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Ivory Guards: General Thread

Discussion in 'Roleplay Archives' started by Vero, Oct 16, 2011.

  1. ~~~Section 1: Infliction~~~

    This is how you read it, the first thing you see would be the number in the [#], this shows the Mp cost modifier, the next will be the name of the infliction in Bold, followed by what it does then finally the duration of turns (This includes enemy turns).

    [1.5] Sharpen: Gives afflicted higher attack by 1.3 times current attack. Five turns.

    [1.5] Buffering: Gives afflicted higher defense by 1.3 times current defense. Five turns.

    [1.5] Concentration: Gives afflicted higher mana by 1.3 times current mana. Five turns.

    [1.5] Expanding: Gives afflicted higher shield by 1.3 times current shield. Five turns.

    [1.5] Hype: Gives afflicted higher Spd by 1.2 times current spd. Five turns.

    [1.2] Blunt: Reduces afflicted's Atk by 1.2 times current Atk. Three turns.

    [1.2] Sap: Reduces afflicted's Def by 1.2 times current Def. Three turns.

    [1.2] Dumb: Reduces afflicted's Mana by 1.2 times current Mana. Three turns.

    [1.2] Distracted: Reduces afflicted's Shield by 1.2 times current Shield. Three turns.

    [2] Anger: Doubles original Atk, halves def. Three turns.
     
  2. ~~~Section 2 Classes~~~​


    There are two types of classes, classes I made, which will be just labeled as "Classes" and user sent classes, which I will label as "Specialist Classes".

    Name: Warrior
    Weapon bonus(es): Swords, Blades, and Axes
    Class Bonus: 20% more damage to other Warriors
    Rank up:
    Hp: 2
    Atk: 3
    Spd: 1

    Name Thief
    Weapon bonus(es): Knifes and daggers
    Class Bonus: Added ability- Steal: Has a 20% steal rate from an enemy
    Rank up:
    Hp: 1
    Def: 1
    Spd: 3

    Name: Soldier
    Weapon bonus(es): Swords and Bows
    Class Bonus: One free extra attack with swords
    Rank up:
    Hp: 2
    Atk: 2
    Def: 2

    Name:
    Weapon bonus(es):
    Class Bonus:
    Rank up:

    Name: (Name of class)
    Weapon bonus(es): (Name some weapons that this class uses. If you use one of the weapons that your class has in here, you get a damage bonus)
    Class Bonus: (This is the class bonus, it could range from regular plus attack to status affliction chance.)
    Rank up: (Every time you rank up, these stats will go up also, example Hp +3 Atk+ 2 Spd +6.)

     

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