% reduction in damage taken. If Daniel spends 3 consecutive turns without eating anything, he loses 1 Belly each turn thereafter until he eats something. When Daniel reaches max Belly, he becomes full, removing all stat reductions and becoming immune to them until his Belly falls below 4. If Daniel reaches 0 Belly, he becomes Hungry, increasing the damage he takes and reducing the damage he deals by 20% until he has at least 1 Belly.

    E-Trigger: Rollout - Daniel curls into a ball and quite literally rolls over everything in his way. During Rollout Daniel gains 30% damage reduction and increasing his Movement by 3. However he may not take any action other than moving and Pickup is disabled. He must move up to his movement range each turn if allowed. If Daniel moves into a cell occupied by an enemy, the enemy takes 100% ATK Dmg and is knocked away 2 cells with a chance of Stun (Mod. +2). Each turn Daniel spends in Rollout causes him to lose 1 Belly and he cannot gain or lose Belly any other way. Rollout ends when Daniel has 0 Belly. Requires 5 X-Levels and at least 1 Belly.

    X-Ability: N/A


    ~Statistics~

    HP: 25 (+5 from Picnicker's Scarf)
    PP: 15
    Belly: 0/4
    Atk: 4 (+1 from Sharp Fangs)
    Def: 3
    SpA: 2
    SpD: 2 (+1 from Fluffy Fur)
    Critical: 3%
    Guard: 4%
    Movement: 2 (+0 from Berry Picker Profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  9. Name: Astrid
    Gender: Female
    Level: 1
    Progress: [0/12]
    Appearance: A bluebird of hues as rich as the skies, Astrid is fairly nondescript as far as Swablus go. She has feathers that resemble the texture and consistency of clouds, however they are often as multicoloured as an aurora due to a common hobby of Astrid's -- painting. She can generally be found adorned in an oversized paint smock, which often gets caught beneath her feet as she walks. Astrid stubbornly insists upon wearing her favourite smock regardless of how clutzy it tends to make her appear.

    Species: Swablu [
    Normal / Flying]
    Profession: Gentle Guardian - The one who claims this Profession is a guardian of the meek, despite being meek themselves. Through tenderness and compassion, they seek to aid and protect their allies. [Cotton Guard I] [Basic Attack: Special / Range: 3 Cells]

    * [Cotton Guard I] - Grants the User a Down Stat with a maximum of 2 points. The User starts each battle with 2 Down, and regenerates 1 Down at the beginning of every third Turn. When the User executes both their Default Commands in a Turn, 1 Down is expended to create a Cotton Fluff Cell [Denoted
    {c} / Duration: 4 Turns / Fades on Effect] in a random location within 2 Cells. When an Ally or Neutral Unit Passes a Cotton Fluff Cell, they gain an External Barrier equal to 80% the User's Sp. Def. Stat for 2 Turns. On Stack, this Barrier's Duration is Refreshed and it is augmented by 35% of the User's Sp. Def. Stat, which can exceed the base Maximum HP of the Barrier if it is not already exceeded. While a Unit bears an External Barrier due to Cotton Guard, their Evasion is increased by +5%, or +10% if the Barrier's Maximum is being exceeded.

    Weapon: Cotton Featherduster - Composed of the excess, shed feathers of a Swablu. This item seems to have been used for painting and dusting at various points. [+1 SpA]
    Armor: Paint Smock - A small smock that is smattered in paint. Despite its size, it is still significantly bigger than its wearer. [+1 Def]
    Accessory: Murky Pallet - A small, wooden pallet that has smears of multiple colours mixed together by a too-large brush. [+1 SpD]

    A-Ability: <Cloud Coverage>

    + Protect: Astrid conjures up a barricade that reduces the impact of incoming damage upon her friend. Bestows Protect. Range: Self or 3 Cells. Type: Normal. 14 PP.

    + Soothing Mist: Astrid shrouds herself in a veil of gentle mist that soothes the body and mind to reduce the impact of debilitating effects. Creates an aura around the User that reduces the effectiveness of Negative Stat Changes by 50% for as long as the recipient is in Range. Only affects Ally- and Neutral-Aligned Units. Range: Self and Surrounding Cells. Type: Ice. 8 PP.


    R-Ability: N/A
    S-Ability: Natural Cure - At the end of a Turn where the User does not take an instance of Damage from another Unit, the User may reduce the duration of a debuff attached to them by 1 Turn. The User may reduce the duration of 1 additional debuff per each consecutive Turn spent undamaged.
    B-Ability: N/A

    E-Trigger: Cotton Swell - For the Duration, the User generates 2 Cotton Fluff Cells at the beginning of each Turn regardless of their current Down, and Cotton Guard's External Barriers are increased by double the ratio if a Unit already bears one, and can Overflow continuously up to a secondary Cap equal to double the base Maximum. Allies that bear a Cotton Guard while Cotton Swell is in effect also gain their own Natural Cure. Duration: 3 Turns. 5 X-Levels.
    X-Ability: [LOCKED]


    ~ Statistics ~

    HP: 15
    PP: 25
    Atk: 2
    Def: 2 (+1 from Paint Smock)
    SpA: 4 (+1 from Cotton Featherduster)
    SpD: 3 (+1 from Murky Pallet)
    Critical: 2%
    Evasion: 3%
    Movement: 2 Cells (+0 from Gentle Guardian Profession)
    X-Gauge:
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  10. Name: Decarabia
    Gender: Female
    Hex: #142D4B

    Level: 1
    Next Level: 0/12
    Appearance:
    [​IMG]

    Species: Absol [Dark]
    Profession: Martyr ("If you were scorned and made into a pariah for doing what you believed was right, would you still believe it? Would you still do the right thing?) [Justified] [Basic Attack: Special, Adjacent]
    Job Promotion: Martyr - Prophet - ? - Fallen Angel
    *Justified: When targeted for attack by an enemy unit, for one turn, the user has a 15% increase to Damage Output against the enemy that attacked her.


    Weapon: Yin Bead (An ovoid, black bead embedded in the fur on Decarabia's forehead. While most Absol fight with claws and horn, this one focuses her attacks through this black bead.) [+1 SpAtk]
    Armor: Pristine Fur (Beautiful, soft white fur covers this Absol's body. Bringing out the darkness of her face and the red of her eyes, it makes her cool stare all the more terrifying.) [+1 SpDef]
    Accessory: Odd Scarf (A silken scarf patterned with intricate black and white designs. It seems imbued with energy, resonating with its owner.) [+5 PP]

    A-Ability: Unheard Warnings

    + Icy Wind: The user breathes a mist of ice in the general direction of the enemy, slowing movement through the frost. 100% SpAtk damage. Lowers target's Movement by 1, no stack. Range: Fan-Shaped Area (1-3). Type: Ice. 9 PP.

    + Knock Off: The user takes a swipe at the enemy's weapon- be it a tool or a paw- and attempts to knock it away or damage it. 60% SpAtk damage. Lowers target's Dominant Offensive Stat by 10% for 3 turns. Range: 2 cells. Type: Dark. 5 PP.

    R-Ability: Me First: When the user is targeted with a damaging skill or negative effect, she has a 30% chance to use the same attack or effect on her attacker at 50% effectiveness. This R-Ability resolves before the user is affected by the triggering attack or effect and does not prevent it.
    S-Ability: Future Sight: Through the use of her ability to sense the future, the user is able to make an extra Evasion roll when attacked.
    B-Ability: Baton Pass: Upon activation, the User can switch places with any one unit on the battlefield, including enemies and bosses.

    E-Trigger: Perish Song: "I warned you. I warned you all, and you didn't listen. So now you'll be forced to listen, and you will be punished for your deafness." The user sings a beautiful yet haunting song that fills listeners with dread. As the song continues, listeners feel their pulses slow, their hearts start to fail, their thoughts and movements slow... For the Duration, the User exudes an aura which gives Enemies in Range a Chance of Doom (Mod. -1) at the end of each Ally Phase, and prohibits Enemies from regaining HP while within Range. If an Enemy is afflicted with Doom due to Perish Song, their Combat Stats are decreased by -10% and their Movement is reduced by 1 Cell so long as they bear it. Duration: 3 Turns. Range: 2-Cell Radius. 5 X-Levels.
    X-Ability: [REDACTED]

    ~ Stats ~

    HP: 15
    PP: 25  (+5 Odd Scarf)
    Atk: 2
    Def: 3
    SpAtk: 4 (+1 Yin Bead)
    SpDef: 2 (+1 Pristine Fur)
    Evasion: 5%
    Critical: 5%
    Movement: 2 Cells (+1 Martyr Profession)
    X-Gauge:
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  11. Camden – #A292BC

    Name: Camden

    Age: ?

    Gender: Male

    Appearance:
    [​IMG]
    Profession: Advent of Gales – Floating peacefully on a gentle breeze, the one who claims this profession drifts aimlessly from place to place with nary a care in the world but a grand desire to follow where the winds may lead. (Unburden)

    Unburden: Increases the user's evasion by 5% and increases the user's movement by one (1) cell while not under the effects of Special Trigger Command: Ferry.

    Level: 1
    Exp: 0/12

    Weapon: Feelers – A dainty pair of hand-like receptors on the ends of one's strings.
    Armor: Cottony Fluff – Soft to the touch and remniscient of a cloud.
    Accessory: Pebble – Just a small, rounded stone. (Small Object)

    A-Ability: Elegant Glide

    +GustWhips wind into a frenzy to get the target all turned around. 100% Sp. Atk Damage. Chance of Confusion. Range: 3 Cells. 9 PP. Type: Flying.

    +MinimizeDeflates and compresses the body into a tinier form in order to make the user harder to hit. No Damage. Increases the user's evasion and damage input by 10% for three turns. Stacks three times. Refreshes on stack. The user is rendered unable to ferry the largest or next largest object with each stack. Range: Self. 7 PP. Type: Normal.

    R-Ability: None.

    S-Ability:

    +TransporterMaintains the ability to carry anything and drop it wherever on a whim. The user gains access to [Special Trigger Command: Ferry] and [Special Trigger Command: Fling] depending on whether or not the user is currently holding an accessory. The user's accessory is not lost following battle regardless of whether or not they are holding it upon battle completion

    ---Special Trigger Command: Ferry – Enables the user to pick up a small, normal, large, or very large object on the battlefield as long as the user is not currently equipped with an accessory. Very large objects incur a 1 cell movement reduction and a 5% evasion reduction.
    ---Special Trigger Command: Fling – Enables the user to toss the currently held object. If this object makes contact with another unit it will inflict damage and may produce additional effects depending on the object flung. Top distance traveled and damage inflicted depend on the size of the object.

    [Small – 75% Atk Damage; Range: 4 Cells.]
    [Normal – 100% Atk Damage; Range: 3 Cells.]
    [Large – 125% Atk Damage; Range: 2 Cells.]
    [Very Large – 150% Atk Damage; Range: Adjacent Cell.]

    B-Ability: None.

    E-Trigger:

    +Zephyr FieldConjures up a series of harsh gales which blow furiously around the user to increase gliding capabilities but also prevent foes from drawing near. Increases the user's evasion by 15% for three turns. All objects in a three cell radius of the user are considered ferried for the duration of this effect. Enemies that enter or remain within this radius are treated as though up to two of the random ferried objects have been flung at them. The user may ferry up to X objects while this ability is in effect. All ferried objects are dropped in random cells within a five cell radius following the completion of this effect. 5 X-Levels

    X-Ability: LOCKED

    Stats:

    HP: 20
    PP: 20
    Atk: 3 (+1 from Feelers) (+1 from Pebble)
    Def: 2 (+0 from Cottony Fluff)
    Sp. Atk: 3 (+0 from Feelers)
    Sp. Def: 2 (+1 from Cottony Fluff)
    Critical: 4%
    Evade: 4%
    Move: 2 Cells (+1 from Advent of Gales profession)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0


    [/b]
    Code:
    [color=blue]C[/color]amden (Advent of Gales)
    Code:
    HP: 20/20
    MP: 20/20
    Atk: 5
    Def: 2
    Sp. Atk: 3
    Sp. Def: 3
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: [font=Segoe UI][SIZE=2][b]{[color=red]/////[/color]}{[color=#5C5C5C]/////[/color]}{[color=#5C5C5C]/////[/color]}[/SIZE][b][b][/b][/font][b]

    None.
     

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