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Recrudescence [Profile Thread]

Discussion in 'Profile Threads' started by CerberusLycan, Dec 10, 2015.

  1. It strikes again.

    An instant of disorientation. Before you can collect yourself, all reality is filtered through the cracks of your senses. A blinding light overcomes your vision, pure as truth, and all around you echo the cries of other lives, both past and future. Why is this happening now?

    Why is this happening again?

    The mandala's weave reveals itself before you, laying out everything that ever was, and everything that ever could be. Entangled within this endless web is all that is horrible, and all that is beautiful. The sum of all happiness, and the collective of all pain. Glory is in there, interwoven with everything else, and so too is devastation and injustice, anticipation and hopefulness, contentment and resentment and hardships and values and insecurities and dreams and agonies and loves. It is life.

    It is all too much.

    You try to turn away, only to be presented with problems you've already overcome and places you only fancied to exist. Malignant shadows stretch out of the darkness and send your consciousness spiraling down, sentencing it to face battle after battle, foe after foe, conflict after conflict. You might jolt to attention and find yourself in the world you believe to be your own, only to find the fight is not over. The story is not yet done.

    Try and break the cycle if you desire, but be warned, for you have been brought into the fold of

    ~ Recrudescence ~

     
  2. ~ Inventory ~

    Consumables

    Brimstone Ashes (x2) - A fine grey powder that feels much warmer to the touch than it should. You can throw a handful of it on anything to imbue it with strong magical properties for a time, but naturally there will come a risk as well... [Consumable / Raise Target's Int. Stat by +20% for the Duration and restore 20% of their Max MP. Also gives the Target a Chance on every Skill Cast to deal Piercing Magical Damage to themselves equal to a quarter of the Skill's MP Cost. Duration: 3 Turns. Range: Self or 2 Cells.]

    Hellion's Heart (x1) - A pulsing red sphere that slipped almost eagerly out of the swarm of darkness that was the Dastard's corpse. It is despicably moist and tepid, but it should still have some energy left in it. [Consumable / Deal 15% Max HP and MP Damage to All Units in Range, along with Chances of Burn and Taint (Mod. -1 / Duration: 2 Turns). Cast Range: 3 Cells / Effect Range: 1-Cell Radius.]

    Currency: 20 Gold

    Achievement Points: 10
     
  3. ~ Enemy Profiles ~

    Winter is coming...


    ~ Neutral Profiles ~

    He must be taken care of before you can move on.
     
  4. ~ Bestiary ~

    Code:
    [b][i]###[/i][/b] - [b][Monster Name][/b] - [SIZE=3](( Location // Enemy Type // Defeat Count // Drops: <[COLOR=#643611]Common[/COLOR]>, <[COLOR=#C0C0C0]Uncommon[/COLOR]>, <[COLOR=#FFD700]Rare[/COLOR]> ))[/SIZE]
    001 - [Lesser Dastard] - (( Site: Weisnachten // Type: Demon // Defeated: 4 // Drops: Brimstone Ashes (x2), Hellion's Heart ))
     
  5. Name: Tinesia Arenaria
    Hex: #843064
    Gender: Female
    Age: 24
    Level: 1
    Next Level: 7/12
    Appearance:
    [​IMG]

    Profession: Dragonsinger [Thuri I] A dracomancer who communicates with her partner through a beautiful duet.
    Job Promotion: Dragonsinger - ??? - ??? - ???
    *Thuri I: The user is master, or Thuri, to her Familiar. She gains a 10% boost to Int when within BA range of him.

    Weapon: Candescent Song [+1 Int] [3 Cells, Int] A beautiful voice leads this woman into an equal duet with her draconic companion.
    Armor: Velvet Dress [+1 Spr] Beautiful wine-red fabric moves in harmony with the woman's movement, making her dance as enrapturing as her song.
    Accessory: Almandine Circlet [+5 MP] A golden circlet embedded with high-quality almandine garnets that match her dress.

    A-Ability: Responsorial Prelude

    + Gaio: A happy tune emerges from the singer's throat, encouraging the injured to continue on their courses of action. The user's voice soothes pain and exhaustion. 90% Int HP healing and 10% Int MP healing. Range: 3 cells. Element: Wind. 8 MP.

    + Galante: The song becomes energetic and spirited, emboldening those around the singer. The user's voice encourages her allies, increasing their capacity for damage. +20% Dominant Offensive Stat for 3 turns, no stack. Range: 2-cell radius. Element: Wind. 12 MP.

    R-Ability: Imitando: If the user is targeted by a negative effect (besides direct damage), her song may seek to imitate the assault and exact the same effect on her attacker.
    S-Ability: Drákiroula: A lonesome cry becomes a duet, and the two singers vocalize their bond in a beautiful, rising crescendo. When the user's Familiar uses a skill, the user may accompany his song with a skill of her own. This Ability can only be activated once per turn, and cannot activate in response to the Familiar's R-Ability of the same name.
    B-Ability: N/A for now

    E-Trigger: Primo Ayre: A battle hymn of sorts rises from the singer's lips, rallying the faithful dragon by her side, and perhaps those around them as well. For 3 turns, the user may bestow either her Act or Move Command to her Familiar. All ally units within 3 cells are healed by 30% the User's Int per turn for this duration. 5 X-Levels.
    X-Ability: Sonabile Rhapsody: The user weaves a tale of fantasy which echoes throughut the battlefield, protecting her as well as those around her. For five turns, all damage the user would take that is not the result of a direct attack against her is evaded. Allies in surrounding cells regain 10% max HP and MP every turn they are in range. If her Familiar enters Critical HP, she warps to his side and he regains HP equal to [10% Max HP * (the # of Turns elapsed since the X-Ability's activation)] Range: Special. Element: Neutral. 10 X-Levels, 1 Use Counter.

    ~ Stats ~

    HP: 15
    MP: 25 (+5 Almandine Circlet)
    Atk: 2
    Def: 2
    Int: 4 (+1 Candescent Song)
    Spr: 3 (+1 Velvet Dress)
    Evasion: 4%
    Critical: 2%
    Movement: 2 (+0 from Dragonsinger Profession)
    X-Gauge: {/////}{/////}{/////}


    Skill Points: 0
    Upgrade Points: 0



    Name: Roulnorok
    Hex: #122658
    Gender: Male
    Age: 57
    Level: 2
    Next Level: 1/16
    Appearance:
    [​IMG]

    Profession: Shadowsong [Familiar I] Cocytus Oxygous. A nocturnal Light Saurian with a melodious cry, these are the wolves of the dragon world, filling the night with eerie music.
    Job Promotion: Shadowsong - ??? - ??? - ???
    *Familiar I: The user is a Familiar partner to his master, his Thuri. He gains a 10% boost to Int when within BA range of her.

    Weapon: Melody Roar [+1 Int] [Adjacent, Int] A howling cry to fill the night with song.
    Armor: Onyx Scale [+1 Def] Night-colored natural armor accented with bright red markings.
    Accessory: Umbral Shard [+5 MP] A shard of some sort of jet-black gemstone, with what appears to be smoke swirling within.

    A-Ability: Echoing Nocturne

    + Furioso: The song begins with a low whistle, akin to a fierce breeze tearing through the leaves and creating its natural melody. The user's voice creates a gale that sends environmental debris flying into the enemy. 120% Int damage. Range: 5 cells. Element: Wind. 10 MP.

    + Duro: The smooth song turns sour, and frays the nerves of its audience. Releases a sudden shriek that startles and unnerves the enemy. 100% Int damage. -10% Spr for 3 turns, stackable. Cannot be used in succession. Range: 3 cells. Element: Wind. 7 MP.

    R-Ability: Drákiroula: A lonesome cry becomes a duet, and the two singers vocalize their bond in a beautiful, rising crescendo. When the user's Thuri uses a skill, the user may accompany her song with a skill of his own. This Ability can only be activated once per turn, and can activate in response to the Thuri's S-Ability of the same name.
    S-Ability: Shadow Bond: Ally units within 2 cells of the user gain a 10% increase to their Dominant Offensive Stat as long as they remain within range.
    B-Ability: Shadowmeld: The user may activate this ability to blend into his surroundings, granting himself Cloak for 3 turns. While Cloaked, the user gains a 30% increase to Damage Output and a 20% increase to Critical Chance due to surprise attacks. Cloak is dispelled when the user either deals or takes damage. One Use Counter.

    E-Trigger: Song of Truth: A melody splits into a duet once more, but without the second singer's contribution. The nocturnal drake composes a symphony with himself, and it almost seems as if there are indeed two of him... Roulnorok is granted Doublecast for 3 turns. For this duration, if attacked, the assailant has a 50% chance of attacking the user's "double" and dealing no damage to the user himself. 5 X-Levels.
    X-Ability: Burst Mode "Choral Spectre": A powerful energy surges through the singer, allowing the strength for a spectacular finale to the performance he has been giving. The user enters Burst Mode, a state which increases his capabilities and alters his appearance into something which can only be described as melodious and ethereal. Burst Mode lasts five turns. For the duration of Burst Mode, the user adds half of his Thuri's Int to his own at the cost of reducing his current and max HP by 33%. He regains 25% of all damage dealt by him as MP. If the user takes damage that would reduce his HP to 0 or below, there is a 100% chance that he instead passes on this damage onto his Thuri, with the chance halved each time the effect activates and succeeds. Range: Self. Element: Aether. 10 X-Levels, 1 Use Counter.

    ~ Stats ~

    HP: 25
    MP: 25 (+5 Umbral Shard)
    Atk: 2
    Def: 3 (+1 Onyx Scale)
    Int: 5 (+1 Melody Roar)
    Spr: 2
    Evasion: 4%
    Critical: 4%
    Movement: 2 (+1 from Shadowsong Profession)
    X-Gauge: {/////}{/////}{/////}


    Skill Points: 1
    Upgrade Points: 2



    Changelog
    12/16/2016
    - Tinesia EXP: 0/12 -> 7/12
    -- X-Gauge: {/////}{/////}{/////}
    - Roulnorok EXP: 0/12 -> 1/16
    -- X-Gauge: {/////}{/////}{/////}
    -- +1 SkP, +2 UP, +3 StP
    ---- +5 HP, +5 MP, +1 Int
    ---- SkP and UP saved for later.
     
  6. Name: Farah Hariden
    Gender: Female
    Age: 20
    Level: 1
    Progress: 7/12
    Appearance:
    [​IMG]

    Profession: Voltic Hunter - Those who claim this profession are ruthless hunters that employ the use of Needles and Thunder Magic. [Basic Attack: Magical] [Tagger]
    Tagger: Needle Skills and Basic Attacks have a chance of causing Tagged.
    Tagged: Reduces thunder resistance by 20% and causes all thunder attacks to have a small chance of Spasm. Duration: 3 turns.


    Weapon: Cheap Needles - Flimsy copper needles that could snap with a little amount of effort. [+1 INT/Range: 2 Cells, Straight Line]
    Armor: Short Dress - Despite apparently sacrificing defense for comfort and mobility, this dress actually has a weak barrier for light magical protection. [+1 SPR]
    Accessory: Weak Mana Battery - This small battery stores Mana instead of electricity. [+5 Max MP]

    A-Ability: Lightning Needle

    + Rail Shotgun: By using the electromagnetic properties of Thunder Magic, this Needle Skill imprecisely fires five needles at a foe. 5 hits. 80% INT damage. Range: 3 Cells. Accuracy: 90 - 5*[Cells Traveled]. Element: Thunder. 10 MP.

    + Corona Discharge: The user discharges small amounts of Thunder Magic on the Target's equipment to bestow Static Electricity. Range: 2 cells. 8 MP.
    Static Electricity: Received Physical Attacks are countered with 30% Piercing Thunder Int damage and all dealt Basic Attacks gain the Thunder Element.

    R-Ability:
    S-Ability: Static Absorb: By standing next to someone, Farah can recharge her Mana by absorbing their naturally emitted electricity. 8% Max MP recovery at the end of the turn if Farah is next to a Unit. Does not stack with more than one Unit. Furthermore, if Farah is next to Tagged Enemy Units, this ability deals 8% MP Drain on all of them.
    B-Ability:

    E-Trigger: Overcharge: Farah points to the sky and is then struck by a minor thunderbolt. She then uses the energy to boost her casting capabilities. Bestows Doublecast and Focus on the User.
    X-Ability: Luxcalibur: The User of this devastating attack charges themself up with a massive thunderbolt and releases it forward in a shape resembling a gigantic blade. Element: Thunder. 180% Piercing INT damage. Bypass property. Range: 4 Cells in a straight line. 10 X-Levels.

    ~Statistics~

    HP: 15
    MP: 25 (+5 from Weak Mana Battery)
    Atk: 2
    Def: 2
    Int: 4 (+1 from Cheap Needles)
    Spr: 3 (+1 from Short Dress)
    Critical: 4%
    Evasion: 4%
    Movement: 2 Cells (+1 from Voltic Hunter Job)
    X-Gauge: {/////}{/////}{/////}


    + Electroburst: A powerful short ranged burst of electricity is blasted from the User's hands. On Tagged foes, this attack has a larger range at the expense of power, but can directly hinder the enemy. Element: Thunder. 10 MP.
    Target is not Tagged: 150% INT damage. Range 2 Cells.
    Target is Tagged: 140% - max(0,[Cells Traveled] - 2)*15%. Chance of Paralyze. Range: 4 Cells.

    R-Ability: Natural Static Electricity: Due to constant use of her electrical abilities, Farah constantly has a current flowing through her, causing physical damage to be countered with 30% Piercing INT damage.
    B-Ability: Electrotherapy: Farah places her hands on a target and lightly shocks them, relaxing muscles and improving blood flow. 50% Max HP healing. Range: Adjacent and Self.


    • Floor 001 - 7 Exp gained.
      • Progress: 7/12
      • :'(
     
  7. Name: Matra
    Gender: Female
    Age: 24
    Level: 1
    Progress: 0/10
    Appearance:
    [​IMG]


    Profession: Priest of Graiin: The one who claims this profession has devoted their life to service of Yulatra's god of adventure, Graiin. Because of Graiin's teachings of heroics and aggressive problem solving, Yulatrian Priests tend to act more as vigilante knights than preachers. [Vale Spark]
    --Vale Spark: One of the sparks used by either Graiin or the old god. They are extremely volatile, and so priests are trusted to guard them. Once per battle, give one tier I negative status to an enemy, and a positive one of the GM's choosing, or a positive one with a negative one of the GM's choosing to an ally.

    Weapon: Pureheart Replica: A replica of Graiin's legendary sword, used to slay the old god. It is traditional for a priest to be given one, if only for training. [+1 Atk]
    Armor: Holy Robes: The garments used in religious ceremonies. [+1 Spr]
    Accessory: Portrait of Graiin: It fills her with determination. [+5 MP]

    A-Ability: Graiin's teachings

    + Blessing of Graiin: Graiin encourages his followers to run directly into danger. Divine Intervention will protect you. 100% Atk Healing. +20% Def until an equal amount of HP is removed or after 2 turns. Buff does not stack, HP countdown does not add. 3 cell range. 9 MP.

    + Call Down Sword: Calls down a Pureheart replica from the heavens. 120% Atk Damage. Creates a sword cell next to the target which gives adjacent allies a 20% Outgoing damage Buff. Sword cells are destroyed if occupied. 2 cell range. 11 MP

    R-Ability: None.
    S-Ability: Adventurous Duty: If there are no Enemies within 2 Cells of Matra at the start of the Ally Phase, her Movement Stat is doubled for their next Movement Command in the same Turn.
    B-Ability: None.

    E-Trigger: Adventure Assignment: Graiin's primary action is to assign heroic tasks to everyday people. His followers have a lesser ability to evoke this. Matra can assign an ally with one of the following duties:
    "Defeat _____" / "Survive to interact with _____"
    For up to 3 turns, that ally has +30% to any stat while actively using that stat towards that goal.
    If the goal is successfully completed, the Ally gets +10% to all stats unrestricted for a following 3 turns.

    X-Ability: The Pureheart Sword: A Greatsword with a glowing cursive heart engraved on it with light blue luminescent dust. The artifact crafted by Cygnus to ward off corruption and allow Graiin to overcome his crippled legs. By summoning it, the party, when within two cells of Matra, is immune to all negative statuses for 3 turns. This does not remove the effects or prevent their application. The party member is capable of enduring a total of 3 fatal attack within this range. This effect does not reapply if an ally leaves it's range.


    ~Statistics~

    HP: 25
    MP: 15 (+1 Portrait of Graiin)
    Atk: 4 (+1 Pureheart Replica)
    Def: 3
    Int: 2
    Spr: 2 (+1 Holy Robes)
    Critical: 3%
    Evasion: 3%
    Movement: 2 (+1 Priest of Graiin)
    X-Gauge: {/////}{/////}{/////}


    Skill Points:
    Upgrade Points:

    2/24/17 -- Modified the wording of Matra's S-ability.
    --Old wording: "If Matra cannot Target an Ally or Enemy at the beginning of her Turn, their Movement is doubled for that Turn"
     
    #8 Flimzy, Dec 13, 2015 at 6:53 AM
    Last edited: Feb 25, 2017
  8. Name: Gable Claret
    Gender: Girl
    Age: 12
    Level: 1
    Progress: 7/12
    Appearance: Tall and slight with narrow shoulders.  Her chin-length hair falls between grey and lilac depending on the day.

    Profession: Ballerina/Astronaut/Fairy/Doctor—The one who claims this profession is prone to serious bouts of daydreaming and lets their imagination run wild.  [Basic Attack: Magical] [Rocket to the Stars]

    * Rocket to the Stars: Using sheer will power [+1 cell movement] 

    Weapon: Ribbon wand—Bright yellow with surprisingly sharp edges. [+1 Int / BA Range: 3 Cells]
    Armor: Folded newspaper hat—Made one rainy day when monsters were lurking. [+1 Spr]
    Accessory: Friendship bracelet—Sparkly AND rainbow coloured.  Given to Gable by her ‘school best friend’. [+1 Int]

    Action Ability, Hopes and Dreams:

    * Glitterstorm: Catches target in gale-force winds and pushes them back two cells. Chance of Blind. Range: 3 cells. 10 MP.

    * Reflexology: Pulls out flimsy plastic instruments and heals target of minor wounds. 120% Int Healing. Range: Self or 3 cells. 10 MP.

    Burst Ability, Power of Friendship: Like a group hug of mana. 30% Max MP Restoration to Ally Units within a Range of Self and 2 Cells Radius on activation. Single use. 

    Excess Trigger, Ate My Vegetables: Bestows Doublecast on the User and grants their Skills an additional Range of 2 Cells. Non-damaging Skills cast due to Doublecast have their MP Cost reduced by 30%. Duration: 3 Turns. Consumes 5 X-Levels

    Stats 
    HP: 15
    MP: 25
    Atk: 2
    Def: 2
    Int: 4 [+1 Ribbon Wand] [+1 Friendship Bracelet]
    Spr: 3 [+1 Folded Newspaper Hat]
    Critical: 2%
    Evasion: 4%
    Movement: 2 Cells [+0 Ballerina/Astronaut/Fairy/Doctor] [+1 Rocket to the Stars]
    X Gauge:
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     

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