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Gist's Universal Library of Things

Discussion in 'Character Database' started by Gist, Jan 2, 2014.

  1. Welcome one, welcome all to my Library of... well... things. This is really my personal to-do list along as a central profile dump. I am going to update these profiles or these posts with the most recent roleplay activity so I can keep track of everything I'm in and not get lost in the process. To look at a specific profile, browse the Table of Entries and click the one that corresponds to the one you wish to see. I will append an update log to every one of my posts and log every change I've made to that post so if need be I can "system restore" it to a previous point in time.

    If you want to browse, feel free. I'm not stopping you.

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    RIP my templates in pieces, you won't be forgotten.
     
  2. RE: Gist's Library of Things

    001: Thage Ehrenphreis
    Character color:
    darkgoldenrod

    Terraform: X

    Name: Thage Ehrenphreis
    Gender: Female
    Age: 19
    Level: 4
    Progress: 30/32
    Appearance:
    [​IMG]

    Profession: Arcane Mistress: A witch who masters a strange, ancient magic that isn't always predictable. The one who claims this profession is a beginning mistress of magic. (Frenetic Efficience)
    [size=-3]Frenetic Efficience: The user has a 50% chance to waive 25% of an MP cost if the skill has an additional cost attached.[/size]
    Weapon: Empty Tome: A book devoid of print. Said to let the mind wander.
    Armor: Cotton Gown: An article of clothing that covers much of nothing.
    Accessory: Black Bow: The lone remnant of Thage's former life. Said to let her express herself.

    A-Ability: Double-Edged Support

    + Adsorption My gift to you... User chooses an amount of HP that isn't total, takes that as piercing magic damage, and heals target ally for the amount paid. Range: 5 cells. Accuracy: 100%. Use Time: Instant. Element: Arcane. 5 MP. As an additional cost of this skill, its MP cost raises by 1 for every Level the User gains.

    + Juxtaposition: I think I'll put you... here. User chooses any target unit and places them in any space on the current Map. Range: -- Accuracy: -- Use Time: Instant. Element: Arcane. As an additional cost to activate this skill, the user cannot act for one turn after its casting. 10 MP.

    R-Ability: +Forgiveness: If Thage would be affected by an additional cost, once per turn that cost is nullified. Each time this ability activates, Thage loses 3 HP.

    S-Ability: + Martyr: User recovers 15% of all direct damage taken as MP.

    D-Ability: + Shattered Heart Forgiveness has no place in my mind. Or my soul. You must die. When the user is at critical HP, and is outnumbered, she may activate this skill. An overwhelming blast of nothingness consumes the area, deadening all sensation. All enemies take 40% of their max HP as piercing Arcane INT damage, no matter their position, and afflicts them with Confusion. Range: All enemies. Accuracy: 100% Use Time: Instant. Element: Arcane. As an additional cost to activate this ability, the user sacrifices all MP and all but 1 HP. 10 DD.

    ~ Stats ~

    HP: 50
    MP: 35 (+5 from Black Bow)
    DD: 0/10
    Atk: 1 (+0 from Empty Tome)
    Def: 2 (+0 from Cotton Gown)
    Int: 4 (+1 from Empty Tome)
    Spr: 3 (+1 from Cotton Gown)
    Evasion: 2%
    Movement: 2 cells (+0 from Arcane Mistress profession)

    Skill Points: 0


    Current Roleplay Status: On Hiatus

    Most Recent RP Post: X

    Do I need to post? No.

    Nothing updated at this point in time.

    ~~~~~~~~~~~~~~~~~~~

    ZEJ Statistical Tournament, Iteration I: (This is no longer in service, please refer to a later Iteration)

    Character color (if different): Same.
    Name: Thage Ehrenphreis
    Gender: Female
    Age: 19
    Level: 7
    Progress: 0/24
    Appearance:
    [​IMG]

    Profession: Arcane Mistress: A witch who masters a strange, ancient magic that isn't always predictable. The one who claims this profession is a beginning mistress of magic. [Frenetic Efficience]

    Frenetic Efficience: If a Skill has an Additional Cost attached, the first 25% of its MP cost is waived.

    Weapon: Ancient Tome: A tome that has survived the ages. It its said that the medium used was the blood of a harlot. [+1 INT]
    Armor:  Velvet Sundress: An article of clothing that feels so good to wear that one would now want to wear anything underneath. Said to boost confidence. [+1 SPR]
    Accessory: Cat's Eye: A mysterious jewel that brightly glints when the going gets tough... [+5 MP]

    A-Ability: Double-Edged Support

    + Adsorption My gift to you... User chooses an amount of HP that isn't total, takes that as piercing magic damage, and heals target ally for the amount paid. Range: 5 cells. Accuracy: 100%. Use Time: Instant. Element: Arcane. 3 Use Counters.

    + Float: You've always believed... Now you can fly! Target ally(allies) float(s) about 6 inches off the ground, making them able to traverse over any ground-based terrain for 3 turns. Target(s) also gain an emblem with [+2 MVT] for three turns. Range: 3 cells. Splash: 1 adjacent cell. Accuracy: 100% Use Time: Instant. Element: Arcane. 6 MP. As an additional cost to activate this ability, the user gains an emblem with [-1 MVT] for its duration.

    + Berserk: Lose yourself in the madness... Chance of bestowing Berserk on target character for 3 turns. Range: 3 cells. Accuracy: 75% Use Time: Instant. Element: Arcane. 6 MP. As an additional cost to cast this spell, the user's ATK is halved for the duration of the spell.

    + Pain Split: You won't be the only one to suffer. User chooses a target ally that is taking damage. She waggles a finger, and gives a target ally an emblem with [Decoy]. Any basic attack target ally suffers is Arcane in addition to its other elements is redirected back to its originator. Range: 5 cells. Accuracy: 100% Use Time: Instant. Element: Arcane. 12 MP. As an additional cost to cast this spell, the user takes 50% of all damage redirected this way.

    + Rally Wink: I know you can do it~! User chooses an adjacent target ally, and winks at them using an ancient power. If the target is of the opposite gender of the user, they gain an emblem with [+20% ATK] for 2 turns. If the target is of the same gender, the accuracy of the move is halved, and the target gains an emblem with [+2 MVT] for 2 turns. Range: Adjacent. Accuracy: 100% Use Time: Instant. Element: Arcane. 6 MP.

    R-Ability: +Forgiveness: If Thage would be affected by an additional cost, once per turn that cost is nullified. Each time this ability activates, Thage loses 5% Max HP.

    S-Ability: + Martyr: User recovers 3% of all damage taken as MP.

    E-Trigger: + Moan: Thage exudes pleasure, making all feel complacent and wonderful. Grants All Units +10% Max HP. Grants All Ally Units an additional +20% HP and +15% MP, as well as Haste for the remainder of the Ally Phase.

    X-Ability: + Shattered Heart Forgiveness has no place in my mind. Or my soul. You must die. When the user is at critical HP, and is outnumbered, she may activate this skill. An overwhelming blast of nothingness consumes the area, deadening all sensation. All enemies take 40% of their max HP as piercing Arcane INT damage, no matter their position, and afflicts them with Confusion. Range: All enemies. Accuracy: 100% Use Time: Instant. Element: Arcane. As an additional cost to activate this ability, the user sacrifices all MP and all but 1 HP.

    ~ Stats ~

    HP: 55
    MP: 40 (+5)
    Atk: 2
    Def: 5
    Int: 4 (+1)
    Spr: 6 (+1)
    Critical: 4%
    Evasion: 5%
    Movement: 2 Cells (Arcane Mistress +0)


    Current Roleplay Status: Complete

    Most Recent RP Post: X

    Do I need to post? No.
     
  3. 002: Dharc Johansen
    Character color:
    darkolivegreen

    Equivalence:

    Name: Dharc Johansen
    Gender: Male
    Age: 23
    Level: 2
    Progress 2/16
    Appearance:
    [​IMG]
    Profession: Saboteur - The one who embodies this profession knows the beginnings of how to manipulate one's health to their will. [Schadenfreude]
    [size=-3]Schadenfreude - If the user inflicts a negative status, the user is bestowed with a positive status opposite to the one inflicted for the same duration, if applicable.[/size]
    Weapon: Scythe: A tool used to harvest grain.
    Armor: Black Jacket: A black overshirt to keep one warm.
    Accessory: Obsidian Chip - A simple piece of volcanic glass.
    A-Ability: Statustician

    + Swallow Waltz: A dance of flurried sweeps, constantly shifting and changing... Why, it's almost as if birds are singing! The user ferociously swings his weapon at a godlike speed, making chirping sounds vibrate through the air. 75% ATK DMG to target Enemy Unit. 5 Hits. Chance of Confusion for 2 turns. Range: 2 cells. Splash: 1 adjacent enemy unit, if there is one present. Accuracy: 90%. Use Time: Charge 1. Element: Dark.  10 MP.

    + Necromancy: Rise, my slave. You shall perform nothing except my every whim. User slices open his left palm, spilling his virgin blood over the soil near him. Target KO'd Enemy Unit is revived with 25% Max HP/MP and is Warped to an Adjacent Cell. The target dies after three turns or if its HP is reduced to 0. Range: Infinite, Adjacent. Use Time: Normal 2. Element: Dark.  14 MP.

    R-Ability: + Synchronize: If a Status is inflicted upon the user along with damage, there is a chance that  the status is reciprocated to the source of the damage as well for the same duration of time.

    S-Ability: + Tactician: If a Status is upon any Unit, the User gains +10% Damage Output against that Unit for as long as the Status holds.

    D-Ability: + Clone: The User recites an ancient Dark text and brings about the Rite of Replication. The User then chooses a random Target Unit and replicates it every turn for three turns. These tokens are destroyed three turns after their creation, and are exactly akin to their Original, save for the fact that any Action Command they perform is [Dark] in addition to their other types and abilities. Range: Any Unit. Use Time: Instant, Normal 1. Element: Dark.

    Stats:

    HP: 20
    MP: 25 (+5 from Obsidian Chip)
    DD: 10/10
    Atk: 6 (+1 from Scythe)
    Def: 2 (+1 from Black Jacket)
    Int: 1 (+0 from Scythe)
    Spr: 3 (+0 from Black Jacket)
    Evasion: 3%
    Movment: 2 cells (+1 from Saboteur profession)

    Skill Points: 1


    Current Roleplay Status: In Progress

    Most Recent RP Post: X

    Do I need to post? No.

    ~~~~~~~~~~~~~~~~~~~

    ZEJ Statistical Tournament, Iteration I: (This is no longer in service. Please refer to a later Iteration.)

    Character color (if different): springgreen

    Name: Dharc Johansen
    Gender: Male
    Age: 23
    Level: 7
    Progress 0/24
    Profession: Saboteur - The one who embodies this profession knows the beginnings of how to manipulate one's health to their will. [Schadenfreude]
    Schadenfreude - If the user inflicts a negative status, the user is bestowed with a positive status opposite to the one inflicted for the same duration, if applicable.
    Appearance:
    [​IMG]
    Weapon: Lunar Scythe: They say that sometimes it isn't the moon you see in the sky. That's your imminent death. [+1 ATK]
    Armor: Rawhide Jacket: The one article of clothing anyone could wear and look a bit creepy. Said to have been stitched with golden fleece. [+1 DEF]
    Accessory: Jet Medallion: While looking into the centerpiece of this medallion, they say one could lose their soul in its depths. [+5 MP]
    A-Ability: Statustician

    + Swallow Waltz: A dance of flurried sweeps, constantly shifting and changing... Why, it's almost as if birds are singing! The user ferociously swings his weapon at a godlike speed, making chirping sounds vibrate through the air. 120% ATK damage. 3 hits. Chance of Confusion on hits 1 and 3. Chance of Blindness on hit 2. Range: Adjacent. Splash: 1 adjacent enemy unit, if there is one present. Accuracy: 90%. Use Time: Instant. Element: Dark. 22 MP.

    + Juxtaposition: I think I'll put you... here. User chooses any target unit and places them in any space on the current Map. Range: -- Accuracy: -- Use Time: Instant. Element: Arcane. 1 Use Counter.

    + Temptations: I'll make you mine, slave. User unleashes his unholy charisma against one Enemy Unit. Target becomes mesmerized, and will repeat one target Ally Action during the Enemy Phase against an Enemy Unit for one Enemy Phase. Range: 4 cells. Accuracy: 75%. Use Time: Instant. Element: Dark. 16 MP.

    + Necromancy: Rise, my slave. You shall perform nothing except my every whim. User slices open his left palm, spilling his virgin blood over the soil near him. Target KO'd Enemy Unit is revived with 25% Max HP/MP and is Warped to an Adjacent Cell. The target dies after three turns or if its HP is reduced to 0. Range: Infinite, Adjacent. Use Time: Normal 2. Element: Dark. 12 MP.

    + Ancient Power: Lose yourself in your ancestry. Draw from that untapped power! User gains an emblem with [+50% ATK, +1 MVT, -30% DEF, -30% SPR] for two turns. Range: Self Use Time: Normal. Element: Dark. 12 MP.

    R-Ability: + Synchronize: If a Status is inflicted upon the user along with damage, there is a chance that  the status is reciprocated to the source of the damage as well for the same duration of time.

    S-Ability: + Tactician: If a Status is upon any Unit, the User gains +10% Damage Output against that Unit for as long as the Status holds.

    E-Trigger: + Moonlight: Chance of Burn upon all Enemy Units. If a Status is upon any Enemy Unit, the user absorbs 150% ATK as HP. The User is granted +10% HP/MP Regen for 3 turns.

    X-Ability: + Clone: The User recites an ancient Dark text and brings about the Rite of Replication. The User then chooses a random Target Unit and replicates it every turn for three turns. These tokens are destroyed three turns after their creation, and are exactly akin to their Original, save for the fact that any Action Command they perform is [Dark] in addition to their other types and abilities. Range: Any Unit. Use Time: Instant, Normal 1. Element: Dark. 10 X-Levels.

    ~ Stats ~

    HP: 40
    MP: 30
    Atk: 7
    Def: 6 (+1)
    Int: 2
    Spr: 5 (+1)
    Critical: 6%
    Evasion: 5% (+5%)
    Movement: 2 Cells (Saboteur +1)


    Current Roleplay Status: Complete

    Most Recent RP Post: X

    Do I need to post? No.
     
  4. 003: Tiffany Lorewhy
    Character color:
    #007fff

    Equivalence:

    Name: Tiffany Lorewhy
    Gender: Female
    Age: 25
    Appearance:
    [​IMG]
    Level: 2
    Progress: 2/16
    Profession: Mana Scavenger The one who embodies this profession can begin learning how to reuse spent Mana and knowing how to efficiently recycle spent energy. [Toxemia Residua]
    [size=-3]Toxemia Residua: - In addition to MP, Tiffany can use RP, Residue Points, that are applied to the same skills. Skills that target MP also affect RP at no cost to the skill's originator. Stat points allocated to MP also increase RP capacity by the same amount. Recoil: 25% Current HP. When RP is used to cast a skill, the User is granted a Toxemia counter and after 5 is attained, the User is damaged for 50% Max HP removing all Toxemia Counters.[/size]

    Weapon: Orb of Quartz - A seemingly ordinary crystal ball. Who knows what energies it holds? [Basic Attack: Int based, Range 2]
    Armor: Flimsy Skirt - A drape of cloth that doesn't really protect anything.
    Accessory: Satin Sash - A piece of fabric tied tightly to accentuate a slim waistline.

    A-Ability: Ally Support

    + Healing Light: A cold light that passes over an injured body, repairing any wounds it finds. 100% INT healing. Range: 3 cells. Element: Light.  6 MP.

    + Benevolence: A gesture of goodwill granting confidence to allies. Grants either Protect or Shell to target ally. Range: 3 cells. Element: Light.  8 MP.

    R-Ability: + Frenetic Conversion: If directly damaged, 10% of current RP is converted to MP.

    S-Ability: + Constant Recycle: The user gains 25% of all MP paid by any Unit as RP.

    D-Ability: + Higher Process: The user sees into the Manastream, learning what there is to know about energy as a being. Grants the party [Half MP Cost] and [Haste] for 3 turns. During this time, any Recoil Damage that would be received from using RP becomes zero. All Toxemia is relieved from the user.

    Stats:

    HP: 20
    MP: 30 (+5 from Satin Sash)
    RP: 0/30
    DD: 2/10
    Atk: 1 (+0 from Orb of Quartz)
    Def: 2 (+0 from Flimsy Skirt)
    Int: 5 (+1 from Orb of Quartz)
    Spr: 3 (+1 from Flimsy Skirt)
    Evasion: 1%
    Movement: 2 cells (+0 from Mana Scavenger profession)

    Skill Points: 1


    ~~~~~~~~~~~~~~~~~~~

    Resolving to Innocence:

    Character color (if different): Same.
    Name: Tiffany Lorewhy
    Gender: Female
    Age: 25
    Appearance:
    [​IMG]
    Level: 2
    Progress: 3/16
    Profession: Mana Scavenger The one who embodies this profession can begin learning how to reuse spent Mana and knowing how to efficiently recycle spent energy. [Toxemia Residua]
    [size=-3]Toxemia Residua: - In addition to MP, Tiffany can use RP, Residue Points, that are applied to the same skills at 1.5 times the cost of MP. Skills that target MP also have a (50%) chance of affecting RP at no cost to the skill's originator. Stat points allocated to MP also increase RP by the same amount. When RP is used to cast a skill, Tiffany has a 50% chance of becoming Poisoned for two turns.[/size]
    Weapon: Orb of Quartz - A seemingly ordinary crystal ball. Who knows what energies it holds? [Basic Attack: Int based, Range 2][+1 INT]
    Armor: Flimsy Skirt - A drape of cloth that doesn't really protect anything. [+1 SPR]
    Accessory: Satin Sash - A piece of fabric tied tightly to accentuate a slim waistline. [+5 MP]
    A-Ability: Ally Support
    + Healing Light: A cold light that passes over an injured body, repairing any wounds it finds. 100% INT healing. Range: 3 cells. Element: Light. MP: 6. RP: 9.
    + Benevolence: A gesture of goodwill granting confidence to allies. Grants either Protect or Shell to target ally. Range: 3 cells. Element: Light. MP: 10. RP: 15.
    R-Ability: + Frenetic Conversion: If directly damaged, 10% of current RP is converted to MP.
    S-Ability: + Constant Recycle: The user gains 5% of all MP paid by any Unit as RP.
    E-Trigger: + Clean Conversion: The user converts all current RP into MP and gains an emblem with [-10% MP Cost] for two turns.
    D-Ability: + Higher Process: The user sees into the Manastream, learning what there is to know about energy as a being. Grants the party [Half MP Cost] and [Haste] for 3 turns. During this time, any chance of Poison from RP usage becomes zero.

    ~Stats~
    HP: 15/15
    MP: 30/30 [+5 Satin Sash]
    RP: 0/30
    AP: 2/10
    Atk: 1
    Def: 4
    Int: 5 [+1 Orb of Quartz]
    Spr: 3 [+1 Flimsy Skirt]
    Evade 2%
    Movement: 2 cells [Mana Scavenger Profession +0]

    Skill Points: 1
     
  5. 004: Tallow Fera
    Character color:
    #8a2ffe

    Project: This Dream (pre-apathy):

    Name: Tallow Fera
    Gender: Male
    Age: 25
    Level: 1
    Rank: I
    Progress: 0/10
    Appearance:
    Tallow is a young man with a small height and feathers of a weight. A natural bookworm, he even smells like a collection of bound paper and odd chemicals. He has sandy blonde hair that falls to his shoulders. He always makes sure to keep it bound with a single white silk ribbon at the base of his neck. He has grey eyes that seem to vary in their shade depending on his mood, though this is usually just caused by a difference of light in the air. He always tries to keep himself perfectly groomed; every hair has to be in a specific place and every tooth must be the same shade of white. He is a vain narcissist that always puts his appearance before everything else. He usually wears a white trenchcoat that makes him feel comfortable, as if it reminds him of what he once had. That and the fancy suits underneath that keep him looking acceptable make for a cultured appearance.

    Stage Advancement: Chemist - ???? - ???? - ????

    Dreamclass: Chemist The one who claims This Dream desires to make something effective out of poor materials. [Basic Attack: Ethereal] [Aromatherapist I]
    Aromatherapist I - Item use range is increased by one cell.
    Weapon: Leaden Hammer [+1 Fnt]
    Armor: White Robe [+1 Cog]
    Accessory: Jet Earrings [+5 DP]

    Memory: Silver Liquid - Tallow knows that there is a use to this liquid; one that could forever benefit mankind... but what is it? [+5 DP]
    Alignment: Heart, Evasion
    Gauge Type: Item Usage: Flow increases if Items are used. Flow steadily decreases if there is no item usage.

    B-Ability: Alchemy

    + Skill #1: Potion - A simple, yet effective, brew of herbs. The user hurriedly steeps healing herbs, creating a broth that can heal wounds. (Heals 5 HP.) Charge 1. Element: Nature . 4 DP.
    ---+ Use: Use the created item. Range: 2 cells. 2 DP.

    + Skill #2: Heady Fumes That acrid scent turns sweet and suddenly you let your mind roam free. Anything can happen! The user mixes a thin perfume that clears the mind of impurities. (Increases Flow Efficiency by 25%.) Charge 1. Element: Arcane. 2 Use Counters.
    ---+ Use: Use the created item. Range: 2 cells. 2 DP.

    T-Ability: Meticulous Rewards (I) The User waives 2 DP of skills involving the creation of items. [Trait Rank: I. Class: Basic. Status: Passive. Rank Up: 2 TP.]

    S-Ability: Forbidden Reserves: The user may activate this ability and completely refill his DP pool. This Ability may only be activated once per battle.

    C-Skill: Reflow, Prepare, Sprint
    R-Skill:
    D-Skill: Component Knowledge - Skills creating items have their Wait Times reduced by one turn.

    O-Flow: Gaseous Spectra: The user unleashes every chemical in his arsenal regardless of its use, making for some odd effects... The user damages All Enemy Units for 100% Piercing Fnt Damage. All Units are granted one random status for two turns. Range: Infinite. Element: Arcane. Requires 80% Flow.

    ~ Stats ~

    HP: 15
    DP: 25 (Jet Earrings +5)(Silver Liquid +5)
    Phy: 2
    Res: 3
    Fnt: 4 (Leaden Hammer +1)
    Cog: 2 (White Robe +1)
    Reflow: 8%
    Evasion: 2%
    Movement: 2 Cells (Chemist Job +0);
    Flow Drive:

    Skill Points: 0
    Trait Points: 0
    Upgrade Points: 0
     
  6. 005: Ericka Davenport
    Character color:
    #4276BD

    Guardian Angels:

    ~Aesthetics~

    Name: Ericka Davenport
    Age: 24
    Sex: Female
    Race: Human

    Physical description:
    Ericka is an odd person, both in looks and in personality. She has strikingly blonde hair, but extremely pallored skin. She wears crimson lipstick, but sports Green nails. She wears that damned pink miniskirt yet only with thigh-high boots. Every fiber of her being seems to clash and to conduct. Sometimes her hair is kept up and neat, and other times it falls in curtains getting in everyone's way. One will never quite know how exactly she will appear the next day...

    Personality:
    Ericka, like her appearance, has an odd personality that seems to never be quite the same every time. She can act like a variety of different stereotypes, which has proven useful to her over the years. The friends she's accrued over the years can't even tell that she's the same person from day to day. She only lets her true self be constantly seen when she's with her sister, Jessica. The shifting stops and she becomes "normal" again.

    Biography: 
    Ericka grew up with her twin sister, Jessica, in a small cottage in the outskirts of Town. Their mother hasn't been seen in ages, and their father fishes for a living. He's good at what he does, but he often isn't seen around the house or he's sleeping. The two girls practically raised themselves, but as time went on, Jessica was needed to do more and more important things around Town. Ericka entertained herself by making personae that she embodied. When she was a different person, she wasn't quite so lonely anymore. It got so bad that only her sister would see Ericka's true self, her and her alone.

    Important person/Loved one: Her twin sister, Jessica.

    ~Class & Skills~
    Class: Chef
    Class Bonuses: +1 Crafting, Melee Combat
    Equipment:
    Weapon 1:
    Weapon 2:
    Armor (B):
    Armor (S):
    Misc: 
    Sisters' Locket
    Tasting Spoon

    Available Skill points: 6
    Heal: 1
    Melee Combat: 2 (1+1 Chef Class)
    Ranged Combat: 
    ADR Attack 1: Fury Slap: The pent up loneliness inside Ericka is unleashed and converted into fury that is struck across a hostile face. Type: Touch. Effect: Pound. Cost: 6. Damage: 2+Stamina.
    Endurance: 1
    Security: 1
    Crafting: 2 (1+1 Chef Class)
    Stamina: 1

    ~HP and Stats~
    HP: 10
    Adr: 11
    DR: 0
    LVL: 1
    EXP: 0/1
     
  7. 006: Jewel Byrd
    Character color:
    #8880ef

    Armonia Chronicles: Storms of Vengeance (pre-bitchfit):

    Name: Jewel Byrd
    Age: 22
    Gender: Female
    Level: 1
    Next Level: 0/10
    Appearance:
    A tall woman who stands within thin robes of gold and white. When one stands near her, they feel serene and blissful, mainly because of her stature and compusure. She has dark brown hair that is uncut and is kept within tight bonds, roping down her back. Her eyes are that of melted chocolate, and look sweeter than the real thing. She carries a wooden staff that carried the height of her magical, Goddess-given powers.
    Profession: Cleric - The one who claims this profession is versed in healing magic and has a belief that her Goddess will rise again. [Salva Regia]
    Salva Regia: All allied Healing Commands are 10% more effective, incoming and outgoing.
    Progression: Cleric - ???? - ???? - ????

    Weapon: Oaken Staff [+1 INT]
    Armor: White Chiffon [+1 SPR]
    Accessory: Gold Hairpin [+5 MP]

    Charm-Ability: None.

    A-Ability: Divinity Unfolds

    + Bolt of Justice: Cry out, O beings of death and rebirth! Bring forth a new beginning in your wake! The user unleashes a heavenly bop of lightning upon an enemy unit. 120% INT damage. Range: 4 cells. Element: Lightning. 7 MP

    + Heaven's Miracles: Let the light shine upon you. Be healed! The user releases a warm light and diffuses it over an area around herself. 100% INT healing. Range: Self, Surrounding Cells. Element: Light. 10 MP

    R-Ability: None.
    S-Ability: Goddess' Touch - Grants 15% more EP innately.
    E-Ability: Vampiric Light: The user is taken by her belief in the unseen. She floats up and lets loose a powerful light that bathes all. All Enemies are dealt 100% Piercing Damage. All Allies are healed for 100% INT. All Enemies are Blinded for one turn. All Allies are Hasted for one turn. Range: Infinite. Element: Light.

    E-Trigger: Secrets of Energy: The user remembers secrets taught long ago by her Goddess and reveals them to her allies. Grants all allies an emblem with [half MP cost] and [Haste] for three turns. Range: Infinite. Element: Neutral.

    G-Ability: None.

    ~Stats~
    HP: 15
    EP: 25 [+5 MP Gold Hairpin]
    SHD: 0
    ATK: 1
    DEF: 2
    INT: 4 [+1 Oaken Staff]
    SPR: 3 [+1 White Chiffon]
    EVA: 4%
    CRIT: 3%
    MOVE: 2 cells [+2 Cleric Profession]

    LFSTL:
    SPLVP:

    ~E-Gauge~ {/////}{/////}


    ~~~~~~~~~~~~~~~~~~~

    The Worst RP Ever Made (Vergil Edition):

    Character color (if different): #5d2222

    Name: Jewel Byrd
    Age: 22
    Gender: Female
    Level: 1
    Next Level: 0/10
    Appearance:
    A tall woman who stands within thin robes of gold and white. When one stands near her, they feel serene and blissful, mainly because of her stature and compusure. She has dark brown hair that is uncut and is kept within tight bonds, roping down her back. Her eyes are that of melted chocolate, and look sweeter than the real thing. She carries a wooden staff that carried the height of her magical, Goddess-given powers.
    Profession: Cleric - The one who claims this profession is versed in healing magic and has a belief that her Goddess will rise again. [Salva Regia]
    [size=-3]Salva Regia: All allied Healing Commands are 10% more effective, incoming and outgoing.[/size]
    Progression: Cleric - ???? - ???? - ????

    Weapon: Oaken Staff [+1 INT]
    Armor: White Gossamer Robes [+1 SPR]
    Accessory: Gold Hairpin [+5 MP]

    Charm-Ability: None.

    A-Ability: Divinity Unfolds

    + Bolt of Justice: Cry out, O beings of death and rebirth! Bring forth a new beginning in your wake! The user unleashes a heavenly bop of lightning upon an enemy unit. 120% INT damage. Range: 4 cells. Element: Lightning. 7 MP

    + Heaven's Miracles: Let the light shine upon you. Be healed! The user releases a warm light and diffuses it over an area around herself. 100% INT healing. Range: Self, Surrounding Cells. Element: Light. 10 MP

    R-Ability: None.
    S-Ability: Goddess' Touch - Grants 15% more MP innately.
    D-Ability: Vampiric Light: The user is taken by her belief in the unseen. She floats up and lets loose a powerful light that bathes all. All Enemies are dealt 100% Piercing Damage. All Allies are healed for 100% INT. All Enemies are Blinded for one turn. Range: Infinite. Element: Light.

    ~Stats~
    HP: 15/15
    MP: 25/25 (+5 from Gold Hairpin) (+5 from Goddess' Touch)
    ATK: 1
    DEF: 2
    INT: 4 (+1 from Oaken Staff)
    SPR: 3 (+1 from White Gossamer Robes)
    MOVE: 2
     
  8. 007: Alla Marcia
    Character color:
    #9408E3

    Northern Winds (Re-Remake):

    Name: Alla Marcia
    Gender: Female
    Age: 26
    Level: 5
    Progress: 1/16
    Appearance:
    [​IMG]


    Profession: Twisted Cleric - The one who personifies this profession has beautiful intentions. But their magic is completely skewed and transversed.

    Weapon: Silver Staff: A staff purely amde of argentum. Said to be blessed by many deities and can boost the user's intelligence. [+1 INT]
    Armor: Linen Skirts: Clothing that smells like a home once known long ago. Said to boost the user's stability. [+1 DEF]
    Accessory: Circlet: Just a ring. That's all. [+5 MP]
    A-Ability: Light and Dark

    + Cure: Get better, okay? The user sends a wave of emotion at a target ally, healing them for 10% of their max HP.Range: 3 cells. Accuracy: 100% Element: Light. 5 MP (4 with Salvation)

    + Bloodlet: Time and time again, I see you get sick. Let's get you better! Through a twist of fate, what was meant to be a healing spell goes horribly wrong. The user sends an ethereal blade at a target enemy and lets out their lifeblood. 120% Dark INT damage. Chance of removing all ailments. Range: 3 cells. Accuracy: 90%. Element: Dark. 8 MP (6 with Salvation)

    + Heaven's Light: Looking within herself, the user finds a strand of benediction to grant upon her allies. Grants Protect and Shell for 3 turns. Range: 3 cells. Element: Light. 20 MP (16 with Salvation).

    S-Ability: Salvation: MP costs of the user's Light and Dark abilities are reduced by 25%.

    D-Ability: Broken Schema: The user feels the peril that the party has fallen under. The user then looks inside her very soul to find assistance. The user heals all Ally Units for 40% of their Max HP and grants them a buff that adds a random element to their attacks and skills for five turns.

    Stats:
    HP: 25
    MP: 40 (+5 from Circlet)
    ATK: 1
    DEF: 4 (+1 from Linen Skirts)
    INT: 7 (+1 from Silver Staff)
    SPR: 5
    Crit: 3%
    Evd: 3%
    Movement: 2

    Skill Points: 0
     
  9. 008: Sarah Wingate
    Character color:
    gold

    Northern Winds (Re-Remake):

    Name: Sarah Wingate
    Gender: Female
    Age: 17
    Level: 5
    Progress: 1/16
    Appearance:
    Sarah is a scantily-clad girl who knows a little more than she should for her age. Her favorite color is a bright lemon yellow, though she is usually seen wearing darker tones such as blues and purples.

    Profession: Naughty Thief - The one who personifies this profession is a person who knows the ins and outs of her art, and won't be stopped by mere morals. [Jackpot] [Master Thief] [Dual Wield] [Basic Attack: ATK, Range 1, 2 hits]

    Jackpot - Doubles item drop rates from battle spoils and treasure chests.
    Master Thief - Always has access to the Trigger Command: Lockpick! upon reaching a treasure chest or similar object, free of any MP cost.
    --- Lockpick: The user has an increased chance of opening a Locked Obstacle without a Key.


    Weapon:
    --- Sai: A small three-pronged knife. [+1 ATK]
    --- Sai: A small three-pronged knife. [+1 ATK]
    Armor: Purple Miniskirt: Clothing that advertises a wanton whore. [+1 SPR]
    Accessory: Feather Earrings: Dangly feathers that make one free. [+1 Move]
    A-Ability: Thiefery

    + Mug: A cunning swipe of the sais make for an excellent opportunity to nab something! Attacks a target and steals an item, if one is in the target's possession. 100% ATK damage. Range: Adjacent. Accuracy: 100% Element: Neutral. 6 MP

    + Silver Whirlwind: A malicious twist sends the user into a slicing frenzy. Consumed by greed, the user finds it difficult to stop where she began. 80% Dark ATK damage. 3 hits. Chance of Poison on hits 1 and 3. Range: 2 cells. Accuracy: 90%. Element: Dark. 10 MP

    + Sweet Scent: Ahh~ The user exudes a beautiful scent that makes one hesitant to hit her. Bestows Veil for 4 turns. Reduces move by 1. Range: Self. Element: Neutral. 9 MP.

    S-Ability: Ambition: Every time an item is stolen successfully in battle, the party is granted an experience boost.

    D-Ability: Golden Shower: The user is alleviated of her inner greed and lets her inner generosity shine through. 100% Piercing ATK damage on all Enemies. Chance of the Party's Gold total doubling. If this double is successful, the damage dealt by this attack is reduced by 1/3.

    Stats:
    HP: 25
    MP: 20
    ATK: 6 (+1 from Sai) (+1 from Sai)
    DEF: 7
    INT: 2
    SPR: 5 (+1 from Purple Miniskirt)
    Crit: 5%
    Evd: 7%
    Movement: 2 (+2 from Naughty Thief Profession) (+1 from Feather Earrings)

    Skill Points: 0
     
  10. 009: Quentin Valentine
    Character color:
    grey

    Northern Winds (Re-Remake):

    Name: Quentin Valentine
    Gender: Male
    Age: 25
    Level: 5
    Progress: 1/16
    Appearance:
    Quentin is a well-built man that makes sure he takes care of his body, so as to make sure that he is always able to perform the tasks willed by his God. He has bright green eyes and is usually wearing plated armor bearing a cross of some sort. His faith is absolutely devout.

    Profession: Paladin - The one who personifies this profession is an uncontested holy knight that has vowed to vanquish all evil. [Heretical]
    [size=-3]Heretical - Upon entering a Player Phase, the user is granted a Heresy Counter. As Heresy counters are acquired, Current HP is reduced by 10% and ATK is increased by 10%. Heresy Counters may be spent as 3 MP, at the cost of 5% Max HP for every Counter used. Quentin may not have more than ten Heresy Counters at any time.[/size]

    Weapon: Bronze Sword - A sword of a reddish metal. Not very strong. [+1 ATK]
    Armor: Shining Armor - A plate armor that seems to shimmer with a divine aura.[+1 SPR]
    Accessory: Silver Cross: A dainty accessory that Quentin constantly keeps around his neck. [+1 INT]
    A-Ability: Glistening Sorrow

    + Upswing: A broad uppercut knocks the enemy into the air. 100% ATK damage. Makes the enemy Airborne for the remainder of the Phase. Range: Adjacent. Accuracy: 100% Element: Neutral. 5 MP

    --- Gravitate Knocks down the airborne enemy. 90% ATK damage, 20% INT damage. 2 hits. Alleviates Airborne. Range: Adjacent. Accuracy: N/A. Element: Neutral. 6 MP

    + Light Strike: Divine conviction flows through the user, preparing them to face their mightiest fears. 120% Light ATK damage. Range: 2 cells. Accuracy: 90%. Element: Light. The next Basic Attack the user performs is of the Light element. 7 MP

    + Shining Judgement: Through the user's sword, they make the final say in whether or not the enemy is guilty or not guilty. They are always guilty. 110% Light AATK damage. 2 hits. Chance of Addle. Accuracy: 100% Range: Adjacent. Element: Light. 11 MP.

    R-Ability: Disintegration: Upon taking damage, Quentin gains a Heresy Counter. If there are multiple instances of damage in one turn, Quentin may not gain more than 2 from any one source. Heresy Counters gained this way do not affect HP.

    S-Ability: Holy Aura: All Ally Units are granted +5 EVA.

    D-Ability: Angelic Benediction: The user releases a bright light that proves to instill confidence in his allies and fear and his enemies. One swift swing with his blade and judgement is cast over all. 50% Piercing ATK damage. 50% Piercing INT damage. 2 hits. Range: All Enemies, All Allies. All Ally Units are granted Bravery and Faith for 3 turns after this casting.

    Stats:
    HP: 30
    MP: 30
    ATK: 5 (+1 from Bronze Sword) (+1 from Holy Aura)
    DEF: 5
    INT: 3 (+1 from Golden Cross)
    SPR: 4 (+1 from Shining Armor)
    Crit: 5%
    Evd: 2%
    Movement:2 (+1 from Paladin Profession)

    Skill Points: 0
     
  11. 010: Number 42
    Character color:
    goldenrod

    Durn Project:

    Number: 42
    Gender: Female
    Age: ?
    Level: 1
    Progress: 0/10
    Appearance:
    This girl is a bookish person who like a to keep to herself. Pale skin and eyes, hidden behind thick glasses that she doesn't need. She has grey eyes and red hair that she keeps shoulder length so as to keep it out of her face. She is a short woman, standing hardly at five feet tall. She tends to wear skirts instead of pants and sweaters instead of shirts. She is a quirky thing, but she always tries to stick her neck out for others.

    Profession: Desperate Protector: The one who claims this Profession has had to watch her closest relations perish before her eyes, and she is ready to viciously guard what is left... [Basic Attack: Corporeal] [Silent Adaptor] [Return Postage]

    [size=-3]*Silent Adaptor: Number 42 can always activate the Free Act Command: Paradigm Shift, free of any MP cost.
    *Return Postage: Whenever Number 42 takes direct damage, she is granted a proportional amount of Charge Counters (3 HP = 1 CC = 2 MP). Charge Counters are used to cast upgraded versions of selected skills.[/size]

    --- + Paradigm Shift - Number 42 focuses her inner self and refocuses different parts of her body to change the way she attacks. ATK/INT and DEF/SPR are switched. All instances of "ATK" in any Skill are replaced with INT. The inverse is true upon another activation. 0 MP.

    Weapon: Rusted Sword: Glorified knife.
    Armor: Chiffon Skirt: Flimsy skirt meant to show more than hide.
    Accessory: Ornate Ring: Gold ring presenting a fleur-de-lis. Does it mean anything? [+5 HP]

    A-Ability: Damage Magnet

    + Provoke: The user distracts the enemies from harming her allies. Increases Atk and Def by 10%. Bestows Center of Attention. 3 Turn Duration. Range: Self. Element: Neutral. 6 MP

    ~Upgrade: Charge The above bonus is tripled for double the duration. 4 CC.

    + Vendetta: The user permits herself to be lost in rage and raves on her enemies. Returns all direct damage while under Center of Attention to a target Enemy Unit. The damage is spread out over three separate hits. 3 Hits. ?% Atk Damage. Accuracy: 100%. Range: 3 Cells. Element: Neutral. 10 MP

    ~Upgrade: Charge The skill above is copied for no additional MP cost. The user may choose new targets for the copy. 6 CC.


    R-Ability: None
    S-Ability:  Sign in Blood: The user may pay an amount of HP that is not total to receive an appropriate amount of Charge Counters. This is treated as Direct Damage.
    D-Ability: Aura Sphere: The user unleashes her primal protective instinct. An explosion of energy covers the area, leaving the ally party feeling safe and serene. Grants the Ally Party Invincibility for the duration of the next Enemy Phase. Bestows Covering on the User and Covered on all ally units for three turns.    

    ~ Stats ~

    HP: 20 / 20 (+5 from Ornate Ring)
    MP: 20 / 20
    Atk: 4 (+1 from Rusted Sword)
    Def: 3 (+1 from Chiffon Skirt)
    Int: 1
    Spr: 2
    Evasion: 3%
    Crit: 3%
    Movement: 2 (+1 from Desperate Protector Profession)

    Skill Points: 0
     
  12. 011: Velma Shaw
    Character color:
    #28fa1c

    Tales of Alidaire: The Abyss:

    Name: Velma Shaw
    Gender: Female
    Age: 24
    Level: 1
    Progress: 0/10
    Appearance:
    Velma is a bookish person who like a to keep to herself. Pale skin and eyes, hidden behind thick glasses that she doesn't need. She has grey eyes and red hair that ssh e keeps shoulder length so as to keep it out of her face. She is a short woman, standing hardly at five feet tall. She tends to wear skirts instead of pants and sweaters instead of shirts. She is a quirky thing, but she always tries to stick her neck out for others.

    Profession: Desperate Protector: The one who claims this Profession has had to watch her closest relations perish before her eyes, and she is ready to.viciously guard what is left... [Basic Attack: Corporeal] [Silent Adaptor] [Return Postage]

    *Silent Adaptor: Velma can always activate the Free Act Command: Paradigm Shift, free of any MP cost.
    *Return Postage: Whenever Velma takes direct damage, she is granted a proportional amount of Charge Counters (3 HP = 1 CC = 2 MP). Charge Counters are used to cast upgraded versions of selected skills.


    --- + Paradigm Shift - Velma focuses her inner self and refocuses different parts of her body to change the way she attacks. ATK/INT and DEF/SPR are switched. All instances of "ATK" in any Skill are replaced with INT. The inverse is true upon another activation. 0 MP.

    Weapon: Rusted Sword: Glorified knife.
    Armor: Chiffon Skirt: Flimsy skirt meant to show more than hide.
    Accessory: Ornate Ring: Gold ring presenting a fleur-de-lis. Does it mean anything? [+5 HP]

    A-Ability: Damage Magnet

    + Provoke: The user distracts the enemies from harming her allies. Increases Atk and Def by 10%. Bestows Center of Attention. 3 Turn Duration. Range: Self. Element: Neutral. 6 MP

    ~Upgrade: Charge The above bonus is tripled for double the duration. 12 CC.

    + Vendetta: The user permits herself to be lost in rage and raves on her enemies. Returns All  direct damage while under Center of Attention. The damage is spread out over three separate hits. 3 Hits. ?% Atk Damage. Accuracy: 100%. Range: 3 Cells. Element: Neutral. 8 MP.

    ~Upgrade: Charge The skill above is copied for no additional MP cost. The user may choose new targets for the copy. 4 CC.


    R-Ability: None
    S-Ability:  Sign in Blood: The user may pay an amount of HP that is not total to receive an appropriate amount of Charge Counters. This is treated as Direct Damage.
    D-Ability: Aura Sphere: The user unleashes her primal protective instinct. An explosion of energy covers the area, leaving the ally party feeling safe and serene. Grants the Ally Party Invincibility for the duration of the next Enemy Phase. Bestows Covering on the User and Covered on all ally units for three turns. 10 DD.    

    ~ Stats ~

    HP: 25 (+5 from Ornate Ring)
    MP: 15
    DD: 0/10
    Atk: 4 (+1 from Rusted Sword)
    Def: 3 (+0 from Chiffon Skirt)
    Int: 1  (+0 from Rusted Sword)
    Spr: 2 (+1 from Chiffon Skirt)
    Evasion: 3%
    Movement: 2 cells (+1 from Desperate Protector)

    Skill Points: 0
     
  13. 012: Wendy Dharc
    Character color:
    #888888

    Tales of Alidaire: Heart of the World:

    Name: Wendy Dharc
    Gender: Female
    Age: 17
    Level: 18
    Progress: 0/172
    Appearance:
    [​IMG]

    Profession: Phantasmal Vigil: The one who claims this Profession is one who wishes to bring ruin to those who harm to their allies. Said to be very quiet. [Basic Attack: Magickal, Range: 3] [Wings to Discovery] [Cyclic Heaven] [Versatility]

    Job Progression: Grey Mage - Phantasmal Vigil - ???? - ????

    [size=-3]*Wings to Discovery: Wendy absorbs 20% of all Damage Dealt as MP. This effect always resolves first.
    *Cyclic Heaven: Wendy gains 10% of all MP spent by any unit.
    *Versatility: Wendy may freely choose between inflicting HP or MP damage with any Skill. This may go down to a per-hit basis, if applicable.[/size]

    Weapon: Magic Wand: Oh please~
    Armor: Mini Robe: A brown robe reaching to the mid-thigh. Flows freely in the slightest breeze.
    Accessory: Pointy Hat: A pointy hat. [+5 HP]

    A-Ability: Magic

    + Arcane Bolt: An obscure ball of psychic energy that is hurled at a target. Makes for strange hallucinations and strange mutterings. 120% INT damage, chance of Stun. Range: 4 cells. Element: Arcane. ? MP.

    + Hex: Dark incantations are spun from the user's mouth, causing for misfortune to be laid upon the target. God help them. 50% INT damage. Chance of Misfortune, Curse, Burn, and Slow. Range: 5 cells. Element: Dark. ? MP.

    + Greater Prism: An unseen faith into the unknown is cast, leaving the user behind in an empty shell. She looks towards the sky and opens her arms wide, leaving herself open, letting loose a barrage of sexy beams. 150% INT Damage. (Number of Live Units) Hits. Range: 3 cells. Element: Arcane. ? MP.

    + Siphon: An ethereal finger reaches into a target and takes a hold over a target. Bestows Fingering/Fingered for four turns or until the Target has 0 MP. 100% INT MP Damage. Range: 4 cells. Element: Neutral. ? MP.

    [size=-3]--- Fingering: - All MP damage dealt while this status holds is directly drained from any unit that is being Fingered.[/size]

    + Elation: Pure joy washes over Wendy as she realizes her dreams and understands what she truly is. 110%, 150% INT Damage. 2 hits. Range: 3 cells. Accuracy: 90%, 75%. Element: Fire, Earth. Creates an Elation Cell for every hit that lands within a random location, denoted {E}. (When Occupied, the cell is Cleared and the Occupant gains 20% Max MP.) ? MP.

    + Silent Swipe: An ethereal glaive is drawn from the User's reserves of Mana. It takes on an ochre hue that is almost reminiscent of butterscotch. With one swing, one can almost feel their mind shatter. 180% INT damage. Chance of Confuse. Range: 2 cells. Element: Arcane. ? MP.

    + Disease: A dark myst wafts over the enemies, drowning them in a stench that would debilitate even the mightiest beast. 20% INT Damage. 3 Hits. Chance of Silence, Blind, Sleep, Slow, Seal, Petrify, Confuse, and Poison with each hit. Range: 3 cells. Splash: 2 adjacent cells. Element: Dark. ? MP.

    A-Ability: Guiding Hope

    + Mana Vesper: Whispers of magic flow through Wendy, making her begin to understand the implications of protection and possession. The User erects a Mana Paling around herself. The first 7 points of damage taken are directly converted to MP. Range: Self. Duration: 3 turns. Element: Light. ? MP.

    + Fleeting Beauty: As time goes on, we wither away into something we once were. The user catches the present memory and holds it in stock. Bestows Immortal for three turns. All changes will be made, in order of affliction, upon the alleviation of this status. Range: 4 cells. Element: Arcane. ? MP.

    [size=-3]--- Immortal - Freezes HP, preventing any change for 3 turns.[/size]

    + Loop: A rip in space prevents the user's passage of time. They are stuck in a rift until they return. The User is bestowed with Stop. The User is granted two extra Move actions and two extra Act actions upon alleviation of Stop. Range: Self. Duration: 2 turns. Element: Dark. ? MP.

    + Focus: Intense concentration leads to furrowed brows and immense brain wrinkling. Grants the User +25% INT and Faith for three turns. Range: Self. Element: Neutral. Stack Limit: 4. ? MP.

    + Cinnamon Spice: A small breeze that is heavily laced with aromatic spices is blown through the User's diameter. Grants Haste for three turns. Range: Self. Splash: Adjacent Cells. Element: Wind, Fire. ? MP.

    R-Ability: Whittle: All additional Act Commands have their MP costs reduced by half. If these Act Commands are exact copies of the preceding skills, this effect stacks. The resulting MP cost cannot be less than one.
    S-Ability: Multicast: If the user's target would not be below 25% Current HP after her skill resolves, the user may choose to make another copy that is created towards the same target. This effect may apply until there is no longer enough MP immediately available to support casting.
    D-Ability: Pledge to Innocence: The user remembers the innocence she had lost. Light shines over the world, leaving raw emotion in all that feel its warmth. 120% Arcane Piercing INT Damage. All Allies are granted Infinite for the remainder of the Ally Phase. Range: All Enemies, all Allies.

    ~ Stats ~

    HP: 35 (+5 from Pointy Hat)
    MP: 100
    Atk: 1 (+0 from Magic Wand)
    Def: 11 (+2 from Mini Robe)
    Int: 23 (+7 from Magic Wand)
    Spr: 9 (+5 from Mini Robe)
    Movement: 2 cells (+0 from Grey Mage profession)

    Skill Points: 9


    ~~~~~~~~~~~~~~~~~~~

    Recursion:

    Character color (if different): Same.
    Name: Wendy Dharc
    Gender: Female
    Age: 17
    Level: 2
    Progress: 7/10
    Appearance:
    [​IMG]

    Profession: Grey Mage: The one who claims this Profession has dabbled in magic, becoming fairly proficient within the arcane arts. [Basic Attack: Magical, Range: 3] [Key to Darkness] [Cyclic Heaven]

    *Key to Darkness: All Dark damage taken is reduced by one eighth, unless it is piercing. All basic attacks are Dark in addition to their other types.
    *Cyclic Heaven: Wendy gains 5% of all MP spent by any unit.

    Weapon: Magic Wand: Oh please~ [+1 INT]
    Armor: Mini Robe: A brown robe reaching to the mid-thigh. Flows freely in the slightest breeze. [+1 SPR]
    Accessory: Pointy Hat: A pointy hat. [+1 INT]

    A-Ability: Magic

    + Fire: Ball of flame. Yeah. 120% INT damage, chance of Burn. Range: 4 cells. 10 MP.

    + Cure: Glowing mint leaves cleanse wounds. 100% INT healing, chance of Status Alleviation or Tier I statuses. Range: 3 cells.  7 MP.

    R-Ability: None
    S-Ability:  Doublecast: If the user's target would not be below 25% Max HP after her skill resolves, another copy is created towards the same target.
    E-Trigger: Golden Relief: The party's Mana is slightly rejuvenated. 100% Int MP Healing. Range: All Allies 5 X-Levels.
    X-Ability: Logos Flush: The user starts with a new mind, ready to begin once again. 300% INT Damage. Range: 5 cells. All damage dealt is recovered as MP. 10 X-Levels

    ~ Stats ~

    HP: 20
    MP: 30
    Atk: 2
    Def: 2
    Int: 5 (+1 Magic Wand) (+1 Pointy Hat)
    Spr: 3 (+1 Mini Robe)
    Critical: 3%
    Evasion: 4%
    Movement: 2 Cells (Grey Mage +0)
    X-Gauge: {/////}

    Skill Points: 1
    Upgrade Points: 2


    (29/11/2013)
    • Wendy Level UP!
    • Stat points distributed as follows:
      • +5 MP
      • +5 HP
      • +1 INT
    • Next Level: +Int, +Def, +Spr
    • Skill Point will be spent this level.
    • Considering spending Upgrade Points this level.
    • Will update when necessary.

    (6/12/2013)
    • Decided to wait for an R-, and no Upgrade Points were spent.

    (9/12/2013)
    • Nerfs and remakes done at GM's request.

    (12/12/2013)
    • Doublecast nerfed to one activation per turn per Shadow.

    (15/12/2013)
    • Character color changed from darkolivegreen to #888888.
     
  14. 013: Richard Eaves
    Character color:
    #FF7F3D

    Armonia Chronicles: Feign of Paradise (pre-apathy):

    Name: Richard Eaves
    Gender: Male
    Age: 25
    Level: 1
    Progress: 0/10

    Profession: Black Mage The one who claims this profession desires to manipulate all and crush any resistance. [Basic Attack: INT] [Casting Efficiency I]
    [size=-3]Casting Efficiency I - The User waives 25% of any EP cost that has a non-instantaneous Use Time.[/size]

    Job Progression: Black Mage - ???? - ???? - ????

    Weapon: Cherry Staff [+1 Int]
    Armor: Dressy Toga [+1 Spr]
    Accessory: Wrought-Iron Earrings [+5 EP]

    A-Ability: Dark Magic

    + Bolt: A simple, yet effective, neutralization of charge. The user releases a bolt of lightning upon an enemy unit. 120% Int Damage. Range 4 cells. Charge 1. Element: Lightning. ? EP

    + Temptations A small dark voice calling for you... Can you resist its sweet tone? User grants Haste and +20% Int to an Ally Unit for three turns. Range: 3 cells. Charge 1. Element: Dark. ? EP

    S-Ability: Hastened Incantations (I) Removes one turn off of Wait Time for any skill the user possesses.

    E-Trigger: Forbidden Reserves: The user may activate this ability and completely refill the EP pool of himself and one ally, no matter their position. This Ability may only be activated once per battle.

    E-Ability: Cyclic Heaven: The user understands how energy flows through his body and can utilize it to its full potential. The user damages All Enemies for 100% Piercing Int Damage. All Allies are granted Reverse and Infinite for two turns. Range: Infinite. Element: Arcane.

    ~ Stats ~

    HP: 10
    EP: 30 [+5 Wrought-Iron Earrings]
    SHD: 0
    Atk: 1
    Def: 2
    Int: 4 [+1 Cherry Staff]
    Spr: 3 [+1 Dressy Toga]
    Crit: 3%
    Eva: 2
    Move: 2 Cells [Black Mage Profession +0]

    LFSTL: ~
    SPVMP: ~

    Skill Points: 0
     
  15. 014: Phenol Hydra
    Character color:
    brown

    Quirenyun's Imprinted:

    Name: Phenol Hydra

    Age: 22

    Gender: Female

    Race: Human

    Appearance: Phenol is a blond girl, standing at an average 5'7", who is odd-eyed, having one green and one blue. This was a natural phenomenon as opposed to the mechanical enhancements of others, and she considers herself special, even though she really isn't. She has pale skin that poisons itself with long exposures to the sun, though she thoroughly enjoys being in it. Her hair is cut short like a boy's, yet very, very soft. She wears obscenely tight clothing so as to not get caught in tight spaces. She usually wears black, not usually deviating from that.

    Personality: To be RP'd.

    Abilities: Immense Logic: Phenol is able to decode most foreign writings and languages and decipher complex situations much faster than normal.
    Dead Accuracy: It is extremely difficult for Phenol to miss a target.
    Farsight: Phenol is able to see ten times farther than the average human.

    Powers: Geoimpery: Phenol can manipulate minerals to her whim, including rocks and gemstones.

    Weaponry: Sniper rifle [Standard hunting rifle, equipped with a 30x magnifying scope and a substandard silencer], Serrated dagger [Ten inches, regularly polished, jet handle. Commemorative gift for a good deed performed long ago.], Shurikens [Small throwing stars Phenol obtained from dead corpses. The bloodstains won't leave.]

    Combat Style: Covert, Long-range

    History: To be RP'd.

    Trivia: Phenol loves lemons... and raw meat.
     
  16. 015: Angela Chryos
    Character color:
    darkred

    Original A.R.K.N.E.T.:

    ~General~

    Name: Angela Chryos

    Sex: Female

    Age: 79

    Weight: 29 kg

    Height: 91 cm

    Race: Fallen Angel

    Description of Physical Attributes: Velma has a glow about her that makes her skin have a pearlescent shine. She tries to make herself eternally captivating, even though the illusion of skin she creates can't hide everything. She always wears a yellow hundreds that comes down to her forearms and shoes that normal people can't even balance in. She thinks she's absolutely stunning, but is she really, with those haunting green eyes and makeup heavier than a Mack truck?

    Personality: Velma is conceited and she outs herself before thinking of others. She can ally with people... if it benefits her in the end. She has the ability to protect those she has a bond with. She distrusts mostly every male.being in existence, save that special someone... She doesn't like speaking to people, but will if she must. She has a legendary silver tongue that's said to calm a lion's den... Will she use it?

    ~Powers and Perks~

    Powers:

    +<Illusion/Perception>: Velma can alter what someone sees. She is only able to alter herself or something she is very close to.

    +<Silvertongue>: Velma skillessly lies without effort. She is able to make most anyone bend to anything she says... for a while.

    +<Aquamancy>: Velma can manipulate water and shift it between all its states, for whatever good that does.

    Skills: Diplomacy, Espionage.

    ~Equipment~

    Weapons: Otherworldly Ether: One drop is enough to burn through two sheets of lead... That's strong.

    Apparel: None that's beneficial.

    Miscellaneous:
    • Tube of gold lipstick.
    • Golden locket.
    • Gilded pocketwatch.

    ~Biography~

    Not yet. I'll reveal this as she develops.
     
  17. 016: Alice Piscine
    Character color:
    #2D2C92

    Pokémon ~ Raised to Win

    Name: Alice Piscine
    Age: 19
    Gender: Female

    Appearance:
    [​IMG]
    Personality: To be RP'd.
    Background: Alice did not begin her Pokémon journey like a conventional 10-year-old. It had all started when she had found a wounded Chansey in the woods behind her house in Littleroot Town. Frightened at the time, she took it into her care, bandaging its wounds and making sure that it healed okay. It left the Pokemon with only a stub of a left ear. She named it Daisy, in light of the symbol of hope that represented it. Upon her tenth birthday, she set out on a journey of Hoenn, keeping it as her sole companion. She trained long and hard with Daisy, trying to help her forget the hurt she had suffered.

    Now, with Daisy as a Blissey, and eight badges in her possession, she had retired from journeying, spending time that she never really had with her family and her most loyal comrade. However, Alice caught wind of the deathmatches in Altaris. Remembering how she came and fell in love with her first pokemon, she decided to participate; if she could teach these rogue Trainers a lesson, no more Pokemon would ever have to suffer because of these monstrosities. Masquerading as a fresh trainer to the region, she sets sail into new waters, to become the Champion of Altaris, and to stop Death once and for all.

    Pokémon
    Team
    -- <Pokémon 1> Daisy - Blissey - Daisy is an average Blissey that is missing its left ear due to events that happened long ago. While forever scarred, she has a bond with Alice that is almost soul-deep. She'll do anything for Alice.

    Badges: All eight of Hoenn's.

    Other: No.
     
  18. 017: Duantia Salvo
    Character color:
    #BF2D74

    Training Days:

    [Data Redacted]

    This character does not currently have a true "profle", nor will it probably ever get one. I'm keeping this post reserved for to-do list purposes.
     
  19. 018: Esther Frau
    Character color:
    #FF5522

    Requiem of Depravity:

    [Data Redacted]

    This character does not currently have a true "profle", nor will it probably ever get one. I'm keeping this post reserved for to-do list purposes.
     
  20. 019: Helena Carmichael
    Character color:
    #ABCDEF

    Blood Sonata:

    [Data Redacted]

    This character does not currently have a true "profle", nor will it probably ever get one. I'm keeping this post reserved for to-do list purposes.
     

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