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Gist's Universal Library of Things

Discussion in 'Character Database' started by Gist, Jan 2, 2014.

  1. ~ Reserved for Land of Water ~
     
  2. 021: Gist
    Character color:
    #DED299

    What.
     
  3. 022: Schuyler Custer
    Character color:
    blue & purple

    Somnambulance (pre-apathy):

    ~ The Core Somnambulist ~
    Name: Schuyler "Skye" Custer
    Gender: Female
    Age: 19
    Personality: Schuyler loves to see people with smiles on their faces. She makes it a daily task to try and put another smile on the world's face so as to make it a bit brighter every time. She is selfish in the sense that she wants to be the sole source of goodwill in the world, and to be recognized as a universal savior. It matters not whether her help is required; she will give it until she has nothing left to become the sole benefactor responsible for all salvation. She does not socialize with others very well, and she is often seen muttering to herself.
    Appearance:
    Schuyler is a tall, vuloptuous woman that tries -- and does not always succeed -- to hide her beauty. She possesses thick, black hair that shines in many lights, much like a velvet curtain. She attempts to keep it tied back and out of sight, but some always escapes the bonds that they were set in. Her eyes are the color of finely ground coal; a dark grey that almost mimics gunmetal. Her skin is of a dark caramel hue, which makes her eyes sparkle and glisten. She is of an average height.

    Aptitude: Level 7
    REMs: 0
    U-Sleight: Fortuitous Flicker: "The light of the heavens will shine down upon my allies. I will assist even if I disappear!" Every time Schulyer's Dream fades from existence, all Ally Units are granted +10% Substance and -10% Focus.

    Inflictionary:

    --- Reraise (S/F): A status that makes one feel heavenly and divine, so that nothing will stop them. Not even death. Upon KO of the Afflicted, they are immediately revived for S Substance and F Focus. If their Current Focus was lower than the Focus they were revived at, their Current Focus takes precedence. Unstackable. If multiple instances of this Status were to be afflicted upon one Target, the most recent takes precedence. Default Duration: Indefinite.

    ~ Statistics ~

    Substance: 10
    Focus: 30
    Immersion: 0%
    Power: 0
    Fortitude: 3
    Wisdom: 6
    Flexibility: 3
    Fortune: 0%
    Blink: 10%
    Movement: 2 Cells


    -----~---~---~-----

    ~ Empathetic Dream ~

    "I have come to understand that my sole purpose is to serve. Being able to live this purpose is my sheer pleasure, and I will make sure that I always assist my superiors, even if it costs me my life."

    Innate Properties: [Weeping Angel] [Unholy Affliction]

    Weeping Angel: At the beginning of every Player Phase, Schuyler loses 10% Max Substance. This is then moved to a separate reservoir, denoted as Empathy. Upon Schuyler's KO, all Empathy is converted to Healing or Damage, both as Wisdom, upon any Target Unit. Schuyler may not have more than 30 Max Empathy.
    Unholy Affliction: Schuyler may not have more than 30 Max Substance while personifying this Dream. Schuyler may not be healed. Schuyler may not be revived.


    Level: 1
    Next Level: 0/500
    Physical Adaptation: None

    Basic Attack: 100% Wis Damage. Range: 2 Cells.

    O-Concept: Golden Feathers: Feathers that have fallen from a sorrowful angel. They are of a golden hue and possess unimaginable sorrow.
    [+1 Wis]
    D-Concept: White Dress: A simple white dress that entirely covers Schuyler with no exceptions.
    [+1 For]
    X-Concept: Dainty Circlet: A small, golden circlet that has a single diamond in its center. Gives the wearer a shimmering, silver aura that isn't much good except for shining all over the place.
    [+5 Focus]

    B-Sleight: Bleeding Heart

    + White Wind: A healing wind passes through the target, making them rejuvenated and energized. It smells like rain. 100% Wis Healing. Alleviates one negative status of the target's choice. Cast: Instant. Range: 3 Cells. Element: Light. ? Focus. This sleight may not be used on Schuyler.

    + Breath of Life: A hot wave of life passes over a target, bringing them from the edge of existence. It smells like cinnamon. Grants Reraise 1/5. Cast: Instant. Range: 3 Cells. Element: Light. ? Focus. This sleight may not be used on Schuyler. When the Afflicted is revived, Schuyler is immediately KO'd.

    C-Sleight: None
    R-Sleight: None
    T-Sleight: None

    E-Figment: Benevolence: If the User utilizes a Sleight that targets an Ally Unit, that Sleight's Focus cost is reduced by 2%. [Rank: I / Upgrade: +2% / Cost: ? FP]
    Z-Figment: Passing Dissapearance: As the User's Substance decreases, her Focus also decreases at the same rate.
    L-Figment: None

    A-Sleight: None


    ~ Modifiers ~

    Substance: +0
    Focus: +5 (+5 Dainty Circlet)
    Immersion: +0%
    Power: +0
    Fortitude: +0
    Wisdom: +0 (+1 Golden Feather)
    Flexibility: +0 (+1 White Dress)
    Fortune: +0%
    Blink: +0%
    Movement: +0 Cells

    Skill Points: 0
    Fantasy Points: 0
    Stat Points (Base):
    Stat Points (Dream):
     
  4. ~ Reserved for TWEWY ~ Subversive Purgatory ~
     
  5. ~ Reserved for Heroes: A Change in Fate ~
     
  6. ~ Reserved for The Manatorium [A PvP Experience] ~
     
  7. 026: Yeul Fleur
    Character color:
    #8B7130

    Unused: (no link yet)

    Name: Yeul Fleur
    Gender: Female
    Age: 25
    Level: 7
    Progress: --/--
    Appearance:
    Yeul is a woman who seems to not be a part of our mortal time flow. She appears to have hair that is darker than a raven’s wing, and clothing that is whiter than the moon’s reflection. In truth, she is not really something one would call “human”, but rather, humanesque. Her skin is of a milky hue and an eye of hers is bright pink, like one would see of a fledgling rose. The other eye, however, is a vast empty space, that one could lose themselves within and not know that they spent the time getting there. She keeps the lid closed most of the time, but this “eye” of hers is the source of her power.

    Profession: Slave of Chronos: The one who claims this Profession is one who is battered senseless against the eternal pulse of time. They are ones who can stand to hear the endless flow and not lost their minds. [Basic Attack: Corporeal, Range: 3] [Tempus Fugit]

    [size=-3]*Tempus Fugit: Yeul is forever bound to the ticking of her heart. Yeul continually accrues Clockticks at the rate of 1 Clocktick per turn. This rate is doubled while under the Haste status, halved while under the Slow status, increased by 1.5 while under the Hustle status, and ceased while under the Stop status. For every Clocktick gathered, Yeul has a 1% bonus to all combat statistics. Yeul may not have more than 10 Clockticks at any given time.[/size]

    Job Progression: Slave of Chronos - ???? - ???? - ????

    Weapon: Oculus Tempa - The ever-yawning expanse that seems to go on for ages untold. You don’t see an end within its borders, which seem to be transient themselves. [+3 ATK]
    Armor: White Sundress - A white dress that hides a form entirely. A shift in the wind, however, can entirely change the personality of this dress from something of innocence to something of lust. But other than that, it’s just a glorified toga. [+1 DEF, +2 SPR]
    Accessory: Golden Pocketwatch - A watch on a delicate chain that you can hear endlessly ticking if you listen hard enough. [+5 HP, +10 MP]

    A-Ability: Clockwork

    + Hand Arrow: A small gunmetal arrow in the shape of a clockhand. This can be thrown like a knife, or shot like an arrow. Either way, it hurts. 110% ATK Damage. Damage output increases by 5% for every 2 Clockticks the user possesses. Total Damage Output cannot exceed 120%. Range: 3 cells. Element: Arcane. 8 MP.

    + Syncless Mask: Yeul places a veil over her face, shielding its upper part from view. As she does, she becomes something within herself, going out of sync. Bestows Hustle to the User for 3 turns. If the User has at least 5 Clockticks, the Duration is increased by 2 turns. Range: Self. Element: Arcane. 12 MP.

    + Life Tunnel: Yeul feels an urge, a desire, a need for sustenance. Looking towards her opposition, she finds a weak point and strikes, taking some of what they have for her own use. 25% Piercing INT Damage. Restores all damage dealt as MP. This skill may have the option to be charged. If the User chooses to Normally Cast this skill, adds Sure Hit. Range: 3 Cells. Cast Time: Instant or Normal 1. Element: Dark. 0 MP.

    + Moment’s Essence: Every time the hand moves, we move as well. We loom closer to that unseen edge, helpless as we are swept through His’try’s Flow. We cannot bear to think upon what we can’t prevent or avoid, only making sure that we live every moment to the fullest. The User is placed into a heightened state. Whenever the User executes an A-Skill, she gains an additional Clocktick (Max. 1). Lasts 3 turns. Range: Self. Cast Time: Instant. Element: Arcane. 8 MP.

    + Chronic Convalescence: Yeul feels a sense of loss within herself. She understands that she is in more need than what she might be capable of operating with and takes measures to control this. The User may convert Clockticks to HP using the following factor: [1 Clocktick = 5% Max HP] . The User must possess at least 5 Clockticks in order to activate this Ability. Range: Self. Element: Neutral. 1 Use Counter.

    R-Ability: March of Time: Once Yeul is KOed, she is immediately revived with 1/4 Max HP. MP remains the same as it was upon her death. At that time, she may Warp to any Cell within a radius of 3 cells from her last position as a free action and all Clocktick bonuses become permanent, with all current Clockticks being reset. This ability may only activate once per battle.

    S-Ability: Horology: As long as Yeul possesses 5 or more Clockticks, she is able to activate this ability. Yeul may convert Clockticks gathered into other energy forms. Yeul may convert Clockticks accrued directly into X-Levels with the following conversion factor: [2 Clockticks = 0.5 X-Levels]. Maximum Clockticks: 8.

    E-Trigger: Gear Shift - Bestows Haste. Clocktick stat bonuses are doubled for 3 Turns.
    Righty then, that’s everything, I think, except base stats, which still need to be assigned.
    X-Ability: Silent Taboo: Time Stop - 200% ATK Damage and a chance of Stop (Mod. +1) to all enemies. Range: All Enemies. Element: Arcane.

    ~ Stats ~

    HP: 40 (+5 Golden Pocketwatch)
    MP: 30 (+10 Golden Pocketwatch)
    CT: 0/10
    Atk: 10 (+3 Oculus Tempa)
    Def: 6 (+1 White Sundress)
    Int: 2
    Spr: 5 (+2 White Sundress)
    Critical: 5% (Level 7)
    Evasion: 7% (Level 7)
    Movement: 2 cells (+1 Slave of Chronos profession)
    X-Gauge: 0/10

    Skill Points: 0


    Current Roleplay Status: Awaiting Profiles

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
  8. 027: Philomena Perot
    Character color:
    #7C584A

    Unused: (no link yet)

    Name: Philomena Perot
    Gender: Female
    Age: ????
    Level: 7
    Progress: --/--
    Appearance:
    [​IMG]

    Profession: Zodiac Hierophant The one who claims this profession is a native of astrological divinity. These people may see what you see… inside and out. [Law of Signs] [Basic Attack: Magickal, Range: 3 Cells]

    [size=-3]*Law of Signs - We all are at the mercy of the heavens. Philomena has the ability to conjure Celestial Signets. Celestial Signets are represented as cells. [Denoted {[color=determined by User]{[ /color] [color=determined by User]}[ /color] / HP: User’s HP*0.5 / Def: 0 / Spr: 0 / Unoccupiable]. There are twelve different, unique Signets that may be Set at any given time. No one kind of Signet may be present twice on the battlefield at the same time. When Philomena enters the battlefield, 3 different Signets are set within three Cells of her starting position. Signets are used primarily for spell activation, and provide no bonus to the User whatsoever.[/size]

    Job Progression: Zodiac Hierophant - ???? - ???? - ????

    Weapon: Seal of the Heavens [+3 INT]
    Armor: Henna Tattoos [+2 SPR, +1 DEF]
    Accessory: Celestial Circlet [+10 HP, +5 MP]

    A-Ability: Fortuna Imperatrix Mundi

    + Absolution: Philomena calls upon the celestial spirits to bring forth continuity against the opposition. Discord must be truly and utterly erased. 120% INT Damage. If this A-Skill was executed within 3 cells of a Celestial Signet, Damage Output is increased by 10%. 2 different Signets must be present in order to activate this skill. Range: 4 Cells. Element: Arcane. 9 MP.

    + Divine Manifestation: Philomena clasps her hands together, muttering an ancient chant. From within her being, she lets loose energy to let the constellations be personified. Sets a Celestial Signet, the exact variation to be determined by the User on activation.. Range: 5 Cells. Element: Arcane. 7 MP.

    + Ethereal Sustenance: Philomena absorbs the energy she set out in order to preserve her being, only to serve the heavens for a longer time. Absorbs Celestial Signets as HP/MP. This Skill may only be activated while Adjacent to a Celestial Signet. For every Signet absorbed, Philomena regains 5% Max HP or MP. Philomena may only absorb a maximum of 4 Signets at any given time. 4 different Signets must be present to activate this skill. Range: Self, Infinite. Element: Arcane. 3 Use Counters.

    + A Fickle Hand: Philomena lets the emotions flowing through her turn dark, and through their energy, lets her true wrath be meted out. Chance of Wither (Mod. +1). At least 6 different Signets must be present in order to activate this skill. Range: 4 Cells. Element: Dark. 10 MP.

    + Starlit Passageway: Philomena feels the tension in the air resonating from the Signets she placed. Like tugging a thread, she pulls herself towards one of the Signets, becoming almost like a constellation herself. Philomena may Warp to any Celestial Signet on the battlefield. At least 4 different Signets must be present in order to activate this skill. Range: Infinite. Element: Arcane. 6 MP.

    R-Ability: Heavenly Martyrdom: Every time a Signet gets damaged, Philomena gains 5% Max MP. The source of the damage to the Signet loses MP equal to the MP healed. Cap: 2 per Turn.

    S-Ability: Astrological Vessel: The User herself is counted as a Celestial Signet. All Celestial Signet requirements are reduced by 1. All skills having Celestial Signets as a cost have +2 Range.

    E-Trigger: Will of the Signs: Haste (Duration: 3 Turns), 3 types of Signets are placed on the battlefield at the User’s discretion.

    X-Ability: Fortuna, Empress of the World: 150% Piercing INT Damage to all enemies. Chance of Wither (Mod. +2). Must have at least 11 stationary Signets to activate. Upon use, destroys all stationary Signets.

    ~ Stats ~

    HP: 30 (+10 from Celestial Circlet)
    MP: 40 (+5 from Celestial Circlet)
    Atk: 2 (+0 from Seal of the Heavens)
    Def: 5 (+2 from Henna Tattoos)
    Int: 10 (+3 from Seal of the Heavens)
    Spr: 6 (+1 from Henna Tattoos)
    Critical: 4% (Level 7)
    Evasion: 6% (Level 7)
    Movement: 2 cells (+0 from Zodiac Hierophant profession)
    X-Gauge: 0/10

    Skill Points: 0


    Current Roleplay Status: Awaiting Profiles

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
    #28 Gist, Jan 7, 2014 at 6:33 AM
    Last edited: Feb 5, 2017
  9. 028: Felicia Swallow
    Character color:
    #EE345D

    Adventures of Naletia: The Second Dragon War: X

    Felicia Swallow
    Female, 23 (May 21)

    [​IMG]

    Profession: Flower Maiden - The one who claims this profession is one who is kin with the blossom and its habits. They are beautiful yet can be quite poisonous if left for too long unattended... [Lone Thorn]

    [size=-3]*Lone Thorn - All Basic Attacks the User executes has an innate chance of inflicting Poison.[/size]

    Weapon: Cherry Staff - A staff made of red wood. It's still a bit fragrant, even after all this time. (+1 INT)
    Armor: Crimson Robes - Robes a color of fresh blood. This incites both hate and lust. (+1 SPR)
    Accessory: Metallic Horns - A tiara that simply has two blades extending upwards. Effectively horns if nothing else. (+10 EN)

    A-Ability: Fickle Devil

    - + Sweet Honey: There are two faces to wear, two faces to choose from, and there will be no rest until a correct decision is made. 120% INT Healing. Range: 3 Cells. Element: Earth. 6 EN.

    - + Sinful Scent: Sins of the flesh, arousal, an inner desire that is stoked within, to make sure that there will be nothing between me and you. You will be mine. No damage. Chance of Charm. Range: 3 Cells. Element: Earth. 6 EN.

    R-Ability: None.

    S-Ability: Sticky Persistence - User-inflicted statuses are much more likely to land against their targets.

    D-Ability: Nightcloud - Inflicts Slow, Poison, Silence, Sleep, and Blind to all enemies for 5 turns.

    Stats:

    HP: 27/27 (+3 per level)
    EN: 50/50 (+10 Metallic Horns)
    Atk: 1
    Def: 2
    Int: 5 (+1 Cherry Staff)
    Spr: 4 (+1 Crimson Robes)
    Move: 2
    Evade: 3%
    Crit: 5%
    Morale: (//////////)


    Current Roleplay Status: Active

    Most Recent RP Post: Here

    Do I need to post? No.
     
  10. 029: Simon Chorus
    Character color:
    #988093

    Unused

    Simon Chorus
    Male, 19 (September 22)

    [​IMG]

    Profession: Emergency Medic - The one who claims this Profession knows how to treat basic wounds and is quite effective in doing so. [BA: Magickal, Range: 3 Cells] [Paramedic]

    [size=-3]*Paramedic - Healing items used become twice as effective. Healing items may be used at twice their normal range.[/size]

    Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
    Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 DEF)
    Accessory: Holsters - Compartments attached to simple straps of leather used to hold odds and ends such as bandages or phials of medicine. (+10 EN)

    A-Ability: Patch Up

    - + Intensive Bandaging: Deft movements and the sound of tearing fabric have wounds patched back together in a minimal amount of time. 120% INT Healing. The User moves adjacent to the target. Range: 3 Cells. Element: Neutral. ? EN.

    - + Salve Concoction: A simple liquid of boiled herbs and medicines is swished together to make an instant healing salve. Not much to it, really. No Damage. Creates a Salve and places it in the Inventory for later use. Element: Earth. ? EN.

    [size=-3]--- Salve: Heals 5 HP on use. Range: 1 Cell.[/size]

    R-Ability: Quick Reaction: When an Ally Unit takes damage, Simon immediately applies a healing item to that unit, beginning with items that are the least effective and with the correct range. This ability may only activate when there are healing items within the Inventory.

    S-Ability: Chemist's Efficience - Items used by this character do not count towards overall item usage. All healing items used heal the User as well as their intended target.

    Judgment: Satin Ribbon - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. All status ailments currently on the ally party are allieved. All Ally Units are healed for 25% Max HP. No Damage. Range: All Allies.

    Stats:

    HP:
    EN:
    Atk:
    Def:
    Int:
    Spr:
    Move:
    Evade:
    Crit:
    Morale: (//////////)


    Current Roleplay Status: Nonexistent

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
  11. 030: Dierdre Zion
    Character color:
    #A06200

    Unused

    ~ General ~

    Name: Dierdre Zion

    Age: 25

    Gender: Female

    Appearance:
    [​IMG]

    Personality: Dierdre isn't really one to try and pussyfoot around with a subject at hand. She has been running from various persecutions for the last ten years of her life, which has made her quite an expert on the subject. She tries to keep every relationship she has strictly business, however, there are those select few that have managed to get on her close side, in which she's really quite flatulent with her speech. She isn't one to be censored if she has to help it. In her heart, she doesn't want to see anyone hurt, but her skills don't really lie in protection, so she is usually the one who has to help from the back lines in order to stay in one piece.

    ~ Combat ~

    Fighting Style: Covert, the kind of fighting usually associated with cowards and underground guerilla movement.

    Abilities: Slickened Guise

    --- Silvertongue: Dierdre is able to convince beings without too much of a magical affinity to do anything she says, or to believe whatever comes from her lips. Not too much to explain here.

    --- Shimmering Fallacy: When near a source of water, Dierdre can slightly modify her appearance, such as facial features and skin tone, but she cannot modify her form all at once.

    Equipment:

    --- Silver-plated Pole: Just an extendable silver rod that is about five feet in total length. Retracts to only a fifth of its normal size for easy portability.


    Current Roleplay Status: Nonexistent

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
  12. 031: Serenity Coolidge
    Character color:
    #01276D

    Mirror Magic: Dreams of a Resolution

    Name: Serenity Coolidge
    Gender: Female
    Age: 19
    Appearance:
    [​IMG]

    Class: [Water Dancer] — ??? — ???
    Level: 1
    Level XP: 0
    SKILL XP: 0

    Sheen: This Unit enters the battle Damp. This status last for five turns. This status may be reapplied (for five turns) if a Water-elemental spell is cast upon this Unit.

    Weapon: Wooden Staff - The archetypal rod of wood normally found with someone of magical prowess. Whether or not it actually incresaes magical powers remains to be seen. [Polearm; IMG: +1]
    Armour: Seraph's Embrace - A cloak adorned with purely white feathers that seems to increase the stability of one's essence. [RSL: +1]
    Accessory: Permafrost Ring - A simple silver band that has a piece of never-melting ice as its inlaid precious "jewel". [DP: +5]

    A-Skill ~ Hydrokinesis
    1. Skill #1: Deluge: - Serenity calls a large amount of water from the moisture in the air and dumps it upon an Enemy with an amount of force. If an inch of it is breathed in, there might be a chance of drowning. 115% IMG Damage. Chance of Damp. Cast Time: Instant. Element: Water. Range: 3 Cells. 6 DP.
    2. Skill #2: Spring of Life: - True invigoration leaps forth from cracks, from imperfections, truly making for an outstanding refreshment. 40% Max HP Healing. Cast Time: Delay 1. Element: Water. Range: 2 Cells. 9 DP.
    3. Skill #3: Faerie's Myst: - With a motion of grace, clouds come overhead and begin to sprinkle down a morning dew. It cools both the mind and the soul, making for easier thinking. Creates the "A Soft Rain" Atmosphere for 5 Turns. This Atmosphere will run concurrent with the already-established Atmosphere, if there is one. This Atmosphere's effects will take priority. Cast Time: Instant. Element: Water. Range: All. 14 DP.
      A Soft Rain: - All Units have a chance of Damp at the beginning of each turn. Water element moves have an increased power, where Fire type moves have a decreased power.

    R–Skill: N/A.

    P–Skill: Fluidity: If the User is Damp, the User restores 5% MP at the beginning of each Phase.

    H–Skill: Fountain of Youth: - Lucidity is revealed to all, and we all see with cleared eyes once again. Our opposition shall fall. 100% Piercing IMG Damage. High Chance of Damp. If targets are already Damp, High Chance of Freeze. If Targets are already Frozen, High Chance of Instant Death. Range: All Enemies. Cast Time: Instant. Element: Water. 0 DP.

    ~Stats~

    HP 18
    DP 28 [Class: 23; Permafrost Ring: +5]
    FOR 1
    LUC 2
    IMG 6 [Class: 5; Wooden Staff: +1]
    RSL 5 [Class: 4; Seraph's Embrace: +1]
    FCS 5
    CLR 2


    Current Roleplay Status: Not started yet.

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
  13. 4a797d

    Spark

    to be updated later pls

    [​IMG]
     
  14. Name: Simon Chorus
    Gender: Male
    Age: 19

    [​IMG]

    Profession: Rising Chemist - The one who claims this Profession knows how to meddle with the physical forms of objects and can use them to their advantage. [BA: Magickal, Range: 3 Cells] [Scavenger]

    [size=-3]*Scavenger - When Simon enters the battlefield, he has a chance of finding up to three (3) Materials which are immediately put into the Party Inventory if found. Every turn after that, if Simon does not execute an A-Skill, he has a chance of finding a Material every turn.[/size]

    Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
    Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 SPR)
    Accessory: Silver Button - A single button crafted by a person faintly remembered from long, long ago. (+5 HP)

    A-Ability: Innovation

    - + Mindless Concotion: Throwing things together without a care in the world, there are not too many things that can be correctly produced without the loss of hairs or lives. Combines Grade D or F Materials in order to produce various items or effects. If a new Recipe is discovered and the current Lexicon is full, a current Recipe must be forgotten in order to make room for the new one. Range: Variable.  Element: Variable.  LP Variable.

    --- Recipe Slot 1

    --- Recipe Slot 2

    --- Recipe Slot 3

    --- Recipe Slot 4

    --- Recipe Slot 5

    --- Recipe Slot 6

    R-Ability: None yet.

    S-Ability: Path of Least Resistance - Items created through Alchemy have their universal cost reduced by 25% if the skill has been cast at least once during the current Battle. If a Material has been used at least once during a battle, its Grade is increased by one Rank.

    D-Ability: Utter Failure - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. If the Party would take more than 50% Max HP Damage combined in a turn during this safeguard, that damage would be ignored. All Materials are consumed as an additional cost, at least 3 of which must be at least Grade C. No Damage. Range: All Allies.

    Stats:

    HP: 20 (+5 from Silver Button)
    LP: 20
    DD: 0/10
    Atk: 1
    Def: 2
    Int: 4 (+1 from Empty Syringes)
    Spr: 3 (+1 from Gauze)
    Evade: 1%
    Move: 2 cells (+0 from Rising Chemist)
     
  15. Name: Evelynn Delacroix
    Gender: Female
    Age: 19
    Level: 1
    Progress: --/--
    Appearance: Evelynn has raven black hair, long enough to pass her shoulders, but short enough to still fly in a passing breeze. Her skin is very pale, not quite paper white, but frighteningly close. There isn't much to her, really, aside from the fact that she is a bit tall for her gender and she has stunning blue eyes, which sets her whole face into something surreal. She wears just about anything, with a preference to dresses. She always tries to don cool colors, in the range of blue and purple, or sometimes both. Her mouth does not open much and her voice is hardly there, but when they are, the sound is gorgeous. The one thing that she does keep on her is the golden locket, which almost looks like a plastic toy. The fact that the leaf is kind of worn down assures that this locket has never left her body.

    Profession: Attached Sage - The one who holds this Profession keeps a physical memento near and dear to their heart more than any other material possession. [BA: Attack, Range 2]
    Weapon: Lock of Hair - A long strand of black hair that holds memories and smells of strawberries, even after it has been long detached. [+1 ATK]
    Armor: Hospital Gown - A paper-thin garment that only covers the front half of the body. Common in those who are institutionalized. [+1 SPR]
    Accessory: Golden Locket - Holding who knows what inside, this golden locket is in the shape of a sphere. [+1 ATK]

    A-Ability: Forever Close

    + Transcendent Bond: For you, I will keep you by my side forever and ever. The user swings the lock of hair towards an enemy and drags it closer to her, ensuring that they will be together. Brings the Target one cell closer to the User and the User moves one cell closer to the target. Chance of Immobilize. Range: 5 Cells. Element: Neutral. 10 MP.

    + Crippling Aggression: This is not the last straw I have; however, I'll treat it as though it were! The user puts some strength into swinging the lock of hair in an attempt to keep the target from moving. 120% ATK Damage. Chance of reducing the target's Movement by 1 Cell. Range: 2 Cells. Element: Dark. 9 MP.


    R-Ability: Locked
    B-Ability: Locked
    S-Ability: Lonely - The User gains a passive 10% Damage output on the target enemy she hit last. This fades if the User is either more than 4 cells away from her last target or if her target dies.

    E-Trigger: Split Ends - The User tears the lock of hair into three strands. This allows her to execute 2 A-Skills or 2 Basic Attacks in a turn (but not a combination of the two) for three turns. After the buff fades, all Damage Output is reduced by 50%.

    X-Ability: Locked
     
  16. 035: Geneveive Faust
    Character color:
    Undecided

    Dream Weavers

    [​IMG]

    Name: Geneveive Faust
    Gender: Female
    Age: 17
    Height: undisclosed.
    Weight: undisclosed.
    What campus? (Dream or Nightmare): Nightmare
    Personality: Not yet.
    Bio: Not yet.
    Extras: Lemons are the best thing to have ever been cultivated, but why?

    Dream Creatures/Nightmare Creatures: Not yet.

    Current Roleplay Status: Not started yet.

    Most Recent RP Post: None yet.

    Do I need to post? No.

    I'll dress this up into a CoU profile later perhaps, I don't know yet.
     
  17. 036: Sylvan Strife
    Character color:
    #888888

    TWEWY SP

    Name: Sylvan Strife
    Age: 18
    Gender: Male
    Level: 1
    Entry Fee: [REDACTED]
    Partner: Kaden

    Appearance:
    [​IMG]
    Personality:
    Sylvan has always been someone who wanted to make sure his goals were met, no matter what the cost. He had high hopes for what he wanted to achieve, but they always seemed to be foiled by other plans of his opponents. Even in the face of refusal, Sylvan takes on a smile as he attempts to persuade those who would stand against him to see his way. His goal was to become the richest man in his country by the age of 30, but a combination of bad blood and failed entrepreneurship was what made him the way he is today.
    Background:
    Sylvan was not someone who came from money; rather, he came from a pronounced lack thereof. His one true goal was to make sure that he had enough money to make both himself and his loved ones comfortable for as long as they all shall live. With this altruistic intention, he set himself out to achieve his goals... until the true greed of what he wanted overtook him. No longer was he working for everyone he loved, but he was only out there for himself. He had degraded into an apathetic shell of himself, until he realized what was going on. By this time, things were too late to salvage, and then he was taken from life by a swift hand.

    Equipment:
    -- Head: Silk Fedora - An article of clothing that hints at the life of luxury. [+1 For / Pegaso]
    -- Top: White Dress Shirt - Starched cotton pressed crisply so that crinkles can be heard. [+1 Com / Unbranded]
    -- Bottom: Black Trousers - A nice pair of pants meant to be worn to either casual or formal occasions. [+1 Per / Unbranded]
    -- Feet: Black Pumps - Shoes with a sizable heel, tapering to the floor. Not only stylish, but comfortable, contrary to popular belief. [+1 Agi / D+B]
    -- Accessory: Diamond Cufflinks - The icing on the cake of many outfits, these hold the sleeves of a shirt together, and sparkle while they do so. [+1 For / Pegaso]

    Pin Deck: Saving Grace

    • Holy Light [Holy Light / Unbranded / Negative]
    --Specs: (Level: 1 | Progress: 0/10 | Boot: 12 Seconds / Reboot: 12 Seconds | Usage: 20 IP | Mod. 0.5)
    + Fantasma A single ball of a dazzling rainbow hue is thrown, its brightness being nigh unrivaled. 120% For Dmg. Chance of Slow for 4 Turns. May be cast on an Adjacent Cell of the Target for 75% effectiveness. Variance: 10%. Cast Time: Charge 1. Range: 4 Cells. Element: Light. 7 IP.

    + Beacon: An intense beam of light smites a target, leaving them exposed. Chance of Blind (Mod. +2). Cast Time: Instant. Splash: Adjacent Cells. Range: 3 Cells. Element: Light. 12 IP.

    • Cure Drink [Cure Drink / Unbranded / Ability]
    --Specs: (Level: 1 | Progress: 0/10 | Boot: 0 Seconds / Reboot: 24 Seconds | Usage: 15 IP | Mod. N/A)
    + Heavenly Diffusion: A warm light spreads through the area, making one feel almost as if they were alive and well in the sunlight. 80% For Healing over 3 Turns. If the User's Partner is within proximity of the Target, they are also healed for half the amount. Cast Time: Charge 1. Range: Self, 2 Layers of Surrounding Cells. Element: Light. 6 IP.

    + Aurora Guard: Frost spreads through the air, chilling all, including pathogens that would do ill will. Tier 1 and 2 Status Ailments cast against the User have their Chance Modifier reduced by 2 for 3 Turns. Cast Time: Instant. Range: Self. Element: Ice. 12 IP.

    Unequipped Pins
    None.

    Harmony:
    -- [Tier 1]: <Locked>
    -- [Tier 2]: <Locked>
    -- [Tier 3]: <Locked>

    PRS: 20
    Pwr: 1
    Com: 2 [+1 White Dress Shirt]
    For: 4 [+1 Silk Fedora] [+1 Diamond Cufflinks]
    Per: 3 [+1 Black Trousers]
    Luck: 2%
    Reaction: 8%
    Agility: 3 Cells [+1 Black Pumps]
    Faith: {/////-/////-/////}


    Current Roleplay Status: Not started yet.

    Most Recent RP Post: None yet.

    Do I need to post? No.
     
  18. 037: Vesclaia Divers
    Character color:
    #00c0e0

    Quiyón` Legacy~ Shattered Order

    Name: Vesclaia Divers

    Age: 27

    Gender: Female

    Race: Human

    Appearance:
    --

    Personality: ~

    Abilities: Silvertongue: Vesclaia can use her sharp wit to get herself in and out of situations. She can sway critical opinions, and she is a brilliant diplomat.

    Powers: Aquamancy: Vesclaia can manipulate average amounts of water, and shift the phase of small amounts of water. Nothing really lethal, though.
    Chocomancy: Vesclaia is able to rapidly ferment plants such as the cacao bean to enhance the process of making chocolate. She also uses this technique to retrieve the extracts for her Mace.

    Weaponry: Loaded Mace: Vesclaia's main weapon is a wand that she can load with various spherical vials, filled with various plant extracts. Each phial changes the overall type of the Weapon.

    Combat Style: Does not like combat, mainly tries to evade all attacks and pursue a lack of fighting.

    History: To be RP'd.

    Trivia: Vesclaia adores sweets. More will be RP'd.


    Current Roleplay Status: Not reduxed yet.

    Most Recent RP Post: None yet.

    Do I need to post? No longer participating.
     
  19. 037: Vesclaia Divers
    Character color:
    #00c0e0

    Quiyón` Legacy~ Shattered Order

    Name: Vesclaia Divers

    Age: 27

    Gender: Female

    Race: Human

    Appearance:
    [​IMG]

    Personality: ~

    Abilities: Silvertongue: Vesclaia can use her sharp wit to get herself in and out of situations. She can sway critical opinions, and she is a brilliant diplomat.

    Powers: Aquamancy: Vesclaia can manipulate average amounts of water, and shift the phase of small amounts of water. Nothing really lethal, though.
    Chocomancy: Vesclaia is able to rapidly ferment plants such as the cacao bean to enhance the process of making chocolate. She also uses this technique to retrieve the extracts for her Mace.

    Weaponry: Loaded Mace: Vesclaia's main weapon is a wand that she can load with various spherical vials, filled with various plant extracts. Each phial changes the overall type of the Weapon.

    Combat Style: Does not like combat, mainly tries to evade all attacks and pursue a lack of fighting.

    History: To be RP'd.

    Trivia: Vesclaia adores sweets. More will be RP'd.


    Current Roleplay Status: Not reduxed yet.

    Most Recent RP Post: None yet.

    Do I need to post? No longer participating.
     
  20. Julie Snow
    Female, 24 (February 16)
    Appearance:
    [​IMG]

    Inheritance: Air

    Bio: Julie was the third of three children in a middle-class family. With her eldest brother, the firstborn, being the star academic of the family, and her elder sister being the genius, Julie struggled to find her identity, and mostly remained self-contained. Having been born with a weak heart, she couldn't really partake in any serious sports, and she could never live up to the bar her sister had set up before her. In fact, through some of her earlier school years, she would have to take extended periods of absence due to heart complications, which really hindered her ability to make any lasting relationships with her classmates.

    Because she didn't really have the chance to interact with the other kids much, she ended up becoming more and more outcast from the cliques that formed, not really fitting in with any of the typical groups due to her lack of any real talents or interests that she expressed to others. She became very shy, and only spoke when she was spoken to, since she really felt that she didn't really fit in or belong with anyone else... that is, until a boy name Thomas had approached her one day during lunch, asking her why she'd never talk to anyone or be near them. She responded to him that she never really got the chance to, and that she wouldn't really have anything in common with anyone since she wasn't really able to do much of anything.

    Thomas, who she later started to call Tommy, told her something that day that really stuck with her: she didn't have to fit in anywhere, as long as she was happy being herself. She opened up to the boy and took up practicing art during her spare time in classes and at home. She wanted to prove to Tommy as well as herself that she could be good at something just like everyone else was. He eventually moved to another city as time went on, but still she practiced her art for him, and for everyone else, eventually becoming somewhat decent, and winning a small scholarship to a nearby community college for a visual arts program.

    She had wanted to go off to school like others of her class, but she knew that she probably wouldn't be able to handle all of the stress so quickly, so this scholarship really came in handy. She took the time to get to know both herself and what she wanted to do with her life when the time came to move away from home. She experimented with different styles of art as she took more classes, as well as the type of clothing and wigs she wore, all while still drawing and painting for Tommy in hopes that she would see him again one day. She wanted to find the style that suited her best, even if it didn't make everyone happy.

    It took her a bit longer than everyone else to finish her degree plan, but after a couple more semesters than average, she finally reached the end of her plan. The night before her graduation, she was having trouble breathing, but she chalked it up to stress. She laid down to rest, only to wake up in a world completely different than the one she had come to know and get comfortable with. Perhaps this was all a dream that she would wake up from, right?

    Personality: Julie used to be very shy and withdrawn, but with Tommy's help, has become self-confident and assertive of what she feels is right to her. There are moments where she is unsure of what direction she wants to take, but once she makes a decision, she wholeheartedly supports it without turning back.
     

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