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Jonno's Jive Jolly Jimmies, Jennies, and Jum-Jums

Discussion in 'Character Database' started by Jonno, May 9, 2013.

  1. - Tomari Spalding -

    Name: Tomari Spalding
    Age: 18
    Gender: Male

    Appearance: Tomari is a fair-skinned, tall, slender young man of mixed race; his mother was Japanese, and his father was British, giving him very prominent features from both ethnicities, such as a British build, but more-Japanese facial features. He stands at a good 6'4, with a thin bone structure and is also mildly underweight. He has wispy, raven-colored hair that he's grown out a small bit, that naturally forms into a Paul McCartney-esque bowl cut, though he stylizes it by combing his hair more to one side, and the back of his hair tends to be a tad bit more wild than Sir Paul's during his younger years. He wears thin gold-rimmed, square glasses to help him with his nearsightedness. Dress-wise, he keeps it casual when he's not at work. He wears a pair of black jeans, and a green-and-white plaid shirt overlaying a simple, vibrant green t-shirt, which acts as quite complimentary to his emerald eyes.

    Personality: Tomari is someone highly-affected by the events of his past, namely because of things set-in-stone by his irresponsible parents while growing up, which have inspired him to take a better route. He's a shy, methodical mind with a pure, kind heart and a handful of old memories which, to this day, push him on to keep his better judgment. He can be very analytical in his observations, and is often called out on being a "nerd" for his love of the sciences, particularly biology. He's often the one drawn-back from the room- meaning, per say, in class, he's the reserved type of guy that you would see near the back corner of the room, studying away intently without any distractions. When the going gets tough, however, he is more than willing to take the lead and help out should help be needed. He is a kindhearted man by all means, but often drawn into his shell after leading the kind of life he did during childhood, and has become quite intelligent during his years of acting as a recluse.

    Other: Tomari holds onto a coin given to him by his mother called the "Ryuzaki Coin", a family heirloom from the Japanese half of his family meant to provide its bearer with good tidings, though he doesn't quite buy into that myth- he holds onto it for its familial value. He keeps it in his right pocket.

    Name: Tomari Spalding
    Gender: Male
    Age: 26
    Level: 1
    Next Level: 0/10
    Height: 6'0
    Weight: 167
    Nationality: Japanese/European

    Manner of Dress/Other Details: Tomari dresses himself in what one might call "typical male clothing" (at least during present time), wearing a green, white, and black-squared plaid shirt and a pair of black shorts, easily provoking the mind to believe that he is naught but an ordinary citizen. He has a European, middle-of-the-road build with some muscle, with strikingly vivid blue almond eyes, a bit of a five'o-clock shadow, and thinly-designed lips, all upon his wispy-like-constructed facial structure, and thin jawline.

    Personality: As you might've been able to discern via his clothing, Tomari is a fairly laid-back, elbows-in-the-air, arms-over-shoulders, "Yo, bro, let's laugh a little more!" type of guy. On the overall, he's friendly and understanding, and tries to keep all of his friends in a cheery mood, impenetrable to even the destruction of the world itself.


    Reason For Joining D.Y.S.T.O.: At a tender age, Tomari was exposed to how truly cruel man could be, having witnessed his own uncle, in a drunken rage, beating his father to the ground in a bloody pulp in their own living room. While his father lived, and his uncle sent to prison, Tomari was scarred for life. When his uncle left prison, he spoke pro-Medium in the interviews, claiming that they were the ones who let him go early, right before ending up in the people-trade. The circle of life is cruel, especially with the Medium involved, so Tomari has joined to try and dull the world's blade of unjustness. (SO CORNY LOL.)

    Profession: Biologist: Patient, resilient scientists who use their time to study the science of life, for the betterment of life.
    Weapon: Shovel: An all-withstanding, wood-handled shovel found in most household garages.
    Armor: Clothing: Normal, everyday clothing that people wear.
    Accessory: Ryuzaki's Coin: A so-called holy golden coin passed down from generation-to-generation on Tomari's mother's side of the family, now in Tomari, the only child's, hands. +5 OP

    A-Ability: Biology

    + Toxin: The biologist snags a bottle of purple potion out of his pocket and immediately throws it at the ground, near his opponent, where the fumes quickly travel upwards towards their facial orifice, where they enter, poisoning the victim. 80% ATK DMG. High potential of poisoning. Range: 3 Cells. 6 OP.

    + SnakeBite: The biologist takes a snake-headed grabber from out of his pocket and shoots the head towards his opponent, nabbing onto whatever it comes in contact with first. 100% ATK DMG. High potential of paralysis. Range: 2 Cells. 10 OP.

    R-Ability: None.

    S-Ability: Degree in Science: Max INT is boosted by 10% until hit.
    X-Ability: nO-Zone: Tomari, using a special formula, designs a biological potion so potent that the smoke emitting from it is enough to strike all opponents, forcing the air out of their lungs. 100%. Piercing ATK DMG. Range: All Enemies.

    ~ Stats ~

    HP: 20
    OP: 20 (Ryuzaki's Coin +5)
    ATK: 4 (Shovel +1)
    DEF: 2 (Clothing +1)
    INT: 3 (Degree in Science +1)
    SPR: 2
    Evasion: 3%
    Movement: 2 Cells (Biologist Job +0)

    Skill Points: 0
     
  2. - Austere Clements and Rock -
    Name: Austere Clements
    Universe: Earth

    Home Arena: Easter Island: Austere's home-arena is actually a location that we are able to see in real-life, though that being said it's a rather remote area, and that area is Easter Island, home of the mysterious Moai statues. In the day, this arena is not much more than your typical island-with-huge-man-statues, with three smaller Moai taking center-stage. Directly in front of the Moai who sit themselves on a grassy field is the sandy beach being hit by small ocean waves. The island goes around in a small circle here, as it's been shrunken for Ultimate Tournament purposes. You can see the Moai Austere uses as his home, with windows, doors, and all in the background. If one dares to fight in the house, they'd have to prepare for tons of clutter in the way as Austere may be a kept-person, and clean, but he owns so many different things from so many different times they all just seem to run together anyway, though maybe in a more organized clutter-y fashion. When the battle shifts into the night-time, two changes will become clearly obvious: one, that the waves have become a lot bigger and more powerful, and two, that all of the Moai on the island have come to life! They will not sway to Austere as they would regularly because of Ultimate Tournament Regulations, but they WILL however hold their hands out to the fighters if they wish to fight upon their heads, hands, or shoulders.

    Age: 358

    Appearance: Austere is quite tall, going in at 6'11, with a big-boned structure. His head is bald, though his red hair connects at the ears and down to his chin, and then even further from there hanging to his knees, forming his great red beard. He wears a white robe with gold-stitching around the intricate church-like designs, and over that he wears a large black scarf-like cloth. His hazel eyes are a bit more-closed than they used to be due to his old age, but they can still see just as well as others.

    History: Austere Clements was born in Winchester, England in the year 1652 to a rather fortunate family. There during this time was he taught proper manners and given a good education up until the fifth grade, when tragedy struck his family during a car accident. From there he was brought in to an orphanage not known by many, and at this orphanage he found a man who was willing to teach arcane arts, for a price. That price was quite a cheap one all considering, and that was to travel with the man for fifteen years, over which time he'd teach Austere everything he knew while staying along a group of carnival-members that moved across the entire borderline of England and its counties. After learning the power of magic, at twenty-five years old Austere Clements animated his first inanimate object: a large rock, who ironically went by the name of Rock. These two stuck through thick and thin, Rock flying Austere off to New York where he'd spend the rest of his "first" life acting as a carnival-goer, and then later as an established prosecutor in the Manhattan area. This first-life lasted until the age of ninety-seven (it should be noted that he stopped aging around 65 due to his magical ability), when he left with Rock to Easter Island knowing that he couldn't stick around for much longer without people noticing things. He had used a life spell on himself to guarantee at least ten centuries more of living because he was afraid to die, and used the same thing on Rock earlier so he would not crumble during long flights. Austere knew that he and Rock shouldn't be alone on an island, so he animated a few of the Moai statues on the island for company. This is Austere's "true life" as a man on Easter Island, working with Rock and the Moai day-in-and-day-out to cure boredom. Over this time Austere became accustomed to coconut smoothies, pineapple smoothies, and fishing with a long rod made completely of softened grass. There is more to this story, but that can be saved for another day!

    Personality: Austere is known to be a huge goofball. Of course he wasn't always this way, but overtime the boredom got to him and he became who he was today as to cure boredom even more-so than before. He'll often announce, even in mid-battle, that he wants this or that; most of the time some form of smoothie. Everything he does, every movement he makes, is a strange one not many people would see to, or even think of, accomplishing in their lifetime. On top of all of this kookiness, it should be said that Austere Clements is a truly kind-hearted individual.

    Abilities: Other than the ability to manipulate certain objects/elements to his advantage, such as turning something as simple as a blade of grass into a sharp weapon, he has Rock constantly following him around which can lead to even more abilities. First off, Rock can fly (or float, whichever you prefer), and every so often when Austere needs it will help his buddy out by letting him crouch down on top of his head (you know, if Rock's had heads). Rock's attacks are all purely physical however, and so all he can really do are various slams into his opponents. Austere can heal Rock if he manages to get hurt, but that'd take a few minutes to fully heal Rock, and until then Rock cannot move himself very much.

    Strengths:
    + Rock allows him the ability to fly throughout the stage
    + Manipulates certain objects/elements into weapons
    + Able to heal Rock, but it takes a little while
    + Smoothies heighten his abilities

    Weaknesses:
    - Seeing a smoothie destroyed and/or sipped before his eyes
    - Rock being injured
    - Talk of a smoothie being destroyed and/or sipped before his eyes
    - Skeletons scare him

    Name: Austere Harrison Clements
    Age: 76

    Appearance: Austere carries a naturally tall, heavy build, weighing in at about 230 pounds and standing at about 6'4, with a white complexion. He has few wrinkles for his age, but those that he does visibly have collect around his radiant sea-blue eyes and across his long, bearded face, with a few on his hands and feet. He wears simple wooden sandals and a selection of long robes which result in a regal, light gold-and-white collective. The top of his head is bald to a shine, and he still carries his natural dark reddish hair color. He has been known to carry a gold-tipped walrus-head cane when he's not flying around on his boulder friend, Rock, but uses it mainly as a show of elegance and taste than anything else. That, and he sure likes his walruses.

    Personality: Eccentric, but with a lion's share of a wonderful heart is a great way to describe Austere. A lot of the times, he may seem "out there" with his explanations, in that he tends to carry over-descriptive fantasies of his creation on into everyday speech, but what he gets across, he, in fact, gets across pretty well. When it comes down to it, he can be very professional in his disposition when need be, and is very intelligent, but tends to prefer his fun-loving side. He loves history, intelligent comedy, off-kilter conversations, rocks, walruses, tea, coconuts, Moai, and other worldly things- and other-worldly things, at that.

    Bio: Austere grew up as a friend to the Sinclair family, befriending Victoria's grandfather, and acting as a mentor in many ways for her dad, who later passed on some of those teachings (mixed with his own unique lessons based off of his experiences, of course) to his daughter. After an international journey he set off on to "find himself" after an incident of his own, involving the passing of his wife to natural causes, which he doesn't let many on to in recent years since he'd much rather forget it, he unfortunately hasn't grown as close to Victoria as he should have in past years. With his role as Vice President, given to him because of his recognized good-image with the council and well-known past with the Sinclairs through Victoria's father and grandfather, Austere aims to rectify this by getting closer to her now, gaining her trust and bringing up a few stories of experiences he and her father once shared. His most prized possession is a large boulder, affectionately called "Rock", which has been animated through his magic and lives in his personal room with him, who speaks with him on occasion about many a wonderful thing. Rock was originally made to act as a friend to his children when they were young, but got closer to Austere as they got older and moved away.

    The Mystics came to him when he was a young boy, many decades ago, after he had become lost in the woods during a car crash which had resulted in the serious debilitation of both of his parents, recognizing a great power within him and guiding him to join the Mystic Council. Through the years, his recognizably fresh image allowed him to grow within the ranks quickly, and he is now the Vice President of the Council because of, mainly, just that.

    Power: He has the power to animate various objects, like Rock, the boulder in his own room, to keep him company or offer their opinion on matters. It has been noted by him that, many-a-time, inanimate objects given animation maintain very intelligent minds indeed. He can also use his power to lift objects and push them around in mid-air, using the power of air manipulation.

    Position: Vice President

    Coming Soon.
     
  3. - Jonathan "Jonno" Jones -
    Name: Jonathan "Jonno" Jones

    Personality: One might describe Jonno as fun-loving, quirky, and spontaneous just as they would say he is well-grounded, intelligent, and calculating. All of the above would be correct and, thus, he can be taken as an "all-around"-type of guy. He's enthusiastic about many forms of multimedia, including retro and roleplaying games, and any sort of movie or book that has a deep, rich, involving story. Particularly, he enjoys fantastical stories with dark twists, but happy endings. His taste in music is very broad, and he'll most certainly argue one genre's particular worth if someone should bash it, and he's huge on politics for his age. At the end of the day, what Jonno is, purely and simply, is a nerd... with great leadership skills. He's been told that ever since he was a young boy, and he's proud to say that, by golly, he most certainly has proved that idea to be true with group projects during his school years. He also is a great listener, and is eager to help his friends in their time of need.

    Appearance: Of course, he's usually cloaked in his standard Reaper gear, but, nonetheless, under that cloak of his, he very much looks like the man on the right in this picture, with this shirt on, and those shorts you saw in the previous picture, and these glasses.

    Element: Illusion

    Powers: Jonno has the unique element of illusion, providing him with the ability to summon dopplegangers of himself or certain objects. He can then project these holograms, or shrouds, with his mind, to do just about anything for him, though mileage may vary on how effective each doppleganger may actually be. Some might do the job well, but most always disintegrate upon touch, or by pushing themselves to extraneously. He can also shroud himself or most other objects in a projected "cloak" of invisibility.

    Weapon: Crossbow - Jonno enjoys his sharp-shooting from a distance. It makes him feel good. On top of this, it's only practical that he might own a weapon which he can use defensively, too, should an opponent come to close to him during battle. The automatic force of the crossbow is a perfect fit. He also carries a small pack of matches along with him, just in case he needs a lighted bolt to send a signal, for instance. Various bolt builds are sent out at various speeds, of which Jonno excels in knowing the latest on each of them, and keeps them on constant stock.

    Other: If he likes you, maybe he'll come up with a creative, if not insanely ridiculously random, nickname for you, yet. He also is quick to express his love of walruses, gnomes, seagulls, pelicans, and various other mystical creatures. You may find that his humor is random and spontaneoushotdogs, orsometimesreallydrawnoutbeforeitreachesitspoint.
     
  4. - Dennis Cade -
    Name: Dennis Cade
    Universe: Earth
    Age: 48
    Height: 6'3
    Weight: 218

    Home Arena: Pier 39: One of the more prominent places from Cade's youth and a famous pier in San Francisco. Dennis and his father, Daniel, used to visit the pier every other weekend so that they might see the seals and the walruses, which the child Cade was fairly infatuated with. This arena is located around the central square of Pier 39, where one enters the decked shopping area and sees a great, blue-topped, dual-tiered carousel that spins for two and a half minute intervals before the engineer running it waits another two and a half minutes for the next set of people to board it before setting it in motion again.

    Surrounding the carousel are several novelty stores typical in places like Pier 39, such as a salt water taffy shop with up to 125 flavors available at a time and a 50-cent postcard store. There are also some wooden stairs which lead up to the front of a seafood restaurant overlooking the San Francisco Bay.

    Appearance: Cade is dressed in a professional-looking green-and-white pin-striped dress shirt with the sleeves rolled up halfway and slick, black pants. He also wears a slightly-worn bulletproof vest. His brunette hair is short-cut, his eyes are emerald green with spots of auburn, and he bears a thin layer five-o'clock shadow across his chin and the sides of his face down to some portion of his neck.

    History: Dennis Cade - Age: 48, Height: 6'3, Weight: 218 lbs, Status: MIA. After a brief stint with the San Francisco Police Department, and after a set-up skirmish between he and a group of "thugs," Dennis was kidnapped and became the center of the greatest conspiracy theory in the history of California... That was until he escaped the grasp of his government captors after a chance car-wreck during transportation to a new safe-house and managed to survive. Ever since that moment, Cade has been on a mission to confirm that he is indeed alive to the right people so that he may unveil a scheme larger than life, which involved whomever his captors were assuming position over every police department in the state and eliminating anyone who may show any signs of "fighting back." After all, his wife, children, and parents depended on it. His solid state of mind and excellent survival skills made his inclusion in the third Ultimate Tournament a shoo-in for the Reapers.

    Personality: Cade is a quiet, thinking type who manages to keep cool even in the toughest situations. Though he manages this, even he can't say he is never afraid. As an ex-cop, however, Dennis has been taught the ways of staying still in the face of evil and fighting his way through to the other side of things. He becomes a chameleon when needed, and can assume many different personas if the situation requires it. In all actuality, Cade is a family-man, though he has been deprived of such things as family since his capture.

    Abilities: Cade is more of a physical fighter than anything, having earned his medals of honor for his endurance even in the darkest of days after fist-fighting with one of the world's most wanted and ending the situation with zero deaths. Having learned the majority of his fighting on the street, however, Cade may be described as a slightly "dirty" fighter... if this were a boxing or martial arts match. He uses his hands, feet, elbows, knees, and head in very physical ways to ward off his opponents, though if it is needed, he will take out his combat knife, dual nightsticks, or handgun without hesitation.
     
  5. - Blaise Lefebvre -
    Name: Blaise Lefebvre (Leh-faev)
    Universe: Earth
    Age: 26
    Height: 5'5
    Weight: 142

    Home Arena: Clements Park: The Big Stage: As you would expect from the title, the Big Stage is a... big stage where the Ice Pops played their very first post-EP live show with Hally as a member of their band. It's not extremely complicated, and in fact is cleared completely out so that it's nothing more than a black-painted wooden deck with small flights stairs leading out into a completely cleaned, large concrete venue with park benches spread throughout for the audience. The occasional bird or passerby may... pass by, but other than that, it's a completely cleared stage. And it's night. The stage is based off of what Blaise thought of it after big shows were played by bigger bands: how it was entirely lacking of that feel right afterwards, as the fans were crazier when the big ol' popular bands came around and followed 'em right out. Apparently, so did the trash.

    Appearance: Blaise is a short-locked, blonde-haired, medium-sized man with blue eyes and a goatee that's slightly lighter than his actual hair color. He wears a thin, light gray, long-sleeved shirt, rolled-up at the halfway point with a navy blue t-shirt with a orange military star design on the front, as well as a pair of black jeans and white sneakers that directly contrast the rest of his outfit, making for a... unique fitting. He likes to wear his shirt un-tucked, as its more comfortable while playing at bigger venues.

    History: A year and a half after the Lefebvre family moved from France to the United States in 2008, Blaise, the oldest of three children, moved out of the house and into an apartment rented out by himself and two of his friends: Roger Thomas and Evan Moreau.

    The three guys, all into the underground indie rock scene, decided that it would be a fun little experience to start their own band and see how they could do in the scene. Thus, Ice Pops was formed. With little to no expectations of actually making it in their "business," the three casually recorded tracks over the summer during their free-time and came up with a self-titled EP, fully mixed and released in 2010. During this time, sales suddenly started booming for the band; their rent, which they once had to put off paying, was now nothing in comparison to their paycheck! They were quickly becoming the local heroes, much to their surprise.

    In the end, Blaise, the lead vocalist, Roger, the lead guitarist, and Evan, the drummer, hired on a bassist for their inevitable live shows, a good-looking young lady by the name of Hally Simon. Blaise and Hally became romantically involved with each other months before the tour and became quite close with each other.

    On the way to making their way from New York to New Jersey, the Ice Pops' bus was hijacked by a group of small-time gang-bangers looking to make a name for themselves in the news. They threw the band equipment, as well as Roger, Blaise, and Evan, out of the van, keeping Hally for bait. Blaise, without even thinking, threw his guitar straight at the van. Much to his surprise, the guitar, as if it were an incredibly powerfully throwing axe, slashed the van's wheels and made it kereeeeeeen to a screeching halt, returning to its master's hand not a moment later. With Hally safe and all well, Blaise walked off from the wreckage, awe-struck. It was then that he knew that, for some odd and "maybe even stupid" reason, his guitar wasn't like the others. With it, he was practically a super hero.

    Personality: Blaise isn't anything like the stereotypical Frenchman is portrayed. He doesn't go out of his way to get women in bed, he doesn't eat lots cheese or love staring down the fine arts, and he certainly doesn't smell horrendous. In the end, Blaise, having a passion for indie music and guitar, is your normal young man from any end of the globe. He jokes around every once in a while with the ladies, but it doesn't make him a player, and he likes his Gouda, Mozart, and Michelangelo, but he doesn't breathe his Gouda, Mozart, and Michelangelo. Instead, he works with his band in the day and stops a few bad guys in the later hour. Typical kid stuff.

    Abilities: As far as fighting goes, Blaise's major pull comes from his acoustic guitar: a simple, sunburst Epiphone EL-00 with some sort of odd magical ability that grants it extreme durability among some other things. As exhibited in the history lesson presented but a moment ago, the Epiphone has the ability to be thrown at opponents like a boomerang and return to Blaise in but a moment's time or less, but it can also be used in a variety of other ways. In simple terms, Blaise can use his guitar offensively, throwing it and slashing it around as if it were a sword at his opponents, or he can use it defensively, as a highly-resistant shield. The "power of music" can also be used effectively, as Blaise can strum on his guitar and use visible sound-waves to occasionally stun and/or move his opponents aback. As it's an acoustic, however, it wouldn't be as strong as an electric guitar with all that glittar similar to a sitar but not. UH. Ganqstuuuuu.

    Other than his guitar, Blaise can only rely on his hands and feet to run, jump, punch, and kick his way through. His guitar cannot be destroyed, though it can be thrown too far away from his magical grip for him to call to his hand, in which case he'd need to get close enough to summon it towards him (maybe about four yards). Even then, the guitar can be grabbed in mid-air, should an opponent be feeling dicey enough to try such a thing, though it will be rendered essentially useless as far as fighting goes in anyone else but Blaise's hands.

    Name: Blaise Lefebvre (Leh-faev)

    Roleplay of Origin: Ultimate Tournament 3

    Alignment: Good

    Age: 27

    Personality: Blaise has always acted almost exactly what one might expect the typical underground indie rocker to be like, minus all of the cries for attention, attempts at suicide for thinking that they sound like another band, not eating for weeks, and succumbing to drugs and alcohol to fight unwarranted depression. So, essentially, I suppose, he's not much like that stereotypical image at all. Nonetheless, he is a laid-back dude with a laid-back attitude, or as Steven Tyler once told my good man Paul, "a cool dude in a loose mood", meaning that he's a relaxed fellow who's oh-so-mellow.

    He's your everyday guy, essentially, minus the poor attempts at hitting on women, since he's already had his poor attempts at hitting on the one girl of his eye, Hally, who is also the bassist of his band, and that worked out fairly well for him. He has a calm, breezy attitude and isn't afraid to toss out loose words like "dude" or "yo"; one of his favorite catchphrases, in fact, comes from Full House: "What's up with that?"

    He is extremely proud of his band, his girlfriend, and his family and would do anything to protect them, and despite his otherwise relaxed way of carrying himself, he's highly-calculating when it comes to tense situations, and will always see something through in his head before acting it out on his own in order to make sure that it's the best possible move to make. (Think Robert Downey Jr.'s portrayal of Sherlock Holmes.) He's also fairly into learning more about the world we live in, and reads a random Wiki article every morning over breakfast before starting the day, that way he could always go to bed at the end of the day knowing that he had learned something new, even if it was about something as trite as the creation of a Koopa-shaped toast. Last but not least, his laid-back attitude ekes into his sense of humor, resulting in some fairly sarcastic comments every now and then.

    Appearance: With the turn of an era, the Ice Pops' sound had changed drastically from a slightly typical pop-rock-based movement into something arguably more dark and complex, not only lyrically, but instrumentally, melodically, as a whole. With this elegant sound transition, and now with a girlfriend who appreciated a well-dressed man, the way Blaise carried himself since the thrid Ultimate Tournament had also changed quite a bit. Instead of a long-sleeved light grey and white shirt with an orange military star design at its center, Blaise now wears a short-sleeved, white shirt featuring a platinum star of the same ilk. Instead of some tattered jeans, he wears "professionally casual" black slacks. Over his tee is a black, button-up long-coat purchased from a fine clothing store which he is very proud of. Instead of cheap sneakers, Blaise now wears a pair of fine black 50's dress shoes, which more accommodate the classier style which he has now picked up. He's also shaved his goatee and cut down his light blonde locks, going for a cleaner look featuring a small bit of five-'o-clock shadow and a hairstyle very much in line with this man's, whose picture he had given to his stylist when she had asked of him what sort of hair he'd like to go with the rest of his new look. As always, he stands at precisely six feet, has a slender, slightly muscular medium build, has pure blue eyes practically in vein of ol' blue-eyes himself, Mr. Frank Sinatra (whom ironically, he grew up to listening with his family).

    Abilities: As far as fighting goes, Blaise's major pull comes from his acoustic guitar: a simple, sunburst Epiphone EL-00 with some sort of odd magical ability that grants it extreme durability among some other things. As exhibited in the history lesson presented but a moment ago, the Epiphone has the ability to be thrown at opponents like a boomerang and return to Blaise in but a moment's time or less, but it can also be used in a variety of other ways. In simple terms, Blaise can use his guitar offensively, throwing it and slashing it around as if it were a sword at his opponents, or he can use it defensively, as a highly-resistant shield. The "power of music" can also be used effectively, as Blaise can strum on his guitar and use visible sound-waves to occasionally stun and/or move his opponents aback.

    Other than his guitar, Blaise can only rely on his hands and feet to run, jump, punch, and kick his way through. His guitar cannot be destroyed, though it can be thrown too far away from his magical grip for him to call to his hand, in which case he'd need to get close enough to summon it towards him (maybe about ten yards). Even then, the guitar can be grabbed in mid-air, should an opponent be feeling dicey enough to try such a thing, though it will be rendered essentially useless as far as fighting goes in anyone else but Blaise's hands.

    Other:
    A year and a half after the Lefebvre family moved from France to the United States in 2008, Blaise, the oldest of three children, moved out of the house and into an apartment rented out by himself and two of his friends: Roger Thomas and Evan Moreau.

    The three guys, all into the underground indie rock scene, decided that it would be a fun little experience to start their own band and see how they could do in the scene. Thus, Ice Pops was formed. With little to no expectations of actually making it in their "business," the three casually recorded tracks over the summer during their free-time and came up with a self-titled EP, fully mixed and released in 2010. During this time, sales suddenly started booming for the band; their rent, which they once had to put off paying, was now nothing in comparison to their paycheck! They were quickly becoming the local heroes, much to their surprise.

    In the end, Blaise, the lead vocalist, Roger, the lead guitarist, and Evan, the drummer, hired on a bassist for their inevitable live shows, a good-looking young lady by the name of Hally Simon. Blaise and Hally became romantically involved with each other months before the tour and became quite close with each other.

    On the way to making their way from New York to New Jersey, the Ice Pops' bus was hijacked by a group of small-time gang-bangers looking to make a name for themselves in the news. They threw the band equipment, as well as Roger, Blaise, and Evan, out of the van, keeping Hally for bait. Blaise, without even thinking, threw his guitar straight at the van. Much to his surprise, the guitar, as if it were an incredibly powerfully throwing axe, slashed the van's wheels and made it kereeeeeeen to a screeching halt, returning to its master's hand not a moment later. With Hally safe and all well, Blaise walked off from the wreckage, awe-struck. It was then that he knew that, for some odd and "maybe even stupid" reason, his guitar wasn't like the others. With it, he was practically a superhero.

    From that moment of realization, Blaise was surprised to be chosen by the secret galactic organization of Reapers for the space-wide tournament of champions: the third iteration of the Ultimate Tournament. They had expressed their interest in not only his instrument, but in his purely iron-willed nature to get things done when they needed to be. After ultimately winning the tournament (no pun intended), Blaise was sent back home to a time only a second past the moment he was taken by the Reapers in the first place.

    After the events of Ultimate Tournament 3, Blaise continued his dedication to his girlfriend, his band, and his time fighting criminals after work in the dead of the night and into the very early morning. The Ice Pops' success as a collective group was noted as they changed their sound to something a little less pop-friendly, but a lot more complex and intimate, creating a unique sound that many indie bands in the area had attempted to emulate to mixed reception. Eventually, they had agreed on a signing deal with one of the biggest HAC rock labels out there in the industry, and had commenced to proceeding with deals with their manager which would lead a world tour, raring to open for several extremely popular acts around the globe.

    Around this time, he had also obtained the amount of money needed to purchase a particularly nice engagement ring for Hally, whom he could now never picture a life without. However, on his way to the fine jewelry store, he was taken once more by the Reapers, this time tasked with something a lot more serious... halting the chaos occurring in-between all worlds within the connected universes.
     
  6. - Jane Brisbois -

    > Profile:
    - GENERAL -
    Name: Jane Brisbois
    Gender: Female
    Age: 22
    Class: Mercenary
    Level: 1
    XP: 0/50
    Appearance: Jane is a young, fair-skinned Caucasian woman with deep forest green eyes and shoulder-length, perfectly smooth pink hair (think the color of this submission form). She stands at around an average 5'4" and is of average weight, with a little bit of muscle on her that should be expected after her work as a hired blade had gone on for sometime. She has a fine-chiseled facial structure, with evident cheekbones and jawline that, plump, though not overdone, lips, and a nose of European-derived structure that rounds out a little near the bottom but is fairly primp and proper in basic structure that make her, for the most part, fairly attractive. On the overall, her status as a once-noble is evident through her facial features and green dress, and broach, but most certainly not by the brutish way she fights on the field.

    Background: Jane was born into an aristocratic family in the highlands of a prosperous rural countryside completely free of bandit control since its founding several decades before her birth. However, one day, bandits did come, and they came in droves, the village having been deceived by a good, though less fortunate friend of the Brisbois family who had joined with the bandit squad to loot during the mayhem. Jane, at 17 years old, was forced to escape and begin an entirely new life after the death of her parents, and the majority of anyone else from her hometown, dead-set on enacting vengeance upon the man who had tipped off the bandits of their location, and acting as a sword-for-hire, working to save other villages in need of liberation of bandit rule, knowing, one day, she could very well meet that man again.

    Inventory:
    • Weapons:
    1. Iron Sword (D) - 36/36
    • Items:
    1. Vulnerary - 5/5

    Weapon Ranks:
    • Swords - D

    Supports:

    - STATS -

    • HP: 20
    • STR: 5
    • DEF: 5
    • MAG: 4
    • RES: 2
    • SPD: 5
    • SKL: 9
    • CON: 5
    • MOVE: 5
    • Stat Major: SKL

    - SKILLS
    Skill Capacity: 20

    • B-SKILLS
    • Haste – makes sure that the wielder always attacks first, regardless of the order. Order is used if both units have Haste (inflicts buff Haste).
    • F-SKILLS
    • Nihil – cancels out all of the enemy's skills except for Nihil itself during a battle. It works both ways.
    • C-SKILLS
     
  7. - Baboy Man -
    Name: Baboy Man [Pig Man]

    Universe: Philippines, Earth

    Home Arena: The Baboy Temple, located . A great silver-plated temple with a long flight of stairs. The stairs lead up to the holding point of the Baboy Balumbon (Pig Roll) that transforms the teenage boy Trevor into Baboy Man. The Baboy Balumbon is of course missing, however, as Trevor has transformed into Baboy Man permanently due to a curse... A gold-plated struck is hit every night at 1:00am to honor Baboy Man, and the tribals who live in the surrounding jungles come out to bow before the temple. I wonder if they'll have a part in this tournament also..?

    Age: Trevor himself is 16, though Baboy Man's legend goes back approximately 3,000,000 years

    Appearance: A boy's head upon a huge pig's body... Red cape, blonde hair, blue eyes. The gold medal on the cape has a "B" for Baboy.

    History: Legend has it that one day a boy would crash onto the hidden island and become the Baboy Man of legend with the help of the Baboy Balumbon. This boy was Trevor, who was caught off course during a plane trip due to a monstrous storm. As he was washed ashore, the leader of the tribes-people tracked his scent down immediately and revealed to him the Baboy Balumbon, transforming him into Baboy Man before it was too late.

    Abilities: Baboy Man actually has an amazing agility for his humongous size. He eats plenty, and that fat transfers into a defense mechanism. He lets out a monstrous "BABOOOOOOOYYY!!!" to let his presence be known, and he also uses his cape to fly.

    Strengths: Roar of the Baboy is deafeningly loud; fat deposits work in a positive way defense-wise (deflects projectiles)

    Weaknesses: Baboy Man's major weakness is a good treat. Hold it up in the air and chances are he'll come running towards it. That deafening roar he has manages to temporarily deafen him a large sum of the time. And when he doesn't eat soon enough, he loses his great agility fast.
     
  8. - Vacuum Duck -
    Name: Vacuum Duck

    Age: 16

    Appearance: A huge duck creature with a mass of yellow feathers encompassing its strangely completely round body. Its eyes are wide and change color with his mood, though typically stay in a dark brown color. Its bill is flexible enough to open as wide as two Baboy Men in length, used to inhale a variety of things ranging from attackers, to large portions of food, to dust on a windowsill.

    Backstory: The Vacuum Duck was brought into work by Lady Ayame, ex-leader of the land known as Takama, as a servant just about a decade ago when it was just a young duck. Being a dumbed-down animal, it worked peacefully without many qualms amongst his co-workers or his boss. Eventually, through Kabahashi Ryo and through a series of huge events concerning him, the Vacuum Duck is set free; though it decides to live with Hikaru, the city-state’s new leader. Now it works as a Landscape Crafter, and is responsible for the blue-prints for each and every stage in sandbox mode based off of forms people submit to it. This being said, it doesn’t remember these stages quite well once they’re passed on to Trevor McLane for approval…

    Personality: A dumb but stupid (not a grammar error actually :5) character without much to speak beyond a few well-said quacks—the Vacuum Duck shouldn’t be taken lightly. If threatened, it’ll go into “battle mode” without hesitation and brutally take down its opponent, or try its best to do so! Its hobbies include dancing, cleaning, flying, and eating huge, inhuman portions of food.

    Abilities: Vacuum Duck’s major abilities are the ability to fly and the ability to suck up his opponents for a certain amount of time, spitting them back out with immense strength. Of course, the duck may also chew on his opponents, but tends to stay careful so that it may not kill them.

    Strengths: Flying; Inhaling Function; Quick on its feet

    Weaknesses: Stupidity; “Battle Mode” gets to its head too much and makes it “overheat”; Sloppy movement, despite being able to move quickly; Like Baboy Man, Vacuum Duck becomes hungry during battle and may need some sort of ration to keep going.
     
  9. - Richter Spalding -
    Name: Richter Spalding
    Gender: Male
    Age of Death: 96
    Embodied Sin: Sloth

    Appearance: Richter appears as an extremely elder, underweight Caucasian male with sunken, deep-ridden wrinkles abound and sullen green eyes with black bags under his eyes, apparently due to lack of sleep from his point of view. He's almost entirely bald, save for patches his light gray sideburns and a fully intact Handlebar mustache which he precariously keeps combed despite appearing so outwardly lazy, and is dressed in a fine-pressed traditional black and white suit, like something Sinatra might've worn, with a black bow tie and a black fedora with a primarily burgundy, white-seamed band to match. He also carries a finely crafted cherry wood cane around, which has a silver knob attached to it, designed in the style of an eagle's head.

    Personality: As the spacial laws of irony so orders it to be, Richter is an incredibly intelligent yet entirely lethargic fellow. He may very well be the brainiest of the bunch, though he makes it clear that he would much rather sleep than do his job. Begrudgingly so, however, when times really call for him to assist the others, he will earnestly do so before falling back into a sweet daze, hobbled up against his cane, sometimes even sleeping while standing up. He's a slow mover when he wants to be, though he is capable of so much more than he will likely ever be aware of.

    Equipment: Richter's primary piece of equipment comes in the form of his cane, which he has found can perform any number of off-kilter techniques. For one, it doubles as a handy knife if he presses down upon its knob, revealing the tip of a sharp steel blade on its bottom half. Otherwise, depending on how he messes with the knob, his cane will do one thing or another. If he twists it left or right, it will extend a long metal rod outwards in whichever direction he has indicated, which is useful for tripping incoming foes over themselves. Albeit more-so for recreational purposes above anything else, he may also twist his knob both directions quickly to have both rods remain in-place until he pushes them in with his feet, allowing for a comfortable place to relax his feet, or, should he press down on the knob while the rods are out to reveal a squishy jumping pad which juts from out of the bottom tip of the cane, an unorthodox pogo stick for the few times he is actually feeling outgoing.

    His hat's fibers are made out of the strongest materials in all of the land and actually act as his defense mechanism. Lifting it from off of his head can allow it to act as a new version of the traditional shield, or he could keep it on top of his head to help shield him from the sun's radioactive rays like any other good hat might. On top of that, he can toss his hat outward and have it spin about ten feet in any direction before coming back to him, acting much like a sharpened boomerang: the perfect offensive/defensive hybrid weapon for the increasingly lazy.

    Background: As a young man, Richter was the highest achieving student in his class and graduated with top honors, having even graduated with a Master's Degree from the California Institute of Technology in Physics at the age of 22 in 1934, when it wasn't even necessarily a necessity to do such a thing to receive a secure job with proper pay. It was needless to be said that Richter wanted more from his life, and he did during his earlier years, having been wed to his wife, Marina, at the age of 28 and having his first and only child, Thomas, the following year, all the while advancing further and further along the path of the advancement of modern physics alongside several other scientists who would pave the way towards the 21st century very eagerly for decades upon decades. For better or for worse, Richter would even have a hand in the development of the atomic bomb around the late 1930s, and had a part in its unveiling to President Franklin D. Roosevelt.

    It was later in his life, around the mid-1960s, when Richter would begin to change. For whatever reason, he would begin having terrible sleeping habits which later affected his mental stability. Having not been able to be diagnosed with any concrete cause by doctors at the time, his wife had assumed it was something to do with adverse effects of the atomic bomb and had decided to stick by his side all the way until her own death six years before Richter himself would perish. By this time, Thomas was out in Kingston upon Hull, spending time with his own wife whom he had met during an exchange program. Richter, however, couldn't bring himself to truly care about where his son was. He'd never answer his calls, and he'd hardly ever eat or drink a thing on top of that. Depression due to his wife's death paired with his own adverse, unexplained behavior and love of sleep eventually saw him to his grave at the age of 96 years old of "unexplained causes".
     

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